Standard flashie things
Team Gerard:
Team Elevator Music:
Lampent [Rampuraa] (M)
Nature: Timid (+15% Spe, +7% Acc, -1 Atk)
Type: Ghost/Fire
Abilities: Flash Fire / Flame Body / Infiltrator (Unlocked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 5/5
Moves: (39/62)
Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp
Acid Armor
Clear Smog
Endure
Haze
Heat Wave
Energy Ball
Fire Blast
Flame Charge
Flamethrower
Hidden Power (Ground)
Protect
Psychic
Rest
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick Room
Gerard equips first.
Team Gerard:
Copper (Electrike) {}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-)
SC: 2
WC: 2
BRT: 17
EC: 4/6
MC: 0
AC: ---
Attacks (15/---)
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Aqua Tail
Bounce
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Super Fang
Type: Electric
- Electric STAB; Immune to paralysis status.
- Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-)
SC: 2
WC: 2
BRT: 17
EC: 4/6
MC: 0
AC: ---
Attacks (15/---)
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Aqua Tail
Bounce
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Super Fang
Team Elevator Music:
Lampent [Rampuraa] (M)
Nature: Timid (+15% Spe, +7% Acc, -1 Atk)
Type: Ghost/Fire
Abilities: Flash Fire / Flame Body / Infiltrator (Unlocked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/9
MC: 0
AC: 5/5
Moves: (39/62)
Astonish
Confuse Ray
Curse
Ember
Fire Spin
Flame Burst
Hex
Imprison
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Shadow Ball
Smog
Will-O-Wisp
Acid Armor
Clear Smog
Endure
Haze
Heat Wave
Energy Ball
Fire Blast
Flame Charge
Flamethrower
Hidden Power (Ground)
Protect
Psychic
Rest
Safeguard
Sleep Talk
Solar Beam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick Room
Gerard equips first.