I've been away for a long time, and I'm still getting used to the metagame. I wanted to build a team around my favorite gen 4 Pokemon, Tyranitar. This is what I have so far. I'm hovering around 1540 on Pokemon Showdown with this team.
Sand Offense
Overview
Overview
Code:
Polkatar (Tyranitar) (F) @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Stone Edge
- Crunch
Barbara (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Stealth Rock
- Leech Seed
- Gyro Ball
Brobro (Slowbro) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpA
Bold Nature
- Scald
- Fire Blast
- Psyshock
- Ice Beam
Mexcadrill (Excadrill) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
FREEBIRD (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
( >'-' )> (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Fire Blast
- Calm Mind
- Soft-Boiled
The Core
Tyranitar
Tyranitar is the basis of this team. Mega TTar is great for checking special threats, especially Lati@s. I occasionally get a chance to sweep. Dragon dance is saved for the late game. Usually, I just force things out and dent the switch-in with crunch or stone edge. Adding more defensive EV's could be helpful to set up more often.
Ferrothorn
Oh, Ferrothorn. Is there any team that you don't fit on? Of course not. This bad boy has saved my butt countless times, and is the most reliable Rotom-W check out there. Ferrothorn is specced for special defense to better check Lati@s, Rotom, and other threats like Garchomp that pack HP fire for coverage. Ferrothorn covers Tyranitars water weakness and Slowbro's electric weakness. Leftovers and leech seed are used to stay healthy.
Slowbro
Assault vest Slowbro is a monster. It can stop Keldeo, Garchomp and Talonflame all day long. Fire blast kills some Ferrothorn variants, but not all. Scald and psyshock are obligatory, and ice beam is there for Garchomp and Landorus. There's no need for leftovers or status moves, because I rarely stay in for more than one turn anyway.
The Support
Excadrill
Excadrill's primary goal is to keep rocks off the field for Talonflame. With life orb, it can also destroy pesky switch-ins like Ferrothorn and force Sableye to recover. I chose Exca over other hazard removers because it destroys Clefable. I chose Mold Breaker over Sand Rush because this team isn't actually focused on keeping sand up. Catching Rotom-W on the switch is more common than actually sweeping.
Clefable
I haven't had much success with this new addition yet. I think a more offensive set might work better on this team, but I'm still getting a feel for. Fire blast is used over t-wave to kill Ferrothorn and Excadrill, who ruin my day otherwise.
The Win Condition
Talonflame
Here it is, the best dedicated sweeper in OU. If I can keep Talonflame healthy and get a swords dance off, it's gg. Unfortunately, rocks are everywhere and every Garchomp carries rocky helmet. Talonflame also stops nuisances like Breloom and Keldeo, which can punch holes in my team. Adamant is better for sweeping in my experience, but I might switch to Jolly to Thunderus and Tornadus more consistently.
ThreatsTyranitar
Tyranitar is the basis of this team. Mega TTar is great for checking special threats, especially Lati@s. I occasionally get a chance to sweep. Dragon dance is saved for the late game. Usually, I just force things out and dent the switch-in with crunch or stone edge. Adding more defensive EV's could be helpful to set up more often.
Ferrothorn
Oh, Ferrothorn. Is there any team that you don't fit on? Of course not. This bad boy has saved my butt countless times, and is the most reliable Rotom-W check out there. Ferrothorn is specced for special defense to better check Lati@s, Rotom, and other threats like Garchomp that pack HP fire for coverage. Ferrothorn covers Tyranitars water weakness and Slowbro's electric weakness. Leftovers and leech seed are used to stay healthy.
Slowbro
Assault vest Slowbro is a monster. It can stop Keldeo, Garchomp and Talonflame all day long. Fire blast kills some Ferrothorn variants, but not all. Scald and psyshock are obligatory, and ice beam is there for Garchomp and Landorus. There's no need for leftovers or status moves, because I rarely stay in for more than one turn anyway.
The Support
Excadrill
Excadrill's primary goal is to keep rocks off the field for Talonflame. With life orb, it can also destroy pesky switch-ins like Ferrothorn and force Sableye to recover. I chose Exca over other hazard removers because it destroys Clefable. I chose Mold Breaker over Sand Rush because this team isn't actually focused on keeping sand up. Catching Rotom-W on the switch is more common than actually sweeping.
Clefable
I haven't had much success with this new addition yet. I think a more offensive set might work better on this team, but I'm still getting a feel for. Fire blast is used over t-wave to kill Ferrothorn and Excadrill, who ruin my day otherwise.
The Win Condition
Talonflame
Here it is, the best dedicated sweeper in OU. If I can keep Talonflame healthy and get a swords dance off, it's gg. Unfortunately, rocks are everywhere and every Garchomp carries rocky helmet. Talonflame also stops nuisances like Breloom and Keldeo, which can punch holes in my team. Adamant is better for sweeping in my experience, but I might switch to Jolly to Thunderus and Tornadus more consistently.
-Keldeo: This jerk can come in and set up on four out of six team members. Substitute variants wreck my team pretty hard. I should probably run psyshock on Slowbro for Keldeo.
-Mega Sableye: It just refuses to die. I rarely get caught setting up hazards on magic bouncers, but my current hazard setters can't break it anyway. I've been meaning to switch to mold breaker Excadrill, but this Mon will still be a pain.
-Clefable: If I lose my checks, it's gg.
-Landorus-T: I have a hard time catching Landorus when it spams u-turn. I try to keep rocks up to limit its switch-ins, but I always lose momentum when this guy comes out.
-Stall: I don't mean any particular stall Pokemon, but stall teams in general. I always end up getting worn down and losing the Mons I need to break the enemy walls.
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