This team has some holes in it so I'm looking for suggestions.
Exeggutor @ Choice Specs
Trait: Chlorophyll
EVs: 252 SAtk / 132 HP / 124 Spd
Modest Nature
- Leaf Storm
- Psychic
- Sleep Powder
- Hidden Power [Ice]
Literally copy+pasted off Smogon, specs exeggutor gives me the power I need to kill pokemon like Musharna and Skuntank that swap into it once they're weakened a bit. Low speed makes him pretty hard to switch in, but opportunities arise against weak offensive pokemon. I usually try to keep him healthy until late game because after hazard damage racks up Leaf Storm is unstoppable and without him Alomomola is annoying to kill.
Skuntank @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 HP / 36 Spd
Adamant Nature
- Taunt
- Crunch
- Sucker Punch
- Poison Jab
Standard Skuntank, no pursuit, because I'm happy enough with him scaring Musharna away, and I'm not afraid of any other psychic or ghost type. A nice thing is that with Nasty Plot Misdreavus around and Exeggutor to Leaf Storm for a big chunk of damage, my team is pretty good against Musharna, something that most of my other teams weren't.
Luxray @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Ice Fang
- Wild Charge
- Superpower
- Volt Switch
I like Scarf Luxray because he can switch in to any physical attack that isn't boosted/isn't a stab earthquake, get intimidate up and outspeed and KO a lot of physical pokemon. He doesn't last that long with wild charge and hazard damage but he can take out a few threats beforehand just fine.
Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Waterfall
- Toxic
- Protect
- Wish
Blah blah Alomomola. Everyone who plays NU knows about this set. It walls every physical that can't sub boost.
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic
Seismitoad has some pretty bad type overlap with Alomomola admittedly, both of them being dying to grass. This is obviously not the most synergistic core ever, but I tried lots of different combinations before settling on this. I needed a special wall with some decent physical bulk who was not weak to SR, could lay SR and could punish people and break subs, and Seismitoad was it, and him being able to take electric attacks for Alomomona obviously helps. Overall they serve me well, but if there is a grass threat on the other team I usually have to swap Skuntank in.
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Substitute
I wanted a bulky special attacker who had wallbreaking potential to round out my team. Spent a while experimenting and eventually settled on Misdreavus. Early on he's usually switched into a fighting attack or a helpless wall and tries to get a sub and a boost up before doing as much damage as possible and switching out. The lack of leftovers recovery combined with sub damage means he usually dies in the mid-game, but if I keep him healthy until late game he can deal with most walls fine.
Weaknesses:
Ludicolo kills this whole team pretty much. I have to juggle around and hope my opponent is bad with prediction to not lose my entire team during rain dance, or at best sacrifice 2 pokes to kill him. Skuntank can deal with him, but not if he gets a free rain dance up.
Bulk-Up Braviary is a problem. The problem with it is that while usually it's walled with Alomomona, if you guess the Braviary set wrong and keep Alomomona in, you lose instantly. I've taken to swapping in Luxray immediately upon seeing Braviary, he can kill non-sub Braviarys easily and at least make sure the sub is down. Of course Skuntank can taunt, but that's about all he can do as he gets destroyed otherwise. With the right EV's not even Seismitoad's Scald breaks Braviary's sub, so I might need to do some work there. Usually I have a phazer in my team but I could not fit one in here.
Sawsbuck is another relatively common problem, but if he's not scarfed, I can just swap Luxray in to any of his moves, survive and kill. If he's scarfed and being used by someone with good prediction he becomes a problem.
Exeggutor @ Choice Specs
Trait: Chlorophyll
EVs: 252 SAtk / 132 HP / 124 Spd
Modest Nature
- Leaf Storm
- Psychic
- Sleep Powder
- Hidden Power [Ice]
Literally copy+pasted off Smogon, specs exeggutor gives me the power I need to kill pokemon like Musharna and Skuntank that swap into it once they're weakened a bit. Low speed makes him pretty hard to switch in, but opportunities arise against weak offensive pokemon. I usually try to keep him healthy until late game because after hazard damage racks up Leaf Storm is unstoppable and without him Alomomola is annoying to kill.
Skuntank @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 HP / 36 Spd
Adamant Nature
- Taunt
- Crunch
- Sucker Punch
- Poison Jab
Standard Skuntank, no pursuit, because I'm happy enough with him scaring Musharna away, and I'm not afraid of any other psychic or ghost type. A nice thing is that with Nasty Plot Misdreavus around and Exeggutor to Leaf Storm for a big chunk of damage, my team is pretty good against Musharna, something that most of my other teams weren't.
Luxray @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Ice Fang
- Wild Charge
- Superpower
- Volt Switch
I like Scarf Luxray because he can switch in to any physical attack that isn't boosted/isn't a stab earthquake, get intimidate up and outspeed and KO a lot of physical pokemon. He doesn't last that long with wild charge and hazard damage but he can take out a few threats beforehand just fine.
Alomomola @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Waterfall
- Toxic
- Protect
- Wish
Blah blah Alomomola. Everyone who plays NU knows about this set. It walls every physical that can't sub boost.
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic
Seismitoad has some pretty bad type overlap with Alomomola admittedly, both of them being dying to grass. This is obviously not the most synergistic core ever, but I tried lots of different combinations before settling on this. I needed a special wall with some decent physical bulk who was not weak to SR, could lay SR and could punish people and break subs, and Seismitoad was it, and him being able to take electric attacks for Alomomona obviously helps. Overall they serve me well, but if there is a grass threat on the other team I usually have to swap Skuntank in.
Misdreavus @ Eviolite
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Substitute
I wanted a bulky special attacker who had wallbreaking potential to round out my team. Spent a while experimenting and eventually settled on Misdreavus. Early on he's usually switched into a fighting attack or a helpless wall and tries to get a sub and a boost up before doing as much damage as possible and switching out. The lack of leftovers recovery combined with sub damage means he usually dies in the mid-game, but if I keep him healthy until late game he can deal with most walls fine.
Weaknesses:
Ludicolo kills this whole team pretty much. I have to juggle around and hope my opponent is bad with prediction to not lose my entire team during rain dance, or at best sacrifice 2 pokes to kill him. Skuntank can deal with him, but not if he gets a free rain dance up.
Bulk-Up Braviary is a problem. The problem with it is that while usually it's walled with Alomomona, if you guess the Braviary set wrong and keep Alomomona in, you lose instantly. I've taken to swapping in Luxray immediately upon seeing Braviary, he can kill non-sub Braviarys easily and at least make sure the sub is down. Of course Skuntank can taunt, but that's about all he can do as he gets destroyed otherwise. With the right EV's not even Seismitoad's Scald breaks Braviary's sub, so I might need to do some work there. Usually I have a phazer in my team but I could not fit one in here.
Sawsbuck is another relatively common problem, but if he's not scarfed, I can just swap Luxray in to any of his moves, survive and kill. If he's scarfed and being used by someone with good prediction he becomes a problem.