Jukain
Guest
I have been a Smogonite for a while now, but I had never used Shoddy Battle. I have always been a double battler. In fact it took me about two weeks after I discovered Smogon to realize that all the analyses were for single battles. So, here is my foray into the (much simpler) world of single battles.
At a Glance
Here is how I made the team.
I wanted a fast lead that can set up Stealth Rock and dish out a lot of damage. I settled on Infernape:
Next, I needed an anti-spinner. Rotom seemed nice because of its ground resist and its ability to take out Gyarados and Swampert:
Next I wanted a revenge killer and my own spinner. I had always wanted to use Scizor on a team, and Starmie had nice synergy with it and Infernape.
I wanted to choose a sweeper, but I couldn’t, so I chose a Dual Screener to help my sweeper set up. Uxie fit the bill nicely:
After looking at sweepers again, I saw Heatran, which had nice synergy with the team, but was slow and didn’t have any boosting moves. I also wanted to have a U-Turn Chain, but I didn’t want Flygon, because it also didn’t have boosting moves. Then an idea hit me. I made Heatran my lead, and Infernape my Sweeper. So my team at a glance is:
Under the Microscope
Heatran @ Shuca Berry
Flash Fire
6 HP/252 SpA/252 Spe
Naïve Nature (+Spe, -SpD)
~Stealth Rock
~Explosion
~Earth Power
~Fire Blast
Heatran is an all-around solid lead. It is able to set up Stealth Rock very easily and usually lives until late game when it can dish out a lot of damage and explode, which is always nice. Because of its Dark and Ghost resistances, he works well with Rotom, and his resistance to Poison has been more helpful than I first anticipated. He also compliments Scizor well with Flash Fire.
Rotom–C @ Leftovers
Levitate
252 HP/168 Def/90 Spe
Bold Nature (+Def, -Atk)
~Will-o-Wisp
~Shadow Ball
~Thunderbolt
~Leaf Storm
Rotom is my anti-spinner, but it is also a team player. Because of its resistances to fighting and ground and its ability to take out Swampert and Gyarados, it works really well with Heatran and Infernape. Shadow Ball comes in handy from time to time and Will-o-Wisp makes physical attackers think twice.
Uxie @ Light Clay
Levitate
252 HP/252 Def/6 Spe
Impish Nature (+Def, -SpA)
~Light Screen
~Reflect
~Memento
~U-Turn
Uxie is in a way the crux of this team. Once it can come out safely (after Heatran explodes), I can easily set up screens because of Uxie’s bulk, and then Memento so that Infernape can come in safely as well. Many times, I would send in Infernape even though there is a type disadvantage, but still pull of a Swords Dance and sweep because of Uxie. This team really doesn’t function well without it. U-Turn is there so that I have another way to safely send in another Pokemon. Because Uxie is bulky and slower than most other Pokémon, it can take a hit and then U-Turn out
Infernape @ Life Orb
Blaze
6 HP/252 Atk/252 Spe
Jolly Nature
~Swords Dance
~U-Turn
~Fire Punch
~Close Combat
Infernape is my main sweeper. I Swords Dance when possible and then simply attack with the best move. After seeing the Swords Dance, most players sent in Latias thinking they can’t be touched. In actuality, Surf can’t pull of a OHKO because of Light Screen and Latias is OHKO’d by U-Turn. However, if I can’t pull of a Swords Dance in time, I U-Turn to Scizor and it can finish Latias off. The only thing I don’t like is the Life Orb recoil. (Why is it called a LIFE orb if it just hurts the Pokémon)
Scizor @ Choice Band
Technician
252 HP/252 Atk/6 Def
Adamant Nature
~Bullet Punch
~Pursuit
~Superpower
~U-Turn
Scizor serves two purposes. First of all, it is my revenge killer. Secondly, it completes my U-Turn chain along with Uxie and Infernape. Repetitive U-Turns allow me to counter many other Pokémon effectively as well as send out Uxie to set up screens again or to Memento if it didn’t already. I have the extra 6 EVs in Defense rather than Speed so that when facing other Scizor who use Superpower, my Superpower goes second and does more damage.
Starmie @ Leftovers
Natural Cure
Timid Nature
6 HP/252 SpA/252 Spe
~Rapid Spin
~Recover
~Ice Beam
~Surf
Starmie is my icing on the cake. It has excellent synergy with the rest of my team and can be a legitimate threat on its own. Because of the U-Turn chain, my Pokemon switch out a lot, so I need a reliable Rapid Spinner. Starmie is a perfect match. It can absorb status, spin, and recover off damage. Secondly, it my Dragon Counter. Because I chose U-Turn over Stone Edge on Infernape, I needed a way to counter Salamence, Flygon, and Dragonite. Because I have Thunderbolt on Rotom, I chose Ice Beam over Thunderbolt on Starmie. With Dual Screens up, Starmie can survive a +1 Dragon Attack, pull of a OHKO with Ice Beam, and then Recover off any damage.
