Gerard, Geodude6. Both have Ge. Coincidence? I think not.

Gerard's mons;

Elphaba (Misdreavus) {♀}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (63/91)


Aerial Ace
Astonish
Calm Mind
Confuse Ray
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Dream Eater
Endure
Energy Ball
Flash
Foul Play
Giga Impact
Growl
Grudge
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magical Leaf
Me First
Mean Look
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Rest
Round
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Monet (Karrablast) {♀}

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug / Steel

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Swarm / Shell Armor / Overcoat
  • Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 5 (+)
Spe: 17 (-)
SC: 2
WC: 3
BRT: 19


EC: 6/6
MC: 0
AC: 5/5


Attacks (23/---)

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
X-Scissor
Double Edge
Flail
Scary Face
Swords Dance
Bug Buzz
Fell Stinger
Quick Guard
Twineedlee
Iron Head
Reversal
Giga Impact
Iron Defense


Counter
Pursuit
Megahorn
Screech
Faint Attack
Knock off
Drill Run


Façade
Frustration
Aerial Ace
Poison Jab
Rain Dance
Infestation
Struggle Bug
Protect
Toxic
Double Team

And Geodude6's team;

Zuzu [Scrafty] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (DW, Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (41/??)
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Scary Face
Payback
High Jump Kick
Façade
Crunch
Focus Punch
Head Smash

Counter
Detect
Drain Punch
Fake Out
Fire Punch
Ice Punch
Thunder Punch

Dragon Claw
Roar
Taunt
Smack Down
Dig
Double Team
Rock Tomb
Torment
Low Sweep
Retaliate
Stone Edge
Dragon Tail
Rock Slide
Poison Jab
Rock Smash
Power-Up Punch

Iron Head
Iron Tail
Knock Off
Spite
Super Fang


Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 5
AC: 5/5

Attacks: (57/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Knock Off
Superpower


Gerard equips, orders
Geodude6 equips, orders
 

Elphaba @ Exp. Share: Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam
* If you're targeted by a Dark Damaging Type Combo then use Protect (once) & push actions
* If your Hp falls bellow 45 & Zuzu doesn't have a substitute up & isn't under the effect of Protect then use Pain Split (Zuzu) & push actions


Monet @ Exp. Share: Megahorn (Saxton) ~ X-Scissor (Saxton) ~ Megahorn (Saxton)
* If Saxton uses a Damaging Evasive move then redirect your attack to Zuzu
* If Zuzu uses Focus Punch then use Bug Buzz (Zuzu) & push actions
 

Geodude6

Look at my shiny CT!
Zuzu @ Exp. Share: Crunch Elphaba~Feint Attack+Feint Attack Elphaba~Cooldown (Fire Punch Monet)

Saxton @ Exp. Share: Crunch Elphaba~Drill Run Monet~Sucker Punch+Giga Impact Elphaba (Precedent)
 

90 HP | 100 HP
100 En| 100 En

Vs


100 HP | 120 HP
100 En | 100 En

Mismagius hangs on by a thread, but Colossoil is in no great health himself. Can Escavalier's STAB save Gerard?

Mismagius used Dazzling Gleam
RNG rolls to crit; 3839 3563 = no crit
Scrafty; [6 + (4 - 4)*1.5]*2.25 = 13.5 Damage
Colossoil; [6 + (4 - 3)*1.5]*1.5 = 11.25 Damage
-6 Energy

Colossoil used Crunch (Mismagius)
RNG roll to crit; 5164 = no crit
RNG roll for effect; 4777 = no def drop
[8 + 3 + (5 - 2)*1.5]*1.5 = 23.25 Damage
-5 Energy

Scrafty used Crunch (Mismagius)
RNG roll to crit; 5434 = no crit
RNG roll for effect; 8010 = no drop
[8 + 3 + (4 - 2)*1.5]*1.5 = 21 Damage
-5 Energy

Escavalier used Megahorn (Colossoil)
RNG roll to hit; 2042 = hit
RNG roll to crit; 8943 = no crit
[12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
-7 Energy

Mismagius used Protect
-16.75 Energy

Colossoil used Drill Run (Escavalier)

RNG roll to crit; 2572 = no crit
[8 + 3 + (5 - 4)*1.5] = 12.5 Damage
-5 Energy

Escavalier used X-Scissor (Colossoil)
RNG roll to crit; 1284 = no crit
[8 + 3 + (5 - 3)*1.5]*1.5 = 21 Damage
-5 Energy

