Completed Glacier vs. Texas, Two large Objects collide!

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#1
2vs2 doubles FE
2 hour DQ *flashie*
Ref= Argetlam
No switch
Items on
All Abilities

Field Type- Neutral
Complexity- Simple
Format- Singles
Restrictions- No water source

Leroy's TM shop:
Ever since he was a little kid, Leroy has been amazed by the moves of pokemon. From the dazzling Flamethrowers to even the simplest Tackle, Leroy was quite fond of their displays of talent. As he grew older he started to collect moves, in the form of TMs, hoarding hundreds of TMs and HMs, keeping them secure for a special occasion. When his Father died and left him a large sum of money, he was distraught. Leroy spent most of the inheritance on more TM's drowning his sorry in possessions. After wallowing in greif several months later, Leroy finally recovered, and realized his true potential! He had all these dazzling moves, why not give all the greatest trainers acess to them? Spending the remainig inheritence on an old pokemart, Leroy renovated the store and created the one and only Move Emporium!

Leroy's collection of TMs and HMs has reached over 2,000, and he is proud to day that he has collected every single TM and Hm known to man kind! and it gets even better hwn you learn the price of his wares are FREE! But theres more to it. Leroy loves seeing moves in action, so he allows you to grab some TMs and them first hand! He has a small arena behind his shop, and you and a buddy will duke it out! of course only the winner gets to keep the TM moves. Leroy is also a certified move deleter, and will take the wonderful moves away from the user.

The arena is 100 feet by 100 feet, square shaped. the ground is soft grass, and small rocks. There are a few trees, and the weather is cloudy but sunny. No water!

Each person sends the ref 4 TM/HMs or any generation with their battling pokemon (be sure to highlight them or add them seperatly). in the battle all pokemon can use the moves their trainer has selected. The winning team gets to keep their TM/HM moves, but they do not get the 2MC from a regular battle. The loser does not get to keep the 4 TM/HM per pokemon, but still gets the 2MC per pokemon.


Teams

Glacier's Team

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch

Endure
Avalanche
Substitute
X-Scissor
27 Moves


Machamp [Richter] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Light Screen
Thunder Punch
Rolling Kick
Ice Punch

Bulk Up
Brick Break
Focus Blast
Poison Jab
Protect
Payback

Smack Down
Mega Kick
Fire Punch
Stone Edge

21 Moves


Texas' Team


Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Total Moves: 21



Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Total Moves: 40


Good luck, have fun.
 
#2
Gastrodon @ Exp. Share: Scald Weavile, Earth Power Machamp, Scald Weavile
If Weavile Protects or Agilities target Machamp. If Machamp Protects target Weavile.

Cyclohm: Flamethrower Weavile, Discharge, Flamethrower Weavile
If Weavile Protects or Agilities target Machamp. If Machamp Protects target Weavile.
 
#3
Weavile @ Razor Claw
Machamp @ Exp. Share

Gavin-Dig Cyclohm~Avalanche Cyclohm~Dig Cyclohm

Richter-Dynamic Punch Cyclohm~Ice Punch Cyclohm~ Ice Punch Cyclohm

If cyclohm faints target Gastrodon (all attacks)
 
#4

HP: 100
EN:100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)

and




HP: 100
EN:100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

vs.



HP: 110
EN:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

and



HP: 110
EN: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20


Round 1


Action 1

Weavile Dug underground

Cyclohm used Flamethrower
It missed, -7 energy

Machamp used Dynamic Punch(Cyclohm)
16 damage, 7 energy

Gastrodon used Scald(Weavile)
Miss, -5 energy

Weavile used Dig(Cyclohm)
15 damage, 10 energy

Action 2

Cyclohm used Discharge
12 damage(Machamp), 12 damage(Weavile), 5 energy

Machamp used Ice Punch(Cyclohm)
16 damage, 6 energy

Gastrodon used Earth Power(Machamp)
12 damage, 6 energy

Weavile used Avalanche(Cyclohm)
26 damage, 7 energy

Action 3

Weavile dug underground

Cyclohm used Flamethrower(Weavile)
Missed, 7 energy

Machamp used Ice Punch(Cyclohm)
16 damage, 10 energy

Gastrodon used Scald(Weavile)
Missed, 5 energy

Weavile used Dig(Cyclohm)
15 damage, 10 energy

*Yes, I did all the rolls, but for sake of time, because I needed to go. I did not type them all out. I will be next time. Nothing occurred. No critical or special effects. Not even Dynamic Punch's Confusion.





HP: 88
EN:73
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)

and




HP: 76
EN:77
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

vs.



HP: 110
EN:84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

and



HP: 6
EN: 81
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20
 
#5
Weavile- Ice Shard Cyclohm~ Ice Punch Gastrodon~ Night Slash Gastrodon
if Cyclohm uses Protect, use Feint a1

Richter- Dynamic Punch Gastrodon~Brick Break Gastrodon~Dynamic Punch Gastrodon

if gastrodon uses counter a2 or a3 Weavile- Fake Out and Machamp Dynamic Punch +Dynamic Punch Combo and push actions down
 
#7

HP: 88
EN:73
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)

and




HP: 76
EN:77
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

vs.



HP: 110
EN:84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

and



HP: 6
EN: 81
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20



Round 2

Action 1

Cyclohm used Protect
7 energy

Weavile used Feint
7 damage, 2 energy

Machamp used Dynamic Punch(Gastrodon)
RNG roll for Confusion 2/3 (3 turn confusion)
17 damage, 7 energy

Gastrodon used Counter
26 damage, 19 energy

Action 2

Weavile used Ice Punch
15 damage, 6 energy

Machamp used Brick Break
15 damage, 6 energy

Gastrodon used Dig
RNG roll for Confusion: 9788

Action 3

Weavile used Night Slash
Missed, 4 energy

Machamp used Dynamic Punch
missed, 7 energy

Gastrodon continued to hide underground
RNG roll for Confusion 7385
-6 energy



HP: 88
EN:61
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)

and




HP: 50
EN:57
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

vs.



HP:63
EN:59
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

and



HP: 0
EN: 0
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20
 
#10

HP: 88
EN:61
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)

and




HP: 50
EN:57
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

vs.



HP:63
EN:59
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

and



HP: 0
EN: 0
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20


Round 3


Action 1

Weavile used Sword Dance
+2Atk, -7 energy

Machamp used Bulk Up
+1 Atk/Def, 6 energy

Gastrodon Came back up to the surface

Action 2

Weavile used Night slash
18 damage, 4 energy

Machamp used Dynamic Punch
RNG roll for Confusion 1/3 2 Turns
19 damage, 7 energy

Gastrodon hit itself in confusion
4 damage

Action 3


Weavile used Night slash
18 damage, 8 energy

Machamp used Dynamic Punch
RNG roll for Confusion 3/3 4 Turns
19 damage, 7 energy

Gastrodon KO'd



That's all she wrote folks. Here are the prizes

Glacier Knight Receives 2CC
-Weavile gets 3 MC and 1KOc
-Machamp gets 4MC and 1 KOc

Texas gets 2CC
-Gastrodon gets 3 MC
-Cyclohm gets 3 MC

I receive 5 UC
 
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