Trophy Pieces (Move your mouse to reveal the content) Trophy Pieces (open) Trophy Pieces (close) Gen 1 mons: Venusaur Petal Beedrill Stinger Rattata Fang Sandslash Claw Golduck Beak Arcanine Pelt Alakazam Tuning Spoon Machoke Belt Slowpoke Tail Magneton Magnet Farfetch'd Leek Cloyster Shell Onix Piece Krabby Claw Marowak Club Gen 2 mons: Feraligatr Fang Ledian Wing Lanturn Antenne Togepi Shell Flaaffy Wool Bellossom Skirt Marill Tail Forretress Husk Sneasel Feather Magcargo Shell Skarmory Feather Houndoom Horn Donphan Tusk Stantler Antler Hitmontop Leg Gen 3 mons: Blaziken Feather Ludicolo Sombrero Shiftry Leaf Slaking Pelt Shedinja Carapace Manectric Mane Roselia Thorn Sharpedo Fin Torkoal Shell Cacnea Spike Zangoose Claw Seviper Fang Absol Pelt Walrein Tusk Metang Arm Gen 4 mons: Empoleon Crown Luxray Tail Shieldon Face Ambipom Tail Lopunny Foot Purugly Whisker Skuntank Pelt Chatot Beak Spiritomb Keystone Lucario Chest Spike Snover Bark Tangrowth Vine Gliscor Fang Mamoswine Tusk Gallade Arm Gen 5 mons: Liepard Whisker Musharna Mist Boldore Piece Drilbur Claw Throh Belt Krokorok Snout Scraggy Hide Carracosta Shell Escavalier Helmet Galvantula Eye Klang Gear Litwick Wax Druddigon Scale Braviary Talon Durant Mandible CAPs: Syclar Claw Flarelm Arm Privatyke Tentacle Duclohm Head Scratchet Claw Team Glacier Knight Twiggy the Snover (Move your mouse to reveal the content) Twiggy the Snover (open) Twiggy the Snover (close) Snover[Twiggy] (Female) Nature: Info on Twiggy: Type: Brave (+1 Atk, -15% Speed, -10% Evasion) Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 34 (-) EC: 4/6 MC: 0 DC: 4/5 Attacks: Powder Snow Leer Razor Leaf Icy Wind Grass Whistle Swagger Mist Ice Shard Blizzard Wood Hammer Sheer Cold Seed Bomb Stomp Leech Seed Hail Ice Beam Swords Dance Protect Shadow Ball Quicksilver the Slugma (Move your mouse to reveal the content) Quicksilver the Slugma (open) Quicksilver the Slugma (close) Quicksilver the Slugma (M) Nature: Quiet (+special attack, - speed) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW LOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 17 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 12 EC: 2/6 MC: 0 DC: 2/5 Attacks: Yawn Smog Ember Rock Throw Harden Recover Flame Burst Earth Power Body Slam Lava Plume Curse Heat wave Smokescreen Protect Rock Tomb Over Heat Double Team 17 Moves Team ToastTyrant The Boulder the Bolderdash (Move your mouse to reveal the content) The Boulder the Bolderdash (open) The Boulder the Bolderdash (close) Bolderdash(*)The Boulder(U) Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate, Technician Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats HP: 90 Atk: Rank 1 ( - ) Def: Rank 2 SpA: Rank 5 ( + ) SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 Base Rank Total: 16 EC: 7/9 MC: 5 DC: 5/5 Attacks Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave Earth Power Metal Sound Flamethrower Hidden Power Fighting 6 Shadow Ball ~~~~~~~ Heat Wave Sandstorm Double Team Toxic Ancient Power SubstituteOminous Wind Vaccuum Wave Total Attacks: 22 Smellerbee the Metang (Move your mouse to reveal the content) Smellerbee the Metang (open) Smellerbee the Metang (close) Metang (*)Smellerbee (U) Nature: Careful (+1 Rank to SpD, -1 Rank from SpA) Type: Steel / Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 (95.2 kg) Base Rank Total: 13 EC: 4/9 MC: 0 DC: 0/5 Moves Take Down Zen Headbutt Iron Defense Iron Head ~~~ Meteor Mash Agility Bullet Punch Pursuit Earthquake Ice Punch Total Moves: 10 Combustion Man the Voltorb (Move your mouse to reveal the content) Combustion Man the Voltorb (open) Combustion Man the Voltorb (close) Voltorb(*)Combustion Man(U) Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Soundproof, Static Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 115 (100*1.15^) (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 2/5 Attacks Charge Tackle Sonicboom Spark Rollout Screech Charge Beam Light Screen Explosion Mirror Coat Thunder Wave Taunt Hidden Power Water 7 ~~~ Thunder Magnet Rise Substitute Magic Coat Endure Total Moves: 18 You all know how this goes, so get to it!