gold vs gale, crab battle

Team Goid:
VKGP2fy.png

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Moves (50/85):

Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow

Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack

Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Substitute (*)
Dazzling Gleam

Electroweb
Helping Hand
Icy Wind
Magic Coat
Role Play
Skill Swap


DfW5Az7.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast

Justified (HA Unlocked)

Inner Focus (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

OmsMrwl.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:

Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 01
AC: 5/5

Moves (68/133):

Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect

Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)

Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam

Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt

Spr_5b_303.png

Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Hyper Cutter

Intimidate

Sheer Force (HA LOCKED)

Huge Power (Mega)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

2171GtF.gif

Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy

Stats:

Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])

EC: N/A
MC: 0
AC: 0/5

Moves (20/101):

Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)

Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)

Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rock Slide (*)

Team Gale:
35.png

Clefairy (Meenu) Female
Type: Fairy
Nature: Quite (+1 SpA, -Spe, -10% Evasion)

Abilities: Cute Charm / Magic Guard / Friend Guard (LOCKED)

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 30 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 8/9
MC: 0
AC: 4/5

Attacks:
Level Up:


After You
Healing Wish
Disarming Voice
Pound
Growl
Encore
Sing
Double Slap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Charm
Sweet Kiss
Copycat
Magical Leaf
Moonlight
Moonblast
Meteor Mash

Egg:

Heal Pulse
Misty Terrain
Aromatherapy
Wish
Mimic

Event moves for Clefable: Hypnosis
Event moves for Cleffa: Dizzy Punch, Petal Dance, Scary Face, Swift


TM & Tutor:
Psyshock
Ice Beam
Solar Beam
Protect
Flamethrower
Dazzling Gleam
Dig
Thunderbolt
Shadow Ball

Bounce
Drain Punch
Signal Beam
Snatch

Prev Gen TM & Tutor:
Endure
Counter
fg8A47g.png

*Sprite by @S0L1D G01D

Sirius | Lucario (M)
_______________________________

Sirius is a fun loving guy who is focused and steady in stride but likes to play pranks on those whom he doesn't like. He is the friend who is always there when you need him and would stand by your side against all odds. Fletchner found him in Kings Cross Station when he was invited to visit Hogwarts by Hagrid, the gamekeeper, as the latter was interested in pokemon; and wanted to know about the flying fire bird that Fletchner always talks about.​

[Nature]
Hasty (+15% Speed, +12% Accuracy, -1 Def)​

[Type]
Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

[Abilities]
Steadfast / Inner Focus / Justified / Adaptability (Mega)

Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).​

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

448-m.png

HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0​

[Attacks] [58/x]
Level Up(21/25)


Quick Attack(4,3) | Endure(15) | Foresight(6) | Counter(D*1.5, 6+D/2) | Force Palm(9,4) | Feint(4,4) | Reversal(23,12) | Copycat(2+m) | Screech(6) | Extreme Speed (8,6) | Dragon Pulse(9,7) | Close Combat(15,7) | Aura Sphere(11,5) | Detect(7+D/2.5) | Metal Claw(5,4) | Power Up Punch (7,3) | Swords Dance (5) | Metal Sound (5) | Bone Rush(3*h,7) | Heal Pulse (+20, 14) | Me First(m*1.5, c*1.25) |
Egg/Tutor/Prev Gen TM / Event (11/20)

Blaze Kick(9,7) | Crunch(8,6) | Follow Me(9) | High Jump Kick(16,7) | Vacuum Wave(7,3) | Agility(7) | Circle Throw(7+tw/2,4) | Bullet Punch(4,4) | Mud-Slap(4, 4+acc) | Sky Uppercut(12,5) | Bonemerang (5*2, 7)
TM/HM (30/59)

Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Rock Tomb(6,4) | Hyper Beam(15,10) | Dual Chop(8,6) | Helping Hand(2x, 4+BAP/2) | Ice Punch (8,6) | Zen Headbutt(8,6) | Low Kick(tw+6,tw-2) | Iron Tail (10,7) | Rock Smash(4,3) | Shadow Claw(7,5) | Roar(7) | Thunder Punch(8,6) | Payback(10,7) | Focus Blast(15,7) | Focus Punch(18,9) | Flash Cannon(11,5) | Magnet Rise(6) | Iron Defense(7) | Bulk Up(6) | Dig(8,10) | Brick Break(8,6) | Drain Punch(11,11) | Stone Edge(10,7) | Hidden Power(6,4) [Ground] | Psychic(6+tw, 5+tw/2) | Role Play(7) |
CupraFront_zpsf60cdde0.png

Queen Chrysalis | Cupra (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.

