1v1 FE Flash
Team Gold:
Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (50/85):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack
Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Substitute (*)
Dazzling Gleam
Electroweb
Helping Hand
Icy Wind
Magic Coat
Role Play
Skill Swap
Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast
Justified (HA Unlocked)
Inner Focus (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 01
AC: 5/5
Moves (68/133):
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect
Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA LOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 0/5
Moves (20/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rock Slide (*)
Team Viraj:
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt
Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf
Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish
VirajVora Sends Out and Equips
S0L1D G0LD Sends Out, Equips and Orders
VirajVora Orders
Ref
Team Gold:

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (50/85):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack
Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Substitute (*)
Dazzling Gleam
Electroweb
Helping Hand
Icy Wind
Magic Coat
Role Play
Skill Swap

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast
Justified (HA Unlocked)
Inner Focus (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 01
AC: 5/5
Moves (68/133):
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect
Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt

Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA LOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 0/5
Moves (20/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rock Slide (*)

Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Serious (No effect on stats)
Stats:
HP: 90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt
Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf
Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish
S0L1D G0LD Sends Out, Equips and Orders
VirajVora Orders
Ref