In My Opinionwhat does IMO mean
In My Opinionwhat does IMO mean
That's fake difficulty. Roadblocks that restrict the party and experience declines at endgame locations are seen as poor planning from the designers point of view, DP was filled with this.I killed the Hydregion with a durant? Point being? In D/P (and PL) You had more limited options of good mons, had to have HMS. It results in a harder game, which IMO is a good thing. B/W and B/W2 were so bad that if it wasn't for needing them to get mons from 3/4th gen, I'd sell them. It was simply easy, in part from really stupid AI, and in part because their were plenty of easy to get really strong mons.
Or... it could be like the Gen 5 games, where we don't need an HM slave in the first place. That'd be ideal.And for christ's sake give us a good HM slave. As much as I hate to say it, we need a gen 7 Bidoof.
why was the pitchfork bad, it allowed you to get strong pokemon early on, not to mention, battle the gym leaders in an order you can pick--- you can do chuck then jasmine then pryce or chuck then pryce then jasmineThat's fake difficulty. Roadblocks that restrict the party and experience declines at endgame locations are seen as poor planning from the designers point of view, DP was filled with this.
Also easy to get strong mons come with the quintessential disk one nuke nidoking, it's a staple of the franchise, BW included disk one nukes all along its areas, B2W2 even rewarded you with the possibility of Lucario or arcanine by gym 2 if you where consistent enough.
This isn't a bad thing design wise, it's called player experimentation rewards and they show a bigger insight on how people play your games than the horrible ideas behind GSC and DP.
Seriously, GSC introduces dark and steel types, the only shared steel type between both games is pineco evolving into forretress having skarmory locked to silver, the only ingame dark type for league runs is freaking umbreon, good luvk not missing on the two new types introduced in the game!
DP had all it's cross gen evolutions locked out until post-game, no seriously all of them are post game only, you only get two fire types lines in the dex and to top this bullshit you are half of the time restricted to a party of 4+ a flying type since backtracking is a mess in this game, God bless staraptor not sucking, but if you run ingame challenges or try to experiment with the DP dex the game fucks you silly.
Saying DP is a better game when it's "difficulty" comes from the creators thinking with their butts on cool map concepts instead of replayability and player experience it's obvious it was a bad set of games.
I applaud Barry and I would love to have more rivals like him, but seriously saying DP is superior to BW due to it having a false sense of difficulty shrouded in terrible development decisions is a bit if a stretch.
I can understand someone saying PT was better than BW since it was the best game of its generation and improved everything wrong with DP, but that's an statement based on bias and preferences that holds a bit of ground on both being great games. But DP being good for the creators making horrible mistakes? Nope that's a bad opinion no matter how I try to nostalgia or sugarcoat it.
Unless you are the pitchfork at ecruteak options in a pokemon game have never being bad, BW having nearly 130 mons usable on ingame runs is not a bad thing at all when compared to the mediocre DP pool.
The pitchfork destroyed the leveling curve for the rest of the game and the extended region, it has been discussed a lot honestly.why was the pitchfork bad, it allowed you to get strong pokemon early on, not to mention, battle the gym leaders in an order you can pick--- you can do chuck then jasmine then pryce or chuck then pryce then jasmine
This tbh. Being forced to use HMs has got to be one of the most obnoxious things about Pokemon games.Or... it could be like the Gen 5 games, where we don't need an HM slave in the first place. That'd be ideal.
As much as I enjoy the discussion of what we hope SM includes, I think it's best that we focus more on what the new games can improve on istead of what the old games may/may not have done wrong; it's getting this thread nowhere.
In hopes of starting aless toxicbetter discussion, something I'd like to bring up is the availability of Gen 1-6 mons in the Alola Region. I'm hoping that we get a balance somewhere along the lines of this:
Early game: Almost all Alola mons, some old gen mons that are more common
Mid game: Mostly Alola with, more old gen that are slightly less common and more viable for in-game purposes
Late game: Maybe half and half, a few rarer old gen mons
Post game: Rare Alola mons and a wide range of old gen mons
To me, the optimal relation between old and new mons is that there are enough Alola-natives throughout the game that they keep the focus on them, while old ones appear every now and then. If an old gen mon is essentially better than the Alola alternative (ex. half decent Alola starter bird vs Talonflame or Staraptor), it should be introduced later, forcing players to train (and get more attached to) the new pokemon for the better part of the game.
And for christ's sake give us a good HM slave. As much as I hate to say it, we need a gen 7 Bidoof.
Yes.I would honestly prefer to have all of alola mons available outside of post league legends.
It gives a better experience on replays.
But I see where you are going for, full new dex exposure and then small dosage.
