Goldthunderbird999 vs FishShapedFish 2vs2 LC Singles

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules:
2v2 LC Singles
48 Hour DQ
All Abilities
Training Items
Switch = OK
2 Subs
5 Chills / 2 Recoveries

Team goldthunderbird999


Male Honedge (Orion)
Types: Steel/Ghost

Abilities:
No Guard

Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 2/9
MC: 0
AC: 1/5

Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automotize
Shadow Sneak
Aerial Ace
Sacred Sword

Egg
Destiny Bond
Wide Guard

TM/HM
Toxic
Protect
Return
Brick Break
Double Team
Facade
Shadow Claw
Gyro Ball
Rock Slide


Male Charmander (Ignis)
Types: Fire

Abilities:
Blaze / Solar Power (LOCKED)

Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+15% Speed, +19% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Egg
Counter
Crunch
Flare Blitz
Focus Punch
Outrage

TM/HM
Dragon Claw
Protect
Dig
Flamethrower
Substitute


Team FishShapedFish


Gigas (Timburr) Male
Nature:
Modest
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 4/9
AC: 3/5
MC: 0

Attacks: 18/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Superpower

Detect
Foresight
Mach Punch
Endure
Counter

Thunder Punch
Ice Punch
Fire Punch

Taunt
Substitute
Power-Up Punch
Brick Break
Dig
Poison Jab


Mime Jr. (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 0/6
AC: 0/5
MC: 0


Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect


*Ingénue (Litwick) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.


Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 19


EC: 5/9
AC: 5/5
MC: 1

Attacks: 20/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split

Acid
Acid Armor
Clear Smog
Endure
Heat Wave

Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic

Order of Operations:

goldthunderbird999 sends out pokemon
FishShapedFish sends out pokemon with orders
goldthunderbird999 orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
2/2/2/1/75
Other:



Hp: 80
En: 100
0/3/3/3/60
Other:​

Round 1!​

DATA:

ACTION 1!

Charmander used Flamethrower! (-6en)
Crit:12
Effect:9
Damage: (9+3-1.5)= 10.5hp

Mime Jr. used Trick! (-6en)
item swap

ACTION 2!

Charmander used Flare Blitz! (-6.5en)
Crit:9
Effect:9
Damage: (11+3-1.5)= 12.5hp
-4.167

Mime Jr. used Thunderbolt! (-7en)
Crit:3
Effect:6
Damage: (9+3)= 12hp

ACTION 3!

Charmander used Flamethrower! (-6en)
Crit:3
Effect:3
Damage: 9+3-1.5= 10.5hp

Mime Jr. used Shadow Ball! (-6en)
Crit:2
Effect:3
Damage: (8+3)= 11hp

- - -


Hp: 63
En: 81
2/2/2/1/75
Other:



Hp: 46
En: 81
0/3/3/3/60
Other:​


goldthunderbird999
FishShapedFish
 
Flare Blitz ~ Flamethrower ~ Flare Blitz
IF (Mime Jr. uses a successful P/E move) THEN (Substitute (15) the first time and Chill all subsequent times.)
IF (Mime Jr. uses Reflect) THEN (change all orders to Flamethrower ~ Flamethrower ~ Flamethrower).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 63
En: 81
2/2/2/1/75
Other:



Hp: 46
En: 81
0/3/3/3/60
Other:
Round 2!
DATA:

ACTION 1!

Charmander used Flare Blitz! (-6.5en)
Crit: 14
Effect: 7
Damage: (11+3-1.5)= 12.5hp
-4.167

Mime Jr. used Barrier! (-6en)
+2def
NOTE: Barrier only blocks physical moves if used before said move. so you need to be faster to pull it off.

ACTION 2!

Charmander used Flamethrower! (-6en)
Crit: 14 (no)
Effect: 2 (no)
Damage: (9+3-1.5)= 10.5hp

Mime Jr. used Future Sight! (-7en)
incoming hurt

ACTION 3!

