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Golem [QC 3/3] [GP 2/2]

whew

GP 1/2
add remove comment


[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, but it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to resist at least an attack granting withstand at least one attack, guaranteeing (condensed and made it a bit more clear, "resist" isn't quite the right word to use here) an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / Ground-type typing. STAB Earthquake and Stone Edge can hit most of the common leads and provides a great coverage. It finds a strong priority move in Sucker Punch, which that makes up for its low Speed, and; it has a few relevant resistances and a good Defense stat, which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. Though However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-types moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, therefore meaning it can't act as a physical wall swiching and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe / 4 Def

[SET COMMENTS]
Moves
========

Stealth rock Rock is important as it helps wears down opposing teams with residual damage and breaking breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake as its main STAB moves cover a lot of threats and hit hard. Rock Blast may be used to go past break Substitutes and OHKO other leads with Focus Sash leads such as Grass- and Bug-types. Explosion blocks Rapid Spin users spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides to gain momentum for the team. It also weakens common checks to stuff on checks to your team, (RC) so that another Pokemon can clean later on. Sucker punch Punch can be used to pick off weakened but faster mons Pokemon. Of course, Explosion should always be used with Custap Berry, whereas Sucker Punch should always be used with Weakness Policy. (You don't really need to put this here. While items are important to note, this info is already noted in the Set Details, where information on items belongs)

Set Details
========

Sturdy allows Golem to resist survive at least a one hit in order to set an entry hazard up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses and by discourages discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, instead on the other hand, can be given Golem to use run to let Golem use Explosion after Sturdy has activated and is useful against faster Pokemon; on the other hand Weakness Policy helps deal more damage especially with Sucker Punch. (Moved to condense and group things) Maximum Speed investment allows it to outspeed everything up to uninvested base 75 speed Speed mons Pokemon, (AC) such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature is given in order to get more Speed and lets Golem outspeed (...So what does it outspeed then?)

Usage Tips
========

Golem doesn't need to be used as a lead, but it is always better to do this. In fact it's very strong as a lead where (First sentence doesn't seem needed and it contradicts what's later stated in the paragraph anyways. Can be condensed into this) Golem is best used as a lead, (AC) as Sturdy will always be in tact intact at the start of the match (a little more specific, you don't need to add it if you don't want to). Its main role is setting Stealth Rock up as soon as possible. By the way, it It can also be used also in mid-game, especially if the opponent has a Defogger, as soon as it can check Flying-, Normal-, and Electric-types (what does this mean??). Even though Golem is a Ground-type, it can't properly counter Electric-types, (remove comma) such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block them from removing entry hazards their hazard control. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, (AC) which can easily OHKO going through Sturdy. It Golem should not be considered a reliable check to offensive threats the other set can take on., (AC) as Without without HP investment, Golem's bulk is compromised mediocre at best ("compromised" isn't incorrect per se, but it's not really a word you'd normally use for something like this). You can also switch Golem in many times in order to get it to the Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, (AC) such as Misdreavus, (AC) because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters options for hyper offense teams, (AC) as it is relatively quick and relatively powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, (AC) and possibly a Defiant user, such as Pawniard and or Purugly, to benefit from Defog, as often you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be put used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate this entry hazards support. Ninetales and Zebstrike Zebstrika, in particular, are great partners, (AC) as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is important on every team because of its deals residual damage and because it breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock blast Blast is great for hitting through Substitute and breaking Focus Sash. In addition, Rock-type STAB helps against common defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is; it is also the only way for Golem to threaten Avalugg for Golem. Choose Stone Edge in order to deal more damage. (you talk about Rock Blast first, yet Stone Edge is slashed first on the set. the order has to match, so either change it here or on the set) Sucker Punch is great for picking off weakened Pokemon. Toxic can allow it Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring sturdy Sturdy after Golem switches switching into Stealth Rock. (add period) Sturdy allows for reliable rock Stealth Rock setting. Most offensive teams can't really switch into them Stealth Rock too many times. (this fits better in Moves or Usage Tips) 44 EVs in Speed are needed to outrun uninvested 50 base 50 speed Speed Pokemon, (AC) such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs, (AC) along with an Adamant nature, (AC) allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk, instead.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, (AC) and threaten the opponent's team with high-powered moves attacks. It is also useful throughout the match, (AC) as it is able to check Flying-, Electric-, Normal-, (AC) and Fire-types, especially if they are holding a Choice Item item. So As such, there's no need to use it as a lead if the opposing team has a Defogger in it. Sucker Punch is useful to finish off weakened foes opponents, (RC) and get off chip damage off before dying. For example, it can lets you Golem revenge-kill (remove hyphen) weakened Simipour and Ninetales. Toxic should be used to hits bulky Pokemon, (AC) (no comma) such as Tangela and Torterra, (AC) (no comma) on the switch because staying in isn't recommended. Be careful of Taunt users, (AC) such as Misdreavus, (AC) because the they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazards support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, (AC) and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has a good typing synergy with Golem. It Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank rock Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus as a spinblocker, Pawniard, and or Purugly as Defiant users, are useful. Then Finally, Pokemon that benefit from Stealth Rock, (AC) such as Ninetales, Zebstrika, and Dodrio, (AC) are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support, (RC) after having setting Stealth Rock up. Superpower can be used in order to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, (AC) super effectively. Thanks to Sturdy, Counter, (RC) instead, can be used to get rid of Physical Attackers physical attackers thanks to Sturdy, (RC) after Golem got gets hit by a powerful attack. Autotomize is used to boosts Speed, making Golem being more threatening and allowing Golem it to outspeed almost the whole tier. A Choice Band may be given in order to deal more damage to the opposing Pokemon. Mental Herb can be given as well in order to prevents Taunt users from stopping it to set Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it Golem resisting to its attacks, and either OHKO it thanks to with their STAB attacks, (RC) or just force it Golem to switch out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, as they resist almost any of its moves thanks to their bulk due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazards Removers**: (Please insert a sentence concerning why Hazard Users are not good here) (? why?) It Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well; It and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed and their trait to remove entry hazards.

