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Gym [GHOST] Leader zarator vs. Challenger Its_A_Random

Discussion in 'ASB' started by Complications, Jan 30, 2013.

  1. Complications

    Complications

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    Arena (open)

    Arena: The Forlorn Graveyard
    Restrictions: No external water source.

    People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones.

    The odd aura of this graveyard has several effects in battle:
    Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
    Will-O-Wisp and Inferno have 100% accuracy. There are always wisps floating around to provide decent enough fodder for these wicked spells
    Draining attacking moves have their base energy cost reduced by (2). Life energies are easier to drain and consume in this place.


    Leader Zarator:

    Challenger Its_A_Random

    All was quiet in the long-neglected cemetery. As fog rolled in waves across moss-covered tombstones, a sillouette appeared in the distance. Crunch! Crunch! The silence was broken by the sound of a person's footsteps on the gravel driveway as he approached the graveyard, oblivious to the monsters that lay within. As the figure entered the hallowed ground, it was revealed to be Its_A_Random, the formidable leader of the nearbye ground type gym. "Zarator!" IAR called into the endless fog. "Show yourself! I challenge you!" There was silence, but then, a voice: "I have been here the whole time, waiting for you, challenger. The spirits told me you would come." Suddenly, IAR saw movement upon a crypt- that shape he saw up top wasn't a statue... It moved! As IAR stared, Zarator leaped from his perch and landed noiselessly on the soft ground of the cemetery. The warrior of the dead faced the warrior of the earth and said, "And yes, I accept your challenge!"

    Order of Ops:
    Zarator sends out his first Pokemon and equips an item.
    IAR sends out his first Pokemon, equips an item, and orders.
    Zarator orders.
    I ref.

    May the best trainer win!
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] This will be an interesting story, but... how to begin the first chapter? Let's try to start sharp!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Grumbar (Golurk)!
    Grumbar has Iron Fist!
    Grumbar holds Expert Belt!
  3. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "I shall respond to you with motoR @ Everstone! motoR is indeed stuck with Levitate, but that is all it needs to take you on!"

    Leaf Storm > Shadow Ball > Dark Pulse
    IF Protect is issued successfully without transfer, AND you do not have a Substitute up, THEN use Substitute (25 HP) that action.
  4. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] What a blazing start! This chapter will surely be an exciting one!

    Ice Punch - Fire Punch - Ice Punch
  5. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 100
    Energy: 100
    Status: None

    Challenger Its_A_Random:
    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    Calculations (open)

    Action 1
    motoR used Leaf Storm!
    Hit: Irrelevant
    Crit: 767=No
    (15+3+7.5-4.5)1.5=31.5 Damage!
    motoR's Special Attack harshly fell!
    8 Energy

    Grumbar used Ice Punch!
    Hit: Irrelevant
    Crit: 455=No
    Effect: <101/1000=Yes. 514=No
    (12+7.5-7.5)1.5=18 Damage!
    6 Energy

    Action 2
    motoR used Shadow Ball!
    Hit: Irrelevant
    Crit: 34=Yes!
    Effect: <101/1000=Yes. 633=No
    (8+3+7.5-4.5)1.5=21 Damage!
    6 Energy

    Grumbar used Fire Punch!
    Hit: Irrelevant
    Crit: 431=No
    Effect: <101/1000=Yes. 113=No
    (12+7.5-7.5)1.5=18 Damage!
    6 Energy

    Action 3
    motoR used Dark Pulse!
    Hit: Irrelevant
    Crit: 561=No
    Effect: <201/1000=Yes. 977=No
    (8+7.5-4.5)1.5-3.5=13 Damage!
    6 Energy

    Grumbar used Ice Punch!
    Hit: Irrelevant
    Crit: 925=No
    Effect: <101/1000=Yes. 19=motoR was frozen solid!
    Severity: 129=Light (1A)
    (12+7.5-7.5)1.5=18 Damage!
    6 Energy


