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Generation 6 Analysis Format

Discussion in 'Sixth Generation Contributions' started by Seven Deadly Sins, Dec 15, 2013.

  1. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    To be specific, that was an oversight on PK Gaming's part.

    (it's ok, i still love you)

    I'll fix it, though. And yes, they should go in moves.
  2. alexwolf

    alexwolf King of Conquerors
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    Alternative moves should be mentioned in set details and not in the moves section.

    Mentioning alternative moves in the ''moves'' section just limits your options. In set details, you can actually talk about move + item, move + EV spread, move + nature, etc combos, where in the moves section you can not do those things (unless i am mistaken, because item, ev spreads, and natures are supposed to be mentioned in the set details). By talking about alternative moves in set details you have much more flexibility. Also, the way the sections are formed atm, the ''moves'' section already has a lot of info on it, as you necessarily have to talk about the main moves. However, this is not the case with the 'set details' section, which is often only a few words long and just describes the obvious (252 Atk / 252 Spe is for speed and power, Lefties to last longer, bla bla). Why not take advantage of this relatively empty space to include some useful info, instead of stuffing everything into ''Moves''?

    So, both in terms of flexibility and tidiness, it's better to include alternative moves in set details.
    Last edited by a moderator: Jan 17, 2014
  3. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
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    This is neither accurate nor germane to this thread. Moves go in moves, but nothing stops you from referring to unslashed moves in the Set Details section (since referencing earlier sections of the analysis is acceptable), so if a certain unslashed move makes an EV spread or item exceptionally good, you can say something like "if using <unslashed move> in the fourth slot, you can shift some evs from HP into Attack" or something like that.

    Also I don't actually care that one section is short and one is long. There are sets where the moves are very obvious but the spread is odd, and in those the balance would be in the other direction. Making sure that every part of the analysis has a similar amount of words, or that no part of the analysis is short, is not actually a goal of the new analysis structure.

    The whole point of having headers is that you look at the header and you know exactly what's going to be in there. What's the point of having a Moves header if it doesn't actually have all the information about Moves in it?
    Jukain and Namso like this.
  4. alexwolf

    alexwolf King of Conquerors
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    Ok, sounds good.
  5. Oglemi

    Oglemi it's me heysup's gay friend, the legendary gaysup
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    Forgot about this, but the standard across generations would be to have the order: item, ability, nature, evs. That's how it's been done in past generations. IDK if it screws up the current template or how it's going to work with the Dex or what, but that's always been the order otherwise.
  6. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    Could we make it clearer in here somewhere that sets need to be independent of each other? I've seen this slip by too many times
    Redew, Kingler12345 and blitzlefan like this.
  7. MARCU5tehBAW5

    MARCU5tehBAW5

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    so basically u mean like 120 HP / 252 Atk / 4 Def / 132 Spe
    LightningLuxray likes this.
  8. Worldtour

    Worldtour left: Hitmonchan right: rest of RU
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    Yes, that would be correct
    MARCU5tehBAW5 likes this.

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