GEN VII Tournament Round I : Group Guzzlord: Snarguffle vs Rainman Legends

Let's watch for what can become
Let's hear the song of swords
Let's know what may end
And how the steel shall fall

Battle Rules
3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout determined by RNG
Team Snarguffle

Vikavolt [Dynamo] (Male)
Types: Bug/Electric
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Electric STAB: Immune to paralysis status.

Abilities: Levitate
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Hardy (+Atk, -Atk)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: ---

Attacks (40):

Level Up
Air Slash
Bug Buzz
Discharge
Mud Slap
Thunderbolt
Zap Cannon

Acrobatics
Bite
Bug Bite
Crunch
Dig
Guillotine
Spark
Vice Grip
X-Scissor

Agility
Charge
Iron Defense
String Shot

Egg
Electroweb
Mud Shot

Endure
Harden

TM/HM
Charge Beam
Energy Ball
Flash Cannon
Solar Beam
Thunder
Volt Switch

Poison Jab
Sky Drop

Double Team
Light Screen
Protect
Rain Dance
Roost
Substitute
Swagger
Thunder Wave
Toxic


Silvally [Demiurge] (-)
Types: Normal
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: RKS System
RKS System: This Pokémon's type changes based on its held memory. This ability cannot be removed from the Pokémon or copied by any means.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 4+
Def: 3
SpA: 2-
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
AC: ---

Attacks (40):

Level Up
Aerial Ace
Bite
Crush Claw
Fire Fang
Ice Fang
Iron Head
Multi-Attack
Poison Fang
Punishment
Pursuit
Rage
Tackle
Thunder Fang

Tri Attack

Heal Block
Imprison
Parting Shot

Egg


TM/HM
Dragon Claw
Explosion
Frustration
Rock Slide
Shadow Claw
Steel Wing
X-Scissor

Ice Beam
Surf

Double Team
Hail
Protect
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Sunny Day
Swagger
Swords Dance
Thunder Wave
Toxic

Tutor:
Draco Meteor


Kommo-o [Susano'o] (Male)
Types: Dragon/Fighting
Dragon STAB: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities: Bulletproof / Soundproof / Overcoat (Unlocked)
Bulletproof: This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Blast, Rock Wrecker, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon.
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)
Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Adamant (+Atk, -SpAtk)

Stats:
HP: 100
Atk: 5+
Def: 5
SpA: 3-
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (40):

Level Up
Bide
Dragon Claw
Dragon Tail
Headbutt
Outrage
Sky Uppercut
Tackle

Clanging Scales

Autotomize
Belly Drum
Iron Defense
Leer
Noble Roar
Protect
Scary Face
Screech

Egg
Counter
Reversal

Dragon Breath

TM/HM
Aerial Ace
Brick Break
Earthquake
Facade
Payback
Poison Jab
Return
Rock Tomb
Shadow Claw
X-Scissor

Flash Cannon

Roar
Toxic
Bulk Up
Taunt
Safequard
Double Team
Rest
Sleep Talk
Swagger

Tutor:
Draco Meteor

Team Rainman

Sivally (CPU)
Types:
Normal: +
1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
RKS System:
This Pokemon's type changes based on its held memory. This ability cannot be removed from the Pokemon or copied by any means.

Nature: Brave (-speed, +attack, -10% evasion)

Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 82 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
AC: NA
Attacks:
Level Up

Multi-attack
Heal Block
Imprison
Iron Head
Poison Fang
Fire Fang
Ice Fang
Thunder Fang
Tackle
Rage
Pursuit
Bite
Aerial Ace
Crush Claw

TM/HM
Ice Beam
Hyper Beam
Thunderbolt
Shadow Ball
Flamethrower
Flame Charge
Steel Wing
Explosion
Giga Impact
Thunder Wave

Extra Moves:
X-Scissor
U-Turn
Substitute
Flash Cannon
Surf
Rock Slide
Shadow Claw
Rest
Sleep Talk
Parting Shot
Razor Wind
Air Slash
Protect
Payback
Toxic
Draco Meteor

Drampa (Mist Dragon) (M)
Types:
Normal: +
1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Berserk:
When this Pokemon's HP falls below 50% as a result of direct damage, the Pokemon becomes angry, and its Sp. Attack is increased by one (1) stage, adjusting the natural stage.

Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Cloud Nine (H): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Bli ard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Nature: Modest (-Atk, +SpAtk)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 36
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: NA
MC: 0
AC: 5/5
Attacks:
Level Up

Play Nice
Echoed Voice
Twister
Protect
Glare
Light Screen
Dragon Rage
Natural Gift

Egg Moves
Hurricane
Dragon Rush
Mist
Play Rough
Razor Wind

TM/HM
Surf
Grass Knot
Fly
Thunder Wave
Fire Blast

Extra Moves:
Flamethrower
Shadow Ball
Thunderbolt
Thunder
Solarbeam
Roost
Blizzard
Ice Beam
Dragon Pulse
Extrasensory
Focus Blast
Dragon Tail
Rest
Sleep Talk
Toxic
Roar
Hyper Beam
Hidden Power (Fairy)
Safeguard
Rain Dance
Energy Ball
Earthquake

Dhelmise (Ghirofelgo)
Types:
Grass:
Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Steelworker:
This Pokemon is capable of using Steel-type moves as proficiently as its own STAB moves, raising the BAP of Steel-type attacks by three (3) and lowering the EN Cost of all Steel-type moves by one (1).

Nature: Quiet (-Speed, +SpAtk, -10% Evasion)

Stats:
HP:
100
Atk: 5
Def: 4
SpA: 4
SpD: 3
Spe: 34 (-)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: NA
MC: 0
AC: NA
Attacks:
Level Up

Switcheroo
Absorb
Growth
Rapid Spin
Astonish
Mega Drain
Wrap
Gyro Ball
Metal Sound
Giga Drain

TM/HM
Rock Slide
Earthquake
Brick Break
Brutal Swing
Shadow Claw

Extra Moves:
Anchor Shot
Whirlpool
Heavy Slam
Phantom Force
Power Whip
Toxic
Solarbeam
Hyper Beam
Shadow Ball
Sludge Wave
Aerial Ace
Thief
Energy Ball
Payback
Bulldoze
Grass Knot
Flash Cannon
Surf
Substitute
Rest
Sleep Talk
Giga Impact
Embargo
Swagger
Hidden Power (Ice)

The lightningbug, the manmade beast, and the towering terror
Another creation, a clouded wise one and the anchor to the trees
A furious wind calls in approach, and the hunters wonder
Nothing bothers but the rain
Let's leave and let the war wander
coinflip says:
Rainman Legends sends out first.
Snarguffle sends/equips/orders.
Rainman orders.
phoenix refs.
 

Dynamo @ Charged Stone
Air Slash - Bug Buzz - Air Slash
IF
Dhelmise is to use Phantom Force THEN use Sky Drop and push back actions.
IF Dhelmise is to use a Damaging Rock Move THEN use Agility(Evasive) and push back actions. Do not activate consecutively.
IF Dhelmise is to use Swagger THEN use Dig and push back actions. Do not activate consecutively.
 

Oh, oh, oh
Let's know what is gone, and let's love what is left
Let's miss what was never ours for what is gone will never be
Let's wonder why we're stuck in this furious fight


100/100 100/100
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
Fine / Fine
Action One

Vikavolt used Agility!
-7 EN

Dhelmise used Rock Slide!
dammit snarguffle
HIT: 660 < 1440, YES
CRIT: 1083 > 100, NO
(8+9-4.5)*1.75=18.75 damage
-6 EN

Action Two

Vikavolt used Air Slash!
CRIT: 1446 > 100, NO
(8+3+12-4.5)*1.5=27.75 damage
EFFECT: 1564 > 480, NO
-5 EN

