Gold and Gerard flash

Team S0L1D G0LD:
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Bažina Bestie (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (39/???):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Counter (*)
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Protect (*)
Dig (*)
Rest (*)
Double Team
Sludge Wave (*)
Scald (*)
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Superpower

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Charmander (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW Locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5


Moves (22/???):

Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)

AncientPower (*)
Counter (*)
Crunch (*)
Dragon Rush (*)
Focus Punch (*)

Dig (*)
Brick Break (*)
Will-o-Wisp (*)
Substitute (*)
Sleep Talk (*)

Bide
Endure

NKaGEIe.png

Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 1

Moves (44/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Dig
Shadow Ball
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room
Surf

Bide
Counter
Drain Punch
Endure
Recycle
Skill Swap
Teleport

Team Gerard:
Diabola (Fennekin) {♀}
653.png
Nature: Modest (+1 SpA, -Atk)
Type: Poison / Water

  • Fire STAB; Immune to burn status. Brighten Command.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its contact attacks if it does not have one of its own.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 13


EC: 7/9
MC: 0
AC: 3/5


Attacks (29/---)

Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Sunny Day
Flamethrower
Will-o-Wisp
Psyshock
Fire Blast
Magic Room
Psychic

Heat Wave
Hypnosis
Magic Coat
Wish

Solarbeam
Grass Knot
Protect
Double Team
Incinerate
Toxic
Substitute
Wilde (Gallade) {}
475.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Gold sends first.
 
Wilde [Amulet Coin]: Rock Slide - Stone Edge (Gorynych) - Rock Slide
* If any of your opponents uses Counter when you are to attack them then use Hidden Power (Gorynych) & push actions
* If Gorynych uses Bide (Hold) then use Light Screen - Substitute (15) & push actions

Diabola [Exp. Share]: Grass Knot (Prescott) - Solarbeam (Prescott) - Grass Knot (Prescott)

* If Gorynych uses a Water Damaging Move then use Sunny Day & push actions (once)
 
Pre-round 1:
Speed order: Gallade>Charmander>Fennekin>Slowking
Team Gold!
ldae.png
NKaGEIe.png

90|100
100|100
Fine|Fine

Team Gerard!
475.png
653.png

100|90
100|100
Fine|Fine

I use a d1200.
Gallade used Rock Slide! (373, 206 flinch Charmander, 308 flinch Slowking, 283, 1035) -6 en, -(8*.75+6)*1.5=18 hp Charmander, -(8*.75+1.5)=7.5 hp Slowking
Charmander flinched!
Fennekin used Grass Knot! (27 crit) -6 en, -(8+3)*1.5=16.5 hp Slowking
Slowking flinched!

Gallade used Stone Edge! (1098 miss) -7 en
Charmander used Dig! -10 en
Fennekin used Solar Beam! -8 en
Slowking used Surf! (69 crit Gallade, 253) -6 en, -(9*.75+3+3)=12.75 hp Gallade, -(9*.75+3+3)*1.5=19.125 hp Fennekin
Fennekin used Solar Beam! (1088) -(12)*1.5=18 hp Slowking
Charmander used Dig! (1085) -(8+1.5)*1.5=14.25 hp Fennekin

Gallade used Rock Slide! (351, 487, 523, 1137, 388) -6 en, -(8*.75+6)*1.5=18 hp Charmander, -(8*.75+1.5)=7.5 hp Slowking
Charmander used Dig! -14 en
Fennekin used Grass Knot! (9 crit) -6 en, -(8+3)*1.5=16.5 hp Slowking
Slowking used Scald! (965) -5 en, -(8+3+3)*1.5=21 hp Fennekin
Charmander used Dig! (1042) -14.25 hp Fennekin

Post-round 1:
Speed order: Gallade>Charmander>Fennekin>Slowking
Team Gold!
ldae.png
NKaGEIe.png

54|35
76|89
Fine|Fine

Team Gerard!
475.png
653.png

87|21
81|80
Fine|Fine​
 
Last edited:
Charmander:

Dragon Rage (Fennekin) - Dig (Fennekin) - Dragon Rage (Fennekin)
If Gallade uses Earthquake when you would use Dig, use Dragon Rage (Fennekin) and push back.
If your target is under the effects of a successful p/e move when you would act, target your other foe with Dragon Rage and push back.
If your target has fainted when you would act, use Will-O-Wisp (Gallade) the first time, and Fire Fang (Gallade) any others.