    And indeed it is, Zarator. After a quick exchange of pleasantries, the two opponents send out their Pokemon. In a flash, IAR's first Pokemon is revealed to be a Rotom Mow Forme by the name of motoR, who is holding an Everstone. While the psychotic lawnmower may be intimidating, Zarator's first Pokemon is even moreso. Towering above the small appliance monster, Grumbar the Golurk flexes its fists of iron, and the match begins. motoR, taking the initiative, leaps into action to start hurling a storm of razor-sharp leaves at Grumbar, striking it for hefty damage. Grumbar, in response, clenches its fist, which begins to glow icy blue, and slams it into the little ghost's face, doing about half as much damage (but still a lot) to motoR, which is boosted a little by the belt Grumbar is wearing around its waist. The action continues with motoR forming a ball of malevolent energy in front of its wicked, grinning face, which it releases to strike Grumbar for what should be significantly less damage than its prior attack. However, luck is on motoR's side, and its Shadow Ball strikes Golurk between the chinks of its earthen armor, dealing a hit that might prove critical later in the match. Grumbar once again punches, but this time its fist is glowing red and burning hot, once again dealing good damage to motoR. To finish the round, motoR launches a pulse of black and purple energy, striking Grumbar for paltry damage in comparison to its last pair of attacks, while Grumbar throws another Ice Punch at motoR, but this time it's so cold that motoR's body becomes encased in ice! With that attack, the round ends, and although motoR is outdamaging Grumbar, Grumbar has a free turn to attack motoR while it thaws out and recovers from its powerful attacks!

    Leader Zarator:
    [​IMG]
    HP: 34
    Energy: 82
    Status: None

    Challenger Its_A_Random:
    [​IMG]
    HP: 36
    Energy: 80
    Status: -1SAtk, Frozen (1A)
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The first chapter is going to finish in a... blaze of glory!

    Fire Punch + Focus Punch (combo) - Cooldown - Ice Punch
    If Rotom-C somehow manages to thaw out on A1, replace your course of action with Fire Punch - Icy Wind - Fire Punch
  7. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "This is a...forgone conclusion. We will just get it next round."

    Appliance (Exit) > Shadow Ball > Shadow Ball

    As if I am going to do shit at all...
  8. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 34
    Energy: 82
    Status: None

    Challenger Its_A_Random:
    [​IMG]
    HP: 36
    Energy: 80
    Status: -1SAtk, Frozen (1A)

    Calculations (open)

    Action 1
    Grumbar is focusing energy!
    motoR is frozen solid!

    Grumbar used Fire Fist (Fire Punch+Focus Punch)!
    Hit: Irrelevant
    Crit: 343=No
    (27+7.5-7.5)1.5=40.5 Damage!
    motoR fainted!
    24 Energy


    As the action commences, Grumbar begins to focus energy in its fist, taking advantage of motoR's icy state. motoR, seeing the massive attack Grumbar is preparing, struggles in vain to escape his prison, but it is all for naught; Grumbar lunges forwards, fist blazing with ki-fire, and strikes the lawnmower with an attack powerful enough to make Chuck Norris proud, cleanly KOing motoR.

    Leader Zarator:
    [​IMG]
    HP: 34
    Energy: 58
    Status: None

    Challenger Its_A_Random:
    [​IMG]
    HP: DX
    Energy: DX
    Status: DX

    IAR sends out his next Pokemon, equips an item, and orders.
    Zarator orders.
    I ref.

  9. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "This chapter will involve crazy chandeliers finishing off robots! Glowfire @ Dusk Stone, your turn to come out! Your Shadow Tag will also help in preventing switches!"

    Inferno > Hidden Power > Hidden Power
    IF Protect is issued successfully without transfer, THEN use Substitute (15 HP) on the first instance.
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The audience must not be disappointed with a foregone conclusion. This chapter won't finish like this!

    Cooldown - Protect - Bulldoze
  11. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 34
    Energy: 58
    Status: None

    Challenger Its_A_Random:
    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    Calculations (open)

    Action 1
    Glowfire used Inferno!
    Hit: Irrelevant
    Crit: 72=No
    Effect: Guaranteed. Golurk was burned!
    10+3+9.5-4.5=18 Damage!
    6 Energy

    Grumbar

    -2HP Grumbar
    Action 2
    Grumbar used Protect!
    Grumbar protected itself!

    Glowfire used Substitute (15)!
    Glowfire created a substitute!
    12 Energy

    7 Energy Golurk

    -2HP Golurk
    Action 3
    Glowfire used Hidden Power!
    Grumbar protected itself!
    (9+9.5-4.5)1.5=21 Damage!
    5 Energy
    Grumbar fainted!


    I can't tell if Zarator wasn't thinking or if there's some master plot! The action starts with Grumbar, unable to attack, just loafing around as he cools down from his massive punch. Glowfire, taking advantage of this, launches a fiery Inferno towards Grumbar, which lands right on target, even burning the behemoth! Grumbar suddenly snaps into alertness, and creates a protective barrier around himself, but Glowfire is ready for this and uses the free time to create a decoy that Grumbar will have to break if he ever wants to hurt Glowfire. To end the round, Glowfire launches a pulse of eerie orbs right towards Grumbar, striking it for enough damage to make a clean KO!

    Leader Zarator:
    [​IMG]
    HP: DX
    Energy: DX
    Status: DX

    Challenger Its_A_Random:
    [​IMG]
    HP: 75
    Energy: 77
    Status: Substitute (15)

    Zarator sends out his next Pokemon, equips an item, and orders.
    It's_A_Random orders.
    I ref.
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The second chapter begins!

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Umberlee (Jellicent)!
    Umberlee has Cursed Body!
    Umberlee holds Expert Belt!

    Bubblebeam - Scald - Bubblebeam
    If Chandelure uses Sunny Day, replace your respective action with Dark Pulse and all remaining ones with Ominous Wind
  13. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Or perhaps, this chapter contains chandeliers continuing to plough through the opposition..."

    Inferno > Hex > Hex
    IF Hex is disabled by Cursed Body, THEN replace all remaining instances of Hex with Shadow Ball.
  14. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 110
    Energy: 100
    Status: None
    Challenger Its_A_Random:
    [​IMG]
    HP: 75
    Energy: 77
    Status: Substitute (15)​
    Calculations (open)

    Action 1
    Glowfire used Inferno!
    Hit: Irrelevant
    Crit: 582=No
    Effect: Guaranteed. Umberlee was burned!
    (10+3+9.5-6).67=11.055 Damage!
    Cursed Body: <301/1000=Yes. 602=No
    6 Energy

    Umberlee used Bubblebeam!
    Hit: Irrelevant
    Crit: 26=Yes!
    Effect: Irrelevant
    (9+3+3+6-4.5)1.5=24.75 Damage!
    4 Energy
    Glowfire's Substitute faded!

    -2HP Umberlee
    Action 2
    Glowfire used Hex!
    Hit: Irrelevant
    Crit: 239=No
    (12+3+9.5-6)1.5=27.75 Damage!
    Cursed Body: <301/1000=Yes. 575=No
    6 Energy

    Umberlee used Scald!
    Hit: Irrelevant
    Crit: 631=No
    (10+3+6-4.5)1.5=21.75 Damage!
    5 Energy

    -2HP Umberlee
    Action 3
    Glowfire used Hex!
    Hit: Irrelevant
    Crit: 695=No
    (12+3+9.5-6)1.5=27.75 Damage!
    Cursed Body: <301/1000=Yes. 387=No
    10 Energy

    Umberlee used BubbleBeam!
    Hit: Irrelevant
    Crit: 252=No
    Effect: <101/1000=Yes. 378=No
    (9+3+6-4.5)1.5=20.25 Damage!
    4 Energy

    -2HP Umberlee


    And the battle moves on! The ghost leader resumes the action by sending out one of his bulkiest weapons, Umberlee the Jellicent, to sponge the powerful attacks that will be sure to strike Zarator's team in the near future. Upon its entrance, IAR immediately begins an offensive battle-plan by ordering Glowfire to use Inferno. While it doesn't do much damage, the hellish fire does manage to burn Jellicent, which will prove critical later in the round. Umberlee, not wanting to expend too much energy getting rid of Glowfire's Substitute, launches a stream of forceful bubbles towards the little doll, striking it hard enough to destroy it. (Don't ask me how bubbles can destroy anything...). Glowfire, now exposed to Umberlee's super-effective dual-STABs, goes into full attack-mode, sending a curse upon Umberlee that, frankly, does massive damage for a low-energy attack. Umberlee, in retaliation, sprays a burst of boiling water all over Glowfire, which does a lot of damage, but still pales in comparison to Glowfire's Hex. The third action is much the same, with Glowfire launching another insane Hex as Umberlee sprays Glowfire with another jet of bubbles.

    Leader Zarator:
    [​IMG]
    HP: 38
    Energy: 87
    Status: Burned
    Challenger Its_A_Random:
    [​IMG]
    HP: 33
    Energy: 55
    Status: None
  15. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Well, let me see...Sending out Colossoil is a bad idea, so...ATTACK BEFORE YOU GET KNOCKED OUT!!!"

    Endure > Hex > Shadow Ball
    IF Toxic is issued during this round, THEN change your action-set to Hex > Shadow Ball > Dark Pulse
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The wheels of fate are turning!

    Trick Room - Recover - Giga Drain
  17. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 38
    Energy: 87
    Status: Burned
    Challenger Its_A_Random:
    [​IMG]
    HP: 33
    Energy: 55
    Status: None

    Calculations (open)

    Action 1
    Glowfire used Endure!
    Glowfire braced itself!
    15 Energy

    Umberlee used Trick Room!
    Umberlee twisted the dimensions!
    10 Energy

    -2HP Umberlee
    Action 2
    Umberlee used Recover!
    Umberlee regained health!
    +20HP Umberlee
    13 Energy

    Glowfire used Hex!
    Hit: Irrelevant
    Crit: 494=No
    (12+3+9.5-6)1.5=27.75 Damage!
    Cursed Body: <301/1000=Yes. 18=Glowfire's Hex was disabled!
    6 Energy

    -2HP Umberlee
    Action 3
    Umberlee used Giga Drain!
    Hit: Irrelevant
    Crit: 798
    (8+6-4.5).67=6.365 Damage!
    +3.1825 HP Umberlee
    12 Energy

    Glowfire used Shadow Ball!
    Hit: Irrelevant
    Crit: 553
    Effect: <101/1000=Yes. 45=Umberlee's Special Defense fell!
    (10+3+9.5-6)1.5=24.75 Damage!
    Cursed Body: <301/1000=Yes. 863=No
    5 Energy

    -2HP Umberlee


    The power of Glowfire is revealed! Glowfire, expecting to be KO'd any time, prepares by bracing itself, ready to endure any hit. Umberlee, not attempting the fool's errand of KOing the monster this round, concentrates its mind to twist the dimensions within the room. Suddenly, Umberlee is faster than Glowfire! Umberlee, using this new-found speed, quickly moves to recover some health, as she too is near fainting, but it is in vain, as Glowfire once again displays its power by removing all the HP that Umberlee just recovered and more with one powerful Hex. However, Glowfire recieves a curse of its own! Umberlee's unnatural body has rendered Glowfire unable to use Hex for a while! Umberlee, still trying to regain its lost vitality, uses Giga Drain on Glowfire, but its not very effective against the burning chandelier, and Glowfire in turn responds by launching a ball of malevolent shadows straight into Umberlee, leaving her clinging on by a wisp!

    Leader Zarator:
    [​IMG]
    HP: 3
    Energy: 52
    Status: Burned, -1 SDef, Trick Room (3 Rounds)
    Challenger Its_A_Random:
    [​IMG]

    HP: 27
    Energy: 29
    Status: Hex Disabled (5A), Trick Room (3 Rounds), cannot Endure next round
  18. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The second chapter is about to finish!

    Brine - Brine - Brine
    If Chandelure uses Substitute, replace your respective action with Recover. Do not play this substitution more than once in the round.
  19. Its_A_Random

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    [​IMG][​IMG]
    "Yeah it will finish — Just not the way you expected."