Dhelmise used Shadow Claw!
CRIT: 878 > 200, NO
(7+3+9-4.5)=14.5 damage
-4 EN

Action Three

Vikavolt used Agility!
-7 EN

Dhelmise used Rock Slide!
HIT: 1540 > 1440, NO
-6 EN


72/84 57/81
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
Fine / Fine
Rainman Legends orders
Snarguffle orders
 
Last edited:

Counterswitch: Susano'o @ Dragonium Z
Devastating Drake (Outrage) - Dragon Claw - Dragon Claw
IF
Drampa is to use a Protective/Evasive Move THEN use Bulk Up and push back actions.
IF Drampa is to use a Paralysis-Inflicting Move THEN use Taunt and push back actions.
IF Drampa is to use Dragon Tail THEN use Dragon Tail and push back actions. Activate this substitution only once.
 


100/100 100/100
100/1/3/7/3/36 / 100/5/5/3/4/85
Berserk | Bulletproof/Soundproof/Overcoat
Everstone / Dragonium Z
-- / --
Fine / Fine​

Action One

Kommo-O used Devastating Drake!
CRIT: 761 > 100, NO
(19+3+7.5-4.5)*1.5=37.5 damage
-7 EN

Drampa used Dragon Pulse!
CRIT: 1516 > 100, NO
(9+3+1+10-6)*1.5=25.5 damage
-6 EN

Action Two

Kommo-O used Dragon Claw!
CRIT: 900 > 100, NO
(8+3+7.5-4.5)*1.5=21 damage
+1 SpA Drampa
-5 EN

Drampa used Hidden Power!
CRIT: 1436 > 100, NO
(6+10-6)*2.25+2=24.5 damage
-4 EN

Action Three

Kommo-O used Dragon Claw!
CRIT: 158 > 100, NO
(8+3+7.5-4.5)*1.5=21 damage
-5 EN

Drampa used Dragon Pulse+Hyper Beam!
HIT: 191 < 1520, YES
CRIT: 575 > 100, NO
(24+3+1+10-6)*1.5+2=50 damage
-24.5 EN


sometimes
we just have to look
and understand that everyone else
is the same
and makes mistakes
and has successes
and gets lucky, and gets confused
sometimes
we just have to tell ourselves
it's not always the world out to get us
sometimes it's just not our day
today was their day, really
but this moral is a nice tale all the same


20/65 KO
100/1/3/7/3/36 / 100/5/5/3/4/85
Berserk | Bulletproof/Soundproof/Overcoat
Everstone / Dragonium Z[used]
-- / --
cooling down, +1 SpA, sluggish / Fine
Snarguffle sends out and possibly equips.
Rainman Legends orders.
Snarguffle orders.
 

20/65 57/81
100/1/3/7/3/36 / 100/3/3/7/3/45
Berserk | Levitate/Battery
Everstone / Charged Stone
-- / --
cooling down, +1 SpA, sluggish / Fine

Action One

Vikavolt used Roost!
+20 HP
-12 EN

drampa cooldown

Action Two

Vikavolt dug down!
-6 EN

Drampa used Twister!
nope
-2 EN

Vikavolt used Dig!
CRIT: 1066 > 100, NO
(8+4.5-4.5)=8 damage
-4 EN

Action Three

Vikavolt used Bug Buzz!
CRIT: 88 < 100, YES
(9+3+3+12-4.5)=22.5 damage
Drampa fainted!
-6 EN


And now, but another day
Let's fight to see what our fights may bring
Let's love to know if our love may be
Let's sing these final dances, a duel is almost done
Let's wonder if the striker and the mech can beat the rest


KO 77/53
100/1/3/7/3/36 / 100/3/3/7/3/45
Berserk | Levitate/Battery
Everstone / Charged Stone
-- / --
KOd / Fine

Rainman Legends sends out.
Snarguffle orders.
Rainman orders.
 
