Completed Gentlemen's Brawl, Korski Vs. danmantincan

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#1
Alright gentlemen, standard Strongmon Brawl, rules as follows:

I'll also issue two open challenges:

Challenge 1:
6vs6 Strongmon Brawl
2-day Player-DQ / 5-day ref DQ (DQ time starts with each reffing post)
1 Recovery / 5 Chills
Arena: ASB Tournament Arena
Accepting Challenge 1.

Switch = Derp
Items = No
Abilities = All
Team Korski:

Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Crunch
Megahorn

Aqua Tail
Encore
Fake Out
Sucker Punch

Superpower

Roar
Toxic
Taunt
Protect
Dig
Torment
Stone Edge
Knock Down
U-turn
Substitute
Earthquake

Gyarados* Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Thrash
Splash*
Tackle*
Bite
Dragon Rage
Aqua Tail
Dragon Dance

Bubble*
Reversal*
Bounce*

Bide
Taunt
Earthquake
Thunder Wave
Stone Edge
Substitute

Hydreigon* Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)

EC: 9/9
MC: 1

Attacks:

Double Hit
Tri Attack
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Dragon Pulse
Outrage

Dark Pulse*
Earth Power*
Head Smash
Screech*
Thunder Fang

Draco Meteor

Taunt*
Protect
Earthquake
Reflect
Fire Blast
Torment
Focus Blast
Acrobatics
Stone Edge
Thunder Wave*
Rock Slide
Work Up*
U-turn
Substitute
Fly
Surf

Blaziken Yonderwear (M)

Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Blaze, Speed Boost
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Mild (+1 SpA, -1 Def)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move
Sky Uppercut
Flare Blitz

Counter
Baton Pass
Rock Slide

Magic Coat

Protect
Will-o-Wisp
Flamethrower
Substitute

Krilowatt Itasca (F)

Type: Electric/Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard, Shell Armor
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump

Counter
Me First
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam

Dive
Earth Power
Helping Hand
Icy Wind

Hone Claws
Toxic
Hail
Hidden Power-Fire (7)
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Sleep Talk
Substitute
Surf
Waterfall

Pyroak Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head, Battle Armor, Chlorophyll
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Blaze Kick

Worry Seed

Toxic
Sunny Day
Light Screen
Protect
Reflect
Will-o-Wisp
Substitute



And Team danmantincan:


Blaziken (F) - Calill
Nature: Rash (+1 SpA, -1 SpD)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80


EC: 9/9
MC: 0
DC: 5/5

Moves:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Double Kick
Flamethrower
Sky Uppercut
Mirror Move
Fire Punch
Hi Jump Kick
Quick Attack
Flare Blitz

Counter
Feather Dance
Reversal

Bounce

Fire Blast
Shadow Claw
Rock Slide
Substitute

Darmanitan (M) - Nolan
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt

Focus Punch
Hammer Arm
Yawn
Encore

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 0
DC: 3/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earthquake
Earth Power
Flamethrower
Lava Plume

Yawn
Ancient Power
Howl

Dig
Rock Slide
Substitute
Toxic
Explosion

Magmortar (M) - Tormod
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83

EC: 9/9
MC: 0
DC: 5/5

Moves:

Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
ThunderPunch
Hyper Beam
Flame Burst

Barrier
Cross Chop
Flare Blitz

Counter

Psychic
Flame Charge
Overheat
Detect
Bide
Teleport
Focus Blast
Taunt
Rock Slide
Endure
Substitute
Protect
Thunderbolt

Bronzong (X) - Gatrie
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Rain Dance
Sunny Day
Gyro Ball
Future Sight
Heavy Slam
Safeguard
Block
Heal Block

Rollout
Signal Beam
Ancient Power

Earthquake
Payback
Trick Room
Light Screen
Reflect
Explosion
Substitute
Double Team

Pyroak (M) - Boyd
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Attacks:
Bullet Seed
Sweet Scent
Pound
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Synthesis
Heat Wave
Flare Blitz
Wood Hammer

Blaze Kick
Seed Bomb
Aromatherapy
Counter

Sunny Day
SolarBeam
Will-o-Wisp
Brick Break
Earthquake
Rock Slide
Light Screen
Flamethrower
Substitute


Unfortunately most of the match will be flavorless to ease the workload a little bit so i can have these rounds posted as quickly as i possibly can. Don't forget you must PM the rounds to me instead of posting here, however feel free to pretty much post anything else here...... so long as its not nude pictures of yourselves..... I have enough already.....
 
#2
Team Korski

Colossoil (Sucker) (M)
hp: 120
energy: 100%
status: none
boosts: none
Speed: 110

Gyarados (Topsy) (M)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 81

Hydreigon (Turvy) (F)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 113

Blaziken (Yonderwear) (M)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 80

Krilowatt (Itasca) (F)
hp: 125
energy: 100%
status: none
boosts: none
Speed: 121

Pyroak (Kitch) (M)
hp: 120
energy: 100%
status: none
boosts: none
Speed: 52

Team danmantincan

Blaziken (Calill) (F)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 80

Darmanitan (Nolan) (M)
hp: 110
energy: 100%
status: none
boosts: none
Speed: 95

Camerupt (Gareth) (M)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 34

Magmortar (Tormod) (M)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 83

Bronzong (Gatrie)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 100
energy: 100%
status: none
boosts: none
Speed: 80


Speed Order:
Itasca the Krillowatt
Turvy the Hydreigon
Sucker the Colossoil

Nolan the Darminatan
Tormod the Magmortar
Topsy the Gyarados
Yonderwear
and Calill the Blazikens
Kitch and Boyd the Pyroaks
Gareth the Camerupt
Gatrie the Bronzong



Sorry bout the wait guys, this is just a skeleton cause i dont have time to finish reffing the round atm, so im gonna save this to make sure nothing happens to it so i can get this done faster


Colossoil (Sucker) (M)
hp: 120
energy: 89%
status: none
boosts: Reflect
Speed: 110

Gyarados (Topsy) (M)
hp: 86
energy: 87%
status: none
boosts: none
Speed: 81

Hydreigon (Turvy) (F)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 113

Blaziken (Yonderwear) (M)
hp: 100
energy: 84%
status: none
boosts: none
Speed: 80

Krillowatt (Itasca) (F)
hp: 125
energy: 89%
status: none
boosts: Reflect
Speed: 121

Pyroak (Kitch) (M)
hp: 109
energy: 83%
status: none
boosts: none
Speed: 52


Blaziken (Calill) (F)
hp: 22
energy: 87%
status: Paralyzed (25%)
boosts: none
Speed: 20

Darmanitan (Nolan) (M)
hp: 62
energy: 87%
status: Paralyzed (25%), Seeded (4 actions)
boosts: none
Speed: 24
1 KOC

Camerupt (Gareth) (M)
hp: 92
energy: 87%
status: none
boosts: none
Speed: 34

Magmortar (Tormod) (M)
hp: 84
energy: 85%
status: Paralyzed (25%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 92
energy: 89%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 83
energy: 93%
status: none
boosts: none
Speed: 80



Krillowatt uses Thunder Wave -> Darmanitan is Paralyed, -6 Energy
Hydreigon uses Thunder Wave -> Calil is Paralyzed, -7 Energy
Colossoil uses Fake Out -> Boyd loses 6 HP, -4 Energy
Gyarados uses Thunder Wave -> Magmortar is Paralyzed, -7 Energy
Yonderwear uses Rock Slide -> Boyd loses 11 HP, Calill loses 9 HP, Darmanitan loses 20 HP CRIT, -6 Energy
Boyd Flinches
Kitch uses Leech Seed -> Darmanitan is seeded, -9 Energy
Camerupt uses Earth Power -> Hydreigon loses 11 HP, -6 Energy
Bronzong uses Gyro Ball -> Hydreigon loses 21 HP, -6 Energy
Darmanitan uses Rock Slide -> Gyarados loses 14 HP, Hydreigon loses 11 HP, Kitch loses 11 HP, -6 Energy
Magmortar uses Cross Chop -> Hydreigon loses 20 HP, -7 Energy
Calill uses High Jump Kick -> Hydreigon loses 31 HP, -7 Energy
Leech Seed leechs 4 HP from Darmanitan

Krillowatt uses Dive -> Calill loses 14 HP, -5 Energy
Hydreigon uses Rock Slide -> Camerupt loses 8 HP, Bronzong loses 4 HP, Pyroak loses 9 HP, -6 Energy
Colossoil uses Bounce -> Calill loses 23 HP, -7 Energy CRIT
Gyarados uses Bounce -> Calill loses 23 HP, -6 Energy
Yonderwear uses Rock Slide -> Magmortar loses 16 HP, Calill loses 9 HP, Darmanitan loses 20 HP CRIT, -10 Energy (wow the move crits the same poke twice....go figure)
Boyd uses Wood Hammer -> Misses, -7 Energy
Kitch uses Reflect -> Colossoil and Krillowatt are protected, -8 Energy
Camerupt uses Yawn -> Kitch becomes drowsy, -7 Energy
Bronzong uses Signal Beam -> Hydreigon loses 12 HP, -5 Energy
Darmanitan uses Hammer Arm -> Hydreigon loses 20 HP, -7 Energy KO
Magmortar uses Focus Blast -> Fails, -8 Energy
Calill uses Sky Uppercut -> Fails, -6 Energy
Leech Seed leechs 4 HP from Darmanitan
Burn deals 2 Damage to Gyarados
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#4
Damn I had Turvy use Fly on A2 but then changed it to Rock slide with the hope of flinching everyone along with Blaziken but NO ONE FLINCHED grrr. But anyhow, now that I've got dan's team slowed down, I can work at a better pace to keep the momentum on my side!

And I have three questions:
1) Did you factor Intimidate into any of this?
2) Is Gyarados Burned? If so, how did this happen?
3) Why does dan's Pyroak get 80 Spe?
 
#5
1. nope
2. forgot to fix cause the willowisp ended up not connecting after all
3. typo, reffed the round as tho it was correct tho

ill have em fixed here in just a sec
 
#6

Colossoil (Sucker) (M)
hp: 120
energy: 89%
status: none
boosts: Reflect
Speed: 110

Gyarados (Topsy) (M)
hp: 86
energy: 87%
status: none
boosts: none
Speed: 81

Blaziken (Yonderwear) (M)
hp: 100
energy: 84%
status: none
boosts: none
Speed: 80

Krillowatt (Itasca) (F)
hp: 125
energy: 89%
status: none
boosts: Reflect
Speed: 121

Pyroak (Kitch) (M)
hp: 109
energy: 83%
status: none
boosts: none
Speed: 52


Blaziken (Calill) (F)
hp: 22
energy: 87%
status: Paralyzed (25%)
boosts: none
Speed: 20

Darmanitan (Nolan) (M)
hp: 62
energy: 87%
status: Paralyzed (25%), Seeded (4 actions)
boosts: none
Speed: 24
1 KOC

Camerupt (Gareth) (M)
hp: 92
energy: 87%
status: none
boosts: none
Speed: 34

Magmortar (Tormod) (M)
hp: 84
energy: 85%
status: Paralyzed (25%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 92
energy: 89%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 83
energy: 93%
status: none
boosts: none
Speed: 80


Speed Order:
Itasca the Krillowatt
Turvy the Hydreigon
Sucker the Colossoil

Nolan the Darminatan
Tormod the Magmortar
Topsy the Gyarados
Yonderwear
and Calill the Blazikens
Kitch and Boyd the Pyroaks
Gareth the Camerupt
Gatrie the Bronzong



Argggg so much Rock Slide Hax Checks, @.@. BTW this round was done at 7 in the morning with no prior sleep, altho i think i did a pretty job considering


Colossoil (Sucker) (M)
hp: 108
energy: 77%
status: none
boosts: Reflect
Speed: 110

Gyarados (Topsy) (M)
hp: 37
energy: 76%
status: none
boosts: none
Speed: 81
2 KOC

Blaziken (Yonderwear) (M)
hp: 100
energy: 63%
status: none
boosts: none
Speed: 80

Krillowatt (Itasca) (F)
hp: 125
energy: 71%
status: none
boosts: Reflect
Speed: 121

Pyroak (Kitch) (M)
hp: 109
energy: 74%
status: none
boosts: none
Speed: 52


Blaziken (Calill) (F)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 20

Darmanitan (Nolan) (M)
hp: 8
energy: 82%
status: none
boosts: none
Speed: 24
1 KOC

Camerupt (Gareth) (M)
hp: 29
energy: 75%
status: none
boosts: none
Speed: 34

Magmortar (Tormod) (M)
hp: 75
energy: 79%
status: Paralyzed (20%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 92
energy: 69%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 72
energy: 75%
status: none
boosts: none
Speed: 80


Harsh Sunlight for 3 More Rounds
Trick Room for 3 More Rounds


Krillowatt uses Hydro Pump -> Camerupt loses 30 HP, -7 Energy
Colossoil uses Fake Out -> Magmortar loses 9 HP, -4 Energy
Gyarados uses Aqua Tail -> Calill loses 23 HP, -5 Energy KO
Yonderwear uses Rock Slide -> Boyd loses 11 HP, Camerupt loses 8 HP, Darmanitan loses 16 HP, -14 Energy
Boyd uses Wood Hammer -> Gyarados loses 15 HP, -7 Energy
Kitch uses Leech Seed -> Misses, -9 Energy
Camerupt Flinched
Bronzong uses Trick Room -> The Dimensions were inverted, -10 Energy
Darmanitan uses U-Turn -> Colossoil loses 12 HP, -5 Energy CRIT
Magmortar Flinched
Kitch Fell into a Light Asleep
Darmanitan goes into Zen Mode

Colossoil uses Fake Out -> Darmanitan loses 6 HP, -8 Energy
Magmortar uses Thunderpunch -> Gyarados loses 19 HP, -5 Energy
Darmanitan Flinched
Bronzong uses Sunny Day -> The Sunlight became Harsh, -10 Energy
Camerupt uses Substitute -> 15 HP Sub made, -12 Energy
Kitch is Asleep
Boyd uses Wood Hammer -> Gyarados loses 15 HP, -11 Energy
Yonderwear uses High Jump Kick -> Darmanitan loses 18 HP, -7 Energy
Gyarados uses Waterfall -> Darmanitan loses 14 HP, -6 Energy KO
Krillowatt uses Hydro Pump ->Sub destroyed, -11 Energy
 
#7
Honestly, fuck Rock Slide and its flinch.

Anyways, you forgot to account for Camerupt's abilities during the first Hydro Pump (and I'm guessing the same would be for other attacks targeting it).
Also, you used Standard Darmanitan stats for the second action instead of Zen Mode stats.
 
#9

Colossoil (Sucker) (M)
hp: 108
energy: 77%
status: none
boosts: Reflect
Speed: 110

Gyarados (Topsy) (M)
hp: 37
energy: 76%
status: none
boosts: none
Speed: 81
1 KOC

Blaziken (Yonderwear) (M)
hp: 100
energy: 63%
status: none
boosts: none
Speed: 80

Krillowatt (Itasca) (F)
hp: 125
energy: 71%
status: none
boosts: Reflect
Speed: 121

Pyroak (Kitch) (M)
hp: 109
energy: 74%
status: none
boosts: none
Speed: 52


Darmanitan (Nolan) (M)
hp: 8
energy: 82%
status: none
boosts: none
Speed: 24
1 KOC

Camerupt (Gareth) (M)
hp: 29
energy: 75%
status: none
boosts: none
Speed: 34

Magmortar (Tormod) (M)
hp: 75
energy: 79%
status: Paralyzed (15%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 92
energy: 69%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 72
energy: 75%
status: none
boosts: none
Speed: 80


Speed Order:
Itasca the Krillowatt
Turvy the Hydreigon
Sucker the Colossoil

Nolan the Darminatan
Tormod the Magmortar
Topsy the Gyarados
Yonderwear
and Calill the Blazikens
Kitch and Boyd the Pyroaks
Gareth the Camerupt
Gatrie the Bronzong


The world Exploded @.@


Colossoil (Sucker) (M)
hp: 29
energy: 63%
status: none
boosts: Reflect (2 Actions), Light Screen (5 Actions)
Speed: 110

