2vs2 doubles FE 2 hour DQ *flashie* Ref= Argetlam No switch Items on All Abilities Glacier's Arena (Move your mouse to reveal the content) Glacier's Arena (open) Glacier's Arena (close) Field Type- Neutral Complexity- Simple Format- Singles Restrictions- No water source Leroy's TM shop: Ever since he was a little kid, Leroy has been amazed by the moves of pokemon. From the dazzling Flamethrowers to even the simplest Tackle, Leroy was quite fond of their displays of talent. As he grew older he started to collect moves, in the form of TMs, hoarding hundreds of TMs and HMs, keeping them secure for a special occasion. When his Father died and left him a large sum of money, he was distraught. Leroy spent most of the inheritance on more TM's drowning his sorry in possessions. After wallowing in greif several months later, Leroy finally recovered, and realized his true potential! He had all these dazzling moves, why not give all the greatest trainers acess to them? Spending the remainig inheritence on an old pokemart, Leroy renovated the store and created the one and only Move Emporium! Leroy's collection of TMs and HMs has reached over 2,000, and he is proud to day that he has collected every single TM and Hm known to man kind! and it gets even better hwn you learn the price of his wares are FREE! But theres more to it. Leroy loves seeing moves in action, so he allows you to grab some TMs and them first hand! He has a small arena behind his shop, and you and a buddy will duke it out! of course only the winner gets to keep the TM moves. Leroy is also a certified move deleter, and will take the wonderful moves away from the user. The arena is 100 feet by 100 feet, square shaped. the ground is soft grass, and small rocks. There are a few trees, and the weather is cloudy but sunny. No water! Each person sends the ref 4 TM/HMs or any generation with their battling pokemon (be sure to highlight them or add them seperatly). in the battle all pokemon can use the moves their trainer has selected. The winning team gets to keep their TM/HM moves, but they do not get the 2MC from a regular battle. The loser does not get to keep the 4 TM/HM per pokemon, but still gets the 2MC per pokemon. Teams Glacier's Team Weavile (Move your mouse to reveal the content) Weavile (open) Weavile (close) Weavile [Gavin, "The King"] (Male) Nature: Jolly (+speed and accuracy, -spa) Info on Gavin: Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap) ] Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 and 24% accuracy (+) EC: 6/6 MC: 0 DC: 5/5 DW UNLOCKED Attacks: Embargo Revenge Assurance Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Ice Shard Night Slash Metal Claw Slash Crush Claw Ice Punch Fake Out Counter Feint Snarl Swords Dance Brick Break Aerial Ace Dig Protect Snatch Endure Avalanche Substitute X-Scissor 27 Moves Machamp (Move your mouse to reveal the content) Machamp (open) Machamp (close) Machamp [Richter] (male) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies. Type: Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 4/5 Attacks: Wide Guard Low Kick Leer Focus Energy Karate chop Foresight Low Sweep Seismic Toss Revenge Vital Throw Dynamic Punch Light Screen Thunder Punch Rolling Kick Ice Punch Bulk Up Brick Break Focus Blast Poison Jab Protect Payback Smack Down Mega Kick Fire Punch Stone Edge 21 Moves Texas' Team Gastrodon (Move your mouse to reveal the content) Gastrodon (open) Gastrodon (close) Gastrodon, Squishy Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water / Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings Abilities: Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage Gastrodon HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Mud Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power Grass 7 Rain Dance Body Slam Recover Counter* Mirror Coat Yawn Earth Power Toxic Ice Beam Substitute Scald Protect Double Team Dig Stockpile Dive Total Moves: 21 Cyclohm (Move your mouse to reveal the content) Cyclohm (open) Cyclohm (close) Cyclohm, Behemoth, Female Nature: Modest (+SpA, -Atk) Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Moves: Weather Ball Whirlwind Bide Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Discharge Slack Off Hurricane Tri Attack Hydro Pump Signal Beam Power Gem Dragon Dance Heal Bell Draco Meteor Magnet Rise Thunderbolt Flamethrower Charge Beam Dragon Pulse Protect Torment Hidden Power Grass 7 Volt Switch Substitute Sunny Day Surf Toxic Ice Beam Thunder Wave Roar Double Team Total Moves: 40 Good luck, have fun.