Pet Mod Generation X - The Third Chapter [Desvega] (Coded!)

Should we have a Generational Gimmick akin to Mega Evolution, Z-Moves, Dynamax and Terastalizaiton?


  • Total voters
    31
  • Poll closed .

Samtendo09

Ability: Light Power
is a Pre-Contributor
Happy with the winner but I wanna point out that Loria was based on Florida, not California, so the regions should be distinct from each other. Just wanna clear that up.
Thank you! Good thing too, I didn’t exactly remembered the origin of Loria, so it sorts out well.

If anyone have questions on the upcoming Generational Gimmick slate, do not hesitate to ask.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Slate 2 - Generational Gimmick

:sv/blaziken-mega: :sv/necrozma: :sv/garbodor-gmax: :sv/glimmora:

Ever since the sixth Generation, the official Pokémon mainline games have their own super mechanic thag allowed a variety of Pokémon to turn the tide when used correctly. From Mega Evolution, Z-Moves, Dynamax + Gigantamax, up to Terastalization, each have their own lore and flavor, as well as competitive impacts, but whether or not one succeed to have a lasting impact for a majority of fans is another story.

Regardless, we will make one for Desvega, whether it is a returning one or a whole new mechanic. Here are the rules:
  • You are allowed to submit either a new Generational Gimmick, or submit a past one like Gems, Mega Evolution (old ones or a new set like back in Loria), Z-Moves, Dynamax, and Terastalization, or even a variant of any of the past ones. You are allowed to give modifications of a past one if you wish. For Dynamax, it will need to be nerfed to be unbanned for Single Battle metas, considering it’s infamy.​
  • Each user can only submit one Generational Gimmick.​
  • Regional Forms, cross-generational evolutions, baby Pokémon, and convergent Pokémon (Lookalikes) are not considered as Generational Gimmicks and thus cannot be submitted in. Rest assured, they can be submitted starting at the Early Route slate.​
  • Similarly, submitting a new group of Pokémon akin of Ultra Beasts or Paradox Pokémon isn’t allowed, as those are not considered as a Generational Gimmick and can be re-added to future games without too much hassle. A poll may or may not be made to see if people want to see a new group of Pokémon during the later slates.​
  • The Generational Gimmick either affects the moves, type, stats or Ability of a Pokémon, or a combination of them.​
  • While open-ended, please do consider the fact that the Pokémon Showdown engine have it’s limitations, so we encourage you to keep it simple and healthy. I’ll let you know if the idea sounds uncodeable or uncompetitive. Because of the controversies of Terastalization, Z-Moves and especially Dynamax, I suggest to aim for at least slightly lower power level for the Generational Gimmick.​
Name: The name of your mechanic
Effect: How your mechanic works. I left this vague on purpose, so be sure to clearly explain how your mechanic works in detail
Universal?: Answer "Yes" if the mechanic can be used by all Pokémon, "No" if only certain Pokémon can use them, and "Yes, with Signatures" if all Pokémon can use it but certain Pokémon get signature versions
Flavor: Explain the flavor of your mechanic. Why can Pokémon in this region utilize this mechanic? Does it have any connections to a possible plot? Past Gen mechanics are not required to have flavor justification but you're still encouraged to give one
Justification: Explain why your mechanic should be added and how it effects battles in a positive way
Throughout the slates, I also want to hear feedback regarding the Teachable Moves, which are TMs and Tutor Moves. See our placeholder TM list here, on the TM list page. I might replace some moves by the new ones and, if desired, expand the TM and Tutor List to accomodate a few more new moves, depending on feedback. Other feedback include whether some moves such as Hidden Power or Toxic either be removed or have limited distribution.

Unlike the other slates, this slate will lasts for four days, though I may shorten or lengthen it depending on activity.
 
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Name: Z-Moves
Effect: Z-Moves
Universal?: Yes, with Signatures.
Flavor: Z-Moves
Justification: Z-Moves are probably one of the more balanced gimmicks from the games. Old Signatures would return unless severely broken.
 
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This was a battle gimmick I thought up a while back, so why not sub it here:
X-Moves (Short for extra move, or whatever)

