Gold vs PhoenixLegend Flash

Gold's Pokemon:
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Golett (Pig King Statue) [-]
Nature: Brave
Type: Ground/Ghost

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz:
Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW Locked):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Sneak
Iron Defense
Mega Punch
Magnitude
Earthquake

Protect
Telekinesis
Shadow Ball
Substitute
Rock Slide

Drain Punch
Gravity
Fire Punch
Ice Punch
ThunderPunch
Focus Punch

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Cranidos (Cranidos) (M)
Nature: Rash
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Mold Breaker

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves (17/???):

Headbutt (*)
Leer (*)
Focus Energy (*)
Pursuit (*)
Take Down (*)
Scary Face (*)
Assurance (*)

Crunch (*)
Hammer Arm (*)
Iron Head (*)
Stomp (*)
Whirlwind (*)

Ice Beam (*)
Thunderbolt (*)
Earthquake (*)
Fire Blast (*)
Rock Slide (*)

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Barge (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 5/6
MC: 0
AC: 5/5
KOC: 1

Moves (29/???):

Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Dive
Bounce
Hydro Pump
Heavy Slam

Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)

Roar (*)
Toxic
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)

Endure
Self-Destruct

PhoenixLegend's Pokemon:
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Porygon [N/A] [Sinker]
Types: Normal

Abilities::
Trace / Download / Analytic (H)

Nature: Modest(+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (1)
Def: 3
SpA: 3 (4)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Conversion2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
Tri Attack

Tutor
Foul Play
Icy Wind
Magic Coat
Pain Split
Mimic

TM/HM
Hidden Power Ghost
Psyshock
Toxic
Protect
Double Team

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Azurill [Male] [Zeal]
Types: Normal/Fairy

Abilities::
Huge Power / Thick Fat / Sap Sipper (H)

Nature: Adamant(+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 1 (2) (3(ability))
Def: 2
SpA: 1 (0)
SpD: 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9(10/ability)

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Splash
Water Gun
Tail Whip
Bubble
Charm
Bounce
Helping Hand
Slam
BubbleBeam

Egg
Body Slam
Soak
Sing
Camoflauge
Encore

TM/HM
Waterfall
Double Team
Protect
Toxic
Substitute

ProtowattF.png
Types: Water/Electric

Abilities::
Trace / Magic Guard / Shed Skin (H)(unlocked)

Nature: Naive (*1.15 Spe, -1 SpD, +28% accuracy

Stats:
HP:
80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect

Egg
Whirlpool
Mind Reader
Sheer Cold
Me First
Metronome

TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Scald
Double Team

S0L1D G0LD sends out and equips.
phoenixlegend sends out, equips and orders.
Solid Gold orders.

On IRC, Gold told me that I got turn order mixed up. So,
Phoenixlegend sends out and equips.
Solid Gold sends out, equips and orders.
Phoenixlegend orders.
 
Barge @ Exp Share

Earthquake - Earthquake - Earthquake
If successful d/e move and you are slower, use Dive that action.
 
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Barge (Wailmer)
HP: 120
EN: 100
Status: None
Item: Exp. Share

ProtowattF.png

Hard Grasp (Protowatt)
HP: 80
EN: 100
Status: None
Item: Lucky Egg

Protowatt traces Wailmer's Pressure!

a1
Protowatt uses Thunderbolt!
RNG to Crit: 1324/10000=No.
RNG for Effect Chance: 9890/10000=No.
(BAP:9+STAB:3+ARB:3-DRB:3)*1.5=18
-6-Pressure:2=8 EN!

Wailmer uses Earthquake!
RNG to Crit: 7235/10000=No.
(BAP:10+ARB:4.5-DRB:1.5)*1.5=19.5
-7-Pressure:2=9 EN!

a2
Protowatt uses Thunder Wave!
Wailmer is paralyzed (25%)!
-6-Pressure:2=8 EN!

RNG for paralysis: 2505/10000=barely no!
Wailmer uses Earthquake!
RNG to Crit: 4006/10000=No.
(BAP:10+ARB:4.5-DRB:1.5)*1.5=19.5
-11-Pressure:2=13 EN!

a3
Protowatt uses Thunderbolt!
RNG to Crit: 4169/10000=No.
(BAP:9+STAB:3+ARB:3-DRB:3)*1.5=18
-6-Pressure:2=8 EN!

RNG for paralysis: 7680/10000=No.
Wailmer uses Earthquake!
RNG to Crit: 2995/10000=No.
(BAP:10+ARB:4.5-DRB:1.5)*1.5=19.5
-15-Pressure:2=17 EN!

Wailmer's paralysis decays by 1 stage (20%)!

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Barge (Wailmer)
HP: 84
EN: 61
Status: Paralysis (20%)
Item: Exp. Share

ProtowattF.png

Hard Grasp (Protowatt)
HP: 21
EN: 76
Status: None
Item: Lucky Egg

phoenixlegend orders first.
S0L1D G0LD orders second.
 
Spr_5b_320.png

Barge (Wailmer)
HP: 84
EN: 61
Status: Paralysis (20%)
Item: Exp. Share

ProtowattF.png

Hard Grasp (Protowatt)
HP: 21
EN: 76
Status: None
Item: Lucky Egg

a1
Protowatt uses Thunderbolt!
RNG to Crit: 5465/10000=No.
(BAP:9+STAB:3+ARB:3-DRB:3)*1.5=18
-10-Pressure:2=12 EN!

RNG for paralysis:578/10000=yes.
Wailmer is paralyzed! It can't move!
Paralysis decays to (15%).

a2
Protowatt uses Thunderbolt!
RNG to Crit: 1004/10000=No.
(BAP:9+STAB:3+ARB:3-DRB:3)*1.5=18
-14-Pressure:2=16 EN!

RNG for paralysis: 1377/10000=...ugh, yes.
Wailmer is paralyzed! It can't move!
Paralysis decays to (10%).

a3
Protowatt uses Thunderbolt!
RNG to Crit: 4048/10000=No.
(BAP:9+STAB:3+ARB:3-DRB:3)*1.5=18
-18-Pressure:2=20 EN!

RNG for paralysis: 3777/10000=No (finally)...
Wailmer uses Earthquake!
RNG to Crit: 2847/10000=No.
(BAP:10+ARB:4.5-DRB:1.5)*1.5=19.5
-7-Pressure:2=9 EN!

Wailmer's paralysis decays by one stage (5%)!

Spr_5b_320.png

Barge (Wailmer)
HP: 30
EN: 52
Status: Paralysis (5%)
Item: Exp. Share

ProtowattF.png

Hard Grasp (Protowatt)
HP: 1
EN: 28
Status: None
Item: Lucky Egg

S0L1D G0LD orders first.
phoenixlegend orders second.

Edit: Wailmer not paralyzed now, due to what Gold pointed out.

Edit #2: And I had completely misunderstood what Gold was saying earlier. I thought he was saying that paralysis went down from 10 to zero- hadn't realized he was saying it went from 20 to 10. With that, Gold wins the match. I'll tag and post prizes for this in a separate post.
 
Last edited:
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