Oh hell yeah on this. With X and Y, we had Calem/Serena, aka the worst main rivals ever (boring, constantly behind, and can't properly train a Pokémon team to save their lives*), then we have Shauna, who creeps me out (I think it's the fact she's seems so young yet with incredibly short shorts and those shoes that just seems like they belong on someone at least a decade older), and the rest. Yeah, I don't feel like typing their names, they're pointless.Hopefully they'll also decrease the amount of 'rivals' we have. X&Y had too many and because of that none of them got properly fleshed out and ended up as bland and gimmicky at best.
@ Above: Yes, omg I'm soo over this whole 'hur hur we're all friends and having fun!" sort of rivalry of the recent games. A Barry 2.0, or even a Gary would be a more than welcomed breath a fresh air imo.
O PL is way better than D/P, but once again I disagree with you. Limited options is not "fake difficulty". It is actual difficulty, less options does equal a harder game, because you have less choices to work with. Also, the game doesn't fuck you for experimenting. I have played through the entire game with just Bidoof. It just takes a higher skill cap to make use of the pokemon. Something that starting with gen 5, has been completely removed from the main stream games. And as far as back tracking goes...it is not hard to just store a flier in the PC to with draw when you need to back track. Which btw, I love having to back track some, it is nice to not just go to a zone, great pretty much everything outside maybe one or two items you have to come back with strength to get. Serously through "fake difficulty" only comes from RNG, not from limiting choices lol.That's fake difficulty. Roadblocks that restrict the party and experience declines at endgame locations are seen as poor planning from the designers point of view, DP was filled with this.
Also easy to get strong mons come with the quintessential disk one nuke nidoking, it's a staple of the franchise, BW included disk one nukes all along its areas, B2W2 even rewarded you with the possibility of Lucario or arcanine by gym 2 if you where consistent enough.
This isn't a bad thing design wise, it's called player experimentation rewards and they show a bigger insight on how people play your games than the horrible ideas behind GSC and DP.
Seriously, GSC introduces dark and steel types, the only shared steel type between both games is pineco evolving into forretress having skarmory locked to silver, the only ingame dark type for league runs is freaking umbreon, good luvk not missing on the two new types introduced in the game!
DP had all it's cross gen evolutions locked out until post-game, no seriously all of them are post game only, you only get two fire types lines in the dex and to top this bullshit you are half of the time restricted to a party of 4+ a flying type since backtracking is a mess in this game, God bless staraptor not sucking, but if you run ingame challenges or try to experiment with the DP dex the game fucks you silly.
Saying DP is a better game when it's "difficulty" comes from the creators thinking with their butts on cool map concepts instead of replayability and player experience it's obvious it was a bad set of games.
I applaud Barry and I would love to have more rivals like him, but seriously saying DP is superior to BW due to it having a false sense of difficulty shrouded in terrible development decisions is a bit if a stretch.
I can understand someone saying PT was better than BW since it was the best game of its generation and improved everything wrong with DP, but that's an statement based on bias and preferences that holds a bit of ground on both being great games. But DP being good for the creators making horrible mistakes? Nope that's a bad opinion no matter how I try to nostalgia or sugarcoat it.
Unless you are the pitchfork at ecruteak options in a pokemon game have never being bad, BW having nearly 130 mons usable on ingame runs is not a bad thing at all when compared to the mediocre DP pool.
Or just make Luvdisc evolve into Alomomola it can still happen! But seriously since there's a lot of water I imagine a good chunck of Alola Pokemon will be water type.Since this region is based on Hawaii and the sunfish is found there, I want a new form of Alomomola found in Alola. I'd be surprised if this doesn't happen.
Not opening the thread for this as there isn't exactly anything to discuss, and it'll be open in a few days anyway for the CoroCoro news. It does however look like they will be doing some "front loading" of the QR Codes (in Japan at least). Thankyou to peaswar for letting me know.Serebii.net said:Pokémon Sun & Moon - QR Code Details
On Thursday, a lot of Pokémon Sun & Moon news was released and hidden within it was a piece of information pertaining to the special QR Code Scanner aspect of the game. Back in April, a new arcade game was announced called Pokémon Ga-Olé, which replaces the current Pokémon Tretta, is coming to Japan in July 2016. This arcade game has got new discs and on these discs is a special QR code. Previously, we didn't know what the QR code is for, however it is confirmed that these QR Codes are the first set of special Pokémon QR Codes that will be compatible with Pokémon Sun & Moon through the QR Scanner. We'll bring full details on this arcade game when it launches next month and more details on the QR Scanner features, and products featuring the QR Codes, as they come.
It wasn't until you said that that it finally occurred to me that we didn't have one before. You think it would have happened sooner than this.Gamefreak has gifted us with a koala Pokemon! My dreams have come true!