Gerard's mons;
And Geodude6's team;
Zuzu [Scrafty] (F)
Nature: Adamant
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks: (41/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash
Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch
Iron Head
Iron Tail
Knock Off
Spite
Super Fang
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 5
AC: 5/5
Attacks: (57/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Knock Off
Superpower
Gerard equips, orders
Geodude6 equips, orders
Elphaba (Misdreavus) {}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (63/91)
Aerial Ace
Astonish
Calm Mind
Confuse Ray
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Dream Eater
Endure
Energy Ball
Flash
Foul Play
Giga Impact
Growl
Grudge
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magical Leaf
Me First
Mean Look
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Rest
Round
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Type: Ghost
- Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (63/91)
Aerial Ace
Astonish
Calm Mind
Confuse Ray
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Dream Eater
Endure
Energy Ball
Flash
Foul Play
Giga Impact
Growl
Grudge
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magical Leaf
Me First
Mean Look
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Rest
Round
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Monet (Karrablast) {}
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug / Steel
Atk: 5
Def: 4
SpA: 2
SpD: 5 (+)
Spe: 17 (-)
SC: 2
WC: 3
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (23/---)
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
X-Scissor
Double Edge
Flail
Scary Face
Swords Dance
Bug Buzz
Fell Stinger
Quick Guard
Twineedlee
Iron Head
Reversal
Giga Impact
Iron Defense
Counter
Pursuit
Megahorn
Screech
Faint Attack
Knock off
Drill Run
Façade
Frustration
Aerial Ace
Poison Jab
Rain Dance
Infestation
Struggle Bug
Protect
Toxic
Double Team
Type: Bug / Steel
- Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
- Steel STAB; Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
- Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
- Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
- Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Atk: 5
Def: 4
SpA: 2
SpD: 5 (+)
Spe: 17 (-)
SC: 2
WC: 3
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (23/---)
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
X-Scissor
Double Edge
Flail
Scary Face
Swords Dance
Bug Buzz
Fell Stinger
Quick Guard
Twineedlee
Iron Head
Reversal
Giga Impact
Iron Defense
Counter
Pursuit
Megahorn
Screech
Faint Attack
Knock off
Drill Run
Façade
Frustration
Aerial Ace
Poison Jab
Rain Dance
Infestation
Struggle Bug
Protect
Toxic
Double Team
And Geodude6's team;
Zuzu [Scrafty] (F)
Nature: Adamant
Type:
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks: (41/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash
Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Dragon Claw
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch
Iron Head
Iron Tail
Knock Off
Spite
Super Fang
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 5
AC: 5/5
Attacks: (57/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Knock Off
Superpower
Gerard equips, orders
Geodude6 equips, orders