WARNING: THIS IS JUST THE FIRST RMT FROM A FRENCH DUDE THAT IS IN LOVE WITH A STUPIDLY GIMMICK ISOPOD.
Ok guys, I know what you're thinking: "Aaaaaah, Golisopod ! Badass design, very interesting movepool for such a slow Pokemon, stats above average, but... Emergency Exit though".
It's fine, I've been there too. With no further ado, let's just get into the team.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
When I started building this team, I first noticed that Golisopod really had a hard time dealing with mons such as Skarmory, Celesteela, Toxapex, Tapu Fini, Ferrothorn, or even bulky Mega Scizor, that would just come for free on my First Impressions, recover, and then force me out. With that in mind, Magnezone was an obvious first partner as I can very easily pull a double switch into Mag, and then trap the annoying Steel Types with HP Fire or threaten the bulky Water Types with Volt Switch/Thunderbolt. Choice Scarf is absolutely essential, as it enables me to deal with other Mega Metagrosses pretty easily (coupled with Rocky Helmet Landorus-T) which are some huge threats otherwise, as well as checking Mega Charizard Y more easily.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head (Do you feel my pain... ?)
- Ice Punch
- Zen Headbutt (Shit, no psycho cut...)
- Rock Polish
Magnezone being in the team, I wanted to use another sweeper that would benefit from having the Steel Types trapped. I originally opted for Mega Pinsir, but as the team was way too weak to Scarf Tapu Lele, I brainstormed a bit to find a way to deal with it without changing the whole team. Stratobodom (thank you bro) actually advised me to use Mega Metagross instead, which was an amazing idea. The set is pretty standard, but I chose to opt for a Rock Polish set as the team is pretty slow and relies a bit too much on priority.
Mimikyu (M) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Claw
- Play Rough
- Shadow Sneak
- Swords Dance
Mimikyu is a crucial member to the team. I initially picked this dudebecause I absolutely love its design because I wanted a pokemon that would be able to check some set up sweepers such as Mega Charizard X, Volcarona or even Dragonite, that Golisopod can't revenge kill easily with a First Impression. But it's also a very good wallbreaker that helps me dealing with stall teams (now that Pinsir is gone) and forces my opponent to go into his most physically defensive mons. Then Mimikyu can "surprise" them with a devastating +2 Never Ending Nightmare, enabling my Mega Metagross to sweep late game. Finally, Mimikyu can also act as a decent Antispinner versus Pheromosa or even Starmie, but I usually prefer keeping my disguise for some more evil intentions.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 30 Spe
- Earthquake
- Toxic
- U-turn
- Stealth Rock
Now do I really need to explain this set ? Ok fine. Stealth Rock is good as it enables me to... set up Rocks... U-turn makes it being an amazing pivot... Earthquake is a nice stab... And... oh yeah, Toxic, true ! I chose Toxic over Knock Off, Stone Edge, HP Ice, etc... in order to deal with Coil + Dragon Dance Zygarde that can pretty much 6-0 me as soon as my Mimikyu gets busted ! It's also a decent option versus the annoying Unaware mons that can immediately stop Mimikyu's sweeping otherwise.
(BTW: Relaxed nature with 30 Spe IV enables me to get a slower U-turn on other Landorus-T which is a must in my opinion.)
Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish
Once again, very classic set. I needed Defog/Rapid Spin and also a switch into Rotom Wash, Charizard Y, or even Volcanion, so Latias was a very obvious choice. Healing Wish can also come clutch in some situations as it can heal one of my sweepers from a burn or a sleep for example, and enables me to make some more aggressive plays without chocking the whole game.
Golisopod (M) @ Life Orb
Ability: Emergency Exit
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- First Impression
- Liquidation
- Leech Life
- Sucker Punch
And now we have the star of the show. I've tested absolutely every set that you can possibly think of (Insect Plate, Leftovers, Assault Vest, Spikes, Aqua Jet, etc...) but this is in my humble opinion the best set for this pokemon. EVs are pretty standard though, as I just give 48 Spe to outspeed the slowest Marowak or Conkeldurr, but going Brave with 0 IV is also a very nice option as it enables you to be one of the fastest mon on the field versus a Trick Room team. Then Sucker Punch is superior to Aqua Jet in my opinion as it is stronger than Aqua Jet when they both hit neutrally, plus sucker punch can also reck many fast mons that might think being safe after your First Impression, such as Mega Alakazam, Gengar, Jirachi, Metagross, Latios or even Kingdra, contrary to Aqua Jet that checks less fast sweepers (Excadrill, Volcarona, Scarf Landorus-T and Nihilego essentially). All of this really depends on the needs of your own team though.
