Me:
Metang (TBD)
Nature:
Jolly
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+6% Accuracy & Evasion)
Size Class: 2
Weight Class: 6
Base Rank Total: 16
EC: 5/9
DC: 2/5
MC: 0
Attacks: 22/82 Total
Bulldoze
Bullet Punch
Confusion
Earthquake
Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Pursuit
Rock Slide
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt
Team Goid:
Reaper (Dusclops) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate
Frisk (HA Unlocked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 5/5
Moves (33/???):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Shadow Punch
Hex
Payback
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Earthquake
Shadow Ball (*)
Torment (*)
Rock Slide
Infestation (*)
Trick Room (*)
Counter
Focus Punch
Sucker Punch
I automatically send out with Exp Share
Goid equips and orders
I order and ref

Metang (TBD)
Nature:
Jolly
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+6% Accuracy & Evasion)
Size Class: 2
Weight Class: 6
Base Rank Total: 16
EC: 5/9
DC: 2/5
MC: 0
Attacks: 22/82 Total
Bulldoze
Bullet Punch
Confusion
Earthquake
Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Pursuit
Rock Slide
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt
Team Goid:

Reaper (Dusclops) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate
Frisk (HA Unlocked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 5/5
Moves (33/???):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Shadow Punch
Hex
Payback
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Earthquake
Shadow Ball (*)
Torment (*)
Rock Slide
Infestation (*)
Trick Room (*)
Counter
Focus Punch
Sucker Punch
I automatically send out with Exp Share
Goid equips and orders
I order and ref