Global Warming

Hi, This is my second RmT.I have been trying this team for quite a few week it is quite decent. Without further ado lets see the team

At A Glance​
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IN DETAILS​
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NineTales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- SolarBeam
- Hypnosis
- Sunny Day
Wide Lens ninetales is beastly under the sun with fire blast.This set allow Ninetales do to massive damage to the opponents team.SolarBeam for the other 2 weather lead politoed and tyranitar. Hypnosis when you are in a pinch.Sunny day is pretty common on ninetales since it can help him win the weather war.

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Dragonite @ Leftovers
Trait: Multiscales
EVs: 252 HP / 252 Def / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Dragon Tail
- Roost
- Fire punch
Dragonite is my physical tank in this team.I can basically switch him into everything other then ice and dragon attack.Thunderwave help me to cripple the opponent.Roost help me to stall, Dragontail force switches so that i can paralyze as many pokemon as possible in the opponent team.Fire punch for coverage and sweep if mew baton pass to him

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Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- SolarBeam
- Sunny Day
- Sleep Powder
- Hidden Power(Fire)
Sunny Day enables Venusaur to keep the sun up when i cant switch my ninetales in, which usually let my Venusaur at least one free turn to hit or put the opposing Pokemon to sleep.Solarbeam for the stab and damage.Hiddenpower for coverage to due with bug/steel type like scizor and Ferrothorn

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Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Flame Charge
- Drain Punch
- Baton Pass
Mew is my Stall Breaker.whenever they switch into a stall pokemon i would use mew. Sword dance to boost mew damage, flame charge to boost its speed. Flame charge under the sun is quite decent to hit pokemon that switch in to mew like scizor and Genesect . Drain punch to recover health and hit pokemon like tyranitar. Baton pass is my last resort if mew was either toxic or meet a pokemon that neither of his attack is effective? Either baton pass to dragonite or scizor

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Heatran @ Air balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power(Ice)
Heatran is my SDef Tank in this team. Fire Blast under the under with a boost by FlashFire and stab damage is no joke.It can bascially ko most of the pokemon. My team is weak to heatran so often time when the enemy have heatran i would switch to my heatran to ko it. Stealth rock combo with dragonite dragon tail.Earth power to hit ground pokemon. Hidden power ice to hit pokemon such as dragonite and gliscor.

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Scizor @ Life orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Swords Dance help to boosts Scizor's Attack . Bullet Punch is Scizor main move, to deal huge damage to anything that doesn't resist it(My only priority move).Superpower deals with the Steel-types such as Heatran. After a boost. Bug Bite does huge damage to Psychic type and pokemon that resist steel and is neutral to bug

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Conclution​
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Well that's my Sunny team and I hope you enjoyed it. Please feel free to give me your opinions make this team better.
Thanks for reading :)
 
If you're serious about Stealth Rocks, I'd suggest putting a spin blocker in there. Gengar, Jellicent... something like that.

If you're serious about BP Mew, I would opt for mixed spreads on Venosaur and maybe even Droughttales.

If you think Ninetales needs wide lens... maybe don't use Fire Blast? Flame Thrower should do just about the same thing and it'd let you use a better item. Hypnosis is rather weak sauce even with the boost. HP Ice, HP Rock, or even Protect would be decent I would imagine. Also if you're expecting enemy weather (Sunny Day) you really should have Energy Ball. Nothing says "Oops, I lose" like solar beaming on a drizzle toad or prankstered raindance.

Finally, in weather wars slow speed wins the game. It also gives you a little help against mid-level trick room teams w/ Iron Ball.

Speaking of TR, 0 protect, 1 priority move, and thunder wave doesn't seem like it wins the game.

I'd also rather see, I think, a Choice Band or scarf Scizor, perhaps w/ U-Turn. Let you surprise out a Drought or Flashfire.
 
From looking at the team, Dragons may give you a little trouble especially the scarfed ones and DD ones. Yes you have heatran but after you switch it in to take one dragon attack, its baloon become useless.
 
First of all, Nice sun team :D , but i have noticed your stealth rock weak (dnite has roost, but ninetales can be easily killed after a few switch ins) and you have nothing to spin them. Same goes for spikes! Your Sun team is also rather offencive, too offencive and not alot of abusers. Id say remove scizor as it does not benefit from the sun and make dragonite offencive! defencive dragonite isnt that good and mamoswine can wreck your team. forretress could replace scizor and be the physical wall as well as the rapid spinner in your team.

I see how your using mew as a baton passer as well as an attacker, but i think you should replace it with a scarfed pokemon like darmanitan to hit hard straight away, and i think a ninetales lead isnt good, but a darmanitan one is great :D

You also need a special wall. Since your not making dragonite defencive if your following this, you might need to find one (dragonite also gives priority with extremespeed). Special defencive heatran might do well, but there are many others.

One more thing to note is watch out for weather inducers like politoad or tyranitar when you use solar beam with ninetales. I know you have sunny day, but sometimes they can predict that and then they can hit you with a super effective move in their respective weathers, shutting down your sun! Other than what i said above, your team is rather great and i hope you have fun using it.
 
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