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Completed Glacier vs. Texas, Two large Objects collide!

Discussion in 'ASB' started by Argetlam, Apr 24, 2012.

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  1. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    2vs2 doubles FE
    2 hour DQ *flashie*
    Ref= Argetlam
    No switch
    Items on
    All Abilities

    Glacier's Arena (open)

    Field Type- Neutral
    Complexity- Simple
    Format- Singles
    Restrictions- No water source

    Leroy's TM shop:
    Ever since he was a little kid, Leroy has been amazed by the moves of pokemon. From the dazzling Flamethrowers to even the simplest Tackle, Leroy was quite fond of their displays of talent. As he grew older he started to collect moves, in the form of TMs, hoarding hundreds of TMs and HMs, keeping them secure for a special occasion. When his Father died and left him a large sum of money, he was distraught. Leroy spent most of the inheritance on more TM's drowning his sorry in possessions. After wallowing in greif several months later, Leroy finally recovered, and realized his true potential! He had all these dazzling moves, why not give all the greatest trainers acess to them? Spending the remainig inheritence on an old pokemart, Leroy renovated the store and created the one and only Move Emporium!

    Leroy's collection of TMs and HMs has reached over 2,000, and he is proud to day that he has collected every single TM and Hm known to man kind! and it gets even better hwn you learn the price of his wares are FREE! But theres more to it. Leroy loves seeing moves in action, so he allows you to grab some TMs and them first hand! He has a small arena behind his shop, and you and a buddy will duke it out! of course only the winner gets to keep the TM moves. Leroy is also a certified move deleter, and will take the wonderful moves away from the user.

    The arena is 100 feet by 100 feet, square shaped. the ground is soft grass, and small rocks. There are a few trees, and the weather is cloudy but sunny. No water!

    Each person sends the ref 4 TM/HMs or any generation with their battling pokemon (be sure to highlight them or add them seperatly). in the battle all pokemon can use the moves their trainer has selected. The winning team gets to keep their TM/HM moves, but they do not get the 2MC from a regular battle. The loser does not get to keep the 4 TM/HM per pokemon, but still gets the 2MC per pokemon.


    Teams

    Glacier's Team
    Weavile (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch

    Endure
    Avalanche
    Substitute
    X-Scissor
    27 Moves

    Machamp (open)



    [​IMG]
    Machamp [Richter] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch

    Bulk Up
    Brick Break
    Focus Blast
    Poison Jab
    Protect
    Payback

    Smack Down
    Mega Kick
    Fire Punch
    Stone Edge

    21 Moves


    Texas' Team

    Gastrodon (open)


    [​IMG]
    Gastrodon, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Total Moves: 21


    Cyclohm (open)


    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Total Moves: 40


    Good luck, have fun.
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
    7,740
    Gastrodon @ Exp. Share: Scald Weavile, Earth Power Machamp, Scald Weavile
    If Weavile Protects or Agilities target Machamp. If Machamp Protects target Weavile.

    Cyclohm: Flamethrower Weavile, Discharge, Flamethrower Weavile
    If Weavile Protects or Agilities target Machamp. If Machamp Protects target Weavile.
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Weavile @ Razor Claw
    Machamp @ Exp. Share

    Gavin-Dig Cyclohm~Avalanche Cyclohm~Dig Cyclohm

    Richter-Dynamic Punch Cyclohm~Ice Punch Cyclohm~ Ice Punch Cyclohm

    If cyclohm faints target Gastrodon (all attacks)
  4. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)


    [​IMG]
    HP: 100
    EN:100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)

    and



    [​IMG]
    HP: 100
    EN:100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    vs.


    [​IMG]
    HP: 110
    EN:100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    and


    [​IMG]
    HP: 110
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20


    Round 1


    Calcs (open)


    Action 1

    Weavile Dug underground

    Cyclohm used Flamethrower
    It missed, -7 energy

    Machamp used Dynamic Punch(Cyclohm)
    16 damage, 7 energy

    Gastrodon used Scald(Weavile)
    Miss, -5 energy

    Weavile used Dig(Cyclohm)
    15 damage, 10 energy

    Action 2

    Cyclohm used Discharge
    12 damage(Machamp), 12 damage(Weavile), 5 energy

    Machamp used Ice Punch(Cyclohm)
    16 damage, 6 energy

    Gastrodon used Earth Power(Machamp)
    12 damage, 6 energy

    Weavile used Avalanche(Cyclohm)
    26 damage, 7 energy

    Action 3

    Weavile dug underground

    Cyclohm used Flamethrower(Weavile)
    Missed, 7 energy

    Machamp used Ice Punch(Cyclohm)
    16 damage, 10 energy

    Gastrodon used Scald(Weavile)
    Missed, 5 energy

    Weavile used Dig(Cyclohm)
    15 damage, 10 energy

    *Yes, I did all the rolls, but for sake of time, because I needed to go. I did not type them all out. I will be next time. Nothing occurred. No critical or special effects. Not even Dynamic Punch's Confusion.




