Generation 6 Analysis Format

alexwolf

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Alternative moves should be mentioned in set details and not in the moves section.

Mentioning alternative moves in the ''moves'' section just limits your options. In set details, you can actually talk about move + item, move + EV spread, move + nature, etc combos, where in the moves section you can not do those things (unless i am mistaken, because item, ev spreads, and natures are supposed to be mentioned in the set details). By talking about alternative moves in set details you have much more flexibility. Also, the way the sections are formed atm, the ''moves'' section already has a lot of info on it, as you necessarily have to talk about the main moves. However, this is not the case with the 'set details' section, which is often only a few words long and just describes the obvious (252 Atk / 252 Spe is for speed and power, Lefties to last longer, bla bla). Why not take advantage of this relatively empty space to include some useful info, instead of stuffing everything into ''Moves''?

So, both in terms of flexibility and tidiness, it's better to include alternative moves in set details.
 
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Seven Deadly Sins

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Ok then. Still i don't see why this is the case. Mentioning alternative moves in the ''moves'' section just limits your options. In set details, you can actually talk about move + item, move + EV spread, move + nature, etc combos, where in the moves section you can not do those things (unless i am mistaken, because item, ev spreads, and natures are supposed to be mentioned in the set details). By talking about alternative moves in set details you have much more flexibility. Also, the way the sections are formed atm, the ''moves'' section already has a lot of info on it, as you necessarily have to talk about the main moves. However, this is not the case with the 'set details' section, which is often only a few words long and just describes the obvious (252 Atk / 252 Spe is for speed and power, Lefties to last longer, bla bla). Why not take advantage of this relatively empty space to include some useful info, instead of stuffing everything into ''Moves''?

So, both in terms of flexibility and tidiness, it's better to include alternative moves in set details.
This is neither accurate nor germane to this thread. Moves go in moves, but nothing stops you from referring to unslashed moves in the Set Details section (since referencing earlier sections of the analysis is acceptable), so if a certain unslashed move makes an EV spread or item exceptionally good, you can say something like "if using <unslashed move> in the fourth slot, you can shift some evs from HP into Attack" or something like that.

Also I don't actually care that one section is short and one is long. There are sets where the moves are very obvious but the spread is odd, and in those the balance would be in the other direction. Making sure that every part of the analysis has a similar amount of words, or that no part of the analysis is short, is not actually a goal of the new analysis structure.

The whole point of having headers is that you look at the header and you know exactly what's going to be in there. What's the point of having a Moves header if it doesn't actually have all the information about Moves in it?
 

Oglemi

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It's actually the former. I screwed up the template. It's fixed now.

(the template was done from memory, the analysis example was from on-site, and I not only prefer the on-site order but also prefer having a standard that crosses generations)
Forgot about this, but the standard across generations would be to have the order: item, ability, nature, evs. That's how it's been done in past generations. IDK if it screws up the current template or how it's going to work with the Dex or what, but that's always been the order otherwise.
 
I've been seeing a ridiculous amount of people messing this up and idk where else to post but the EVs lables and order are as follows and should be in this order:

HP / Atk / Def / SpA / SpD / Spe

If you have this mistake on your analysis please fix it.
so basically u mean like 120 HP / 252 Atk / 4 Def / 132 Spe
 
You have to go to sixth generation contributions, and you'll see an analyses list. Click any one of them, and go to the C&C analysis reservation index, where you'll have to reserve an analysis to write.
 
Any chance you could add the analyses from previous generations back into the new pokedex? They still offer great insight into the pokemon and what makes it useful, as well as being a handy reference tool for previous-gen players.
 

aVocado

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Any chance you could add the analyses from previous generations back into the new pokedex? They still offer great insight into the pokemon and what makes it useful, as well as being a handy reference tool for previous-gen players.
I don't get what you're saying, but the older analyses are still on the dex.
 
I don't get what you're saying, but the older analyses are still on the dex.
What I mean is that the Overview of each pokemon has been deleted. This overview, in addition to being periodically funny, posed interesting insight into the pokemon's general perks and flaws, as well as describing why it was in the tier it was.

For example, this was the one for azelf (thank you wayback machine):

Overview
With high offensive stats, great Speed, and an expansive movepool filled with both offensive and supportive options, Azelf has the tools it needs to be a powerful threat in UU. It has a great boosting move in Nasty Plot, as well as outstanding coverage, which allows Azelf to function as a powerful special sweeper. Azelf is also one of the best leads in the UU metagame, as its high Speed and access to useful support moves such as Stealth Rock, Taunt, and Reflect allow it to support its team while still posing a legitimate threat. However, Azelf's low defenses mean that it will often fold to most powerful attacks. Its defensive typing is also very poor, giving it weaknesses to three common attacking types in UU. However, Azelf is still a threat that must not go underestimated.
 

aVocado

@ Everstone
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What I mean is that the Overview of each pokemon has been deleted. This overview, in addition to being periodically funny, posed interesting insight into the pokemon's general perks and flaws, as well as describing why it was in the tier it was.

For example, this was the one for azelf (thank you wayback machine):

Overview
With high offensive stats, great Speed, and an expansive movepool filled with both offensive and supportive options, Azelf has the tools it needs to be a powerful threat in UU. It has a great boosting move in Nasty Plot, as well as outstanding coverage, which allows Azelf to function as a powerful special sweeper. Azelf is also one of the best leads in the UU metagame, as its high Speed and access to useful support moves such as Stealth Rock, Taunt, and Reflect allow it to support its team while still posing a legitimate threat. However, Azelf's low defenses mean that it will often fold to most powerful attacks. Its defensive typing is also very poor, giving it weaknesses to three common attacking types in UU. However, Azelf is still a threat that must not go underestimated.
yeah, the current dex only shows the movesets/moves/set details/usage tips/teammates, it doesnt show the overview, other options, or checks &counters. that goes for all analyses not just the old ones
 

Oglemi

Borf
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What I mean is that the Overview of each pokemon has been deleted. This overview, in addition to being periodically funny, posed interesting insight into the pokemon's general perks and flaws, as well as describing why it was in the tier it was.

For example, this was the one for azelf (thank you wayback machine):

Overview
With high offensive stats, great Speed, and an expansive movepool filled with both offensive and supportive options, Azelf has the tools it needs to be a powerful threat in UU. It has a great boosting move in Nasty Plot, as well as outstanding coverage, which allows Azelf to function as a powerful special sweeper. Azelf is also one of the best leads in the UU metagame, as its high Speed and access to useful support moves such as Stealth Rock, Taunt, and Reflect allow it to support its team while still posing a legitimate threat. However, Azelf's low defenses mean that it will often fold to most powerful attacks. Its defensive typing is also very poor, giving it weaknesses to three common attacking types in UU. However, Azelf is still a threat that must not go underestimated.
They haven't been deleted, the functionality for showing them has just been disabled for the time being. The reason being the SCMS and Dex are still under construction. They will return at a later date.
 

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