Geodude6 vs Exclaimer: will Ex capture a Geodude or will Geo Ex-claim Exclaimer

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES said:
5v5 FE Doubles
DQ:
3 days
Substitutions: 3
Chills/Recoveries:
Arena: ASB Arena
Switch: OK
Abilities: ALL
Megas: 1
Z-Moves: 1
Items: ALL
Action Locking: don't even care
Exclaimer


Agro does not reside in a Pokeball. Instead, Elizabeth calls on him mentally, and he floats by her side whenever he is needed. Due to being mentally unstable, Agro twitches, yells through telepathy, and battles cruelly. Agro has often been seen striking his opponents even after they are defeated.

♪♪♪

Agro [♂] [Aurumoth]

[Type]
Bug / Psychic​

[Abilities]
Weak Armor
When struck with a contact move, lowers Defense and raises Speed.

No Guard
Moves don't miss and evasiveness is ignored.

Illusion (✓)
Can disguise itself as a benched Pokemon when sent out.

[Stats and Nature]
Nature: Quiet [+ Special Attack, - Speed]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Speed: 81 (-10% Evasion)

Base Stat Total: 23

Size Class: 4
Weight Class: 5​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 5
AC: 5/5​

[Moves] 87/87
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electro Web
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Lunge
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psychic Terrain
Psych Up
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-o-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Raid moves]
Dispel​


Frykt is brash, assertive, and rude, but loyal to a tee. Elizabeth isn't spared from the rude comments and Frykt's intimidating glare, but Colossoil will defend her whenever needed. However, nobody else is as lucky and may be subject to being punched with a 30-pound fist.

♪♪♪

Frykt [♂] [Colossoil]

[Type]
Dark / Ground​

[Abilities]
Rebound
Can throw entry hazards onto the opponent's field for an EN cost.

Guts
Moves are boosted by 3 BAP when under a status condition. Burn penalty is ignored.

Pressure (✓)
Moves that target this Pokemon cost 2 more EN.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 110 (+14% Accuracy)

Base Stat Total: 22

Size Class: 5
Weight Class: 10​

[Counters]
EC: 6/6
MC: Maxed! Bonus CC: 6
AC: 5/5​

[Moves] (94/94)
Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Brick Break
BubbleBeam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Dig
Dive
Double Edge
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Hidden Power Grass
Horn Attack
Horn Drill
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Muddy Water
Mud Shot
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-turn
Water Spout​


Initially given to Elizabeth as a pet, a gift from her father, Kaliss has grown from a small Skitty into a fully developed Delcatty in the prime of his life. Kaliss is one of Elizabeth's most faithful companions, loves to battle, and even sleeps in Elizabeth's bed. This inspires jealousy in some of the other Pokemon Elizabeth owns, including Frykt, who doesn't like to admit it.

♪♪♪

Kaliss [♂] [Delcatty]

[Type]
Normal​

[Abilities]
Cute Charm
When hit with a contact move from the opposite gender, this Pokemon has a 30% chance of infatuating the opponent.

Normalize
All moves used by this Pokemon are converted to the Normal-type. If the move is already Normal-type, then its BAP is increased by 4.

Wonder Skin (✓)
Non-damaging attacks have a 50% base accuracy when targeting this Pokemon.

[Stats and Nature]
Nature: Adamant [+ Attack, - Special Attack]
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Speed: 90

Base Stat Total: 16

Size Class: 2
Weight Class: 3​

[Counters]
EC: 6/6
MC: Maxed! Bonus CC: 5
AC: 5/5​

[Moves] (89/89)
Assist
Attract
Baton Pass
Blizzard
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Covet
Defense Curl
Dig
Disarming Voice
Double Edge
Double Slap
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flash
Foresight
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Mud Bomb
Mud Slap
Natural Gift
Payback
Pay Day
Play Rough
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Simple Beam
Sing
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tackle
Tail Whip
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Uproar
Wake Up Slap
Water Pulse
Wild Charge
Wish
Work Up
Zen Headbutt​


Aftae is the most loyal and arguably the strongest of Elizabeth's Pokemon, having been training together for as long as they can remember. Nearly every single excursion or mission Elizabeth undertakes, Aftae follows. Aftae and Elizabeth are effectively sisters.

