CanadianWifier
Run Away With Me
No need to apologize, it's how you get better as an analysis writer :]
At least give them a mention in Set details, that a no guard set can be used to mess with opposing SR leads, and force early switches.. etcdpunch with stone edge and no guard is actually pretty good on the stealth rock set, i would give them a bigger mention.
didnt read his message. implemented"80 HP allows Golurk to take some hits that it could not when uninvested; for example, without the 80 HP EVs there is a possibility that a Huntail with 252 Atk EVs invested can KO it with a Waterfall; However, with these EVs, Golurk is guaranteed to survive"
I literally can't find a reason not to just run 252 speed on the banded set. Huntail is beyond irrelevant, and max speed allows it to outpace all this:
209 / Golurk, Cacturne
207 / Crustle
206 / Qwilfish, Articuno, Volbeat
196 / Mesprit, Arbok, Altaria
196 / Rhydon
192 / Feraligatr
190 / Your Golurk
also listen to FLCL, seriously :]
At least give them a mention in Set details, that a no guard set can be used to mess with opposing SR leads, and force early switches.. etc
thank you!"outspeed threats like Feraligatr, Mesprit"
make sure to specify that it's 0 speed gatr and 0 speed mesp that you outspeed.
This is definitely better than before, I still feel like it could use a bit of polishing up, but maybe that's just me being picky idk... nice work
[QC 1/3]
- 0 Speed Gatr and Mesprit are non-existant (refer to each analysis), and you made it seem like Crustle runs no speed (it always does) so you need to phrase it differently. You could say that max Speed allows Golurk to outrun positive natured Crustle, and also outruns all uninvested defensive Pokemon with base 85 Speed and below.Set Details
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- Max speed allows Golurk to outspeed threats like Feraligatr, Mesprit and Crustle (considered 0 speed EVs)
- Just use 252 HPSet Details
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- 248 HP EVs adds up to Golurk's impressive natural bulk
- However, a No Guard set can be used to mess with opposing SR leads, and forcing early switches.
- 252 HP EVs and 252 Defense EVs can be used to stop normal typed physical attackers such as Tauros, Bouffalant, Zangoose and Ursaring
implementedChoice Band set:
- 0 Speed Gatr and Mesprit are non-existant (refer to each analysis), and you made it seem like Crustle runs no speed (it always does) so you need to phrase it differently. You could say that max Speed allows Golurk to outrun positive natured Crustle, and also outruns all uninvested defensive Pokemon with base 85 Speed and below.
Stealth Rock set:
- Just use 252 HP
- Mention No Guard + Dynamic Punch; it's what lets you trip up other leads
- Just say physically defensive spread with Impish
This makes no sense, high base stats are completely irrelevant if the Pokemon in question cannot take out Golurk and gets rekt by Golurk's powerful attacks (such as Archeops and Pyroar). Mention that only offensive Pokemon with super effective attacks (this was even stated in Overview) can take on Golurk effectively.**Fast, Offensive Pokemon** Offensive Pokemon with high base stats that outspeed Golurk and have an advantage over it,such as Lilligant and Samurott, can quickly get rid of Golurk by killing it with their STAB attacks.
done and tyThe SR set doesn't need 2 EV spreads, since the physically defensive spread is not a main spread.
This makes no sense, high base stats are completely irrelevant if the Pokemon in question cannot take out Golurk and gets rekt by Golurk's powerful attacks (such as Archeops and Pyroar). Mention that only offensive Pokemon with super effective attacks (this was even stated in Overview) can take on Golurk effectively.
Do this, and QC 2/3.
Implemented, i thinkOverview
CB
- I don't feel like I'm getting much from this Overview other than "Golurk is a Ground / Ghost type that has x / x / x / x stats, and it learns x / x / x / x moves." I would much rather you focus more on its actual roles in the metagame: CB wallbreaker, offensive SRer / spinblocker, etc. It's fine to mention its stats and movepool and whatever, but only if you can directly relate it to its roles and effectiveness in the metagame. i.e. Don't just say "it has a base 124 Attack stat!" and just leave it at that; explain how its Attack (in tandem with its coverage) lets it do its job(s).
SR
- You have Leftovers as the item .-.
- Kinda nitpicky but EQ should be the first move listed, it's Lurk's strongest STAB and far, far more spammable.
- Why are you mentioning the irrelevant Shedinja as a target for Shadow Punch? Replace it with like Mesprit or something
- I'd really rather you not mention No Guard unless there's a single move mentioned that actually benefits from it
- I wouldn't put so much emphasis on cleric support, since you're not leaving this thing in on burns anyway. Plus you're immune to paralysis and don't really mind Poison so it's not ~that~ important. Also replace Camerupt with a more relevant Fire-type
- Spikes support is kinda nice since it's a spinblocker and a wallbreaker
- I wouldn't mention Sawk. Their roles kinda overlap in that they're both CB wallbreakers. Gurdurr's probably a better choice for a Fighting-type partner since it can actually sweep late-game
- Give a bigger mention to Colbur Berry here. It's really useful for luring in Dark-types as well as providing a hard check to Zangoose, which is really hard to come by. Put it in SD.
- Deslash Impish, the phys def spread is for Set Details only. Speaking of which you still need to add that :|
- Usage Tips need a lot of work. You literally don't say anything other than "lead and set up rocks." Then what? Do you just die? This isn't a suicide lead, it's meant to last throughout the match--it serves as a strong attacker in addition to a bulky offensive SRer, and UT should reflect that.
- Again, I don't think you have to specifically mention clerics. You should also mention better Dark resists than Throh and Slurpuff--the former is somewhat irrelevant while the latter can only switch in once due to Unburden.
implemented.No one except for random ladder scrubs use 0 Speed Feraligatr or 0 Speed Mesprit, so outspeeding them with the Choice Band set really doesn't matter. Here are some better spreads, especially relevant with Sticky Web, which is Choice Band Golurk's sandbox. I've also found the extra bulk really nice on Sticky Web teams because it's your spinblocker. Being able to take a hit or two as you switch into their spinner is really nice.
116 HP / 252 Atk / 140 Spe hits 181 Speed and outruns everything up to Adamant Sawk under Sticky Web. This includes Adamant max Speed Feraligatr, Timid Samurott and Ludicolo, and Modest Magmortar as well. It also outruns Jolly Carracosta without Sticky Web. You can mention Adamant max Speed under Set Details, but I really feel that it's an inferior spread and almost always a waste of those extra EVs.
Don't even mention No Guard anywhere under CB. Dat Blast was saying "unless there's something it works with," but there's never a situation where No Guard will be better on Choice Band. Especially with its best Ghost STAB being Shadow Punch, you need Iron First. Plus, its best coverage is punching moves as well.
The first thing you should be mentioning in Team Options is Sticky Web support, as it's the most important support you could give Golurk.
Don't really care about Stealth Rock because I've only used Band this gen (because it's way better than SR).
I'm pretty sure he meant passho berryDone
Dat Blast
note; Wacan is completely unneccessary, weakens electric type moves and Golurk is immune to that. did you mean another type?
Thanks for the help by the way!