The idea is simple: all Pokemon on a team have access to a fifth move slot! the main drawback is that any move assigned to this move slot has drastically reduced PP (5/8 → 1, 10/16 → 2, etc.), so you'll have to choose wisely as to which move is put in that slot. On top of any move the Pokemon can normally learn, they also have a secondary pool of moves that can only be put in the X-move slot.
Some examples of X-move exclusive moves:
  • Nuke moves, akin to Z-moves. Recharge moves such as Hyper Beam and Rock Wrecker are changed so that they no longer have the debilitating recharge turn, but can only be put in the X-move slot as one-time use moves.
  • Coverage - Think like Magneton running HP Fire to better hit Steel-types or Breloom/Heracross using Stone Edge to threaten Flying-types. Pokemon can have access to a wider range of coverage moves, but have to choose if the coverage is necessary to check certain threats, and if so, which move is most important to commit to the X-move slot.
  • Signature Move Distribution. Moves with potent secondary effects but low distribution, such as Stone Axe or Lumina Crash, can be given to more Pokemon at the expense of limited uses.
:unown-question:Questions :unown-question:
  • How hard would it be to implement a fifth move slot into Showdown? Because I sure as hell don't know lol. Even if it's possible, you also have to factor in validating if X-move-exclusive moves are actually in the X-move slot, etc. If this gimmick gets vetoed solely because it's not possible in the framework of Showdown, then honestly that's fine by me.
  • Should Leppa Berry be able to restore the PP of an X-move? This would really depend on how strong X-move-exclusive moves are going to be. For example, being able to use Hyper Beam twice in a game would be probably be fine, balanced by the opportunity cost of not using a different item like Life Orb, hdb, etc. with more long-term value.
  • What's the in-game justification for X-moves? idk man, special space energy in the Desvega region enhances Pokemon's capabilities and allows them to use five moves at once or something (you laugh but this is basically the same explanation for dynamax)
  • These are just the questions that immediately came to my head - any future questions from the forum or discord will be added here
 
Name: Max-Zenith
Effect: Take the basics of a Z-Move, make it have the same base power and effect as its Max Move counterpart, there you go. (For coders - requires an held item like a Z-Crystal that produces something like a Max Move)
Universal?: "Yes, with Signatures"
Flavor:
If the legends are capable of changing reality, surely they'd pick it up some tricks from somewhere.
Justification: Z-Moves require an held item and can only be used once; Max Moves only rly benefit with the bonus HP, additional immunities and the ability to spam them trice.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:unown-question:Questions :unown-question:
  • How hard would it be to implement a fifth move slot into Showdown? Because I sure as hell don't know lol. Even if it's possible, you also have to factor in validating if X-move-exclusive moves are actually in the X-move slot, etc. If this gimmick gets vetoed solely because it's not possible in the framework of Showdown, then honestly that's fine by me.
  • Should Leppa Berry be able to restore the PP of an X-move? This would really depend on how strong X-move-exclusive moves are going to be. For example, being able to use Hyper Beam twice in a game would be probably be fine, balanced by the opportunity cost of not using a different item like Life Orb, hdb, etc. with more long-term value.
  • What's the in-game justification for X-moves? idk man, special space energy in the Desvega region enhances Pokemon's capabilities and allows them to use five moves at once or something (you laugh but this is basically the same explanation for dynamax)
  • These are just the questions that immediately came to my head - any future questions from the forum or discord will be added here
Regarding questions:
  • I don’t have coding experience to be certain, but Showdown can store up to 24 moves per Pokémon at once, so a fifth move slot isn’t out of question.
  • I do not think it should, considering Z-Moves are powerful nukes back in Gen 7 and is already more than worth sacrifying their item slot. Having two chances of powerful nukes (or three) might make it excessive if Leppa Berry is allowed to restore it.
  • I’d think something of their reality-bending power ending up causing Pokémon living in Desvega to gain a fifth move, even if to a limited extent. It doesn’t need to be super-complicated for the lore.
Name: Max-Zenith
Effect: Take the basics of a Z-Move, make it have the same base power and effect as its Max Move counterpart, there you go.
Universal?: "Yes, with Signatures"
Flavor:
If the legends are capable of changing reality, surely they'd pick it up some tricks from somewhere.
Justification: Z-Moves require an held item and can only be used once; Max Moves only rly benefit with the bonus HP, additional immunities and the ability to spam them trice.
You may want to precise if it is a held item mechanic or an itemless one, since it takes precedence from both Z-Moves (require a Z-Crystal to be held) and Dynamax (doesn’t require any held item), in case the coders won’t get things wrong.
 
Name: Swap Card
Effect: Singularity Inversion effect. Immunities are not changed
Universal?: Yes but my god know the type chart in and out please!
Flavor: Trainer activates a card once per battle. It can be used whenever does not waste a turn and swaps the effective properties of their defensive typing and the attacks they unleash against others.
Theres plenty of casinos in this real world counterpart so a gamble/card themed gimmick sounds fun.
Justification: have you ever wanted to have what could be a more fair version of Terra? Inversion may seem great for a defensive gotcha but you better remember to have a normally meh move to throw out there to make your new counter attack’s type actually work well.

Dont accidentally click quake while using it to defeat heatran. Keep in mind if you’re loading your mons with the types that have 6+ resistances like bug you better be sure the rest of its moveset isnt under 4mss.

Oh and just like Tera it doesnt go away when you switch out.

There is genuine risk. Sure you can make both forms of Avalugg defensively amazing but now ice and rock stab are kinda not great.

For Mamoswine its even more extreme as Ground is only SE vs 2 types and resisted by 5 with an immunity. That said Mamo has thick fat to go with its resistances to all the types it was once weak to and in turn is only weak to poison!! Not even a joke just be wary of the lackluster STAB coverage

Note that type based hazards only effect the damage a mon will take based on type swap and not the damage an incoming mon will get if a type swapper sets the hazard.