The most essential part of the set is the Life Orb, as the 10% recoil actually triggers your Emergency Exit if you are between 51% and 60%, which pretty much gives you a BP90, Life Orb boosted, +2 Priority stabbed U-turn. And I know it seems gimmick, but trust me, it actually happens more often than you might think. If you want to play around with this ability correctly, it will require you some time to get used to every defensive capabilities of Golisopod, but it really pays off in the long run.
Leech Life is also amazing on this mon in order to abuse Emergency Exit.
Example: You are now around 40% after doing what I previously described. Later on, you threaten a Pokemon with a First Impression. If you know that this is a win condition, go for a Leech Life instead, as he is more than likely going to sack a useless mon. Leech Life will now bring you back to:
- between 51% and 60% --> Leech Life hits, and then you get another automatic "U-Turn" thanks to the Life Orb recoil. Amazing.
- between 61% and 70% --> Leech Life hits, but you are going to stay on the field. Fine, you can just "Sucker Turn" next turn if you want.
- below 51% --> welp... crap !
And finally, Emergency Exit also helped me a few times trapping some steel types with my Magnezone.
Example: You fail your prediction and use Flash Cannon expecting Landorus, but the guy goes for Ferrothorn instead, and you are now locked into that. Fine. If the Rocks are up, switch into Golisopod, Emergency Exit will more than likely trigger, and will give you an automatic switch back into Magnezone before the end of the turn: you can now go for HP Fire next turn !
Now I know that this is not the best team ever, or even the best team I've ever builded, but I was truly saddened when I figured out that I was the only dude playing this bug in upper ladder (out of more than 300 games!). And this is exactly why I've decided to make this poorly written RMT: Golisopod truly deserves a bit more love ! It's such a cool, unique, and fun pokemon to play with, that definitely deserves a spot in OU, being able to revenge sooo many common threats such as Ash-Greninja and Mega Metagross, without fearing a Water Shuriken or Bullet Punch KO (yes Pheromosa, I'm talking about you...). With that being said, I really hope that you are going to give this giant isopod a second chance: you might deeply fall in love with it too.
Ok guys, I know what you're thinking: "Aaaaaah, Golisopod ! Badass design, very interesting movepool for such a slow Pokemon, stats above average, but... Emergency Exit though".
It's fine, I've been there too. With no further ado, let's just get into the team.
![](http://play.pokemonshowdown.com/sprites/xyani/magnezone.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/metagross-mega.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/mimikyu.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/landorus-therian.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/latias.gif)
![](http://play.pokemonshowdown.com/sprites/xyani-shiny/golisopod.gif)
![](http://img14.deviantart.net/c6eb/i/2014/196/b/5/magnezone_by_sanjulwhiteshadow-d7qrnlw.jpg)
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
When I started building this team, I first noticed that Golisopod really had a hard time dealing with mons such as Skarmory, Celesteela, Toxapex, Tapu Fini, Ferrothorn, or even bulky Mega Scizor, that would just come for free on my First Impressions, recover, and then force me out. With that in mind, Magnezone was an obvious first partner as I can very easily pull a double switch into Mag, and then trap the annoying Steel Types with HP Fire or threaten the bulky Water Types with Volt Switch/Thunderbolt. Choice Scarf is absolutely essential, as it enables me to deal with other Mega Metagrosses pretty easily (coupled with Rocky Helmet Landorus-T) which are some huge threats otherwise, as well as checking Mega Charizard Y more easily.
![](http://nintendonewsfix.com/wp-content/uploads/2014/12/mega-metagross.jpg)
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head (Do you feel my pain... ?)
- Ice Punch
- Zen Headbutt (Shit, no psycho cut...)
- Rock Polish
Magnezone being in the team, I wanted to use another sweeper that would benefit from having the Steel Types trapped. I originally opted for Mega Pinsir, but as the team was way too weak to Scarf Tapu Lele, I brainstormed a bit to find a way to deal with it without changing the whole team. Stratobodom (thank you bro) actually advised me to use Mega Metagross instead, which was an amazing idea. The set is pretty standard, but I chose to opt for a Rock Polish set as the team is pretty slow and relies a bit too much on priority.