Charmander used Flare Blitz! (-6.5en)
Crit: 3
Effect: 5
Damage: (11+3-1.5)-4= 8.5hp
-2.83hp

Mime Jr. used Psybeam! (-4en)
Crit: 5 (no)
Effect: 3 (no)
Damage: (7+3+3)= 13hp


- - -

INCOMING FUTURE SIGHT

Hp: 43
En: 62
2/2/2/1/75
Other:



Hp: 14
En: 64
0/3/3/3/60
Other: +2def​
- - -

FishShapedFish Orders
goldthunderbird999 Orders
I Ref

 
Future sight - psybeam - psybeam

IF damaging fire type combo, THEN protect and push down
IF damaging dragon type combo, THEN protect and push down
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
INCOMING FUTURE SIGHT

Hp: 43
En: 62
2/2/2/1/75
Other:



Hp: 14
En: 64
0/3/3/3/60
Other: +2def
Round 3!
DATA:

ACTION 1!

Charmander used Flamethrower! (-6en)
Crit:4
Effect:10
Damage: 9+3-1.5= 10.5hp

Mime Jr. used Future Sight! (-7en)
NOTE: From Bulbapedia: Future Sight cannot be used on a target multiple times; it must complete before it may be used on a target again.
But it failed!

future sight!
Damage: 12+3+3= 18hp

ACTION 2!

Charmander used Flamethrower! (-10en)
Crit:9
Effect:9
Damage:9+3+2-1.5= 12.5hp

Mime Jr. fainted!

- --


Hp: 25
En: 46
2/2/2/1/75
Other:



Hp: KO
En: KO
0/3/3/3/60
Other: +2def​
FishShapedFish sends out pokemon with item
goldthunderbird999 orders
FishShapedFish orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 25
En: 46
2/2/2/1/75
Other:



Hp: 100
En: 100
4/2/0/2/35
Other:
Round 4!
DATA:

ACTION 1!

Charmander used Dig! (-10en)
Crit: 7 (no)
Damage: (8)= 8hp

Timburr used Brick Break + Brick Break! (-27en)
Crit: 13 (no)
Damage: (8*2.25+3+3)= 24

ACTION 2!

Charmander used substitute! (-12en)
but it failed!

Timburr cooled down!

ACTION 3!

Timburr used Pound! (-3en)
Charmander fainted!

- - -

Hp: KO
En: KO
2/2/2/1/75
Other:



Hp: 92
En: 70
4/2/0/2/35
Other:​
goldthunderbird999 sends out Honedge (automatic)
FishShapedFish orders
goldthunderbird999 specifies training item and orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
4/4/2/2/24
Other:



Hp: 92
En: 70
4/2/0/2/35
Other:
Round 5!

Protect does indeed block foresight according to veekun
DATA:

ACTION 1!

Honedge used Protect! (-7en)

Timburr used Foresight! (-6en)
Blocked

ACTION 2!

Timburr used Brick Break! (-5en)
ghost

Honedge used Shadow Claw! (-4en)
Crit: 15 (no)
Damage: 7+3+3= 13hp

ACTION 3!

Timburr used Brick Break! (-9en)
ghost

Honedge used Shadow Claw! (-8en)
Crit: 13 (no)
Damage: 7+3+3= 13hp

- - -


Hp: 90
En: 81
4/4/2/2/24
Other:



Hp: 66
En: 50
4/2/0/2/35
Other:​
 
Aerial Ace ~ Shadow Claw ~ Aerial Ace
IF (Foresight) THEN (Protect). Do not perform consecutively.
IF (Timburr uses a damaging Fighting-type combo when you are to act) AND (you are under the effects of Foresight when you are to act) THEN (Protect).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 81
4/4/2/2/24
Other:



Hp: 66
En: 50
4/2/0/2/35
Other:
Round 6!

Can you say stall?​
DATA:

ACTION 1!

Honedge used Protect! (-7en)

Timburr used Foresight! (-6en)
nope

ACTION 2!

Honedge used Shadow Claw! (-4en)
Crit: 7 (no)
Damage: (7+3+3)= 13hp

Timburr used Foresight! (-10en)
identified

ACTION 3!

Honedge used Protect! (-7en)

Timburr used Brick Break! (-5en)
Damage: (8+3)*1.5=16.5hp (-7en)

- - -


Hp: 90
En: 56
4/4/2/2/24
Other: Foresight (5a)



Hp: 53
En: 39
4/2/0/2/35
Other:​
FishShapedFish
goldthunderbird999
I Ref
 

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