**Anti-Leads**: this includes Bullet Seed Torterra, (RC) and Mold Breaker Rampardos and Taunt users such as Misdreavus, Vigoroth and Kricketune . All this Pokemon are able to OHKO Golem going past Sturdy regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock. (You never described the problem with Taunt users. Since I certainly don't see any of these three actually KOing Golem, I'm going to assume that these Pokemon disrupt its ability to use Stealth Rock)

**Super Effective Coverage**: Pokemon with a super effective coverage, (AC) such as Raichu, Ninetales, and Zebstrika, (AC) can normally OHKO Golem, (AC) even if they may active its Weakness Policy and though Golem can resist survive a hit with thanks to Sturdy and might have a Weakness Policy. This includes Raichu, Ninetales and Zebstrika. Strong special attackers in general hit Golem pretty hard.
[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, but it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to resist at least an attack granting withstand at least one attack, guaranteeing an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / Ground-type typing. STAB Earthquake and Stone Edge can hit most of the common leads and provides a great coverage. It finds a strong priority move in Sucker Punch, which that makes up for its low Speed, and; it has a few relevant resistances and a good Defense stat, (comma) which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. Though However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-types moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, therefore meaning it can't act as a physical wall swiching and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe / 4 Def

[SET COMMENTS]
Moves
========

Stealth rock Rock is important as it helps wears down opposing teams with residual damage and breaking breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake as its main STAB moves cover a lot of threats and hit hard. Rock Blast may be used to go past break Substitutes and OHKO other leads with Focus Sash leads such as Grass- and Bug-types. Explosion blocks Rapid Spin users spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides to gain momentum for the team. It also weakens common checks to stuff on checks to your team, (remove comma) so that another Pokemon can clean later on. Sucker punch Punch can be used to pick off weakened but faster mons Pokemon. Of course, Explosion should always be used with Custap Berry, whereas Sucker Punch should always be used with Weakness Policy. (You don't really need to put this here. While items are important to note, this info is already noted in the Set Details, where information on items belongs)

Set Details
========

Sturdy allows Golem to resist survive at least a one hit in order to set an entry hazard up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses and by discourages discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, instead on the other hand, can be given Golem to use run to let Golem use Explosion after Sturdy has activated and is useful against faster Pokemon; on the other hand Weakness Policy helps deal more damage especially with Sucker Punch. Maximum Speed investment allows it to outspeed everything up to uninvested base 75 speed Speed mons Pokemon, such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature is given in order to get more Speed and lets Golem outspeed (finish the sentence)

