Too Fast For Proper Punctualization! (Or something equally ridiculous)
Gerard's Team:
Avnomke's Team:
Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
MC/EC/AC
0/9/5
Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Lampent F Pauly
Stats: 90/1-/2/4+/2/55 1/2 13


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
MC/EC/AC
1/6/5
Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Haze
Heat Wave
Hex
Hidden Power
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Future evolution moves:
Giga Impact
Hyper Beam
Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13
Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/5/2
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration
Future Sight
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
Gerard sends out and equips
Avnomke sends out, equips, and orders
Gerard Orders
I ref
Gerard's Team:
Elphaba (Misdreavus) {♀}

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (34/---)
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Type: Ghost
- Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (34/---)
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Belladonna (Venusaur) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Poison
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 4
Spe: 39 (-)
SC: 2
WC: 2
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (20/---)
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain
Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice
Type: Grass / Poison
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
- Overgrown: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 4
Spe: 39 (-)
SC: 2
WC: 2
BRT: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (20/---)
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain
Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice
Avnomke's Team:

Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21


Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
MC/EC/AC
0/9/5
Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport

Lampent F Pauly
Stats: 90/1-/2/4+/2/55 1/2 13


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
MC/EC/AC
1/6/5
Attacks:
Acid Armor
Astonish
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Double Team
Dream Eater
Endure
Energy Ball
Ember
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flash
Frustration
Haze
Heat Wave
Hex
Imprison
Incinerate
Inferno
Minimize
Night Shade
Overheat
Pain Split
Power Split
Protect
Psychic
Rest
Return
Round
Safeguard
Shadow Ball
Smog
Solarbeam
Substitute
Swagger
Taunt
Thief
Trick
Trick Room
Will-O-Wisp
Future evolution moves:
Giga Impact
Hyper Beam

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13


Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/5/2
Attacks:
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Fire Punch
Fling
Frustration
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psyshock
Recycle
Reflect
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
Gerard sends out and equips
Avnomke sends out, equips, and orders
Gerard Orders
I ref