If the grass/bugs had acceptable stats you could use them with their rather amazing STAB combo because both hit 7 types SE and in Leavannys case it loves the new 4x resistance to fire to go sun sweeping.
 
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Name: Reality Megas and Anomaly Megas
Effect: A reboot of Mega Evolution with two types of Mega Stones. Reality Mega Stones are similar to Megas as we know them, amping up a Pokemon's already existing features and power. But Anomaly Megas hard pivot and take the design into an entirely different direction, often changing type entirely and adjusting its stat distribution (like how some Megas take points out of speed and redistribute them elsewhere, but to a larger degree). However, Anomaly Megas need to be designed keeping in mind that they still only have their base movepool to work with, so drastic departures from a design need to keep in mind if they have enough moves to support it.
Universal?: No, only select Pokemon will receive Megas at all, some Pokemon will get both a Reality and Anomaly Mega, while others will only get one or the other.
Flavor: In a separate timeline from where Mega Evolution was discovered in the main series, ten years ago, the night sky of Desvega lit up in an event referred to as the Mega Storm Incident. From a crack in reality, mysterious stones fell and scattered all across the Desvega region. Some of these stones glistened and were found near the habitats of the Pokemon they had an effect on when wielded with a Trainer with a strong bond. Others were a bit more elusive, lightly distorting reality around them until a Trainer could find and wield their powers. The former type of stone would draw out a Pokemon's inner potential, while the latter would manifest their innermost thoughts, desires, or even fears. These two types of stones were dubbed Reality Mega Stones and Anomaly Mega Stones due to their effects on the Pokemon who could harness them, and their powers seem to draw the attention of the Pokemon Arcognition, Janutcher, and even Virulope for reasons unknown.
Justification: Wanted to bring back Megas with a fun spin that's thematically appropriate with the region's legendaries. Reality Megas can be designed like traditional Megas, and Anomaly Megas allow you to go buckwild in a different design direction for a mon.
 
Name: Super Abilities
Effect: When holding special items called Ability Gems, like Z-Crystals, your ability changes into a super one! These abilities are much stronger than the most regular abilities. They can include both normal abilities and new ones. Like Z-moves, the gimmick isn’t only allowed to be used by a single Pokemon, as it is item-based.
Universal?: Yes, with Signatures. All Pokemon can use any ability item, but some items can only be used by specific Pokemon.
Flavor: Pokémon trainers, after relying on the old mediocre abilities of their companions, feel the competition is increasing rising. Those with the strongest abilities are at the top of the chain, and have an instant advantage over other players. Thus, Pokémon scientists have come up with a way to make all battles more balanced and fun, with Ability Gems!
Justification: Not all Pokémon are given good abilities, so this mechanic could bring lower tier mons a breath of new viability! While this mechanic may seem busted for those who are already very strong but balanced by their lack of a good ability, like Volcarona and Garchomp, the costs of losing an item slot makes it a big risk, but with potential high reward.
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Name: Wonder Masks
Effect: In a similar effect to Mega Evolution, a Pokemon can wear a Wonder Mask to gain buff stats, a new ability, and a new secondary typing. The difference is that any Pokemon can wear any Mask, much like Mix and Mega, and Masks are themed to certain Pokemon, even those that don't live in the Desvega Region. In the simplest terms, Masks are basically a universal but less powerful version of Mega Evolution. There would be at least 1 Mask for every typing + a few others for special Pokemon like starters or Pikachu, for example. Masks can be activated at any time, but a Pokemon's Mask is revealed on switch-in. Only 1 Pokemon per team can wear a Mask.
Mask: Charizard Mask (named after the Pokemon it's based on)
Added Type: Fire (All Masks would add a secondary typing (or replace your existing secondary typing), being one of the typings of the original Pokemon)
Stat Boosts: +10 Atk, +30 SpA, +20 Spe (Masks can grant up to +50 BST and would usually give you boosts based on the original Pokemon's highest stats)
Ability: Blaze (The ability given by the Mask matches one of the abilities of the original Pokemon)

More Theoretical Examples -
Mask: Eevee Mask
Added Type: Normal
Stat Boosts: +10 Atk, +15 Def, +10 SpA, +15 SpD
Ability: Adaptability

Mask: Ninjask Mask
Added Type: Bug
Stat Boosts: +5 Atk, +5 Def, +40 Spe
Ability: Infiltrator

Mask: Mawile Mask
Added Type: Steel
Stat Boosts: +25 Atk, +25 Def
Ability: Sheer Force

Mask: Paradox Mask (this would be an example of a Mask being based on a group of Pokemon rather than just 1, in this case Paradox mons)
Added Type: Dragon (matches Koraidon and Miraidon's type)
Stat Boosts: +20 Atk, +20 SpA, +10 Spe
Ability: Protosynthesis (matches the ability of one set of Paradox mons)

Mask: Ultra Mask (another group Mask example)
Added Type: Psychic (Matches the type of Necrozma, who's closely related to Ultra Space)
Stat Boosts: +17 Atk, +17 SpA, +11 SpD, +5 Spe
Ability: Beast Boost