Usage Tips
========

Golem doesn't need to be used as a lead, but it is always better to do this. In fact it's very strong as a lead where Golem is best used as a lead, as Sturdy will always be in tact intact at the start of the match. Its main role is setting Stealth Rock up as soon as possible. By the way, it It can also be used also in mid-game, especially if the opponent has a Defogger, as soon as it can check Flying-, Normal-, and Electric-types (what does this mean? as soon??). Even though Golem is a Ground-type, it can't properly counter Electric-types, (remove comma) such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block them from removing entry hazards their hazard control. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, (comma) which can easily OHKO going through Sturdy. It Golem should not be considered a reliable check to offensive threats the other set can take on., as Without without HP investment, (remove comma) Golem's bulk is compromised mediocre at best. You can also switch Golem in many times in order to get it to the Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, (comma) such as Misdreavus, (comma) because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters options for hyper offense teams, as it is relatively quick and relatively powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, and possibly a Defiant user, such as Pawniard and or Purugly, to benefit from Defog, as often you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be put used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate this entry hazards support. Ninetales and Zebstrike Zebstrika, in particular, are great partners, (comma) as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is important on every team because of its deals residual damage and because it breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock blast Blast is great for hitting through Substitute and breaking Focus Sash. In addition, Rock-type STAB helps against common defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is; it is also the only way for Golem to threaten Avalugg for Golem. Choose Stone Edge in order to deal more damage. (you talk about Rock Blast first, yet Stone Edge is slashed first on the set. the order has to match, so either change it here or on the set) Sucker Punch is great for picking off weakened Pokemon. Toxic can allow it Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring sturdy Sturdy after Golem switches switching into Stealth Rock. (period) Sturdy allows for reliable rock Stealth Rock setting. Most offensive teams can't really switch into them Stealth Rock too many times. (this fits better in Moves or Usage Tips. Set Details should only talk about item, ability, nature, EVs) 44 EVs in Speed are needed to outrun uninvested 50 base 50 speed Speed Pokemon, (comma) such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs along with an Adamant nature allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk, instead.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, (comma) and threaten the opponent's team with high-powered moves attacks. It is also useful throughout the match, (comma) as it is able to check Flying-, Electric-, Normal-, (comma) and Fire-types, especially if they are holding a Choice Item item. So As such, there's no need to use it as a lead if the opposing team has a Defogger in it. Sucker Punch is useful to finish off weakened foes opponents, and get off chip damage off before dying. For example, it can lets you Golem revenge-kill (remove hyphen, add space) weakened Simipour and Ninetales. Toxic should be used to hits bulky Pokemon such as Tangela and Torterra on the switch because staying in isn't recommended. Be careful of Taunt users, (comma) such as Misdreavus, (comma) because the they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazards support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, (comma) and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has a good typing synergy with Golem. It Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank rock Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus as a spinblocker, Pawniard, and or Purugly as Defiant users, are useful. Then Finally, Pokemon that benefit from Stealth Rock, (comma) such as Ninetales, Zebstrika, and Dodrio, (comma) are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support, (remove comma) after having setting Stealth Rock up. Superpower can be used in order to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, (comma) super effectively. Thanks to Sturdy, Counter, instead, can be used to get rid of Physical Attackers physical attackers thanks to Sturdy, after Golem got gets hit by a powerful attack. Autotomize is used to boosts Speed, making Golem being more threatening and allowing Golem it to outspeed almost the whole tier. A Choice Band may be given in order to deal more damage to the opposing Pokemon. Mental Herb can be given as well in order to prevents Taunt users from stopping it to set Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it Golem resisting to its attacks, and either OHKO it thanks to with their STAB attacks, (remove comma) or just force it Golem to switch out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, as they resist almost any of its moves thanks to their bulk due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazards Removers**: It Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well; It and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed and their trait to remove entry hazards.

**Anti-Leads**: this includes Bullet Seed Torterra, (remove comma) and Mold Breaker Rampardos and Taunt users such as Misdreavus, Vigoroth and Kricketune . All this Pokemon are able to OHKO Golem going past Sturdy regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock. (You never described the problem with Taunt users. Since I certainly don't see any of these three actually KOing Golem, I'm going to assume that these Pokemon disrupt its ability to use Stealth Rock)

**Super Effective Coverage**: Pokemon with a super effective coverage, such as Raichu, Ninetales, and Zebstrika, can normally OHKO Golem, (comma) even if they may active its Weakness Policy and though Golem can resist survive a hit with thanks to Sturdy and might have a Weakness Policy. This includes Raichu, Ninetales and Zebstrika. Strong special attackers in general hit Golem pretty hard.
 
Last edited:
whew
GP 1/2
add remove comment


[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, but it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to resist at least an attack granting withstand at least one attack, guaranteeing (condensed and made it a bit more clear, "resist" isn't quite the right word to use here) an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / Ground-type typing. STAB Earthquake and Stone Edge can hit most of the common leads and provides a great coverage. It finds a strong priority move in Sucker Punch, which that makes up for its low Speed, and; it has a few relevant resistances and a good Defense stat, which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. Though However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-types moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, therefore meaning it can't act as a physical wall swiching and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe / 4 Def

[SET COMMENTS]
Moves
========

Stealth rock Rock is important as it helps wears down opposing teams with residual damage and breaking breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake as its main STAB moves cover a lot of threats and hit hard. Rock Blast may be used to go past break Substitutes and OHKO other leads with Focus Sash leads such as Grass- and Bug-types. Explosion blocks Rapid Spin users spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides to gain momentum for the team. It also weakens common checks to stuff on checks to your team, (RC) so that another Pokemon can clean later on. Sucker punch Punch can be used to pick off weakened but faster mons Pokemon. Of course, Explosion should always be used with Custap Berry, whereas Sucker Punch should always be used with Weakness Policy. (You don't really need to put this here. While items are important to note, this info is already noted in the Set Details, where information on items belongs)

Set Details
========

Sturdy allows Golem to resist survive at least a one hit in order to set an entry hazard up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses and by discourages discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, instead on the other hand, can be given Golem to use run to let Golem use Explosion after Sturdy has activated and is useful against faster Pokemon; on the other hand Weakness Policy helps deal more damage especially with Sucker Punch. (Moved to condense and group things) Maximum Speed investment allows it to outspeed everything up to uninvested base 75 speed Speed mons Pokemon, (AC) such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature is given in order to get more Speed and lets Golem outspeed (...So what does it outspeed then?)

