Hello everyone, recently I have been busy with other stuff, but I thought I'd get back into the game sooner or later. I've used this team to pretty good results on Shoddy, and I just want some feedback before I go ahead and make it for Wifi.
Swampert@Leftovers
Brave; 252 Atk, 160 Def, 96 Sp.A
Protect
Earthquake
Hydro Pump
Stealth Rock
Swampert leads the team for several reasons. Despite being the least offensively inclined of my team, it still manages to hit quite hard with its EQ, removing other pokemon such as Zapdos, Skarmory, and Hippowdon with Hydro Pump. Protect lets it survive incoming Explosions from the likes of Azelf and Metagross, as well as scouting in times of need.
As far as team synergy is concerned, Swampert carries the crucial role of laying down Stealth Rock. It provides an invaluable rock resist and synergizes well with Scizor and Heatran.
Heatran@Choice Specs
Modest; 36 HP, 252 Sp.A, 220 Speed
Explosion
Fire Blast
Earth Power
Dragon Pulse
SpecsTran is often a huge surprise to the opponent, expecting to see Scarf or BaiTran. That said, it manages to literally blast huge holes into their team, using its complete neutral coverage of Fire + Dragon + Ground. It greatly aids Celebi’s sweep by luring in Calm Blissey and OHKOing with Explosion (assuming SR, of course).
Heatran’s natural bulk is highly appreciated on the team, allowing it to gel nicely with the other team members and form the famed CeleTran combo. Its plethora of resistances allow it to switch in and wreak havoc on multiple occasions.
Scizor@Choice Band
Adamant; 248 HP, 252 Atk, 8 Speed
U-Turn
Pursuit
Superpower
Bullet Punch
We all know how Scizor works, and its services are highly useful in helping Celebi sweep. Along with Heatran, it punches holes through the opponents team with its powerful Band-boosted attacks, revenging with Bullet Punch if necessary. Scizor also carries a considerable bit of bulk thanks to the HP EVs and its naturally good defense.
Scizor removes opposing Psychics such as Latias and Celebi with Pursuit, putting them in a checkmate position and allowing Celebi to sweep uninterrupted later on. It also works well with Starmie to revenge kill, as anything that survives its Bullet Punch will not be able to withstand another hit. Its one weakness is well covered through Heatran, Swampert, and Starmie.
Starmie@Choice Scarf
Modest; 6 HP, 252 Sp.A, 252 Speed
Surf
Trick
Ice Beam
Thunderbolt
Starmie is the team’s revenge killer, and personal favorite. Its moves give it great type coverage, power, and reliability, and allow it to cover a wide range of threats including Infernape, Gyarados, and Salamence. Being Modest, Starmie forces Tyranitar and opposing Scizor to be careful, as Surf can do massive damage to the two. It can afford to do this because it sits just above those +Speed 100s, at 329 speed.
Being part Psychic, Starmie often draws Pursuit users and Scarfed Rotom-A. A quick succession of 2 Surfs is usually enough to eliminate them, preventing them from showing up later on and threatening Celebi. An added advantage is that Starmie can take status for the team, as its Natural Cure ability protects it from lasting paralysis, etc.
Lucario@Life Orb
Naïve; 44 Atk, 212 Sp.A, 252 Speed
Aura Sphere
Shadow Ball
Close Combat
HP Rock / Stone Edge
MixLuke allows me to hit hard from both ends of the spectrum, thanks to the unparalleled type coverage afforded by Fight + Ghost. Lucario effectively draws in Rotom-H, expecting to wall SDLuke and being blasted by a Shadow Ball. Close Combat is what makes the set so effective, KOing Blissey and Snorlax with ease. The final slot is dedicated towards hitting Zapdos / Mence / Gyara switchins, with HP Rock being preferred since it does more to Zapdos.
Lucario is a wall-breaker of sorts, helping to clear the way for Celebi or further weakening the opposition after Heatran and Scizor have blasted them.
Celebi@Life Orb
Modest; 6 HP, 252 Sp.A, 252 Speed
Psychic
Recover
Grass Knot
Earth Power
The star of the team is Celebi. Its natural bulk is one of the things that drew me towards it to the beginning, as well as its ability to Recover off Life Orb recoil periodically. Celebi’s attacks are simple, with Grass Knot eliminating Tyranitar and bulky waters, Earth Power punishing steels and Heatran (as well as 2HKOing Scizor with SR), and Psychic allows Celebi to go for the sweep. The only pokemon that cause this set difficulty are usually Skarmory and Bronzong, both of which are dealt with by the rest of my team.
-And there's the team. I'm pretty pleased with it so far, I'm just not so sure if having 3 Choice pokemon is ideal. One of the key features is that passive damage such as Stealth Rock isn't too much of a problem, and Toxic Spikes really only affects Swampert.
