Hi everybody! This is my first dabble in RU, but not my first time in competitive battling. My goal for this team was to cripple the opposing team through Trick + Glare while breaking down the walls with Emboar. This would ultimately allow me to sweep with SubCM Meloetta. With this intro done, here's the team!
Druddigon @ Rocky Helmet
Rough Skin
Careful Nature
252 HP/ 4 Def/ 252 Sp Def
-Glare
-Stealth Rock
-Dragon Tail
-Fire Punch
Aromatisse@ Leftovers
Aroma Veil
Bold Nature (0 Attack IVs)
252 HP/ 252 Def/ 4 Sp Attack
-Wish
-Protect
-Moonblast
-Aromatherapy
Flygon@ Leftovers
Levitate
Jolly Nature
252 HP/ 116 Def/ 116 Sp Def/ 24 Speed
-Defog
-Earthquake
-Roost
-U-Turn
Rotom-C @ Choice Scarf
Levitate
Timid Nature (0 Attack IVs)
252 Sp Attack/ 4 Sp Def/ 252 Speed
-Trick
-Volt Switch
-Thunderbolt
-Leaf Storm
Emboom @ Choice Band
Reckless
Adamant Nature
252 Attack/ 4 Sp Def/ 252 Speed
-Flare Blitz
-Wild Charge
-Superpower
-Sucker Punch
Meloetta Leftovers
Serene Grace
Timid Nature (0 Attack IVs)
252 HP/ 208 Def/ 48 Speed
-Substitute
-Calm Mind
-Psyshock
-Focus Blast/Hyper Voice
So, this is my team.I have peaked currently around 1500 and would like to hear some feedback. My biggest issues that I see are heavy hazard teams with Sneasel. If I can't get Flygon in to defog, then the rest of my team is stuck.
Importable is below:
Druddigon @ Rocky Helmet
Rough Skin
Careful Nature
252 HP/ 4 Def/ 252 Sp Def
-Glare
-Stealth Rock
-Dragon Tail
-Fire Punch
Drud is my SR setter and Glare spreader. I maximized special bulk to better handle special attackers like Houndoom, Venusaur, etc.. Glare is the easy move to spam with only Electric types being immune. Dragon Tail is to ParaPhaze, while Fire Punch is to nail Magneton on the predicted Glare switch in. Rough Skin + Rocky Helmet are great to punish VoltTurn spammers.
Aromatisse@ Leftovers
Aroma Veil
Bold Nature (0 Attack IVs)
252 HP/ 252 Def/ 4 Sp Attack
-Wish
-Protect
-Moonblast
-Aromatherapy
Aroma is my cleric, pretty straightforward. I chose a more fully defensive set to check powerful fighting types (Hitmonlee, Medicham, etc...) I maximized HP to get the biggest Wishes. WishTect is nothing new, but always classic. Moonblast are there for checking said threats, while Aromatherapy is for status removal. Aroma + Drud form a great core that really deters VoltTurn users (Flygon, Rotom-C, etc...).
Flygon@ Leftovers
Levitate
Jolly Nature
252 HP/ 116 Def/ 116 Sp Def/ 24 Speed
-Defog
-Earthquake
-Roost
-U-Turn
I decided to use defensive defogger Flygon to remove hazards. While my team, is not overly reliant on hazard removal, toxic spikes can really stop my team solid since i don't have any grounded Poison types. Earthquake is for STAB. Roost is for HP Recovery. U-Turn is to pivot out. This is also the Turn of my VoltTurn core.
Rotom-C @ Choice Scarf
Levitate
Timid Nature (0 Attack IVs)
252 Sp Attack/ 4 Sp Def/ 252 Speed
-Trick
-Volt Switch
-Thunderbolt
-Leaf Storm
Mow is my MVP in a lot of matches. Choice Scarf allows it to check multiple threats (Aero, Scarf Emboar, etc..). It is also my soft switch in for Magneton (who would otherwise rip through my team with those Analytic boosted Flash Cannons). Leaf Storm/Thunderbolt are the STABs that make grounded types (Rhyperior) from switching in blindly on a predicted Volt Switch. Trick cripples many walls, especially Venusaur, which is almost always the safest switch in. Mow also forms the Volt in my VoltTurn core. Since both Flygon and Mow are both levitating and can pivot pretty easily.
