MZ
And now for something completely different
DITTO HEATRAN BLISSEY CRESSELIA MANDIBUZZ SUICUNE
Stalling in Gen six. So far, there hasn't been too much of this, at least not when I'm on Showdown. In fact, looking through other recent RMT's, I couldn't find more than a few stall teams on there, so I decided to come in with my own. The basic idea revolves around a new type of stall. The problem is, hazards are yesterday's news. Rapid spin and defog are everywhere, and all of the old stall teams had stealth rocks, spikes, and maybe some toxic spikes too. Now all hazards are taken out fairly quickly, so I set out to make a stall team that didn't rely too heavily on hazards like so many others have. Instead, I rely on switching counters in with or without stealth rocks, spamming status, and even attacking back sometimes. This concept may sound a little stupid at first, but it easily took my completely wrecked account with tons of losses from weird custom sets to 1710 on Showdown, and I am still going up steadily with no signs of slowing down. Also, this team has no specific lead, it all depends on the team preview. Therefore, no need to assume that any pokemon goes in any particular order. Without further ado, the all stars of this stall team:
Volcanion (Heatran) Leftovers
Flash Fire
EVs: 252 HP, 252 Spd, 4 Spa
-Stealth Rock
-Lava Plume
-Protect
-Roar
I know, I know. As soon as I say no entry hazards, I have stealth rocks right up front. However, this is the only hazard on the team, and they come in handy if I can eliminate that Blastoise, Tentacruel, or whatever the opponent has. Lava plume and protect go great together because I can burn the opponent (unless somebody else has already used toxic on it) and stall them out effectively, and a phasing move is always useful. Heatran is perfect to wall some of the all too common threats in this gen so far: Talonflame, Genesect, Mega Charizard Y (X usually has Earthquake), and plenty of other things not ready for my unique typing. Great synergy in general because I have only one Pokemon to take a toxic and everybody is neutral to fire moves. He is beat by Earth Power Heatran, but my next Poke takes care of that nicely…
Ignorance (Blissey) Leftovers
Natural Cure
EVs: 252 Def, 252 SpD, 4 HP
-Toxic
-Softboiled
-Heal Bell
-Seismic Toss
This is only a standard Blissey set straight out of Smogon. I know that this might not be the most original pokemon. BUT IT WORKS SO WELL. We all know what Blissey does, and we all hate what it does, so I don't need to go into too much detail here. I decided to forgo Protect for Heal Bell because it is just far more useful in the long run, and I run Seismic Toss over another attack just so I can hit everything. This does leave it wide open for Aegislash or Gengar, but Blissey wasn't going to stay out against them anyway. One final note: All of those focus energy Kingdra running around lately? Blissey out stalls them without a problem. Switch in on focus energy, throw out a toxic, take about 40% from Draco Meteor, spam Softboiled. Works every time if I have >90% health. I love Blissey.
3rd Quarter (Cresselia) Leftovers
Levitate
EVs: 252 HP, 252 Def, 4 SpD
-Thunder Wave
-Moonlight
-Psychic
-Ice Beam
This guy. This crazy guy. For one, he finally took Venomoth's personal tier away from him in the BL2 section. For the life of me, I can't fathom why Cresselia isn't even in the UU tier. His bulk is simply insane, he has a nice support move pool, and even his lackluster typing doesn't hurt him too much in my eyes. After all, even Genesect's U-turn barely gets above 50% damage. I have seen more dual screens Cresselia, but this set works much better for the team. Thunder Wave is a great counter to the mega evolutions that are so common now, as even powerhouses like Kangaskhan can't do too much once paralysis kicks in. Moonlight makes for great recovery, while my two attacking moves make this guy the best on my team for absorbing taunts. The ice beam is carried over any other moves to stem the Landorus and Gliscor plagues that seem to haunt my team. Other than that, Cresselia functions as my best mixed wall, physical wall, and just general stall in general, and his only problem is the fact that moonlight's pp maxes out at 8.
Nestor (Mandibuzz) Leftovers
Overcoat
EVs: 252 HP, 252 Def, 4 Spe
-Toxic
-Roost
-Knock Off
-Defog
This guy is not going to stay NU in Gen 6 for one reason: Defog. The new method of removing entry hazards has proved invaluable to my team, as this spot went to Tentacruel, Donphan, Hitmontop, Cloyster, and even Avalugg before I realized how nice defog would be. My team is constantly switching, and all I might remove that I put up are my own Heatran's stealth rocks, which are not essential. I carry knock off over foul play because of its buffed power and excellent utility, and my only disappointment with this guy is that I ran out of space for taunt. Seriously, where else could you find a flying type that can remove hazards, knock off items, toxic opponents, and still take just about 30% from a typical Garchomp's Stone Edge?