    Post-Round Status (open)


    [​IMG]
    HP: 88
    EN:73
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)

    and



    [​IMG]
    HP: 76
    EN:77
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    vs.


    [​IMG]
    HP: 110
    EN:84
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    and


    [​IMG]
    HP: 6
    EN: 81
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20
  5. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Weavile- Ice Shard Cyclohm~ Ice Punch Gastrodon~ Night Slash Gastrodon
    if Cyclohm uses Protect, use Feint a1

    Richter- Dynamic Punch Gastrodon~Brick Break Gastrodon~Dynamic Punch Gastrodon

    if gastrodon uses counter a2 or a3 Weavile- Fake Out and Machamp Dynamic Punch +Dynamic Punch Combo and push actions down
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
    7,740
    Cyclohm: Protect, Discharge x2
    Gastrodon: Counter, dig and hold
  7. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)


    [​IMG]
    HP: 88
    EN:73
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)

    and



    [​IMG]
    HP: 76
    EN:77
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    vs.


    [​IMG]
    HP: 110
    EN:84
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    and


    [​IMG]
    HP: 6
    EN: 81
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20



    Round 2

    Calcs (open)

    Action 1

    Cyclohm used Protect
    7 energy

    Weavile used Feint
    7 damage, 2 energy

    Machamp used Dynamic Punch(Gastrodon)
    RNG roll for Confusion 2/3 (3 turn confusion)
    17 damage, 7 energy

    Gastrodon used Counter
    26 damage, 19 energy

    Action 2

    Weavile used Ice Punch
    15 damage, 6 energy

    Machamp used Brick Break
    15 damage, 6 energy

    Gastrodon used Dig
    RNG roll for Confusion: 9788

    Action 3

    Weavile used Night Slash
    Missed, 4 energy

    Machamp used Dynamic Punch
    missed, 7 energy

    Gastrodon continued to hide underground
    RNG roll for Confusion 7385
    -6 energy


    Pre-Round Status (open)


    [​IMG]
    HP: 88
    EN:61
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)

    and



    [​IMG]
    HP: 50
    EN:57
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    vs.


    [​IMG]
    HP:63
    EN:59
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    and


    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,740
    release dig, scald weavile x2

    if a combo is used, hold dig for that, and each consecutive action
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    weavile-Swords Dance~Night Slash~Night Slash

    machamp-Bulk Up~Dynamic Punch~Brick Break
  10. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)


    [​IMG]
    HP: 88
    EN:61
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)

    and



    [​IMG]
    HP: 50
    EN:57
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    vs.


    [​IMG]
    HP:63
    EN:59
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    and


    [​IMG]
    HP: 0
    EN: 0
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20


    Round 3


    Calcs (open)

    Action 1

    Weavile used Sword Dance
    +2Atk, -7 energy

    Machamp used Bulk Up
    +1 Atk/Def, 6 energy

    Gastrodon Came back up to the surface

    Action 2

    Weavile used Night slash
    18 damage, 4 energy

    Machamp used Dynamic Punch
    RNG roll for Confusion 1/3 2 Turns
    19 damage, 7 energy

    Gastrodon hit itself in confusion
    4 damage

    Action 3


    Weavile used Night slash
    18 damage, 8 energy

    Machamp used Dynamic Punch
    RNG roll for Confusion 3/3 4 Turns
    19 damage, 7 energy

    Gastrodon KO'd



    That's all she wrote folks. Here are the prizes

    Glacier Knight Receives 2CC
    -Weavile gets 3 MC and 1KOc
    -Machamp gets 4MC and 1 KOc

    Texas gets 2CC
    -Gastrodon gets 3 MC
    -Cyclohm gets 3 MC

    I receive 5 UC
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