Emboom @ Choice Band
Reckless
Adamant Nature
252 Attack/ 4 Sp Def/ 252 Speed
-Flare Blitz
-Wild Charge
-Superpower
-Sucker Punch
Emboom is my wallbreaker. It loves when Glare is spread by Drud, making it easier to just destroy things. I'm just going to let these calcs do the talking.
-1 252+ Atk Choice Band Reckless Emboar Wild Charge vs. 252 HP / 200 Def Qwilfish: 248-294 (74.2 - 88%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Reckless Emboar Wild Charge vs. 120 HP / 136+ Def Alomomola: 348-410 (69.4 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Reckless Emboar Flare Blitz vs. 248 HP / 252+ Def Granbull: 214-253 (55.8 - 66%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Venusaur: 126-148 (34.6 - 40.6%) -- guaranteed 3HKO
It has the ability to severely cripple most walls (if it is predicted correctly). It also my check to Sneasel and M-Glalie who threats my team immensely (especially if Aromatisse is gone).
-1 252+ Atk Choice Band Reckless Emboar Wild Charge vs. 252 HP / 200 Def Qwilfish: 248-294 (74.2 - 88%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Reckless Emboar Wild Charge vs. 120 HP / 136+ Def Alomomola: 348-410 (69.4 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Reckless Emboar Flare Blitz vs. 248 HP / 252+ Def Granbull: 214-253 (55.8 - 66%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Emboar Superpower vs. 252 HP / 252+ Def Venusaur: 126-148 (34.6 - 40.6%) -- guaranteed 3HKO
It has the ability to severely cripple most walls (if it is predicted correctly). It also my check to Sneasel and M-Glalie who threats my team immensely (especially if Aromatisse is gone).
Meloetta Leftovers
Serene Grace
Timid Nature (0 Attack IVs)
252 HP/ 208 Def/ 48 Speed
-Substitute
-Calm Mind
-Psyshock
-Focus Blast/Hyper Voice
Melo is my end game cleaner. SubCM and crazy special 100/129 special bulk is nothing to scoff at. After the other team is weakened, I can usually bring in Melo with ease (especially on special attacking Flygon, Choice Scarf locked Venusaur, etc...) Sub protects from status, and 252 HP create the magical 101 substitutes. CM boosts the already great Sp Def. 48 Speed EVs outspeed Adamant Absol and CS Exploud, while the rest of the EVs go into defense. Psyshock is the preferred STAB. I've been toying with Focus Blast vs. Hyper Voice. I hate Focus Miss (especially on annoying BU users like Braviary), but just when I want to switch, I run into Registeel, Magneton, Rhyperior, etc... which Focus Blast hits harder than Hyper Voice.
So, this is my team.I have peaked currently around 1500 and would like to hear some feedback. My biggest issues that I see are heavy hazard teams with Sneasel. If I can't get Flygon in to defog, then the rest of my team is stuck.
http://replay.pokemonshowdown.com/ru-407017673
http://replay.pokemonshowdown.com/ru-406456575 (Melo Sweep)
http://replay.pokemonshowdown.com/ru-406278608 (great Emboom prediction Turn 27 +VoltTurn fun)
http://replay.pokemonshowdown.com/ru-406456575 (Melo Sweep)
http://replay.pokemonshowdown.com/ru-406278608 (great Emboom prediction Turn 27 +VoltTurn fun)
Importable is below:
Emboar @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sucker Punch
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Glare
- Stealth Rock
- Dragon Tail
- Fire Punch
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 208 Def / 48 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Focus Blast
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Thunderbolt
- Leaf Storm
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Serious Nature
- Earthquake
- Roost
- Defog
- U-turn
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sucker Punch
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Glare
- Stealth Rock
- Dragon Tail
- Fire Punch
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 208 Def / 48 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psyshock
- Focus Blast
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Thunderbolt
- Leaf Storm
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 116 SpD / 24 Spe
Serious Nature
- Earthquake
- Roost
- Defog
- U-turn