718 (Ditto) @Choice Scarf
Imposter
EVs: 252 HP
-Transform
This probably seems like a weird choice, especially for a stall team. However, I would hazard to say that Ditto is the glue that holds this team together (never mind, that brings up some awful imagery). Seriously though, all stall teams hate boosting sweepers. There is only one way a typical stall team could get rid of them, and that's toxic stall. Realistically though, that fails against steel types, substitutes, lum berries, etc. So that's why I have Ditto, who can beat/ force out practically any boosting sweeper, with the occasional exception of Swords Dance and King's Shield Aegislash. Even if they don't boost, it can be pretty disconcerting for a stall team to suddenly come at you with your own Mega Lucario, Infernape, Dragonite, etc. Ditto is just invaluable. And by the way, the nickname refers to the 718 out of 721 Pokemon he can copy (including Diancie Hoopla and Volcanion, not including Zorua, Zoroark, and other Ditto).
Fabulous (Suicune) Leftovers
Pressure
EVs: 252 HP, 252 Def, 4 SpA
-Calm Mind
-Rest
-Sleep Talk
-Scald
My boosting sweeper, and he's stally too! Everybody knows CroCune, he's been around since ADV. Boost, recover, boost, recover, attack. This is my other really standard set, and for anybody who needs specific details on it, here's Smogon's idea on it: http://www.smogon.com/bw/pokemon/suicune. Other than that, all I can say is that it's really fun to watch a pokemon like Mega Tyranitar get easily out stalled due to its attacks being too weak. CroCune is back, and it's looking for revenge!
All I can say in closing in this: My team does not rely on specific type synergies. It does not need layers upon layers of entry hazards. It just relies on out bulking the opponent (or even the not-so-occaisional rage quit). And it does its job pretty darn well.
Specific problems with the team: Toxic Stalling Gliscor, all three magic bouncers, prankstermons other than Whimsicott (not afraid of taunt, encore, or leech seed) or Sableye (Heatran absorbs Will-O-Wisps and Toxics).
Please tell me anything I can do to improve this team before I take this Smogon fantasy and put it into real life on my copy of Pokemon Y.
Threat list:
Other Blissey and Chansey. They can swallow status and are hard for me to hit. Celebi is also worth mentioning here, especially if it has the heal bell.
Gliscor. Without Suicune, I am hard pressed to bear toxic stalling.
VoltTurn. My team is made up of walls which counter unique threats. If my opponent keeps switching, then all I can do is wait for residual damage or predict very well.
Stalling in Gen six. So far, there hasn't been too much of this, at least not when I'm on Showdown. In fact, looking through other recent RMT's, I couldn't find more than a few stall teams on there, so I decided to come in with my own. The basic idea revolves around a new type of stall. The problem is, hazards are yesterday's news. Rapid spin and defog are everywhere, and all of the old stall teams had stealth rocks, spikes, and maybe some toxic spikes too. Now all hazards are taken out fairly quickly, so I set out to make a stall team that didn't rely too heavily on hazards like so many others have. Instead, I rely on switching counters in with or without stealth rocks, spamming status, and even attacking back sometimes. This concept may sound a little stupid at first, but it easily took my completely wrecked account with tons of losses from weird custom sets to 1710 on Showdown, and I am still going up steadily with no signs of slowing down. Also, this team has no specific lead, it all depends on the team preview. Therefore, no need to assume that any pokemon goes in any particular order. Without further ado, the all stars of this stall team:
Volcanion (Heatran) Leftovers
Flash Fire
EVs: 252 HP, 252 Spd, 4 Spa
-Stealth Rock
-Lava Plume
-Protect
-Roar
I know, I know. As soon as I say no entry hazards, I have stealth rocks right up front. However, this is the only hazard on the team, and they come in handy if I can eliminate that Blastoise, Tentacruel, or whatever the opponent has. Lava plume and protect go great together because I can burn the opponent (unless somebody else has already used toxic on it) and stall them out effectively, and a phasing move is always useful. Heatran is perfect to wall some of the all too common threats in this gen so far: Talonflame, Genesect, Mega Charizard Y (X usually has Earthquake), and plenty of other things not ready for my unique typing. Great synergy in general because I have only one Pokemon to take a toxic and everybody is neutral to fire moves. He is beat by Earth Power Heatran, but my next Poke takes care of that nicely…
Ignorance (Blissey) Leftovers
Natural Cure
EVs: 252 Def, 252 SpD, 4 HP
-Toxic
-Softboiled
-Heal Bell
-Seismic Toss
This is only a standard Blissey set straight out of Smogon. I know that this might not be the most original pokemon. BUT IT WORKS SO WELL. We all know what Blissey does, and we all hate what it does, so I don't need to go into too much detail here. I decided to forgo Protect for Heal Bell because it is just far more useful in the long run, and I run Seismic Toss over another attack just so I can hit everything. This does leave it wide open for Aegislash or Gengar, but Blissey wasn't going to stay out against them anyway. One final note: All of those focus energy Kingdra running around lately? Blissey out stalls them without a problem. Switch in on focus energy, throw out a toxic, take about 40% from Draco Meteor, spam Softboiled. Works every time if I have >90% health. I love Blissey.