Scrafty used Super Faint Attack (Mismagius)
RNG roll to crit; 1290 = no crit
[13.5 + 3 + (4 - 2)*1.5]*1.5 = 29.25 Damage
-20 Energy

Colossoil used Giga Sucker Punch (Mismagius)
RNG roll to crit; 9207 = no crit
[20.67 + 3 + (5 - 2)*1.5]*1.5 = 42.25 Damage
-18 Energy

Mismagius used Dazzling Gleam
RNG rolls to crit; 3334 9870 = no crit
Scrafty; [6 + (4 - 4)*1.5]*2.25 = 13.5 Damage
Colossoil; [6 + (4 - 3)*1.5]*1.5 = 11.25 Damage
-6 Energy

Escavalier used Megahorn (colossoil)
RNG roll to hit; 396 = hit
RNG roll to crit; 7333 = no crit
[12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage
-7 Energy



3 HP | 87 HP
71 En| 81 En

Vs


73 HP | 22 HP
75 En | 72 En

Geodude6 orders
Gerard orders
 

Geodude6

Look at my shiny CT!
Forgot about the priority moves penalty -.-'

Zuzu: Rock Slide~Fire Punch Escavlier~Fire Punch Escavlier
IF Mismagius is under the effects of a p/e action THEN use Fire Punch (Escavlier) and push actions back.
IF Mismagius uses Phantom Force THEN use Fire Punch (Escavlier) and push actions back.

Saxton: Cooldown~Fire Fang Escavlier~Fire Fang Escavlier
 

Elphaba @ Exp. Share: Pain Split (Zuzu) ~ Dazzling Gleam ~ Dazzling Gleam

Monet @ Exp. Share: X-Scissor (Saxton) ~ Megahorn (Zuzu) ~ Megahorn (Zuzu)
 

3 HP | 87 HP
71 En| 81 En

Vs


73 HP | 22 HP
75 En | 72 En

Since KO subs are a thing, I assumed that Dazzling Gleam would still hit both even if one target was KO'ed until the end of the round. And Gerard proves why he's so dangerous in doubles.

Mismagius used Pain Split (Scafty)
+25 HP M, -25 HP S
-29.33 Energy

Scrafty used Rock Slide
RNG rolls to hit; 7929 4318 = hits
RNG rolls to crit; 4183 885 = no crits
RNG roll for flinch; 3688 = no flinch
Mismagius; [6 + (4 - 2)*1.5] = 9 Damage
Escavalier; [6 + (4 - 4)*1.5] = 6 Damage
-6 Energy

Escavalier used X-Scissor (colossoil)
RNG roll to crit; 1618 = no crit
[8 + 3 + (5 - 3)*1.5]*1.5 = 21 Damage
-5 Energy

Mismagius used Dazzling Gleam
RNG rolls to crit; 8746 8823 = no crit
Scrafty; [6 + (4 - 4)*1.5]*2.25 = 13.5 Damage
Colossoil; [6 + (4 - 3)*1.5]*1.5 = 11.25 Damage
-6 Energy

Colossoil is KO'ed!

Scrafty used Fire Punch (Escavalier)
RNG roll to crit; 5553 = no crit
RNG roll for effect; 4141 = no burn
[8 + (4 - 4)*1.5]*2.25 = 18 Damage
-6 Energy

Escavalier used Megahorn
RNG roll to hit; 6966 = hit
RNG roll to crit; 6188 = no crit
[12 + 3 + (5 - 4)*1.5]*1.5 = 24.75 Damage
-11 Energy

Mismagius used Dazzling Gleam
RNG roll to crit; 7710 = no crit
[6 + (4 - 4)*1.5]*2.25 = 13.5 Damage
-10 Energy

Scrafty was KO'ed!



19 HP | 69 HP
not 0 En| not 0 En

Vs


0 HP | 0 HP
0 En | 0 En

Gerard wins!

Prizes
Gerard gains 1 CC
Mismagius gains 4 MC, 2 KOC
Escavalier gains 4 MC

Geodude6 gains 1 CC
Scrafty gains 4 MC
Colossoil gains 4 MC

rickheg gains 6 UC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top