Gyarados (Topsy) (M)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 81
2 KOC

Blaziken (Yonderwear) (M)
hp: 72
energy: 56%
status: none
boosts: Light Screen (5 Actions)
Speed: 80
1 KOC

Krillowatt (Itasca) (F)
hp: 101
energy: 47%
status: none
boosts: Reflect (2 Actions), Light Screen (5 Actions)
Speed: 121
1 KOC

Pyroak (Kitch) (M)
hp: 74
energy: 66%
status: none
boosts: none
Speed: 52


Darmanitan (Nolan) (M)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 24
1 KOC

Camerupt (Gareth) (M)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 34
1 KOC

Magmortar (Tormod) (M)
hp: 47
energy: 72%
status: Paralyzed (20%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 33
energy: 51%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 11
energy: 61%
status: none
boosts: none
Speed: 80


Rain for 4 more Rounds
Trick Room for 2 More Rounds


Magmortar used Thunderbolt -> Gyarados loses 29 HP, -7 Energy
Bronzong uses Gyro Ball -> Colossoil loses 8 HP, -7 Energy
Camerupt used Rock Slide -> Krillowatt loses 2 HP, Gyarados loses 10 HP, Kitch loses 8 HP, - 6 Energy KO
Kitch uses Light Screen -> Krillowatt, Colossoil, and Blaziken are protected, -8 Energy
Boyd uses Wood Hammer -> Colossoil loses 20 HP, -7 Energy
Yonderwear uses Rock Slide -> Magmortar loses 16 HP, Camerupt loses 8 HP, Darmanitan loses 16 HP CRIT, -6 Energy KO
Colossoil uses Stone Edge -> Boyd loses 17 HP, -7 Energy
Krillowatt uses Hydro Pump -> Camerupt loses 27 HP, -15 Energy

Magmortar used Thunderpunch -> Fails, -6 Energy
Bronzong uses Gyro Ball -> Colossoil loses 8 HP, -11 Energy
Camerupt used Explosion -> Magmortar loses 28 HP, Bronzong loses 18 HP, Kitch loses 27 HP, Boyd loses 27 HP, Blaziken loses 28 HP, Colossoil loses 23 HP, Krillowatt loses 22 HP, Camerupt Faints, KOC goes to Krillowatt, the world explodes
Kitch uses Flare Blitz -> Bronzong loses 20 HP, -7 Energy
Boyd uses Wood Hammer -> Colossoil loses 20 HP, -7 Energy
Yonderwear uses Flare Blitz -> Bronzong loses 21 HP, -7 Energy
Colossoil uses Stone Edge -> Boyd loses 17 HP, -7 Energy
Krillowatt uses Rain Dance -> It began to rain, -9 Energy
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#10
Well that was interesting! We've still got the advantage, though, so let's keep up the pressure!

EDIT: How do I have 4 KOCs? lol
 
#13

Colossoil (Sucker) (M)
hp: 29
energy: 63%
status: none
boosts: Reflect (2 Actions), Light Screen (5 Actions)
Speed: 110

Blaziken (Yonderwear) (M)
hp: 72
energy: 56%
status: none
boosts: Light Screen (5 Actions)
Speed: 80
1 KOC

Krillowatt (Itasca) (F)
hp: 101
energy: 47%
status: none
boosts: Reflect (2 Actions), Light Screen (5 Actions)
Speed: 121
1 KOC

Pyroak (Kitch) (M)
hp: 74
energy: 66%
status: none
boosts: none
Speed: 52


Magmortar (Tormod) (M)
hp: 47
energy: 72%
status: Paralyzed (20%)
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 33
energy: 51%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: 11
energy: 61%
status: none
boosts: none
Speed: 80


Speed Order:
Itasca the Krillowatt
Turvy the Hydreigon
Sucker the Colossoil

Nolan the Darminatan
Tormod the Magmortar
Topsy the Gyarados
Yonderwear
and Calill the Blazikens
Kitch and Boyd the Pyroaks
Gareth the Camerupt
Gatrie the Bronzong


DMTC's gonna need a hug from all the hacks......