3rd Quarter (Cresselia) Leftovers
Levitate
EVs: 252 HP, 252 Def, 4 SpD
-Thunder Wave
-Moonlight
-Psychic
-Ice Beam
This guy. This crazy guy. For one, he finally took Venomoth's personal tier away from him in the BL2 section. For the life of me, I can't fathom why Cresselia isn't even in the UU tier. His bulk is simply insane, he has a nice support move pool, and even his lackluster typing doesn't hurt him too much in my eyes. After all, even Genesect's U-turn barely gets above 50% damage. I have seen more dual screens Cresselia, but this set works much better for the team. Thunder Wave is a great counter to the mega evolutions that are so common now, as even powerhouses like Kangaskhan can't do too much once paralysis kicks in. Moonlight makes for great recovery, while my two attacking moves make this guy the best on my team for absorbing taunts. The ice beam is carried over any other moves to stem the Landorus and Gliscor plagues that seem to haunt my team. Other than that, Cresselia functions as my best mixed wall, physical wall, and just general stall in general, and his only problem is the fact that moonlight's pp maxes out at 8.
Nestor (Mandibuzz) Leftovers
Overcoat
EVs: 252 HP, 252 Def, 4 Spe
-Toxic
-Roost
-Knock Off
-Defog
This guy is not going to stay NU in Gen 6 for one reason: Defog. The new method of removing entry hazards has proved invaluable to my team, as this spot went to Tentacruel, Donphan, Hitmontop, Cloyster, and even Avalugg before I realized how nice defog would be. My team is constantly switching, and all I might remove that I put up are my own Heatran's stealth rocks, which are not essential. I carry knock off over foul play because of its buffed power and excellent utility, and my only disappointment with this guy is that I ran out of space for taunt. Seriously, where else could you find a flying type that can remove hazards, knock off items, toxic opponents, and still take just about 30% from a typical Garchomp's Stone Edge?
718 (Ditto) @Choice Scarf
Imposter
EVs: 252 HP
-Transform
This probably seems like a weird choice, especially for a stall team. However, I would hazard to say that Ditto is the glue that holds this team together (never mind, that brings up some awful imagery). Seriously though, all stall teams hate boosting sweepers. There is only one way a typical stall team could get rid of them, and that's toxic stall. Realistically though, that fails against steel types, substitutes, lum berries, etc. So that's why I have Ditto, who can beat/ force out practically any boosting sweeper, with the occasional exception of Swords Dance and King's Shield Aegislash. Even if they don't boost, it can be pretty disconcerting for a stall team to suddenly come at you with your own Mega Lucario, Infernape, Dragonite, etc. Ditto is just invaluable. And by the way, the nickname refers to the 718 out of 721 Pokemon he can copy (including Diancie Hoopla and Volcanion, not including Zorua, Zoroark, and other Ditto).
Fabulous (Suicune) Leftovers
Pressure
EVs: 252 HP, 252 Def, 4 SpA
-Calm Mind
-Rest
-Sleep Talk
-Scald
My boosting sweeper, and he's stally too! Everybody knows CroCune, he's been around since ADV. Boost, recover, boost, recover, attack. This is my other really standard set, and for anybody who needs specific details on it, here's Smogon's idea on it: http://www.smogon.com/bw/pokemon/suicune. Other than that, all I can say is that it's really fun to watch a pokemon like Mega Tyranitar get easily out stalled due to its attacks being too weak. CroCune is back, and it's looking for revenge!
All I can say in closing in this: My team does not rely on specific type synergies. It does not need layers upon layers of entry hazards. It just relies on out bulking the opponent (or even the not-so-occaisional rage quit). And it does its job pretty darn well.
Specific problems with the team: Toxic Stalling Gliscor, all three magic bouncers, prankstermons other than Whimsicott (not afraid of taunt, encore, or leech seed) or Sableye (Heatran absorbs Will-O-Wisps and Toxics).
Please tell me anything I can do to improve this team before I take this Smogon fantasy and put it into real life on my copy of Pokemon Y.
Threat list:
Other Blissey and Chansey. They can swallow status and are hard for me to hit. Celebi is also worth mentioning here, especially if it has the heal bell.
Gliscor. Without Suicune, I am hard pressed to bear toxic stalling.
VoltTurn. My team is made up of walls which counter unique threats. If my opponent keeps switching, then all I can do is wait for residual damage or predict very well.
Last edited: