Overview
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name: Physically defensive
move 1: Rest
move 2: Sleep Talk
move 3: Will-o-wisp
move 4: Dragon tail
ability: Pressure
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold / Impish
Moves
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Set Details
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Usage Tips
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Other Options
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Probably just coming up with everything I can think of
Checks & Counters
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- Checks ho-oh(if rocks are up),pogre,mega-luc,excadrill,mence, ekiller and non-sd pdon.
- Defog can be run, at the cost of phazing, or at the cost of sleep talk
- Spinblocks
- Doesn't get trapped by STAG
- More powerful attackers *can* overwhelm it.
- Spikes bait
- Weak to common attacking typings
- Xern/ygod/ghostceus/darkceus/darkrai can easily switch in.
- Loses momentum, so generally only good on stall.
- lacks offensive presnce
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name: Physically defensive
move 1: Rest
move 2: Sleep Talk
move 3: Will-o-wisp
move 4: Dragon tail
ability: Pressure
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold / Impish
Moves
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- Dragon tail phazes sweepers that have boosted and gets off residual damage
- Will-o-wisp halves attack, so most physical attackers hate it
- Checks common stuff like ekiller, sd arc ground,
- Rest+Sleep talk is the only reliable form of recovery that giratina gets, and helps it not get worn down
Set Details
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- Bold for non dtail, impish for dtail
- Max defense, 8 sp.defense to help tanks mixed attacking hits better
- Rest in HP
Usage Tips
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- If you see a threat, at team preview that giratina can wall, then try and be aggressive in switching in, such as mega Luke.
- Remember that gira gets overwhelmed at low health, so try and keep it high.
- Use will-o-wisp on physical attackers that aren't fire types(they're immune), but be wary as something like cm ghostceus might use it to stop being toxic stalled.
- Dragon tail/roar should be used to remove a threat which has set up, or is going to setup e.g rock polish pdon. Sometimes, if the opponent is certain to switch, dragon tail/roar can be used to rack up hazard damage.
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- Clerics are good, since they can wake you up early.
- Good options include clef, which can also check cm arc forms, and mega-diancie which helps prevent hazards. Both check ygod.
- Darkceus beats latis, ghostceus, but watch out for the weakness to xern.
- Pdon sets rocks and checks xern, ferro sets spikes, checks xern and lati@s
- Giratina covers blissey's fighting weakness, and blissey can tank most dark/ghost/ice moves. Also, cleric.
Other Options
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Probably just coming up with everything I can think of
- Replace sleep talk with something like...
- Toxic
- Chesto rest set, with cm
- Sp.def
- Thunder wave
Checks & Counters
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- Dark Types(Yveltal[Doesn't like wisp], Darkceus[forces it out, sets up] Darkrai[puts it to sleep, but sleep talk can be annoying])
- Fairy Types ALL are immune to dragon tail, which means giratina can't phaze on a switch, unless it has roar.(Xern[sets up then forces it out] mega-diancie[bounces back will-o-wisp], arc fairy[doesn't like wisp], klefki[doesn't like wisp])
- Arceus-Ghost(cm) Doesn't mind will-o-wisp, forces it out with judgement, sets up a cm
- Substitute Users: Giratina's dragon tail isn't that powerful, so things that can setup a sub a boost, like Megamence
- If it doesn't have dragon tail, then powerful dragon STAB from stuff like lati@s, dialga can easily 1hko or 2hko.
- Mewtwo with ice beam/shadow ball is also very threatening.
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