Colossoil (Sucker) (M)
hp: 13
energy: 41%
status: none
boosts: Light Screen (3 Actions)
Speed: 110

Blaziken (Yonderwear) (M)
hp: 72
energy: 42%
status: none
boosts: Light Screen (3 Actions)
Speed: 80
1 KOC

Krillowatt (Itasca) (F)
hp: 101
energy: 33%
status: none
boosts: Light Screen (3 Actions)
Speed: 121
1 KOC

Pyroak (Kitch) (M)
hp: 74
energy: 52%
status: none
boosts: none
Speed: 52


Magmortar (Tormod) (M)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 21

Bronzong (Gatrie)
hp: 23
energy: 17%
status: none
boosts: none
Speed: 28

Pyroak (Boyd) (M)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 80


Rain for 3 more Rounds
Trick Room for 1 More Rounds


Krillowatt uses Aquafall Combo -> Magmortar loses 23 HP, -14 Energy
Yonderwear uses Quick Uppercut Combo -> Boyd loses 16 HP, -14 Energy KO
Magmortar used Focus Blast -> Miss, -8 Energy
Bronzong uses Gyro Ball -> Colossoil loses 8 HP, -15 Energy
Kitch uses Toxic -> Magmortar is Badly poisoned, -7 Energy
Colossoil uses Dig -> Magmortar loses 23 HP, -9 Energy
Poison deals 1 Damage to Magmortar KO, counter goes to Colossoil

Bronzong uses Gyro Ball -> Colossoil loses 8 HP, -19 Energy
Kitch uses Wood Hammer -> Bronzong loses 10 HP, -7 Energy
Yonderwear rests
Colossoil uses Dig -> Fails, - 13 Energy
Krillowatt rests
 
#15

Colossoil (Sucker) (M)
hp: 13
energy: 41%
status: none
boosts: Light Screen (3 Actions)
Speed: 110

Blaziken (Yonderwear) (M)
hp: 72
energy: 42%
status: none
boosts: Light Screen (3 Actions)
Speed: 80
1 KOC

Krillowatt (Itasca) (F)
hp: 101
energy: 33%
status: none
boosts: Light Screen (3 Actions)
Speed: 121
1 KOC

Pyroak (Kitch) (M)
hp: 74
energy: 52%
status: none
boosts: none
Speed: 52


Bronzong (Gatrie)
hp: 23
energy: 17%
status: none
boosts: none
Speed: 28


Speed Order:
Itasca the Krillowatt
Turvy the Hydreigon
Sucker the Colossoil

Nolan the Darminatan
Tormod the Magmortar
Topsy the Gyarados
Yonderwear
and Calill the Blazikens
Kitch and Boyd the Pyroaks
Gareth the Camerupt
Gatrie the Bronzong


Woot, easiest round to ref ever.


Colossoil (Sucker) (M)
hp: 13
energy: 41%
status: none
boosts: Light Screen (3 Actions)
Speed: 110

Blaziken (Yonderwear) (M)
hp: 72
energy: 42%
status: none
boosts: Light Screen (3 Actions)
Speed: 80
1 KOC

Krillowatt (Itasca) (F)
hp: 101
energy: 33%
status: none
boosts: Light Screen (3 Actions)
Speed: 121
1 KOC

Pyroak (Kitch) (M)
hp: 74
energy: 52%
status: none
boosts: none
Speed: 52


Bronzong (Gatrie)
hp: KO
energy: KO%
status: none
boosts: none
Speed: 28



Bronzong uses Explosion
Everyone else used Protect


Congrats to Korski on your victory!! and congrats to Danmantincan on your valiant effort.

Korski - 4 TC
Itasca - 3 MC, 1 KOC
Turvy - 3 MC,
Sucker - 3 MC, 1 KOC
Yonderwear - 3 MC, 2 KOC
Kitch - 3 MC, 1 KOC
Topsy - 3 MC, 1 KOC

Danmantincan - 4 TC
Calill - 3 MC,
Nolan - 3 MC, 1 KOC
Gareth - 2 MC, 1 DC, 1 KOC
Tormod - 3 MC,
Gatrie - 3 MC,
Boyd - 3 MC,

and a whopping 13 RC for myself
 
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