Thanks in advance for taking the time to rate my team. Any comments would be appreciated as long as they are constructive.
At a Glance
Here is how I made the team.
I wanted a fast lead that can set up Stealth Rock and dish out a lot of damage. I settled on Infernape:
Next, I needed an anti-spinner. Rotom seemed nice because of its ground resist and its ability to take out Gyarados and Swampert:
Next I wanted a revenge killer and my own spinner. I had always wanted to use Scizor on a team, and Starmie had nice synergy with it and Infernape.
I wanted to choose a sweeper, but I couldn’t, so I chose a Dual Screener to help my sweeper set up. Uxie fit the bill nicely:
After looking at sweepers again, I saw Heatran, which had nice synergy with the team, but was slow and didn’t have any boosting moves. I also wanted to have a U-Turn Chain, but I didn’t want Flygon, because it also didn’t have boosting moves. Then an idea hit me. I made Heatran my lead, and Infernape my Sweeper. So my team at a glance is:
Under the Microscope
Heatran @ Shuca Berry
Flash Fire
6 HP/252 SpA/252 Spe
Naïve Nature (+Spe, -SpD)
~Stealth Rock
~Explosion
~Earth Power
~Fire Blast
Heatran is an all-around solid lead. It is able to set up Stealth Rock very easily and usually lives until late game when it can dish out a lot of damage and explode, which is always nice. Because of its Dark and Ghost resistances, he works well with Rotom, and his resistance to Poison has been more helpful than I first anticipated. He also compliments Scizor well with Flash Fire.
Rotom–C @ Leftovers
Levitate
252 HP/168 Def/90 Spe
Bold Nature (+Def, -Atk)
~Will-o-Wisp
~Shadow Ball
~Thunderbolt
~Leaf Storm
Rotom is my anti-spinner, but it is also a team player. Because of its resistances to fighting and ground and its ability to take out Swampert and Gyarados, it works really well with Heatran and Infernape. Shadow Ball comes in handy from time to time and Will-o-Wisp makes physical attackers think twice.
Uxie @ Light Clay
Levitate
252 HP/252 Def/6 Spe
Impish Nature (+Def, -SpA)
~Light Screen
~Reflect
~Memento
~U-Turn
Uxie is in a way the crux of this team. Once it can come out safely (after Heatran explodes), I can easily set up screens because of Uxie’s bulk, and then Memento so that Infernape can come in safely as well. Many times, I would send in Infernape even though there is a type disadvantage, but still pull of a Swords Dance and sweep because of Uxie. This team really doesn’t function well without it. U-Turn is there so that I have another way to safely send in another Pokemon. Because Uxie is bulky and slower than most other Pokémon, it can take a hit and then U-Turn out
Infernape @ Life Orb
Blaze
6 HP/252 Atk/252 Spe
Jolly Nature
~Swords Dance
~U-Turn
~Fire Punch
~Close Combat
Infernape is my main sweeper. I Swords Dance when possible and then simply attack with the best move. After seeing the Swords Dance, most players sent in Latias thinking they can’t be touched. In actuality, Surf can’t pull of a OHKO because of Light Screen and Latias is OHKO’d by U-Turn. However, if I can’t pull of a Swords Dance in time, I U-Turn to Scizor and it can finish Latias off. The only thing I don’t like is the Life Orb recoil. (Why is it called a LIFE orb if it just hurts the Pokémon)
Scizor @ Choice Band
Technician
252 HP/252 Atk/6 Def
Adamant Nature
~Bullet Punch
~Pursuit
~Superpower
~U-Turn
Scizor serves two purposes. First of all, it is my revenge killer. Secondly, it completes my U-Turn chain along with Uxie and Infernape. Repetitive U-Turns allow me to counter many other Pokémon effectively as well as send out Uxie to set up screens again or to Memento if it didn’t already. I have the extra 6 EVs in Defense rather than Speed so that when facing other Scizor who use Superpower, my Superpower goes second and does more damage.
Starmie @ Leftovers
Natural Cure
Timid Nature
6 HP/252 SpA/252 Spe
~Rapid Spin
~Recover
~Ice Beam
~Surf
Starmie is my icing on the cake. It has excellent synergy with the rest of my team and can be a legitimate threat on its own. Because of the U-Turn chain, my Pokemon switch out a lot, so I need a reliable Rapid Spinner. Starmie is a perfect match. It can absorb status, spin, and recover off damage. Secondly, it my Dragon Counter. Because I chose U-Turn over Stone Edge on Infernape, I needed a way to counter Salamence, Flygon, and Dragonite. Because I have Thunderbolt on Rotom, I chose Ice Beam over Thunderbolt on Starmie. With Dual Screens up, Starmie can survive a +1 Dragon Attack, pull of a OHKO with Ice Beam, and then Recover off any damage.
Thanks in advance for taking the time to rate my team. Any comments would be appreciated as long as they are constructive.