♪♪♪

Aftae [♀] [Gardevoir]

[Type]
Psychic / Fairy​

[Abilities]
Synchronize
If inflicted with a major status condition, the opponent will also be afflicted to the status condition, if they are not immune.

Trace
Can copy an opponent's ability for an EN cost.

Telepathy (✓)
Avoids an ally's attack if it affects the entire field.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Speed: 92 (+10% Acc)

Base Stat Total: 21

Size Class: 3
Weight Class: 3​

[Mega Evolution]

Pixilate
Normal-type moves become Fairy-type moves and are increased by 2 BAP.


Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Speed: 115 (+15% Acc)


Base Stat Total: 25

Size Class: 3
Weight Class: 3​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 6
AC: 5/5​

[Moves] (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Double Edge
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
[Raid moves]
Dispel


Shadow Mend​


Miere has always been a very cruel and sadistic Pokemon. He takes extreme pleasure in crippling and demoralizing his opponents. Elizabeth has always been concerned for his habits, but in the end, just lets him have his way. Last thing she wants is for Miere to turn back and give her the same treatment.

♪♪♪

Miere [♂] [Togekiss]

[Type]
Fairy / Flying​

[Abilities]
Hustle
When using a physical move, increases BAP by 3 but lowering accuracy to 80%.

Serene Grace
Secondary effects are twice as likely.

Super Luck (✓)
Critical hit stage is permanently increased by 2.

[Stats and Nature]
Nature: Modest [+ Special Attack, - Attack]
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Speed: 80

Base Stat Total: 20

Size Class: 3
Weight Class: 3​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 8
AC: 5/5​

[Moves] (121/121)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Smart Stike
Snore
SoftBoiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
[Raid moves]
Dispel​


Geodude6

Byte [Krilowatt] (F)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Electric STAB; immune to paralysis status.

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121+
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves:
Ice Shard
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Aqua Jet
Detect
Counter
Mirror Coat
Imprison
Volt Switch
Heart Swap
Zap Cannon
Discharge
Guillotine
Copycat
Thunder
Hydro Pump
Muddy Water

Eerie Impulse
Follow Me
Me First
Mind Reader
Sheer Cold
Whirlpool

Hail
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Earthquake
Façade
Low Sweep
Scald
Endure
Thunder Wave
Dazzling Gleam
Waterfall
Dive

Aqua Tail
Helping Hand
Ice Punch
Icy Wind
Thunder Punch

Chillaccino [Cinccino] (M)
Nature: Jolly (+15% Spe, +20% Acc, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 133+
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Moves:
Bullet Seed
Rock Blast
Pound
Growl
Baby-Doll Eyes
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Charm
Wake-up Slap
Slam
After You

Endure
Fake Tears
Flail
Mud-Slap
Tail Whip

Toxic
Light Screen
Protect
Dig
Double Team
Facade
Rest
Thunder Wave
Swagger
Sleep Talk
U-Turn
Substitute

Aqua Tail
Gunk Shot
Iron Tail
Knock Off
Seed Bomb

Sizma [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +30% Acc, -1 Atk)
Type:


Mega Ability:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 4
Spe: 173+
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play

Barrier
Encore
Guard Swap
Power Trick
Psycho Shift

Psyshock
Zap Cannon
Hidden Power [Fire]
Taunt
Hyper Beam
Light Screen
Protect
Shadow Ball
Bide
Focus Blast
Energy Ball
Endure
Thunder Wave
Substitute
Dazzling Gleam

Counter
Foul Play
Wonder Room

Jordan [Conkeldurr] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Scary Face
Rock Slide
Chip Away
Hammer Arm
Stone Edge
Focus Punch

Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Wide Guard

Toxic
Hyper Beam
Protect
Smack Down
Earthquake
Dig
Brick Break
Focus Blast
Payback
Retaliate
Giga Impact
Poison Jab
Swagger
Substitute

Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Thunder Punch

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (??/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Nasty Plot
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Confuse Ray
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Quick Attack
Sky Attack
Whirlwind

Calm Mind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Swagger
Substitute
Dark Pulse
Snarl
Fly

