ZhengTannRules said:
- 3v3 Singles
- ASB Arena
- Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
- 30 days after the first match is posted, DQ will change from Strict 72h to Strict 48h
- 75 days after first match is posted, round will immediately end and all active matches that have not ended by that time will be subjected to voting to see who wins the match
- Infinite Recoveries/Chills per Pokémon.
- Three Substitutions per player excluding KO Substitutions.
- Switch = OK
- Abilities = ALL
- Items = ON
- Sendout = coinflip
Alolan Siren Noble (Primarina) (F)
lore if claimed after tour.
Nature: Bold (+1 Defense, -1 Attack)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy type: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Ability 1: Torrent
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Ability 2: Liquid Voice (unlocked)
Type: Toggle
By default, this Pokemon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokemon has into Water-type moves. A Perish Song used by a Pokemon with this ability will be absorbed by Pokemon with Storm Drain / Water Absorb and those Pokemon will be immune to its effects. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 3
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-doll Eyes
Aqua Jet
Encore
Bubble Beam
Aqua Ring
Amnesia
Charm
Perish Song
Wonder Room
Hail
Hidden Power Ground
Ice Beam
Blizzard
Light Screen
Sing
Double-Slap
Hyper Voice
Moonblast
Hydro Pump
Misty Terrain
Protect
Rain Dance
Psychic
Shadow Ball
Reflect
Rest
Energy Ball
Scald
Giga Impact
Psych Up
Sleep Talk
Surf
Waterfall
Dazzling Gleam
Hydro Cannon

lore if claimed after tour.
Nature: Bold (+1 Defense, -1 Attack)
Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy type: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Ability 1: Torrent
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Ability 2: Liquid Voice (unlocked)
Type: Toggle
By default, this Pokemon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokemon has into Water-type moves. A Perish Song used by a Pokemon with this ability will be absorbed by Pokemon with Storm Drain / Water Absorb and those Pokemon will be immune to its effects. When toggled, no effect.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 3
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Sparkling Aria
Pound
Water Gun
Growl
Disarming Voice
Baby-doll Eyes
Aqua Jet
Encore
Bubble Beam
Aqua Ring
Amnesia
Charm
Perish Song
Wonder Room
Hail
Hidden Power Ground
Ice Beam
Blizzard
Light Screen
Sing
Double-Slap
Hyper Voice
Moonblast
Hydro Pump
Misty Terrain
Protect
Rain Dance
Psychic
Shadow Ball
Reflect
Rest
Energy Ball
Scald
Giga Impact
Psych Up
Sleep Talk
Surf
Waterfall
Dazzling Gleam
Hydro Cannon
Yamarashi (Alolan-Golem) (M)
Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard

Threat Category III. Thought to be terminated, Yamarashi makes a return after ingesting magnetic rocks and learning to throw its brethren with them.
Nature: Sassy (+1 Special Defense, -15% Speed, -10% Evasion)
Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Magnet Pull
Type: Trigger
Steel-types cannot switch out in a Switch=OK battle while Yamarashi is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, Yamarashi can generate a electro-magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Ability 2: Sturdy
Type: Passive
Yamarashi's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Galvanize (unlocked)
Type: Toggle
By default, Yamarashi's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, Yamarashi's Normal-type attacks have their BAP increased by two (2) instead. Only Normal-typed moves changed by Galvanize receive this boost. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Heavy Slam
Tackle
Defense Curl
Charge
Rock Polish
Steamroller
Spark
Rock Throw
Smack Down
Thunder Punch
Self-Destruct
Rollout
Block
Flail
Counter
Magnet Rise
Endure
Roar
Toxic
Protect
Frustration
Hyper Beam
Stealth Rock
Rock Blast
Double-Edge
Stone Edge
Earthquake
Brick Break
Facade
Rest
Focus Blast
Brutal Swing
Giga Impact
Volt Switch
Gyro Ball
Bulldoze
Rock Slide
Sleep Talk
Rock Climb
Wide Guard
Alolan Master Race (Alolan-Muk) (M)
lore if claimed after tournament
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Accuracy)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Ability 1: Poison Touch
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Power of Alchemy
Type: Trigger
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen 1 for six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for 6 actions.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Mean Look
Imprison
Shadow Sneak
Pursuit
Clear Smog
Toxic
Venoshock
Protect
Taunt
Brick Break
Knock Off
Gunk Shot
Acid Armour
Hidden Power Water
Hyper Beam
Sludge Wave
Flamethrower
Fire Blast
Torment
Frustration
Rest
Thief
Focus Blast
Payback
Stone Edge
Rock Slide
Infestation
Poison Jab
Sleep Talk
Snarl
Dark Pulse