Mask: Toxapex Mask
Added Type: Poison
Stat Boosts: +30 Def, +30 SpD, -10 Spe (example of a Mask lowering stats. A Mask can only lower stats by a total of 10 points across all stats, to avoid minmaxing Masks. For example, a Mask could grant +25 Atk, -10 Def, +25 SpA, +10 Spe or +25 Atk, -5 Def, +25 SpA, -5 SpD, +10 Spe, but you couldn't do +25 Atk, -20 Def, +25 SpA, +20 Spe)
Ability: Merciless

Mask: Pangoro Mask
Added Type: Fighting
Stat Boosts: +30 Atk, +15 Def, +15 SpD
Ability: Mold Breaker (I learned from Megas Revisited, you gotta have your Mold Breaker stone)

Mask: Espathra Mask
Added Type: Psychic
Stat Boosts: +5 Def, +15 SpA, +5 SpD, +25 Spe
Ability: Opportunist (Masks could serve as a good way to "distribute" signature abilities without actually having to distribute them)
Universal?: Yes
Flavor: Desvega is often advertised as a place where anything's possible, where you control your reality, and where you can be whoever and whatever you want to be. A big part of this reputation was the invention of Wonder Masks. Originally used in the Western Desvega, Wonder Masks were created to give Pokemon actors more range in their role by acting like a different type, or a different Pokemon altogether, which was especially useful in stage plays and early movies. However, these Masks did a bit more than making the Pokemon that wore them act like the Pokemon they're based on, but the Masks give off a certain energy that allows them to battle like the Pokemon its based on as well. Upon these findings, the Pokemon League of Desvega quickly integrated them into the Gym Challenge of the region, making them a staple of battles in the region, boosting tourism, and adding to the aura of possibility in Desvega. However, nobody really knows how or why these seemingly normal Masks give Pokemon these abilities, a closely kept secret only known by those who make the Masks.
Justification: We all love Mega Evolution, but Game Freak clearly doesn't. A big reason for this is because only a select few Pokemon get to benefit from it, with the rest being left out to dry. This is why Game Freak's last 3 gimmicks have all been universal, to mixed results. So, what if we combined how much we like Mega Evolution with Game Freak's vision of letting all Pokemon share the new toy they brought in? Wonder Masks aim to do that, giving you a way less crazy version of Mix and Mega to shake up battles with.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Name: Friendship Bracelets (name's a wip)
Effect: When two Pokémons in your team both hold a Friendship Bracelet, they each gain access to a particular 5th move based on the other Pokémon with a bracelet. This move is different for each Pokémon. Sometimes they give a generic move, sometimes its a signature move, and in some rare cases it's a move that the Pokémon itself can't even learn! Friendship Bracelets are unknockable and untrickable. When a Pokémon with a bracelet switches in, a message displays that it has one.
Universal?: Yes, although it has a different effect for every Pokémon.
Flavor: Desvega, being born from a treaty between US and Mexico region equivalents, has been shaped by the concept of cooperation ever since its inception. This is reflected by the way locals allow their Pokémon to fight, letting them help each other in battle through the mystical power of Friendship Bracelets (AGAIN the name is a wip).
Justification: Idk, I feel like this would be cool and would make teambuilding a bit more creative.

Questions:
— How codable is this lol
— How would you feel if the bracelets also sometimes had some passive effects depending on the mons? Aka something like some mons would make the bracelet also heal by 1/16th at the end of each turn on top of giving a move.
— Should the moves be 1PP, keep their same PPs or be reduced in some different way?
 
Name: Ability Drift
Effect: On activating a button akin to Tera / Dynamax / etc, your active Pokémon gains the effect of all of its possible Abilities. Once per battle, lasts until the Pokémon faints. Once this is active, the Pokémon's Ability cannot be traded, copied, or suppressed in any way. A Pokémon with only one Ability also gains the effects of Technician and Filter.
Universal?: Yes
Flavor: The reality-warping legendaries can allow Pokémon to "drift" into multiple possible versions of themselves at once, giving them the effect of all of their Abilities.
Justification: An effect like this naturally only has a few Pokémon that are really well-equipped to make use of it, but that's design space that submitters can build their Fakemon submissions around.
 