Heat Wave
Icy Wind
Mimic
Snatch
Spite
Superpower
Twister

Beat Up

Exclaimer Send Out
Geodude6 Orders
Exclaimer Orders
I Toon!​
 

Geodude6

Look at my shiny CT!
Cinccino @ King's Rock
Conkeldurr @ Life Orb

Cinccino: Rock Blast Togekiss~Tail Slap Togekiss~Double Slap Togekiss
IF Togekiss uses Helping Hand THEN use Double Slap Delcatty and push actions back.
IF Togekiss uses Counter AND you are not behind a substitute THEN Substitute (15) and push actions back.
IF Togekiss is under the effects of a p/e action when you would target it THEN use Double Slap Delcatty the first time and Tail Slap Delcatty the second time, pushing actions back each time.
IF Togekiss has fainted THEN begin the action string Tail Slap Delcatty~Double Slap Delcatty~Tail Slap Delcatty

Conkeldurr: Hammer Arm Delcatty~Focus Blast Delcatty~Drain Punch Delcatty
IF Delcatty is under the effects of a p/e action THEN use Thunder Punch Togekiss the first time, Ice Punch Togekiss the second time, and Thunder Punch Togekiss the third time, pushing actions back each time.
IF Delcatty uses a damaging evasive action AND Delcatty did not use a suspended damaging evasive action last action THEN use Mach Punch Delcatty and push actions back.
IF "Togekiss" is at +6 speed when you would target it THEN use Knock Off Togekiss the first time, Fire Punch Togekiss the second time, and Stone Edge Togekiss the third time.
IF Delcatty has fainted THEN begin the action string Ice Punch Togekiss~Thunder Punch Togekiss~Ice Punch Togekiss.

if any of these subs are illegal for a reason other than "lol I am stupid" I would like a reorder tyvm
 


< Agro they found you out. >

Fake Out (Cinccino) -- Giga Impact (Cinccino) -- Headbutt (Cinccino)



< WE HAVE A BETTER PLAN ANYWAY. >

Ally Switch (Delcatty) -- Psychic (Conkeldurr) -- Psychic (Conkeldurr)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
omg wow its been a week, I'll deal with this tomorrow (since it is tomorrow this mean later today) =u=;

sorry for the wait
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I put this up for Subreffing, but if ya don't get a subref I'll take it back when I get home
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Exclaimer
Aurumoth (M) @ Life Orb

HP: 110
EN: 100
Ranks: 5/4/6/2/81
Size / Weight: 4 / 5
Ability: Weak Armour | No Guard | Illusion
Other: -10% Evasion

Delcatty (M) @ Moon Stone

HP: 100
EN: 100
Ranks: 5/4/1/2/90
Size / Weight: 2 / 3
Ability: Cute Charm | Normalise | Wonder Skin
Other: None

Geodude6
Cinccino (M) @ King's Rock

HP: 100
EN: 100
Ranks: 3/2/2/2/133
Size / Weight: 1 / 1
Ability: Cute Charm | Technician | Skill Link
Other: +20% Accuracy

Conkeldurr (M) @ Life Orb

HP: 100
EN: 100
Ranks: 6/3/1/3/45
Size / Weight: 3 / 4
Ability: Guts | Sheer Force | Iron Fist
Other: None

Round One
I assume that's an Aurumoth, I can't really check right now lol
Action One

Delcatty: Fake Out (-3EN ~ 3)
Crit: <=625
=418 (Y)
Cinccino: [4+3+3+2+4+7.5-3]
=20.5HP ~ 20.5

Aurumoth: Ally Switch (-4EN ~ 4)
Aurumoth: Switched with Delcatty

Cinccino flinched.