Usage Tips
========

Golem doesn't need to be used as a lead, but it is always better to do this. In fact it's very strong as a lead where (First sentence doesn't seem needed and it contradicts what's later stated in the paragraph anyways. Can be condensed into this) Golem is best used as a lead, (AC) as Sturdy will always be in tact intact at the start of the match (a little more specific, you don't need to add it if you don't want to). Its main role is setting Stealth Rock up as soon as possible. By the way, it It can also be used also in mid-game, especially if the opponent has a Defogger, as soon as it can check Flying-, Normal-, and Electric-types (what does this mean??). Even though Golem is a Ground-type, it can't properly counter Electric-types, (remove comma) such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block them from removing entry hazards their hazard control. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, (AC) which can easily OHKO going through Sturdy. It Golem should not be considered a reliable check to offensive threats the other set can take on., (AC) as Without without HP investment, Golem's bulk is compromised mediocre at best ("compromised" isn't incorrect per se, but it's not really a word you'd normally use for something like this). You can also switch Golem in many times in order to get it to the Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, (AC) such as Misdreavus, (AC) because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters options for hyper offense teams, (AC) as it is relatively quick and relatively powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, (AC) and possibly a Defiant user, such as Pawniard and or Purugly, to benefit from Defog, as often you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be put used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate this entry hazards support. Ninetales and Zebstrike Zebstrika, in particular, are great partners, (AC) as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is important on every team because of its deals residual damage and because it breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock blast Blast is great for hitting through Substitute and breaking Focus Sash. In addition, Rock-type STAB helps against common defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is; it is also the only way for Golem to threaten Avalugg for Golem. Choose Stone Edge in order to deal more damage. (you talk about Rock Blast first, yet Stone Edge is slashed first on the set. the order has to match, so either change it here or on the set) Sucker Punch is great for picking off weakened Pokemon. Toxic can allow it Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring sturdy Sturdy after Golem switches switching into Stealth Rock. (add period) Sturdy allows for reliable rock Stealth Rock setting. Most offensive teams can't really switch into them Stealth Rock too many times. (this fits better in Moves or Usage Tips) 44 EVs in Speed are needed to outrun uninvested 50 base 50 speed Speed Pokemon, (AC) such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs, (AC) along with an Adamant nature, (AC) allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk, instead.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, (AC) and threaten the opponent's team with high-powered moves attacks. It is also useful throughout the match, (AC) as it is able to check Flying-, Electric-, Normal-, (AC) and Fire-types, especially if they are holding a Choice Item item. So As such, there's no need to use it as a lead if the opposing team has a Defogger in it. Sucker Punch is useful to finish off weakened foes opponents, (RC) and get off chip damage off before dying. For example, it can lets you Golem revenge-kill (remove hyphen) weakened Simipour and Ninetales. Toxic should be used to hits bulky Pokemon, (AC) (no comma) such as Tangela and Torterra, (AC) (no comma) on the switch because staying in isn't recommended. Be careful of Taunt users, (AC) such as Misdreavus, (AC) because the they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazards support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, (AC) and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has a good typing synergy with Golem. It Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank rock Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus as a spinblocker, Pawniard, and or Purugly as Defiant users, are useful. Then Finally, Pokemon that benefit from Stealth Rock, (AC) such as Ninetales, Zebstrika, and Dodrio, (AC) are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support, (RC) after having setting Stealth Rock up. Superpower can be used in order to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, (AC) super effectively. Thanks to Sturdy, Counter, (RC) instead, can be used to get rid of Physical Attackers physical attackers thanks to Sturdy, (RC) after Golem got gets hit by a powerful attack. Autotomize is used to boosts Speed, making Golem being more threatening and allowing Golem it to outspeed almost the whole tier. A Choice Band may be given in order to deal more damage to the opposing Pokemon. Mental Herb can be given as well in order to prevents Taunt users from stopping it to set Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it Golem resisting to its attacks, and either OHKO it thanks to with their STAB attacks, (RC) or just force it Golem to switch out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, as they resist almost any of its moves thanks to their bulk due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazards Removers**: (Please insert a sentence concerning why Hazard Users are not good here) (? why?) It Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well; It and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed and their trait to remove entry hazards.