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I love gambling!
Effect: On activation, the Pokémon that uses this card gets its offenses fully inverted for the rest of the battle, regardless of whether it switches out. This means that the Pokémon’s physical moves deal special damage and it’s special moves deal physical damage.
Universal?: not no
Flavor: With the right equipment, all Pokémon are able to tap into the anomalous nature of the Desvega region. When the trainer flips their card, so too does the Pokémon’s.
Justification: an offensive gimmick that adds an extra layer to stat distribution, coverage, and competitive roles in general.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Name: Alter Realization (action: Alter Realize)
Effect: On switch-in, the Pokémon holding an Alter Ring will occur a specific effect depending on the holder’s Primary Type. The effect of an Alter Realization of the same type cannot be stacked on the same turn. Only one Pokémon per team can hold an Alter Ring. See “Full List” for effect per primary type.
  • Normal = Stat Reset: Reset stat stages of all active Pokémon; takes effect before the holder’s Ability. This Alter Realize effect incurs once per switch-in.
  • Fighting = All-Out Brawl: All of the Pokémon‘s Fist moves, Vacuum Wave, Aura Sphere and Focus Blast have their power multiplied by 1.2x. This Alter Realize effect lasts as long as the holder is active.
  • Flying = Breezy Help: Any Flying-type moves will ignore Substitute, Aurora Veil, Light Screen and Reflect. This Alter Realize effect lasts as long as the holder is active.
  • Ground = Double-O-Bone: Ground-type attacks of all Pokémon hit twice, but the second hit only have 25% of original BP. Doesn’t affect Fissure. This Alter Realize effect lasts as long as holder is active.
  • Rock = Sandy Surprise: Any Pokémon using a Rock-type move (including a Status Rock-type move) will cause a a Sandstorm to be summoned. This Alter Realize effect lasts as long as the holder is active.
  • Poison = Corrosive Presence: All Poison-type and Steel-type Pokémon can be inflicted by Poison (status) or Toxic. This Alter Realize effect lasts as long as the holder is active.
  • Bug = Sentry Beehive: Bee-like projectiles are summoned to multiply moves with weak BP by 1.3x. Technician takes precedence over this effect. This Alter Realize effect lasts as long as the holder is active.
  • Ghost = Spooky Curse: If any Pokémon knocked out a target, they become Cursed (lose 25% of max HP after each turn): no Pokémon can be trapped. This Alter Realize effect lasts as long as the holder is active.
  • Steel = Metallic War: Raise any active Pokémon’s higher Defense or Special Defense by 1 stage after knocking out any other Pokémon. This Alter Realize effect lasts as long as the holder is active.
  • Fire = Burning Passion: Any Fire-type move will burn any Pokémon with at least one increased stat stage. This Alter Realize effect lasts as long as the holder is active.
  • Water = Insta-Drench: Reduce evasion stat to all Pokémon by one stage. This Alter Realize effect works once per switch-in.
  • Grass = Super Seeds: All damaging moves will heal 25% of damage dealt. This Alter Realize effect lasts as long as the holder is active.
  • Electric = Battery Flash: Any Pokémon that scored a KO will have Speed increased by one stage. This Alter Realize effect lasts as long as the holder is active.
  • Psychic = Psychadelic Room: As long as the holder is active, both Wonder Room and Magic Room are active. Both Wonder Room and Magic Room moves will fail on use.
  • Ice = Sub-Zero Arena: All Ice-type Pokémon takes 20% less damage from neutral hits, and replace any active weather by Snow. This Alter Realize effect lasts as long as the holder is active.
  • Dragon = Draco Might: All Dragon-type moves will ignore accuracy check. This Alter Realize effect lasts as long as the holder is active.
  • Dark = Final Spite: If any Pokémon gets knocked out, the attacker will take 25% recoil of max HP. This Alter Realize effect lasts as long as the holder is active.
  • Fairy = Volatile Fae: All Fairy-type Pokémon summons Misty Terrain if fainted or if about to use Misty Explosion. This Alter Realize effect lasts as long as the holder is active.

Universal?: Yes, with signatures, named as Ring of (Inversed Pokémon name), such as Ring of Utax (Xatu).
Flavor: The reality-warping power of the Legendary Pokémon found in Desvega have inflected abnormal power into various Pokémon, granting a reality-bending ability depending on their primary type. Some Pokémon species even ended up having their own abnormal power! Most of the Alter Realization power ended up stored into various rings, allowing any trainer’s Pokémon to Alter Realize at will. Several wild Pokémon still under effect of Alter Realization are under loose, and some others tend to be fought in Altered Raids, with them being permanently Alter-Realized until knocked out.
Justification: An item with unique effect per Primary Type, with higher focus of doubles-oriented effects, though the effects should still be useful for Singles. It affect both sides, so careful planning is required to make the most of each effect.
 
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:rs/claydol:
Name: Sacred Relics

Effect: Various relics depicting Pokemon were unearthed in the Desvega desert. Holding one as an item grants the holder the STAB bonus for the depicted Pokémon’s primary type and gaining their signature move (or a move heavily related with them) in their 4th move slot, overriding what move was there. If they were already the type of the depicted Pokémon, no stab is gained, but the additional move is still gained. In addition, box art level legendaries and above give both an additional boost and a drawback, both unique to the legendary in question. Minor legendaries, most mythicals, and all paradox/ultra beasts/other Pokémon do not apply to the additional boost and drawback. Finally, if a Pokémon holds a relic depicting themself or a past form of themself (hisuian and past paradox Pokémon) they gain an additional boost, and no drawback. These relics could not be knocked off.

Charizard @ Emolga Headpiece
+ Electric STAB
+ Volt Switch
Charizard would now have volt switch in its 4th move slot and have stab for any of its electric attacks, including volt switch

Blissey @ Cinderace Carving
+ Fire STAB
+ Court Change
For Pokémon that have multiple signature moves, the more unique move would be chosen, would be on a case by case basis.

