goid vs zt flash

Geodude6

Look at my shiny CT!
Gold:
IIUa4c5.png

Dizzy (Arghonaut) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (36/???):

Night Slash
Constrict
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Chip Away (*)
Arm Thrust (*)
Aqua Jet (*)
Mach Punch
Foul Play
Taunt
Revenge
Waterfall
Focus Punch

Circle Throw (*)
Cross Chop (*)
Recover (*)
Rock Blast (*)
Soak (*)

Protect
Earthquake (*)
Double Team
Torment (*)
Rock Slide (*)
Infestation
Poison Jab (*)
Substitute (*)
Waterfall

Dive
Drain Punch
Gunk Shot
Ice Punch
Knock Off
Low Kick
Thunder Punch
Snatch

Eu4HAmp.png

Baird (Octillery) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Suction Cups

Sniper

Moody (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (38/71):

Gunk Shot
Water Gun (*)
Constrict
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Octazooka
Bullet Seed
Signal Beam
Hydro Pump
Hyper Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Protect
Smack Down
Psychic (*)
Double Team (*)
Flamethrower
Sludge Bomb
Fire Blast (*)
Energy Ball
Scald (*)
Brine
Payback
Thunder Wave
Substitute
Flash Cannon
Surf

Bounce
Endure
Whirlpool

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Judgment (Volkraken) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Analytic

Infiltrator

Pressure (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+15% speed, +14% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (38/56):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Heat Wave
Hydro Pump
Memento

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Double Team
Fire Blast (*)
Torment (*)
Overheat
Will-O-Wisp (*)
Giga Impact
Swagger
U-turn (*)
Substitute
Flash Cannon (*)
Surf

ZT-Human:
Akeno Himejima, "Priestess of Thunder" - Ampharos (F)
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Born just after her parents died in a roadkill - which occurred by accident as Elie's herd wandered out of the ranch - Akeno lacks the care afforded by other Mareep from their Flaaffy parents. Elie, the ranch keeper, tries her best to help out, but eventually decided that being in the ranch will only further compound Akeno's sorrow, so she gave her to Julianna, who in turn gave her to Tanner. Akeno often feels like an attention-deficit lamb, resorting to various actions in order to get everyone to notice her. It doesn't help that she somehow has a kind of strange electrochemical pheromone that subtly attracts males of all species, so caring for her is a bit of a chore to Tanner. Only Zheng could see her as how she really feels.

Nature: Brave (+Atk, -Speed, -10% Evasion) - seductively insecure

Type:
Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)

Abilities:
Ability 1: Static
Type: Passive
Akeno's shamelessly seductive body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on her (maybe more so if the attacker is male).

Ability 2: Plus (Hidden)
Type: Passive
Akeno possesses a positive electrical charge. When an ally Pokemon with Plus or Minus is on the field or if she obtains Minus, her special attacks will have their Base Attack Power increased by two (2). If she happens to posses both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 47 (-)

Size Class: 3
Weight Class: 4
BRT: 18

EC: 9/9
MC: 1
AC: 2/5

Attacks:
Agility
Brick Break
Bulldoze
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Discharge
Dragon Pulse
Eerie Impulse
Electro Ball
Endure
Facade
Fire Punch
Focus Punch
Frustration
Growl
Heal Bell
Hyper Beam
Ion Deluge
Iron Tail
Light Screen
Magnetic Flux
Odor Sleuth
Power Gem
Power-up Punch
Protect
Rain Dance
Reflect
Rest
Return
Safeguard
Sand Attack
Signal Beam
Sleep Talk
Snore
Substitute
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon


Gold picks a mon
ZT goes
Gold goes
John I mean ref
 
Okay I'll equip Training Items too.
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"Ufufufufu, you look like a strong Pokemon with soooo many tentacles...."
Akeno Himejima (Ampharos @ Amulet Coin).

Thunderbolt > Discharge > Thunderbolt
IF Baird-Octillery is faster AND uses a non-combo Damaging Evasive move, THEN replace that action with Counter instead.
IF Baird-Octillery uses Focus Energy, THEN replace the first instance with Confuse Ray, the second with Toxic, and the third with Ion Deluge instead.
 
Eu4HAmp.png

HP: 100
EN: 100
4/3/5/3/39
-10 Eva

181.png

HP: 100
EN: 100
4/3/4/3/47
-10 Eva


A1
Amphy tbolt
6 en
6842 no crit
(9+3+1.5)*1.5=20.25
7063 no para
Octo Soak
-7 en
Amphy's water type now

A2
Amphy discharge
-5 en
7941 no crit
(8+3+1.5)*1.5=18.75
7941 no para
Octo EBall
-6 en
269 crit
(8+5+3)*1.5=24
5923 no sdef lower

A3
Amphy tbolt
-6 en
6231 no crit
20.25 dmg
5841 no para
Octo bullet seed
-8 en
5: 4 hits
602 5893 48 484 : 3 crits
(12+6+1.5)*1.5=29.25
24: Moody Careful

Eu4HAmp.png

HP: 50
EN: 79
4/3/4/5/39
-10 Eva
Moody Careful

181.png

HP: 47
EN: 83
4/3/4/3/47
-10 Eva
Soak 3a


Edit @ Below: Fixed.
 
Last edited:
...way to go, gold. This will surely help your reputation of timeliness. >.>

Also, Geodude6 , Octillery should be at 9 more Hp, as becoming Soaked removes stab off amphy's electric type attacks.

Energy Ball - Bullet Seed - Energy Ball
If Endure, use Whirlpool that action and push back.
[ONCE] If Ampharos uses Volt Switch, start action chain Scald - Brine - Brine .

Sorry, zt.
 
My campus Internet went down since lunchtime yesterday anyway.
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"Ohohoho, why did you have to make me so wet, you naughty boy.... I'll just give you an experience of a lifetime, shall I?"

Thunder Punch > Wild Charge + Wild Charge {Thunder Demonic Explosion!!} > combo cooldown (Thunder Wave)
 
Eu4HAmp.png

HP: 50
EN: 79
4/3/4/5/39
-10 Eva
Moody Careful

181.png

HP: 47
EN: 83
4/3/4/3/47
-10 Eva
Soak 3a

A1
Ampharos' Thunderpunch
-5 EN
Crit: (<625)
[8+3+4(1.5)-3(1.5)]*1.5=18.75
Effect: (<1000)
Octillery's Energy Ball
-6 EN
Crit: (<625)
[8+4(1.5)-3(1.5)]*1.5=14.25
Effect: (<1000)

A2
Octillery's Bullet Seed
-8 EN
Hits: 4 (3/6)
Crit: (<625) 7707 497 2183 195 (2 crit)
[12+4+4(1.5)-3(1.5)]*1.5=26.25
Ampharos' Berserker Charge
-31 EN
Crit: (<625) 5055
[(10*2.25)+3+4(1.5)-3(1.5)]*1.5=40.5
20.25 recoil damage
Ampharos faints
Octillery faints

It's a draw!

Rewards:
ZT-Human: 2 CC
- Ampharos: 3 MC, 1 KOC

Solid Gold: 1 CC
- Octillery: 4 MC, 1 KOC

Geodude6: 3 UC
 
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