**Anti-Leads**: this includes Bullet Seed Torterra, (RC) and Mold Breaker Rampardos and Taunt users such as Misdreavus, Vigoroth and Kricketune . All this Pokemon are able to OHKO Golem going past Sturdy regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock. (You never described the problem with Taunt users. Since I certainly don't see any of these three actually KOing Golem, I'm going to assume that these Pokemon disrupt its ability to use Stealth Rock)

**Super Effective Coverage**: Pokemon with a super effective coverage, (AC) such as Raichu, Ninetales, and Zebstrika, (AC) can normally OHKO Golem, (AC) even if they may active its Weakness Policy and though Golem can resist survive a hit with thanks to Sturdy and might have a Weakness Policy. This includes Raichu, Ninetales and Zebstrika. Strong special attackers in general hit Golem pretty hard.
[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, but it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to resist at least an attack granting withstand at least one attack, guaranteeing an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / Ground-type typing. STAB Earthquake and Stone Edge can hit most of the common leads and provides a great coverage. It finds a strong priority move in Sucker Punch, which that makes up for its low Speed, and; it has a few relevant resistances and a good Defense stat, (comma) which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. Though However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-types moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, therefore meaning it can't act as a physical wall swiching and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe / 4 Def

[SET COMMENTS]
Moves
========

Stealth rock Rock is important as it helps wears down opposing teams with residual damage and breaking breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake as its main STAB moves cover a lot of threats and hit hard. Rock Blast may be used to go past break Substitutes and OHKO other leads with Focus Sash leads such as Grass- and Bug-types. Explosion blocks Rapid Spin users spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides to gain momentum for the team. It also weakens common checks to stuff on checks to your team, (remove comma) so that another Pokemon can clean later on. Sucker punch Punch can be used to pick off weakened but faster mons Pokemon. Of course, Explosion should always be used with Custap Berry, whereas Sucker Punch should always be used with Weakness Policy. (You don't really need to put this here. While items are important to note, this info is already noted in the Set Details, where information on items belongs)

Set Details
========

Sturdy allows Golem to resist survive at least a one hit in order to set an entry hazard up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses and by discourages discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, instead on the other hand, can be given Golem to use run to let Golem use Explosion after Sturdy has activated and is useful against faster Pokemon; on the other hand Weakness Policy helps deal more damage especially with Sucker Punch. Maximum Speed investment allows it to outspeed everything up to uninvested base 75 speed Speed mons Pokemon, such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature is given in order to get more Speed and lets Golem outspeed (finish the sentence)

Usage Tips
========

Golem doesn't need to be used as a lead, but it is always better to do this. In fact it's very strong as a lead where Golem is best used as a lead, as Sturdy will always be in tact intact at the start of the match. Its main role is setting Stealth Rock up as soon as possible. By the way, it It can also be used also in mid-game, especially if the opponent has a Defogger, as soon as it can check Flying-, Normal-, and Electric-types (what does this mean? as soon??). Even though Golem is a Ground-type, it can't properly counter Electric-types, (remove comma) such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block them from removing entry hazards their hazard control. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, (comma) which can easily OHKO going through Sturdy. It Golem should not be considered a reliable check to offensive threats the other set can take on., as Without without HP investment, (remove comma) Golem's bulk is compromised mediocre at best. You can also switch Golem in many times in order to get it to the Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, (comma) such as Misdreavus, (comma) because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters options for hyper offense teams, as it is relatively quick and relatively powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, and possibly a Defiant user, such as Pawniard and or Purugly, to benefit from Defog, as often you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be put used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate this entry hazards support. Ninetales and Zebstrike Zebstrika, in particular, are great partners, (comma) as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is important on every team because of its deals residual damage and because it breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock blast Blast is great for hitting through Substitute and breaking Focus Sash. In addition, Rock-type STAB helps against common defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is; it is also the only way for Golem to threaten Avalugg for Golem. Choose Stone Edge in order to deal more damage. (you talk about Rock Blast first, yet Stone Edge is slashed first on the set. the order has to match, so either change it here or on the set) Sucker Punch is great for picking off weakened Pokemon. Toxic can allow it Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring sturdy Sturdy after Golem switches switching into Stealth Rock. (period) Sturdy allows for reliable rock Stealth Rock setting. Most offensive teams can't really switch into them Stealth Rock too many times. (this fits better in Moves or Usage Tips. Set Details should only talk about item, ability, nature, EVs) 44 EVs in Speed are needed to outrun uninvested 50 base 50 speed Speed Pokemon, (comma) such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs along with an Adamant nature allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk, instead.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, (comma) and threaten the opponent's team with high-powered moves attacks. It is also useful throughout the match, (comma) as it is able to check Flying-, Electric-, Normal-, (comma) and Fire-types, especially if they are holding a Choice Item item. So As such, there's no need to use it as a lead if the opposing team has a Defogger in it. Sucker Punch is useful to finish off weakened foes opponents, and get off chip damage off before dying. For example, it can lets you Golem revenge-kill (remove hyphen, add space) weakened Simipour and Ninetales. Toxic should be used to hits bulky Pokemon such as Tangela and Torterra on the switch because staying in isn't recommended. Be careful of Taunt users, (comma) such as Misdreavus, (comma) because the they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazards support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, (comma) and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has a good typing synergy with Golem. It Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank rock Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus as a spinblocker, Pawniard, and or Purugly as Defiant users, are useful. Then Finally, Pokemon that benefit from Stealth Rock, (comma) such as Ninetales, Zebstrika, and Dodrio, (comma) are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support, (remove comma) after having setting Stealth Rock up. Superpower can be used in order to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, (comma) super effectively. Thanks to Sturdy, Counter, instead, can be used to get rid of Physical Attackers physical attackers thanks to Sturdy, after Golem got gets hit by a powerful attack. Autotomize is used to boosts Speed, making Golem being more threatening and allowing Golem it to outspeed almost the whole tier. A Choice Band may be given in order to deal more damage to the opposing Pokemon. Mental Herb can be given as well in order to prevents Taunt users from stopping it to set Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it Golem resisting to its attacks, and either OHKO it thanks to with their STAB attacks, (remove comma) or just force it Golem to switch out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, as they resist almost any of its moves thanks to their bulk due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazards Removers**: It Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well; It and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed and their trait to remove entry hazards.