Dragapult @ Scizor Figure
+ Bug STAB
+ Bullet Punch
In some cases, a Pokémon’s signature move will not be of their primary type

Abomasnow @ Abomasnow Necklace
+ Wood Hammer
+ Bonus Effect ( No recoil damage )
By having a Pokémon hold it’s own idol, it will gain a secondary effect

Volcarona @ Yveltal Idol
+ Dark STAB
+ Oblivion Wing
+ Bonus Effect ( all attacks heal for 1/8th of damage dealt )
+ Drawback ( Opponent dark type attacks deal 1.5x damage )
As a legendary, Yveltal gives both an additional effect and a drawback when given to a Pokémon. If a legendary Pokémon held its own relic, it would only gain 1 bonus, not 2.

Universal?: Yes, with Signatures (see examples)
Flavor:
Archeologist finds relics depicting ancient Pokémon, these gave Pokémon mighty power and became an important part of Desvega Pokémon battles. Evil team sets off to find and steal more relics and discover the third legendary

After a few bad rolls, Larry Diggins was in a tough spot. Now completely broke, he set out into the Desvega deserts in hope of finding lost treasure.

He searched for months, before coming across a cave, hidden deep within the dunes. Inside was a mural depicting two powerful entities, with a large chunk of the mural missing, presumably depicting a third. Surrounding it were many smaller statues, idols, engravings, and relics of all sorts. Many were similar to Pokémon that lived across the Desvega region. Many were Pokémon that had never been seen before. As he continued across the desert, he found more and more murals, shrines towards the legendary Pokémon, yet in each shrine, a piece of the mural was missing, leaving the third legend shrouded in mystery.

In one particular shrine, he came across an idol of solid gold, depicting a figure of Unovan legend. As he reached out to take it for his own a (insert psudeo legendary of the region here) attacked! Diggin’s sent out his trusty partner (fire starter) and the relic in his hand glowed. (fire starter) was empowered with a shining golden light and blasted back the attacker.

Upon Diggin’s return to the city, he shared his discoveries with the region, selling the artifacts to museums and the Pokémon league alike, while keeping a few to himself. Unbeknownst to him, chaos broke out between researchers and archaeologist regarding the final legendary. Some strived to find the third legend, and went off to explore on their own, forming Team Discovery (just a filler name, a better name would need to be added).

The relics became an essential part of Desvega culture, both representing their history, their love of Pokémon battling, and their sense of adventure.
Justification: Some of the oldest and most important human bones discovered in America came from the Nevada desert, and numerous other ancient dig sites have taken place in this area. I just thought this idea was cool enough to share, even if it isn’t super justified to be in this region.
Balance: Is STAB + free STAB option too powerful? It sounds sort of like Tera, but weirder, I can see it getting out of hand and the STAB bonus needing to be taken out. I envision 50 ish relics, with about 10 being legendaries, 15 being past versions of old Pokémon, including hisuian, past paradoxes, and maybe some completely new past versions of mons, 15 being for entirely new Pokémon, and 10 for old Pokémon.
 
Well, I conceived this for my region, but I'm gonna submit it anyway, as it adapts nicely

Name: Promotion Cards
Effect: There are 13 numbered Promotion Cards and a Jolly, each related to an Egg Group. Each Card has a correlation with an Arcane deity, that once ruled over the Pokemon belonging to the corresponding Egg Group. So, holding one of the Cards, a Pokemon belonging to the corresponding Egg Group will be promoted accordingly: each stat is rescaled to a new BST of 580, and each stat is scaled like

Stat_new = (Stat_old / BST_old) * 580

The Card will then determine the ability of the Promoted Pokémon, as the typing stays the same (specific forms may have a different typing).
Only fully evolved Pokémon are eligible for Promotion, with some specific forms that can be assigned to LCs or NFEs. Legendary Pokemon will not be able to use these cards (including minor ones, like Birds, Tapus, Genies, Latwins, Event, etc.). The Promotion is permanent, and it's triggered the first time the Pokémon holding the Card switches in (like Primal Reversion).
1 (Ace) - Field: Adaptability
2 - Monster: Intimidate
3 - Bug: Compund Eyes
4 - Flying: Aerilate
5 - Fairy: Pixilate
6 - Dragon: Mold Breaker
7 - Grass: Grassy Surge
8 - Mineral: Sturdy
9 - Human-Like: Scrappy
10 - Amorphous: Wandering Spirit
11 - Water 1: Water Veil
12 - Water 2: Water Absorb
13 - Water 3: Regenerator
Jolly - Gender unknown (Ditto): Protean

So, for example, let's take Floatzel:
Floatzel belongs to the Field and Water 1 Egg Groups.
If Floatzel is Promoted, its new form will be Water type, its stats will be:

+ + + 85
HP = ----- x 580 = 99
+ + + 495

+ + + 105
Atk = ----- x 580 = 123
+ + + 495

+ + + 55
Def = ----- x 580 = 64
+ + + 495

+ + + 85
SpA = ----- x 580 = 99
+ + + 495

+ + + 50
SpD = ----- x 580 = 58
+ + + 495

+ + + 115
Spe = ----- x 580 = 134
+ + + 495

BST = 99 + 123 + 64 + 99 + 58 + 134 = 577

The base points missing are always added to HP (at best it's 5 points), so its final stats will be:

HP 85 -> 102
Atk 105 -> 123
Def 55 -> 64
SpA 85 -> 99
SpD 50 -> 58
Spe 115 -> 134
BST 495 -> 580

Its ability will be Adaptability if it's Promoted using the Ace, it will be Water Veil if Promoted using the 11.

Universal?: Yes, with some specific forms (as we all like them).
Flavor: The Cards are 13 + Jolly because they reflect the cards used for Poker (French cards? That's how we call them lol), but they're also inspired to Tarot cards (we can even think of 13+1 UB-like creatures, each reflecting one card). The Promotion though, is inspired to chess. I had the inspiration when someone nominated gambling and casinos, but since I wouldn't risk being accused of promoting it and Pokémon Inc. has stepped far away from that after Gen 4, I want the mechanic to be more related to most famous games in general.
Justification: This basically allows any Pokémon to become viable (eventually, depends on the Pokémon obv), and only needs 14+specific forms sprites. Yes, it may result in some overpowered forms, that we can balance modifying the abilities (that's why I didn't want to establish them definitively), with a gimmick that explicits what GF hasn't really ever said in the games.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Name: Promotion Cards
this idea seems ridiculously unbalanced. putting aside the unbalanced abilities (anything with simple sd/plot/ddance/qd/smash instantly becomes overpowered, as does likely anything with dragon's maw or water bubble), the scalemons formula just amplifies any minmax an lc has to the max. see krabby, who would get 54/187/161/45/45/89 stats with water bubble. i think forcing every lc to futureproof for getting scaled up sounds pretty silly and would centralize the meta around such mons which doesnt seem stable or aesthetically pleasing
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Well, I conceived this for my region, but I'm gonna submit it anyway, as it adapts nicely

Name: Promotion Cards
Effect: There are 13 numbered Promotion Cards and a Jolly, each related to an Egg Group. Each Card has a correlation with an Arcane deity, that once ruled over the Pokemon belonging to the corresponding Egg Group. So, holding one of the Cards, a Pokemon belonging to the corresponding Egg Group will be promoted accordingly: each stat is rescaled to a new BST of 580, and each stat is scaled like

Stat_new = (Stat_old / BST_old) * 580

The Card will then determine the ability of the Promoted Pokémon, as the typing stays the same (specific forms may have a different typing).
This means any Pokemon can be Promoted to a divine form, even NFE or LC (Eevee was one of the specific forms I personally want for this).
1 (Ace) - Field: Simple
2 - Monster: Intimidate
3 - Bug: Compund Eyes
4 - Flying: Aerilate
5 - Fairy: Pixilate
6 - Dragon: Dragon's Maw
7 - Grass: Grassy Surge
8 - Mineral: Sturdy
9 - Human-Like: Scrappy
10 - Amorphous: Wandering Spirit
11 - Water 1: Water Veil
12 - Water 2: Water Absorb
13 - Water 3: Water Bubble
Jolly - Gender unknown (Ditto): Protean

So, for example, let's take Buizel:
Buizel belongs to the Field and Water 1 Egg Groups.
If Buizel is Promoted, its new form will be Water type, its stats will be:

+ + + 55
HP = ----- x 580 = 96
+ + + 330

+ + + 65
Atk = ----- x 580 = 114
+ + + 330

+ + + 35
Def = ----- x 580 = 61
+ + + 330

+ + + 60
SpA = ----- x 580 = 105
+ + + 330

+ + + 30
SpD = ----- x 580 = 52
+ + + 330

+ + + 85
Spe = ----- x 580 = 149
+ + + 330

BST = 96 + 114 + 61 + 105 + 52 + 149 = 577
The base points missing are always added to HP (at best it's 5 points), so its final stats will be:
HP 55 -> 99
Atk 65 -> 114
Def 35 -> 61
SpA 60 -> 105
SpD 30 -> 52
Spe 85 -> 149
BST 330 -> 580
Its ability will be Simple if it's Promoted using the Ace, it will be Water Veil if Promoted using the 11.
Legendary Pokemon will not be able to use these cards (including minor ones, like Birds, Tapus, Genies, Latwins, Event, etc.).
The Promotion is permanent, and it's triggered the first time the Pokémon holding the Card switches in (like Primal Reversion).
Universal?: Yes, with some specific forms (as we all like them).
Flavor: The Cards are 13 + Jolly because they reflect the cards used for Poker (French cards? That's how we call them lol), but they're also inspired to Tarot cards (we can even think of 13+1 UB-like creatures, each reflecting one card). The Promotion though, is inspired to chess. I had the inspiration when someone nominated gambling and casinos, but since I wouldn't risk being accused of promoting it and Pokémon Inc. has stepped far away from that after Gen 4, I want the mechanic to be more related to most famous games in general.
Justification: This basically allows any Pokémon to become viable (eventually, depends on the Pokémon obv), and only needs 14+specific forms sprites. Yes, it may result in some overpowered forms, that we can balance modifying the abilities (that's why I didn't want to establish them definitively), with a gimmick that explicits what GF hasn't really ever said in the games.
this idea seems ridiculously unbalanced. putting aside the unbalanced abilities (anything with simple sd/plot/ddance/qd/smash instantly becomes overpowered, as does likely anything with dragon's maw or water bubble), the scalemons formula just amplifies any minmax an lc has to the max. see krabby, who would get 54/187/161/45/45/89 stats with water bubble. i think forcing every lc to futureproof for getting scaled up sounds pretty silly and would centralize the meta around such mons which doesnt seem stable or aesthetically pleasing
Per anaconja’s words, very heavily. Anything that allows LC and NFE Pokémon to have Scalemons effect will do more harm than good for both in-game and the competitive metagames. The overpowered Abilities in some of the Egg Group, namely Simple, Dragon’s Maw and Water Bubble as anaconja already pointed out, will not help the cause at all.

If you wish to have it ever allowed, make it so only fully evolved Pokémon - can easily be checked by if it cannot benefit from Eviolite - can use the generic Cards, and replace Simple, Water Bubble and Dragon’s Maw by other flavor-fitting but much less powerful Abilities. It’s not like it’s the first Generational Gimmick that won’t allow not fully evolved Pokémon to receive it, see Mega Evolution, so some LC and NFE (with their own base stats instead of scaled-up stuff) can only receive via Signatures.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
I apologizes for double-posting, but since it is supposed to last about four days, 24 hours warning.

sharpen42 haven’t modified their gimmick to be allowed for the slate, so they have to modify it (replace Simple, Dragon’s Maw and Water Bubble, and not allow LC and NFE to use for non-signature cards, as suggestions), lest it will be fully vetoed.

Name: Ability Drift
Effect: On activating a button akin to Tera / Dynamax / etc, your active Pokémon gains the effect of all of its possible Abilities. Once per battle, lasts until the Pokémon faints. Once this is active, the Pokémon's Ability cannot be traded, copied, or suppressed in any way.
Universal?: Yes
Flavor: The reality-warping legendaries can allow Pokémon to "drift" into multiple possible versions of themselves at once, giving them the effect of all of their Abilities.
Justification: An effect like this naturally only has a few Pokémon that are really well-equipped to make use of it, but that's design space that submitters can build their Fakemon submissions around.

Possible ways to handle single-Ability Pokémon:
- cannot make use of the mechanic
- can make use of it so their Ability can't be suppressed but that's generally sort of a waste
- gain a new Ability on a case-by-case basis?
- gain a new generic Ability?
- gain some other sort of boost instead?
Maybe make it so single-Ability Pokémon simply gets both Technician and Filter (or just Technician)° alongside their single Ability? This allows a lot of Levitate Pokémon, including Rotom-Fan, to be more versatile by boosting their coverage moves that would be too weak to be helpful and resist super-effective hits better. It will also help Pokémon with only one Ability that changes forme, and Palafin‘s already Uber material so we don’t have to worry about that one’s Jet Punch.

°If just Technician, it might not work on Marshadow as Technician is already it’s single Ability.

name: mega evolution
effect: its mega evolution
universal: no its mega evolution
flavor: its mega evolution
justification: mega evolution is cool and can give more dimensions to a mon
Name: Z-Moves
Effect: Z-Moves
Universal?: Yes, with Signatures.
Flavor: Z-Moves
Justification: Z-Moves are probably one of the more balanced gimmicks from the games.
It’s fine to nominate the returning gimmick but you may want to precise whether or not old Mega Evolutions (official and / or Loria) / old signature Z-Moves will return or not, to avoid any confusion.

Everything else is a-ok so far.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Sorry for the triple whammy posting, but since no more Generational Gimmicks are posted, I will open up the voting slate in this instance. sharpen42 modified their submission to only allow FEs to use generics, with a few NFEs and LCs having their signatures. They also told me that the Ability per Egg Group for his gimmick will be determined at the dedicated slate, so I will allow it.

Like with the first slate, the votes will be ranked, which means order will matter.

Mechanic A = 5 points
Mechanic B = 4 points
Mechanic C = 3 Points
Mechanic B = 2 Points
Mechanic E = 1 Points


No more than five votes, as he sixth vote or more will not count.
Self-voting is only allowed under two condition:
  1. You vote for at least another person’s gimmick | mechanic.
  2. It cannot be your first vote.
While not stirctly a rule, I will appreciate if you put both the username and their respective submitted mechanic, as it makes it easier for me to compile votes.

This voting slate will lasts for two days; the mechanic with the most votes, wins, and become the Generational Gimmick of the Desvega region!
 

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