lore if claimed after tournament
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Accuracy)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities:
Ability 1: Poison Touch
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Ability 2: Gluttony
Type: Passive
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Ability 3: Power of Alchemy
Type: Trigger
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen 1 for six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for 6 actions.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 2
Weight Class: 4
BRT: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Mean Look
Imprison
Shadow Sneak
Pursuit
Clear Smog
Toxic
Venoshock
Protect
Taunt
Brick Break
Knock Off
Gunk Shot
Acid Armour
Hidden Power Water
Hyper Beam
Sludge Wave
Flamethrower
Fire Blast
Torment
Frustration
Rest
Thief
Focus Blast
Payback
Stone Edge
Rock Slide
Infestation
Poison Jab
Sleep Talk
Snarl
Dark Pulse
AOPSUser
Crabominable "Foreigner" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting/Ice
Abilities: Hyper Cutter/Iron Fist/Anger Point (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 43
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bubble
Rock Smash
Leer
Pursuit
Bubble Beam
Power-Up Punch
Dizzy Punch
Ice Punch
Close Combat
Crabhammer
Reversal
Payback
Iron Defense
Avalanche
Ice Hammer
Dynamic Punch
Wide Guard
Superpower
Endeavor
Amnesia
Toxic
Ice Beam
Protect
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Rest
Thief
Brutal Swing
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Hail
Sleep Talk
Substitute
Total: 40
Oricorio "Serenade" (F)
Nature: Timid (+15% Speed, +13% Accuracy, -Attack)
Type: (Fire/Electric/Psychic/Ghost)/Flying, depending on forme
Abilities: Dancer
All formes have the same stats:
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 107 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
+13% Accuracy
EC: N/A
MC: 0
AC: N/A
Attacks:
Pound
Growl
Peck
Helping Hand
Air Cutter
Feather Dance
Double Slap
Teeter Dance
Baton Pass
Roost
Air Slash
Revelation Dance
Mirror Move
Agility
Hurricane
Pluck
Tailwind
Safeguard
Captivate
Calm Mind
Toxic
Hidden Power [Ground]
Taunt
Protect
Return
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Attract
Round
Steel Wing
Acrobatics
Embargo
Fly
Swagger
Sleep Talk
U-Turn
Substitute
Mudsdale "Secretariat" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ground
Abilities: Stamina/Own Tempo/Inner Focus (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 43
Size Class: 4
Weight Class: 11
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Mud-Slap
Mud Sport
Rototiller
Bulldoze
Double Kick
Stomp
Bide
High Horsepower
Iron Defense
Heavy Slam
Counter
Earthquake
Superpower
Mega Kick
Body Slam
Double-Edge
Magnitude
Close Combat
Mud Bomb
Roar
Toxic
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Low Sweep
Payback
Giga Impact
Rock Slide
Swagger
Substitute
Sleep Talk
Confide
Focus Blast
Hidden Power [Ice]
Total: 40

Crabominable "Foreigner" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting/Ice
Abilities: Hyper Cutter/Iron Fist/Anger Point (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 43
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bubble
Rock Smash
Leer
Pursuit
Bubble Beam
Power-Up Punch
Dizzy Punch
Ice Punch
Close Combat
Crabhammer
Reversal
Payback
Iron Defense
Avalanche
Ice Hammer
Dynamic Punch
Wide Guard
Superpower
Endeavor
Amnesia
Toxic
Ice Beam
Protect
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Rest
Thief
Brutal Swing
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Hail
Sleep Talk
Substitute
Total: 40




Oricorio "Serenade" (F)
Nature: Timid (+15% Speed, +13% Accuracy, -Attack)
Type: (Fire/Electric/Psychic/Ghost)/Flying, depending on forme
Abilities: Dancer
All formes have the same stats:
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 107 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
+13% Accuracy
EC: N/A
MC: 0
AC: N/A
Attacks:
Pound
Growl
Peck
Helping Hand
Air Cutter
Feather Dance
Double Slap
Teeter Dance
Baton Pass
Roost
Air Slash
Revelation Dance
Mirror Move
Agility
Hurricane
Pluck
Tailwind
Safeguard
Captivate
Calm Mind
Toxic
Hidden Power [Ground]
Taunt
Protect
Return
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Attract
Round
Steel Wing
Acrobatics
Embargo
Fly
Swagger
Sleep Talk
U-Turn
Substitute

Mudsdale "Secretariat" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ground
Abilities: Stamina/Own Tempo/Inner Focus (Unlocked)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 43
Size Class: 4
Weight Class: 11
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Mud-Slap
Mud Sport
Rototiller
Bulldoze
Double Kick
Stomp
Bide
High Horsepower
Iron Defense
Heavy Slam
Counter
Earthquake
Superpower
Mega Kick
Body Slam
Double-Edge
Magnitude
Close Combat
Mud Bomb
Roar
Toxic
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Low Sweep
Payback
Giga Impact
Rock Slide
Swagger
Substitute
Sleep Talk
Confide
Focus Blast
Hidden Power [Ice]
Total: 40
HEADS: zt | TAILS: aops
HEADS
ZhengTann Send out and Equips
AOPSUser Send out and Order
ZhengTann Orders
Someoneelse Refs!

HEADS
ZhengTann Send out and Equips
AOPSUser Send out and Order
ZhengTann Orders
Someoneelse Refs!