**Anti-Leads**: this includes Bullet Seed Torterra, (remove comma) and Mold Breaker Rampardos and Taunt users such as Misdreavus, Vigoroth and Kricketune . All this Pokemon are able to OHKO Golem going past Sturdy regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock. (You never described the problem with Taunt users. Since I certainly don't see any of these three actually KOing Golem, I'm going to assume that these Pokemon disrupt its ability to use Stealth Rock)

**Super Effective Coverage**: Pokemon with a super effective coverage, such as Raichu, Ninetales, and Zebstrika, can normally OHKO Golem, (comma) even if they may active its Weakness Policy and though Golem can resist survive a hit with thanks to Sturdy and might have a Weakness Policy. This includes Raichu, Ninetales and Zebstrika. Strong special attackers in general hit Golem pretty hard.

thanks guys, ready for the second check
 
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, which allows it to withstand at least one attack, guaranteeing an entry hazard set; however, but (makes more sense to put this here)it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to withstand at least one attack, guaranteeing an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / secondary Ground typing. STAB Earthquake and Stone Edge hit most of the common leads and provide great coverage. It finds a strong priority move in Sucker Punch, which makes up for its low Speed, and it has a few relevant resistances and a good Defense stat, which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-type moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, meaning it can't act as a physical wall and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock wears down opposing teams with residual damage and breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake cover a lot of threats and hit hard. Rock Blast may be used to break Substitutes and OHKO other Focus Sash leads such as Grass- and Bug-types. Explosion blocks prevents spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides momentum for the team. It also weakens common checks to your team so that another Pokemon can clean later on. Sucker Punch can be used to pick off weakened but faster Pokemon.

Set Details
========

Sturdy allows Golem to survive at least one hit in order to set up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses by discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, on the other hand, can be run to let Golem use Explosion after Sturdy has activated, (AC) and which is useful against faster Pokemon. Maximum Speed investment allows it to outspeed everything up to uninvested base 75 Speed Pokemon, such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature lets Golem outspeed standard Poliwrath.

Usage Tips
========

Golem is best used as a lead, as Sturdy will always be intact at the start of the match. Its main role is setting Stealth Rock up as soon as possible. It can also be used mid-game, as it can check Flying-, Normal-, and Electric-types. Even though Golem is a Ground-type, it can't properly counter Electric-types such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block prevent them from removing entry hazards. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, which can easily OHKO through Sturdy. Golem should not be considered a reliable check to offensive threats, as without HP investment, Golem's bulk is mediocre at best. You can also switch Golem in many times in order to get it to Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, such as Misdreavus, because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters for hyper offense offensive teams, as it is relatively quick and powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, and possibly a Defiant user, such as Pawniard or Purugly, to benefit from Defog, as you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate entry hazard support. Ninetales and Zebstrika, in particular, are great partners, as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock deals residual damage and breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is great for hitting through Substitute and breaking Focus Sash; it is also the only way for Golem to threaten Avalugg. Choose Stone Edge in order to deal more damage. Sucker Punch is great for picking off weakened Pokemon. Toxic can allow Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring Sturdy after Golem switches into Stealth Rock. Sturdy allows for reliable Stealth Rock setting to be set up reliably. Most offensive teams can't really switch into Stealth Rock too many times. 44 EVs in Speed are needed to outrun uninvested base 50 Speed Pokemon, such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs, along with an Adamant nature, allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, and threaten the opponent's team with high-powered attacks. It is also useful throughout the match, as it is able to check Flying-, Electric-, Normal-, and Fire-types, especially if they are holding a Choice item. As such, there's no need to use it as a lead if the opposing team has a Defogger. Sucker Punch is useful to finish off weakened foes and get chip damage off before dying. For example, it lets Golem revenge kill (remove hyphen) weakened Simipour and Ninetales. Toxic should be used to hit bulky Pokemon, such as Tangela and Torterra, on the switch because staying in isn't recommended. Be careful of Taunt users, such as Misdreavus, because they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazard support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has good typing synergy with Golem. Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus, Pawniard, and Purugly, are useful. Finally, Pokemon that benefit from Stealth Rock, such as Ninetales, Zebstrika, and Dodrio, are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support after setting Stealth Rock up. (has been given its own set) Superpower can be used to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, super effectively. Thanks to Sturdy, Counter can be used to get rid of physical attackers after Golem gets hit by a powerful attack. Autotomize boosts Speed, making Golem more threatening and allowing it to outspeed almost the whole tier. A Choice Band may be given to deal more damage to the opposing Pokemon. Mental Herb prevents Taunt users from stopping Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it and either OHKO it with their STAB attacks or force it out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazard Removers**: Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed.

