Geodude6:
Erin [Machoke] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 38-
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
KOC: 5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Foresight
Cross Chop
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Bulldoze
Endure
Rock Slide
Fire Punch
Helping Hand
Thunder Punch
S0L1D G0LD:
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile (open)
EC: N/A
MC: 0
AC: 5/5
Moves (52/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Feint Attack
Baton Pass (*)
Crunch
Iron Defense
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter
Dynamic Punch
Endure
Foul Play
Ice Punch
Knock Off
Magnet Rise
Snatch
Stealth Rock
Super Fang
Pain Split
Thunder Punch
Focus Punch
Toxic (*)
Hyper Beam
Protect (*)
Solar Beam
Shadow Ball
Brick Break (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Focus Blast
Embargo
Payback
Giga Impact
Rock Slide (*)
Sleep Talk
Substitute
Geodude6 sends out and equips
S0L1D G0LD sends out, equips and orders
Geodude6 orders
I ref

Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 38-
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
KOC: 5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Scary Face
Dual Chop
Revenge
Foresight
Cross Chop
Dynamic Punch
Bullet Punch
Close Combat
Encore
Ice Punch
Knock Off
Light Screen
Protect
Earthquake
Brick Break
Fire Blast
Low Sweep
Focus Blast
Bulldoze
Endure
Rock Slide
Fire Punch
Helping Hand
Thunder Punch
S0L1D G0LD:

Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile (open)
EC: N/A
MC: 0
AC: 5/5
Moves (52/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Feint Attack
Baton Pass (*)
Crunch
Iron Defense
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter
Dynamic Punch
Endure
Foul Play
Ice Punch
Knock Off
Magnet Rise
Snatch
Stealth Rock
Super Fang
Pain Split
Thunder Punch
Focus Punch
Toxic (*)
Hyper Beam
Protect (*)
Solar Beam
Shadow Ball
Brick Break (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Focus Blast
Embargo
Payback
Giga Impact
Rock Slide (*)
Sleep Talk
Substitute
Geodude6 sends out and equips
S0L1D G0LD sends out, equips and orders
Geodude6 orders
I ref