[Nature]
Quite (+1 SpA, -10% Evasion)

[Type]
Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[Abilities]
Shield Dust / Keen Eye

Shield Dust (Passive, MoldBreaker affects - Yes)
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Keen Eye (Passive, MoldBreaker affects - Yes)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Illusion (Passive, MoldBreaker affects - No) [Locked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

[Counters]
EC: 4/9
MC: 0
AC: 2/5
KOC: 0

Moves:

Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack

TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater

Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick


Goid First <5000, 9756 no

Gale Sends out and equips
Goid sends out, equips, and orders
Gale orders
I ref
 
Lucas @ Exp Share @ Galladite

[Mega Evolve] Close Combat - Drain Punch - Close Combat
If Counter, use Focus Blast that action and push back.
If d/e move and you move after Lucario, use Earthquake on the first and third instances, and Future Sight on the second, pushing back in each case.
 
*Yeah who says Mega Lucario is too good ???
*Atleast I get to experiment new stuff.
448-m.png

Sirius | Mega Lucario (M) #Lucarionite #Exp Share
_______________________________
[Mega Evolve] Magnet Rise ~ Dig ~ Dig
 
Round 1:
Team Gale:
448-m.png

100 HP
100 EN
Status: None
6/2/5/3/129 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified/Adaptability
Exp Share

Team Goid:
OmsMrwl.png

100 HP
100 EN
Status: None
7/3/3/3/126 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share

Round 1:
Lucario uses Magnet Rise!
it began floating!
-6 Energy

Gallade uses Close Combat!
To Crit <625, 7239 no
12+3+7*1.5=33 Damage to Lucario
Gallades defenses fell
-7 Energy

Round 2:
Lucario went underground

Gallade uses Earthquake!
but it missed......
-7 Energy

Lucario uses Dig!
To Crit <625, 580 yes
8+3+4.5=15.5 Damage to Gallade
-10 Energy

Round 3:
Lucario went underground

Gallade uses Future Sight!
12+3=15 Damage foreseen
-9 Energy

Lucario uses Dig!
To Crit <625, 8502 no
8+4.5=12.5 Damage to gallade
-14 Energy


Lucario: 33 Damage Taken
6+10+14=30 Energy used
Gallade: 15.5+12.5=28 Damage Taken
7+7+9=23 Energy Used

Team Gale:
448-m.png

67 HP
70 EN
Status: Magnet Rise (3 actions), 15 Damage incoming
6/2/5/3/129 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified/Adaptability
Exp Share

Team Goid:
OmsMrwl.png

72 HP
77 EN
Status: None
7/3/3/3/126 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share

Gale is up
 
*That is neat isn't it?
448-m.png

Sirius | Mega Lucario (M) #Lucarionite #Exp Share
_______________________________
Shadow Claw ~ Shadow Claw ~ Shadow Claw

IF Lucas uses Damaging Fighting Type moves, THEN use Protect on the first instance, Substitute (15 HP) on the second instance and Protect on the third instance.

IF Lucas uses Damaging Fire Type moves, THEN use Counter that action instead.
 
I wouldn't have subbed as I did if I wasn't under the impression that you'd need two action to be immune to quake >.>

Encore - Drain Punch - Drain Punch
 
Round 2:
Team Gale:
448-m.png

67 HP
70 EN
Status: Magnet Rise (3 actions), 15 Damage incoming
6/2/5/3/129 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified/Adaptability
Exp Share

Team Goid:
OmsMrwl.png

72 HP
77 EN
Status: None
7/3/3/3/126 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share

Round 1:
Lucario uses Shadow Claw!
To Crit <1250, 9686 no
7+4.5*1.5=17.25 Damage to Gallade
-5 Energy

Gallade uses Encore!
Lucario received an encore!
-10 Energy

Future Sight deals 15 Damage to Lucario

Round 2:
Lucario uses Shadow Claw!
To Crit <1250, 7408 no
7+4.5*1.5=17.25 Damage to Gallade
-5 Energy

Gallade uses Drain Punch!

To Crit <625, 859 no
8+3+7*1.5=27 Damage to Lucario
13.5 HP Restored
-11 Energy

Round 3:
Lucario uses Shadow Claw!
To Crit <1250, 4269 no
7+4.5*1.5=17.25 Damage to Gallade
-5 Energy

Gallade uses Drain Punch!

To Crit <625, 7539 no
8+3+7*1.5=27 Damage to Lucario
13.5 HP Restored
-15 Energy

Lucario was KOed!

Lucario: 27+27+15=69 Damage Taken
5+5+5=15 Energy used
Gallade: 17.25+17.25+17.25-13.5-13.5=25 Damage Taken
10+11+15=36 Energy Used

Team Gale:
448-m.png

-2 HP
55 EN
Status: Magnet Rise (3 actions), 15 Damage incoming
6/2/5/3/129 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified/Adaptability
Exp Share

Team Goid:
OmsMrwl.png

47 HP
41 EN
Status: None
7/3/3/3/126 (+19% ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share

Goid is the winner!

Goid: 1 CC
Gallade: 4 MC, 1 KOC

Gale: 1 CC
Lucario: 4 MC


Me: 3 UC
 
Back
Top