**Anti-Leads**: Bullet Seed Torterra and Mold Breaker Rampardos are able to OHKO Golem regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock.

**Super Effective Coverage**: Pokemon with super effective coverage, such as Raichu, Ninetales, and Zebstrika, can normally OHKO Golem, though Golem can survive a hit thanks to Sturdy and might have a Weakness Policy. Strong special attackers in general hit Golem pretty hard.
contrib_gp.png


GP 2/2

(also, just curious, what does your CT mean...? 'If we're together, there'll be a because'?)
 
Last edited:
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]
Golem is one of the most reliable Stealth Rock setters in the tier thanks to Sturdy, which allows it to withstand at least one attack, guaranteeing an entry hazard set; however, but (makes more sense to put this here)it faces competition from other Stealth Rock leads, such as Carracosta and Barbaracle. Sturdy and Explosion are the main reasons to use Golem over Carracosta and Barbaracle. Sturdy, in fact, allows to Golem to withstand at least one attack, guaranteeing an entry hazard set. In addition, Golem can be preferred over Probopass for its offensive presence and Rock / secondary Ground typing. STAB Earthquake and Stone Edge hit most of the common leads and provide great coverage. It finds a strong priority move in Sucker Punch, which makes up for its low Speed, and it has a few relevant resistances and a good Defense stat, which makes it a great check to some big threats such as Dodrio, Flareon, Ursaring, and Stoutland. However, it has a slew of weaknesses, including double weaknesses to Water- and Grass-type moves. Its offensive presence is limited by the amount of bulky Pokemon in the metagame, especially Water- and Grass-types. It also has no reliable forms of recovery, meaning it can't act as a physical wall and switch repeatedly into attacks.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Explosion / Sucker Punch
item: Custap Berry / Weakness Policy
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock wears down opposing teams with residual damage and breaks Focus Sash and Sturdy. STAB Stone Edge and Earthquake cover a lot of threats and hit hard. Rock Blast may be used to break Substitutes and OHKO other Focus Sash leads such as Grass- and Bug-types. Explosion blocks prevents spinners and Defoggers, such as Armaldo, Pelipper, and Togetic, from removing Stealth Rock and provides momentum for the team. It also weakens common checks to your team so that another Pokemon can clean later on. Sucker Punch can be used to pick off weakened but faster Pokemon.

Set Details
========

Sturdy allows Golem to survive at least one hit in order to set up Stealth Rock. A Weakness Policy allows it to make use of its weaknesses by discouraging the use of super effective moves when Golem is at full HP and helps deal more damage, particularly with Sucker Punch. A Custap Berry, on the other hand, can be run to let Golem use Explosion after Sturdy has activated, (AC) and which is useful against faster Pokemon. Maximum Speed investment allows it to outspeed everything up to uninvested base 75 Speed Pokemon, such as Pelipper. An Adamant nature allows Golem to deal more damage, whereas a Jolly nature lets Golem outspeed standard Poliwrath.

Usage Tips
========

Golem is best used as a lead, as Sturdy will always be intact at the start of the match. Its main role is setting Stealth Rock up as soon as possible. It can also be used mid-game, as it can check Flying-, Normal-, and Electric-types. Even though Golem is a Ground-type, it can't properly counter Electric-types such as Zebstrika, as their coverage allows them to KO Golem. Use Explosion in front of slower Rapid Spin users and Defoggers in order to block prevent them from removing entry hazards. Watch out for Mold Breaker Rampardos and Bullet Seed Torterra, which can easily OHKO through Sturdy. Golem should not be considered a reliable check to offensive threats, as without HP investment, Golem's bulk is mediocre at best. You can also switch Golem in many times in order to get it to Custap Berry range. Stealth Rock should not be used against faster Pokemon with Taunt, such as Misdreavus, because it'd be useless.

