
Overview
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- Resistance to fighting and immunity to Ground
- Great physical bulk and nice attack and speed
- Poison heal gives it 1/8 recovery and immunity to status
- Great STABs in Ground and Flying
- Fast Taunter
- Effective PP staller
- Mediocre HP and SpD
- 4x Ice weakness
- Limited offensive movepool
SubToxic
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Name: SubStoxic
Move 1: Substitute
Move 2: Toxic
Move 3: Protect / Roost
Move 4: Earthquake / Knock Off
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 40 Def / 224 Spd
Nature: Impish
Moves
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- Toxic hits all non-steel and non-poison types and can rack up damage faster than Ghetsis's Hydreigon. Toxic KOs the opponent in 6 moves if not hit by any other attack. 5 after stealth rock. This is the main form of damage for Gliscor. Can be used on a set-up sweeper to make them lose additional HP over time
- Earthquake hits most steel and poison types super effectively that are immune to toxic like Aegislash, Excadrill, and Lucario (2HKOs former in Shield-Form) except Gengar, other levitating poison types, and Skarmory.
- Protect is used to stall PP and regain HP
- Substitute allows Gliscor to take super effective hits and heal it off. The 25% of HP lost turns into a net of only -12.5% due to Poison Heal
- Roost allows immediate and reliable recovery when Gliscor forces a switch on frail sweepers like Lucario
- Knock off is used so Gliscor doesn't become switch fodder for Gengar to set-up on as it manages to get a 2HKO
- Taunt is great for Gliscor as it's fast enough to pull it off and keep Ferrothorn/Forretress/Skarmory from spewing Spikes all over the place, but doesn't get a place on this set
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- HP EVs help Gliscor to actually take a hit
- Spd EVs allow it to outpace Landorus-T, Adamant Lucario, and Rotom-W
- The rest go into Defense to help Tank
- Item activates Poison heal and also prevents status
- Impish increases its stellar defense while decreasing its lackluster Special Attack
Usage Tips
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- Use to counter physical attacks
- The point of this set is to poison your opponent and stall with Protect/Substitute/Roost
- PP stall out moves with a low PP such as Rotom-W's Hydro Pump
- This set is not used to punch holes in the opponent's team, but to rack up residual damage.
- You can exchange the speed EVs with Defense to make Gliscor more Bulky at the cost of speed.
Team Options
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- As Gliscor has trouble dealing with Skarmory, Rotom-H can hit it like a truck with STAB Overheat or STAB Thunderbolt.
- Pretty much any specially oriented fire-type or fighting-type, like Choice Specs Infernape that can hit steel types that laugh at Gliscor
- A hard-hitting dark type, like Assault-Vest Tyranitar to defeat Gengar as it completely walls Gliscor
- Scizor and Tyranitar can Pursuit trap Gengar into oblivion
- Stamie and Excadrill can spin away entry hazards and hit hard
Gliscor (Stealth) Rocks!
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Name: Gliscor (Stealth) Rocks!
Move 1: Stealth Rock
Move 2: Fling / Knock off / Toxic
Move 3: Acrobatics / U-Turn / Swords Dance / Tailwind
Move 4: Earthquake
Ability: Poison Heal
Item: Toxic Orb
EVs: 252 Attack / 252 Spd / 4 Def
Nature: Adamant
Moves
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- Stealth Rocks is the premier entry hazard that takes its toll on the omnipresent Talonflame and Mega Charizard Y (and Mega Zard X and Volcarona to a lesser extent)
- Fling is basically a one time use dark-type move that has a side effect of toxic poisoning the target and also opens the doors to a powerful 110 BP STAB Acrobatics
- Acrobatics has a 65 BP at first and should never be used before Fling unless you're up against something like Breloom or a Magikarp
- Earthquake....Self explanatory
- Knock off can be used to stop defensive behemoth's in their tracks by making them loose Lefties/Eviolite
- Swords Dance can be used over acrobatics to boost EQ and Knock Off's power if not opting to use Fling
- Tailwind helps speed of itself and teammates
- U-turn Helps Scouting and Gain momentum.
Set Details
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- The Attack and Speed EVs along with an Adamant nature allow Gliscor to maximize its hitting potential. Speed allows it to outpace and taunt every entry hazard setter bar Aerodactyl
- The Defense EVs help its longevity slightly
- Item activates Poison Heal
- Adamant Nature provides the maximum attack that Gliscor can manage to deal out
Usage Tips
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- Always use Fling before Acrobatics to maximize its potential
- Knock off is best used on tanks relying on Leftovers/Black Sludge and Sweepers relying on Life Orb/Choice Band/Choice Specs/Choice Scarf
- Tailwind should be used when Gliscor is about to faint to maximize the speed boost
- Stealth rock should be used on the first turn to threaten switches
- Earthquake is very predictable on Gliscor as it is its most commonly used move. Try to predict accurately set up that turn.
Team Options
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- Ironically, Rotom-Wash can be a godsend when dealing with the likes of Rotom-Wash, who laughs at everything Gliscor can do
- Goodra can also hit Rotom-W with Specs boosted DM and also tank on the special side
- Sableye's Prankster WoW can effectively double Gliscor's defense, as it is not heavily invested in this set
SubPass
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Name: SubPass
Move 1: Taunt/Swords Dance/Agility
Move 2: Substitute/Swords Dance/Agility
Move 3: Earthquake
Move 4: Baton Pass
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 48 Def / 216 Spd
Nature: Impish
Moves
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- Taunt is used to keep (P)Hazers out of the equation for a few turns outside of Dragon Tail (are there anymore?)
- Swords dance can be used over taunt for attack boost to pass on and has the bonus of making Gliscor's EQ decimating
- Agility can also be opted for to boost Gliscor's speed or to pass along to a slow sweeper
- Gliscor mainly uses substitute as a buffer against SE attacks, but it can also be Baton Passed
- Earthquake is used as STAB
- Baton Pass is used to pass acquired boosts/substitute to a potential sweeper
Set Details
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- Speed EVs are used to get in a taunt before the opponent, but can be invested in defense if not running taunt
- HP and Defense EVs are to make the substitute be the most optimal
- Impish is for taking hits
- Toxic orb for Poison Heal and Poison Heal for recovery
Usage Tips
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- If running taunt, it should be one of, if not the first move to be used to prevent phazing later on
- Use Agility/SD depending on if you want a fast sweeper or a hard hitter
- Substitute generously if you are running it. Passing a substitute on to something frail, like Greninja can help it take a hit.
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- The best partners are pokemon that are capable of sweeping, like Lucario, Graninja, Dragonite, and Mega-Charizard X/Y with an Agility/SD boost
- A defensive pokemon, like acid armor Goodra can help boost defense sky high
- Terrakion and Lucario are especially viable because they are 4x resistant to Ice.
Defensive
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Name: Defensive
Move 1: Roost
Move 2: Taunt / Toxic
Move 3: Knock Off
Move 4: Earthquake
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 248 Def / 12 Spd
Nature: Impish
Moves
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- Roost helps Gliscor be all the more annoying in taking down and is a reliable form of recovery
- Taunt can be used to stop entry-hards and Baton-Pass chains in their tracks
- Toxic is a great for of passive damage on non-steel and non-poison types
- Knock-Off's power double if the opponent has an item, which is almost always. A great annoyance to pokemon that depend on their items to survive
- Earthquake is STAB and hits hard
Set Details
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- The HP and Defense EVs help Gliscor Tank on the Physical Side
- The Speed EVs allow Gliscor to outpace Adamant Lucario and hit it w/EQ
- Item activates Poison Heal
- Impish Nature allows Gliscor to take hits by increasinf defense
Usage Tips
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- Roost many times in battle to keep your Gliscor alive and healthy throughout the match
- Taunt if you're team is entry hazard weak. Toxic if your team needs support in hitting hard
- Knock-Off, though slightly weak and unSTAB'd, is a spectacular move when it comes to disabling walls and sweeper (looking at you, Choice Band Azumarill)
- Earthquake is very predictable. Use Toxic on the switch
Team Options
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- A specially-defensive Pokemon, like Goodra can make a great defensive core. Like wise, Togekiss has access to Thunder Wave.
- Klefki has The ability to set up Screens (with priority) which can turn Gliscor into a defensive Behemoth
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- Gliscor also has access to two great moves in U-turn and Taunt, which can replace any other support move
- U-turn and taunt both have the ability to scout a pokemon's moveset
- Tailwind can be used in doubles to help a slow partner sweep.
- Ice Fang can hit flying types expecting an Earthquake, such as the Genies (for 3HKOs after lefties)
- Taunt turns the Klefki and other Utility Pokemon into set-up fodder for sweepers
- Since Gliscor is almost always inflicted with Poison, Facade is a viable option, but is usually inferior to EQ
- Defog is available for Gliscor, but it is not compatible with Poison Heal.
Checks & Counters
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- Gengar is immune to both Toxic and Earthquake and can hit Gliscor's with Special Defense side hard.
- Skarmory is also immune to Toxic and Earthquake and can whirlwind Gliscor out all while setting up spikes
- Gyarados can taunt and then Dragon Dance on the switch in
- Cloyster's Icicle Spear=GG. Mamoswine does the same if hit more than 3 times
- Lati@s can Switch in on EQ and OHKO w/Surf
- Mega-Venusaur takes pitiful damage from EQ and can heal itself with Giga Drain
- Togekiss is immune to EQ and takes little damage from Knock-off
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