Slowking:

Scald (Fennekin) - Shadow Ball (Fennekin) - Scald (Fennekin)
If your target is under the effects of a successful p/e move when you would act, target your other foe.
If you are tormented when you would act, replace all instances of Scald with Shadow Ball and all instances of Shadow Ball with Zen Headbutt.
If your target has fainted when you would act, redirect to your other foe.
 
Wilde [Amulet Coin]: Rock Slide - Knock Off (Prescott) - Rock Slide

Diabola [Exp. Share]: Double Team [4] - Grass Knot (Prescott) - Grass Knot (Prescott)

*If Prescott faints then use Psyshock (Gorynych)
 
Pre-round 2:
Speed order: Gallade>Charmander>Fennekin>Slowking
Team Gold!
ldae.png
NKaGEIe.png

54|35
76|89
Fine|Fine

Team Gerard!
475.png
653.png

87|21
81|80
Fine|Fine

Gallade used Rock Slide! (983, 1072, 37 flinch Slowking, 131, 422) -10 en, -(8*.75+6)*1.5=18 hp Charmander, -(8*.75+1.5)=7.5 hp Slowking
Charmander used Dragon Rage! -5 en, -10 hp Fennekin
Fennekin used Double Team! -16 en, +4 clones
Slowking flinched!

Gallade used Knock Off! (452) -7 en, -(10+1.5)*1.5=17.25 hp Slowking, -item Slowking
Charmander used Dig! -10 en
Fennekin used Grass Knot! (1041) -6 en, -(8)*1.5=12 hp Slowking, RIP Slowking
Charmander used Dig! (375 clone) -1 clone

Gallade used Rock Slide! (345, 554, 598) -6 en, -(8+6)*1.5=21 hp Charmander
Charmander used Dragon Rage! (648 clone) -5 en Charmander, -1 clone
Fenneking used Psyshock! (213) -6 en, -(8+4.5)=12.5 hp Charmander

Post-round 2:
Speed order: Gallade>Charmander>Fennekin
Team Gold!
ldae.png
NKaGEIe.png

2|RIP
56|RIP
Fine|RIP

Team Gerard!
475.png
653.png

87|11
58|52
Fine|2 clones​
 
Wilde [Amulet Coin]: Rock Slide - Rock Slide - Rock Slide

Diabola [Exp. Share]: Psychic - Psychic - Psychic
 
Endure - Dig (Fennekin) - Dig (Fennekin)
If Fennekin has fainted when you would act, switch all remaining actions to Fire Fang (Gallade).
 
Pre-round 3:
Speed order: Gallade>Charmander>Fennekin
Team Gold!
ldae.png

2
56
Fine

Team Gerard!
475.png
653.png

87|11
58|52
Fine|2 clones

Charmander used Endure! -15 en
Gallade used Rock Slide! -10 en, endured
Fennekin used Psychic! -5 en, endured

Gallade used Rock Slide! (1041, 407) -14 en, endured
Fennekin used Psychic! -9 en, endured
Charmander used Dig! (796 clone) -10 en, -1 clone Fennekin

Gallade used Rock Slide! (868, 83 flinch) -14 en, endured
Fennekin used Psychic! -13 en, endured
Charmander flinched!

Post-round 3:
Speed order: Gallade>Charmander>Fennekin
Team Gold!
ldae.png

1
31
Can't endure

Team Gerard!
475.png
653.png

87|11
16|25
Fine|1 clone​
 
At least let me get a ko? Or not, I don't even care tbh.

Dig (Fennekin) - Dragon Rage (Fennekin) - Dig (Fennekin)
If your target is under the effects of a successful p/e move, use Fire Fang (Gallade) and push back.
 
Wow, sorry about that

Wilde [Amulet Coin]: Chill - Earthquake -Earthquake

Diabola [Exp. Share]: Psychic - Psychic - Psychic
 
Pre-round 4:
Speed order: Gallade>Charmander>Fennekin
Team Gold!
ldae.png

1
31
Can't endure

Team Gerard!
475.png
653.png

87|11
16|25
Fine|1 clone

Gallade chilled! +12 en
Chamander used Dig! -14 en
Fennekin used Psychic! -17 en, miss
Charmander used Dig! (477 hit) -(8+1.5)*1.5=14.25 hp Fennekin, RIP Fennekin

Gallade used Earthquake! -7 en, RIP Charmander

Gerard wins!
Rewards:
Me: 6 UC
Gold: 1 CC
Gerard: 10 CC (Holy crap Q.Q)
Charmander and Fennekin: 1 EC, 1 AC, 3 MC, 1 KOC
Slowking: 4 MC​
 
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