Team Options
========

This Golem set is one of the best Stealth Rock setters for hyper offense offensive teams, as it is relatively quick and powerful, and you can usually maintain Stealth Rock because of Explosion. It should be paired with a Ghost-type, such as Misdreavus, in order to block Rapid Spin, and possibly a Defiant user, such as Pawniard or Purugly, to benefit from Defog, as you'll often get only one chance to set Stealth Rock. Other entry hazard setters, such as Roselia, can be used to further increase the residual damage and create nice entry hazard-stacking cores. Powerful attackers, such as Zebstrika, Ninetales, and Sawsbuck, appreciate entry hazard support. Ninetales and Zebstrika, in particular, are great partners, as they're able to deal with bulky Grass- and Water-types.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Rock Blast / Stone Edge
move 4: Sucker Punch / Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Stealth Rock deals residual damage and breaks Focus Sash and Sturdy. Earthquake is Golem's strong STAB move. A Rock-type STAB move helps against common Defoggers and spinners such as Togetic, Pelipper, and Avalugg. Rock Blast is great for hitting through Substitute and breaking Focus Sash; it is also the only way for Golem to threaten Avalugg. Choose Stone Edge in order to deal more damage. Sucker Punch is great for picking off weakened Pokemon. Toxic can allow Golem to cripple some bulky Pokemon, as it otherwise couldn't do much to Pokemon such as Tangela and Poliwrath.

Set Details
========

Leftovers gives Golem slightly more longevity, notably restoring Sturdy after Golem switches into Stealth Rock. Sturdy allows for reliable Stealth Rock setting to be set up reliably. Most offensive teams can't really switch into Stealth Rock too many times. 44 EVs in Speed are needed to outrun uninvested base 50 Speed Pokemon, such as Piloswine, Lickilicky, and Carbink. 252 Attack EVs, along with an Adamant nature, allow Golem to deal as much damage as possible. 212 HP EVs are given to increase its bulk.

Usage Tips
========

Golem's main role on any team is to set Stealth Rock up, tank a few physical hits, and threaten the opponent's team with high-powered attacks. It is also useful throughout the match, as it is able to check Flying-, Electric-, Normal-, and Fire-types, especially if they are holding a Choice item. As such, there's no need to use it as a lead if the opposing team has a Defogger. Sucker Punch is useful to finish off weakened foes and get chip damage off before dying. For example, it lets Golem revenge kill (remove hyphen) weakened Simipour and Ninetales. Toxic should be used to hit bulky Pokemon, such as Tangela and Torterra, on the switch because staying in isn't recommended. Be careful of Taunt users, such as Misdreavus, because they can stop Golem from setting Stealth Rock up.

Team Options
========

Golem can fit in balanced and offensive teams because of its ability to maintain offensive presence and provide entry hazard support at the same time. Pokemon that can switch into Water- and Grass-types, such as Gourgeist, Torterra, and Tangela, make for useful partners. Roselia can be a good teammate, as it can set up entry hazards and it has good typing synergy with Golem. Golem has great synergy with offensive Flying-types, such as Dodrio and Chatot, as it can beat Steel-types, such as Probopass, with Earthquake and can tank Rock- and Electric-type attacks. Pokemon that prevent or discourage entry hazards from being removed, such as Misdreavus, Pawniard, and Purugly, are useful. Finally, Pokemon that benefit from Stealth Rock, such as Ninetales, Zebstrika, and Dodrio, are recommended as partners.

[STRATEGY COMMENTS]

Other Options
=============

Sunny Day and Heat Rock can be used to give sun support after setting Stealth Rock up. (has been given its own set) Superpower can be used to hit Normal- and Dark-types, such as Lickilicky, Ursaring, and Mightyena, super effectively. Thanks to Sturdy, Counter can be used to get rid of physical attackers after Golem gets hit by a powerful attack. Autotomize boosts Speed, making Golem more threatening and allowing it to outspeed almost the whole tier. A Choice Band may be given to deal more damage to the opposing Pokemon. Mental Herb prevents Taunt users from stopping Golem from setting Stealth Rock up.

Checks and Counters
=================

**Bulky Grass-types**: Pokemon such as Torterra, Gourgeist, and Tangela resist Golem's STAB attacks and can switch into it and either OHKO it with their STAB attacks or force it out.

**Bulky Water-types**: Pokemon such as Poliwrath can switch into Golem without taking much damage, due to their bulk and resistances, and OHKO it with their powerful Water-type STAB moves.

**Entry Hazard Removers**: Golem can deal with the most common Rapid Spin users such as Torkoal and Armaldo quite well and can deal damage to Defoggers such as Pelipper and Swanna on the switch in, but it is threatened by their STAB attacks and doesn't want its entry hazards removed.

**Anti-Leads**: Bullet Seed Torterra and Mold Breaker Rampardos are able to OHKO Golem regardless of Sturdy. Taunt users, such as Misdreavus, Vigoroth, and Kricketune, can stop Golem from setting up Stealth Rock.

**Super Effective Coverage**: Pokemon with super effective coverage, such as Raichu, Ninetales, and Zebstrika, can normally OHKO Golem, though Golem can survive a hit thanks to Sturdy and might have a Weakness Policy. Strong special attackers in general hit Golem pretty hard.
contrib_gp.png


GP 2/2

(also, just curious, what does your CT mean...? 'If we're together, there'll be a because'?)

thanks, implemented.

"If we are meant to be together, there'll be a reason" and it's title of an Italian song performed by Riccardo Cocciante.
 
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