![](http://orig08.deviantart.net/328e/f/2016/205/3/c/mimikyu_by_tsaoshin-dab7fgk.png)
Mimikyu (M) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shadow Claw
- Play Rough
- Shadow Sneak
- Swords Dance
Mimikyu is a crucial member to the team. I initially picked this dude
![](http://i.ytimg.com/vi/be4a0fcAF-o/maxresdefault.jpg)
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 30 Spe
- Earthquake
- Toxic
- U-turn
- Stealth Rock
Now do I really need to explain this set ? Ok fine. Stealth Rock is good as it enables me to... set up Rocks... U-turn makes it being an amazing pivot... Earthquake is a nice stab... And... oh yeah, Toxic, true ! I chose Toxic over Knock Off, Stone Edge, HP Ice, etc... in order to deal with Coil + Dragon Dance Zygarde that can pretty much 6-0 me as soon as my Mimikyu gets busted ! It's also a decent option versus the annoying Unaware mons that can immediately stop Mimikyu's sweeping otherwise.
(BTW: Relaxed nature with 30 Spe IV enables me to get a slower U-turn on other Landorus-T which is a must in my opinion.)
![](http://img05.deviantart.net/b981/i/2014/315/4/0/request__latias__mist_ball_by_ecrystalica-d85zcga.jpg)
Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish
Once again, very classic set. I needed Defog/Rapid Spin and also a switch into Rotom Wash, Charizard Y, or even Volcanion, so Latias was a very obvious choice. Healing Wish can also come clutch in some situations as it can heal one of my sweepers from a burn or a sleep for example, and enables me to make some more aggressive plays without chocking the whole game.
![](http://68.media.tumblr.com/88b415b9487c9b9c2f3dcf64daaff9e3/tumblr_ohhhxtGwXb1rhwcn3o1_500.png)
Golisopod (M) @ Life Orb
Ability: Emergency Exit
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- First Impression
- Liquidation
- Leech Life
- Sucker Punch
And now we have the star of the show. I've tested absolutely every set that you can possibly think of (Insect Plate, Leftovers, Assault Vest, Spikes, Aqua Jet, etc...) but this is in my humble opinion the best set for this pokemon. EVs are pretty standard though, as I just give 48 Spe to outspeed the slowest Marowak or Conkeldurr, but going Brave with 0 IV is also a very nice option as it enables you to be one of the fastest mon on the field versus a Trick Room team. Then Sucker Punch is superior to Aqua Jet in my opinion as it is stronger than Aqua Jet when they both hit neutrally, plus sucker punch can also reck many fast mons that might think being safe after your First Impression, such as Mega Alakazam, Gengar, Jirachi, Metagross, Latios or even Kingdra, contrary to Aqua Jet that checks less fast sweepers (Excadrill, Volcarona, Scarf Landorus-T and Nihilego essentially). All of this really depends on the needs of your own team though.
The most essential part of the set is the Life Orb, as the 10% recoil actually triggers your Emergency Exit if you are between 51% and 60%, which pretty much gives you a BP90, Life Orb boosted, +2 Priority stabbed U-turn. And I know it seems gimmick, but trust me, it actually happens more often than you might think. If you want to play around with this ability correctly, it will require you some time to get used to every defensive capabilities of Golisopod, but it really pays off in the long run.
Leech Life is also amazing on this mon in order to abuse Emergency Exit.
Example: You are now around 40% after doing what I previously described. Later on, you threaten a Pokemon with a First Impression. If you know that this is a win condition, go for a Leech Life instead, as he is more than likely going to sack a useless mon. Leech Life will now bring you back to:
- between 51% and 60% --> Leech Life hits, and then you get another automatic "U-Turn" thanks to the Life Orb recoil. Amazing.
- between 61% and 70% --> Leech Life hits, but you are going to stay on the field. Fine, you can just "Sucker Turn" next turn if you want.
- below 51% --> welp... crap !
And finally, Emergency Exit also helped me a few times trapping some steel types with my Magnezone.
Example: You fail your prediction and use Flash Cannon expecting Landorus, but the guy goes for Ferrothorn instead, and you are now locked into that. Fine. If the Rocks are up, switch into Golisopod, Emergency Exit will more than likely trigger, and will give you an automatic switch back into Magnezone before the end of the turn: you can now go for HP Fire next turn !
Now I know that this is not the best team ever, or even the best team I've ever builded, but I was truly saddened when I figured out that I was the only dude playing this bug in upper ladder (out of more than 300 games!). And this is exactly why I've decided to make this poorly written RMT: Golisopod truly deserves a bit more love ! It's such a cool, unique, and fun pokemon to play with, that definitely deserves a spot in OU, being able to revenge sooo many common threats such as Ash-Greninja and Mega Metagross, without fearing a Water Shuriken or Bullet Punch KO (yes Pheromosa, I'm talking about you...). With that being said, I really hope that you are going to give this giant isopod a second chance: you might deeply fall in love with it too.
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