2vv2 LC Doubles
Standard everything
Gold's team:
Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 4/6
MC: 0
AC: 4/5
Moves (28/???):
Poison Sting (*)
Acid (*)
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Hex
Hydro Pump
Sludge Wave
Wring Out
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)
Toxic (*)
Venoshock (*)
Protect (*)
Ice Beam (*)
Surf (*)
Dive
Giga Drain
Magic Coat
Brine
Endure
Reflect
Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
Moves (28/???):
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic
Heal Pulse
Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room
Bide
Endure
Skill Swap
Teleport
Dummy's team:
Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/6
MC: 2
AC: 2/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 2
AC: 2/5
Moves (17):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide
Order:
S0L1D G0LD sends out
Dummy007 sends out and orders
S0L1D G0LD orders
I ref
Standard everything
Gold's team:

Radioactive (Tentacool) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 4/6
MC: 0
AC: 4/5
Moves (28/???):
Poison Sting (*)
Acid (*)
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Hex
Hydro Pump
Sludge Wave
Wring Out
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)
Toxic (*)
Venoshock (*)
Protect (*)
Ice Beam (*)
Surf (*)
Dive
Giga Drain
Magic Coat
Brine
Endure
Reflect

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
Moves (28/???):
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic
Heal Pulse
Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room
Bide
Endure
Skill Swap
Teleport
Dummy's team:

Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/6
MC: 2
AC: 2/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower

Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 2
AC: 2/5
Moves (17):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide
Order:
S0L1D G0LD sends out
Dummy007 sends out and orders
S0L1D G0LD orders
I ref