    Substitute (15 HP) > Shadow Ball > Shadow Ball
  20. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 3
    Energy: 52
    Status: Burned, -1 SDef, Trick Room (3 Rounds)
    Challenger Its_A_Random:
    [​IMG]

    HP: 27
    Energy: 29
    Status: Hex Disabled (5A), Trick Room (3 Rounds), cannot Endure next round​

    Calculations (open)

    Action 1
    Umberlee used Recover!
    Umberlee regained health!
    +20HP Umberlee
    13 Energy

    Glowfire used Substitute!
    Glowfire created a Substitute!
    15HP Glowfire
    12 Energy

    -2HP Umberlee
    Action 2
    Umberlee used Brine!
    Hit: Irrelevant
    Crit: 1=Yes!
    (13+3+3+6-4.5)1.5=30.75 Damage!
    Glowfire's Substitute faded!
    7 Energy

    Glowfire used Shadow Ball!
    Hit: Irrelevant
    Crit: 683=No
    Effect: <101/1000=Yes. 549=No
    (10+3+9.5-4.5)1.5+1.75=26.25 Damage!
    5 Energy
    Umberlee fainted!


    The fight goes on! The action starts with Umberlee recovering some more health as she spots Glowfire take some time to build a small substitute.Then, Umberlee fires off a Brine attack, which would have almost done in the chandelier, but because she struck its sub, it didn't even hurt Glowfire at all! Then, striking at Umberlee's opening, Glowfire launches another Shadow Ball at Umberlee, striking her dead on for the KO. As the round ends, Leader Zarator is down one Pokemon, but Glowfire isn't looking so healthy himself, and Zarator gets to order second next round. Will he be able to defend his badge!?

    Leader Zarator:
    [​IMG]
    HP: DX
    Energy: DX
    Status: Trick Room (2 Rounds)
    Challenger Its_A_Random:
    [​IMG]

    HP: 12
    Energy: 12
    Status: Hex Disabled (3A), Trick Room (2 Rounds)

    Zarator sends out his final Pokemon and equips an item.
    It's_A_Random orders.
    Zarator orders.
    I ref.
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] The last chapter of this story begins...

    [​IMG] [​IMG]

    Gym Leader Shauntal sends out Myrkul (Revenankh)!
    Myrkul has Air Lock!
    Myrkul holds Big Root!
  22. Its_A_Random

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    [​IMG][​IMG]
    "Alrightio, time to take your well-earned rest, Glowfire!"

    Shadow Ball > Shadow Ball > Shadow Ball
    (Once Only) IF Torment is issued, THEN replace all remaining actions with Inferno > Fire Blast (If Applicable) > Heat Wave (If Applicable).
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] Just an interlude...

    Shadow Sneak - Shadow Punch - Shadow Sneak
  24. Complications

    Complications

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    Leader Zarator:
    [​IMG]
    HP: 100
    Energy: 100
    Status: Trick Room (2 Rounds)
    Challenger Its_A_Random:
    [​IMG]

    HP: 12
    Energy: 12
    Status: Hex Disabled (3A), Trick Room (2 Rounds)​

    Calculations (open)

    Action 1
    Myrkul used Shadow Sneak!
    Hit: Irrelevant
    Crit: 771=No
    (4+3+7.5-4.5)1.5=15 Damage!
    3 Energy
    Glowfire fainted!


    As IAR looks on, Zarator sends out his final Pokemon: Myrkul the Revenankh. In one quick move, Myrkul takes out Glowfire, forcing IAR to send out his final Pokemon: Megawhal the Colossoil. Revenankh alone is a terrifying Pokemon, but Zarator played him at just the right time. Now, it's IAR who has to fight with a disadvantage, but Colossoil still shouldn't be underestimated; it's a powerful Pokemon in its own respects who can deal devestating amounts of damage in a single blow.

    Leader Zarator:
    [​IMG]
    HP: 100
    Energy: 97
    Status: Trick Room (1 Rounds)
    Challenger Its_A_Random:
    [​IMG]

    HP: DX
    Energy: DX
    Status: Trick Room (1 Rounds)​

    IAR sends out Megawhal and equips an item.
    Zarator orders.
    IAR orders.
    I ref.
  25. Its_A_Random

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    [​IMG][​IMG]
    "Well, it is up to you now. Megawhal @ Expert Belt, time to bring this one home! Your Guts will certainly detract our opponent from inflicting us with status!"

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