Conkeldurr: Hammer Arm (-6EN ~ 6)
Crit: <=625
=7636 (N)
Aurumoth: [10+3+3+2+9-6]*0.44
=9.333HP ~ 9.333
Conkeldurr: -1 Spe
Aurumoth: -1 Def, +2 Spe (202)
Conkeldurr: -2HP ~ 2

Action Two

Aurumoth: Psychic (-6EN ~ 10)
Crit: <=625
=3097 (N)
Conkeldurr: [(6+4)+3+3+9-4.5]*1.5
=30.75HP ~ 32.75
SpD Drop: <=1000
=234 (Y)
Conkeldurr: -1 SpD
Aurumoth: -2HP ~ 11.333

Cinccino: Tail Slap (-11EN ~ 11)
Crits: <=625
=8626, 3196, 4539, 8553, 9433 (N,N,N,N,N)
Aurumoth: [(4*5)+3+4.5-6]+2
=23.5HP ~ 34.833
Aurumoth: -6 Def, +6 Spe (445)

Delcatty: Giga Impact (-9.2EN ~ 12.2)
Hit: <=9000
=7998 (Y)
Crit: <=625
=3442 (N)
Cinccino: [(12+2)+3+2+4+7.5-3]
=27.5HP ~ 48
Delcatty: Sluggish (1a)

Conkeldurr: Focus Blast (-7EN ~ 13)
Hit: <=7000
=8591 (N)
Conkeldurr's attack missed.

Action Three

Aurumoth: Psychic (-10EN ~ 20)
Crit: <=625
=2646 (N)
Conkeldurr: [(6+4)+3+3+9-4.5]*1.5+2
=32.75HP ~ 63.5
SpD Drop: <=1000
=9880 (N)
Conkeldurr: -1 SpD
Aurumoth: -2HP ~ 36.833

Cinccino: Double Slap (-8EN ~ 19)
Crits: <=625
=7073, 2976, 8767, 8584, 1039 (N,N,N,N,N)
Aurumoth: [(3*5)+3+4.5-6]+12
=28.5HP ~ 65.333

Delcatty: Headbutt (-4EN ~ 16.2)
Crit: <=625
=5718 (N)
Cinccino: [7+3+2+4+7.5-3]
=20.5HP ~ 68.5

Conkeldurr: Drain Punch (-11EN ~ 24)
Crit: <=625
=4719 (N)
Delcatty: [8+3+3+2+9-6]*1.5
=28.5HP ~ 28.5
Conkeldurr: +14.25HP ~ 49.25
Conkeldurr: -2HP ~ 51.25

Summary:
Aurumoth: -65HP, -20EN
Delcatty: -29HP, -16EN

Cinccino: -69HP, -19EN
Conkeldurr: -51HP, -24EN


Post-Round

Field: Nothing

Exclaimer
Aurumoth (M) @ Life Orb

HP: 45
EN: 80
Ranks: 5/4/6/2/445
Size / Weight: 4 / 5
Ability: Weak Armour | No Guard | Illusion
Other: -10% Evasion, -6 Def, +6 Spe

Delcatty (M) @ Moon Stone

HP: 71
EN: 84
Ranks: 5/4/1/2/90
Size / Weight: 2 / 3
Ability: Cute Charm | Normalise | Wonder Skin
Other: None

Geodude6
Cinccino (M) @ King's Rock

HP: 31
EN: 81
Ranks: 3/2/2/2/133
Size / Weight: 1 / 1
Ability: Cute Charm | Technician | Skill Link
Other: +20% Accuracy

Conkeldurr (M) @ Life Orb

HP: 49
EN: 76
Ranks: 6/3/1/3/45
Size / Weight: 3 / 4
Ability: Guts | Sheer Force | Iron Fist
Other: None

Exclaimer orders
Geodude6 orders
I ref
 


Focus Blast (Cinccino) -- Focus Blast (Cinccino) -- Focus Blast (Cinccino)
If Cinccino uses Endure, then initiate action string Infestation (Cinccino) -- Psychic (Conkeldurr) -- Psychic (Conkeldurr).
In Cinccino is KO'ed, then Psychic (Conkeldurr).
If both opponents are KO'ed when Aurumoth acts, then Chill.
If Conkeldurr is KO'ed when Aurumoth would act and Cinccino is NOT KO'ed, then Chill.​



Headbutt (Conkeldurr) -- Headbutt (Conkeldurr) -- Headbutt (Conkeldurr)
If Cinccino uses Endure, then Assist [Gardevoir: Encore (Cinccino), Giga Impact (Cinccino), Double Edge (Cinccino)]. [once]
If both opponents are KO'ed when Delcatty acts, then Chill.
If Conkeldurr is KO'ed when Delcatty would act and Cinccino is NOT KO'ed, then Chill.​
 

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