Last edited:
Dhelmise returns
Earthquake-->brick break-->earthquake
If silvally (steel) uses roar on any action, ignore sub 2
If p/e move, substitute 15 (once) and push actions back.
If double team clones are up, earthquake and push actions back.
 

72/84 100/100
100/6/4/4/3/34 / 100/4/3/2/3/95
Steelworker | RKS System
Everstone / Steel Memory
-10% Evasion / --
Fine / Fine
Action One

Silvally used Parting Shot!
-1 atk/spa dhelmise
-5 EN

Dhelmise used Earthquake!
CRIT: 147 > 100, NO
(10+9-4.5)*1.5-2=19.75 damage
-7 EN

Action Two

Silvally used Protect!
-7 EN

Dhelmise used Substitute!
15 hp sub
-12 EN

Action Three

Silvally used Iron Head!
CRIT: 1206 > 100, NO
(8+3+2+6-6)=13 damage
doesn't break sub
-5 EN

Dhelmise used Brick Break!
CRIT: 936 > 100, NO
(8+9-4.5)*1.5-2=16.75 damage
-6 EN


57/59 63/83
100/6/4/4/3/34 / 100/4/3/2/3/95
Steelworker | RKS System
Everstone / Steel Memory
-10% Evasion / --
2 hp sub / Fine
Snarguffle orders with Vikavolt.
Rainman Legends orders.
 

Dynamo @ Charged Stone
Bug Buzz - Bug Buzz - Crunch
IF
Dhelmise is to use Phantom Force THEN use Sky Drop and push back actions.
IF Dhelmise is to use a Damaging Rock Move THEN use Dig and push back actions. Activate only once.
IF Dhelmise is to use Embargo THEN use Agility (Evasive) and push back actions. Do not activate consecutively.
 

57/59 77/53
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
Fine / Fine

Snarguffle -_-
Action One

Vikavolt used Sky Drop!
fail
-8 EN

Dhelmise used Phantom Force!
CRIT: 555 > 100, NO
(9+1+3+9-4.5)=17.5 damage
-11 EN

Action Two

Vikavolt used Agility!
-7 EN

Dhelmise used Embargo!
miss
-5 EN

Action Three

Vikavolt used Sky Drop!
fail
-8 EN

Dhelmise used Phantom Force!
CRIT: 1561 > 100, NO
(9+1+3+9-4.5)=17.5 damage
-11 EN


57/32 42/30
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
2 hp sub / Fine

Snarguffle -_-

Rainman Legends orders.
Snarguffle orders.
 
Last edited:
rock slide-->heavy slam-->rock slide
if sub 2 triggers, and you used heavy slam the previous actions, replace heavy slam in sub 2 with anchor shot
if roost, heavy slam and push actions back
 

57/32 42/30
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
2 hp sub / Fine
Action One

Vikavolt used Air Slash!
CRIT: doesn't matter
damage: enough
Dhelmise's substitute broke!
-6 EN

Dhelmise used Rock Slide!
HIT: 1581 > 1440, :/
-6 EN

Action Two

Vikavolt used Bug Buzz!
CRIT: 641 > 100, NO
(9+3+2+10-4.5)=19.5 damage
EFFECT: 902 > 480, NO
-6 EN

Dhelmise used Heavy Slam!
CRIT: 402 > 100, NO
(10+3+9-4.5)*2/=11.67 damage
-8 EN

Action Three

Vikavolt used Air Slash!
CRIT: 575 > 100, NO
(6+10+2-4.5)*1.5=20.25 damage
FLINCH: 221 < 480, YES
-6 EN

Dhelmise flinched!

12:24 ASBot Rolled 20 dice between 1 and 1600: i, hate, giving, good, rolls, to, rainman, apparently, and, so, he, shall, feel, the, wrath, of, my, hax, and, fail

17/18 30/12
100/6/4/4/3/34 / 100/3/3/7/3/43
Steelworker | Levitate/Battery
Everstone / Charged Stone
-10% Evasion / --
Fine / Fine

Snarguffle orders.
Rainman Legends orders.[/hide]
 

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