Credit goes to www.serebiiforums.com/ for the pics.
AT A Glance
In Depth
Brave; 252 Atk, 160 Def, 96 Sp.A
Protect
Earthquake
Hydro Pump
Stealth Rock
Swampert leads the team for several reasons. Despite being the least offensively inclined of my team, it still manages to hit quite hard with its EQ, removing other pokemon such as Zapdos, Skarmory, and Hippowdon with Hydro Pump. Protect lets it survive incoming Explosions from the likes of Azelf and Metagross, as well as scouting in times of need.
As far as team synergy is concerned, Swampert carries the crucial role of laying down Stealth Rock. It provides an invaluable rock resist and synergizes well with Scizor and Heatran.
Heatran@Choice Specs
Modest; 36 HP, 252 Sp.A, 220 Speed
Explosion
Fire Blast
Earth Power
Dragon Pulse
SpecsTran is often a huge surprise to the opponent, expecting to see Scarf or BaiTran. That said, it manages to literally blast huge holes into their team, using its complete neutral coverage of Fire + Dragon + Ground. It greatly aids Celebi’s sweep by luring in Calm Blissey and OHKOing with Explosion (assuming SR, of course).
Heatran’s natural bulk is highly appreciated on the team, allowing it to gel nicely with the other team members and form the famed CeleTran combo. Its plethora of resistances allow it to switch in and wreak havoc on multiple occasions.
Scizor@Choice Band
Adamant; 248 HP, 252 Atk, 8 Speed
U-Turn
Pursuit
Superpower
Bullet Punch
We all know how Scizor works, and its services are highly useful in helping Celebi sweep. Along with Heatran, it punches holes through the opponents team with its powerful Band-boosted attacks, revenging with Bullet Punch if necessary. Scizor also carries a considerable bit of bulk thanks to the HP EVs and its naturally good defense.
Scizor removes opposing Psychics such as Latias and Celebi with Pursuit, putting them in a checkmate position and allowing Celebi to sweep uninterrupted later on. It also works well with Starmie to revenge kill, as anything that survives its Bullet Punch will not be able to withstand another hit. Its one weakness is well covered through Heatran, Swampert, and Starmie.
Starmie@Choice Scarf
Modest; 6 HP, 252 Sp.A, 252 Speed
Surf
Trick
Ice Beam
Thunderbolt
Starmie is the team’s revenge killer, and personal favorite. Its moves give it great type coverage, power, and reliability, and allow it to cover a wide range of threats including Infernape, Gyarados, and Salamence. Being Modest, Starmie forces Tyranitar and opposing Scizor to be careful, as Surf can do massive damage to the two. It can afford to do this because it sits just above those +Speed 100s, at 329 speed.
Being part Psychic, Starmie often draws Pursuit users and Scarfed Rotom-A. A quick succession of 2 Surfs is usually enough to eliminate them, preventing them from showing up later on and threatening Celebi. An added advantage is that Starmie can take status for the team, as its Natural Cure ability protects it from lasting paralysis, etc.
Lucario@Life Orb
Naïve; 44 Atk, 212 Sp.A, 252 Speed
Aura Sphere
Shadow Ball
Close Combat
HP Rock / Stone Edge
MixLuke allows me to hit hard from both ends of the spectrum, thanks to the unparalleled type coverage afforded by Fight + Ghost. Lucario effectively draws in Rotom-H, expecting to wall SDLuke and being blasted by a Shadow Ball. Close Combat is what makes the set so effective, KOing Blissey and Snorlax with ease. The final slot is dedicated towards hitting Zapdos / Mence / Gyara switchins, with HP Rock being preferred since it does more to Zapdos.
Lucario is a wall-breaker of sorts, helping to clear the way for Celebi or further weakening the opposition after Heatran and Scizor have blasted them.
Celebi@Life Orb
Modest; 6 HP, 252 Sp.A, 252 Speed
Psychic
Recover
Grass Knot
Earth Power
The star of the team is Celebi. Its natural bulk is one of the things that drew me towards it to the beginning, as well as its ability to Recover off Life Orb recoil periodically. Celebi’s attacks are simple, with Grass Knot eliminating Tyranitar and bulky waters, Earth Power punishing steels and Heatran (as well as 2HKOing Scizor with SR), and Psychic allows Celebi to go for the sweep. The only pokemon that cause this set difficulty are usually Skarmory and Bronzong, both of which are dealt with by the rest of my team.
-And there's the team. I'm pretty pleased with it so far, I'm just not so sure if having 3 Choice pokemon is ideal. One of the key features is that passive damage such as Stealth Rock isn't too much of a problem, and Toxic Spikes really only affects Swampert.
Credit goes to www.serebiiforums.com/ for the pics.