Good Cores in SM NU

#26

Vaporeon @ Normalium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Hydro Pump
- Ice Beam
- Shadow Ball

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Memento
- U-turn
- Moonblast

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Brick Break / Toxic

Quite a fun offensive core i've been using revolving around z-celebrate Vaporeon, Whimsicott synergieses really well alongside vapo, being a fast pivot while dealing with problematic mons towards vapo like Virizion, bulky waters such as Seismitoad or Slowking and strong physical attackers like Machamp that would otherwise punch a hole through an uninvested and unboosted vapo while giving it momentum through U-turn and opportunities to set up by Memento. Scarf Emboar is nice for mons like Specs Vanilluxe, and Grass-types that both whimsi and vapo can fall short to like Sceptile, Viriz (again), Lilligant and Vileplume, although after +1 boosts in Vaporeon it can deal with most Grass-types efficiently. A more defensve archetype can be ran with Vaporeon + Vileplume + bulky Emboar to better take on mons like Vikavolt and Rotom-Mow, Grabodor is also p nice for hazard stack to support vapo in sweeping as well as taking on grass-types. ~
 
#27
@ Choice Scarf
@ Choice Scarf + (optional ->)
(<- NOT scarfed!)

Everyone knows about scarf Emboar and scarf Braviary but I haven't seen anyone using them together. Basically they both wreck a lot of the tier and it often throws people off to find out both these mons are scarfed. There are a good amount of popular pokemon that gives this core troubles.

Threat list:
and faster scarfers.
Those are the mons that I have had trouble with at least, I'm sure there are more.
The good thing about most of these pokemon (except for Slowbro) is that they have trouble recovering health on their own so even tho they can switch in and take hits a lot of the time they can't switch in too many times. Toxic on Emboar to get Slowbro on the switch because wild charge does 39 - 46.1%

Rotom-M goes well with this core because it can handle many of the threats to this core that aren't those poison types, but even then it can burn the poison types on the switch in. This is why I suggest using non-scarf Rotom-M, you can use Grassinium-Z, Expert Belt, or my usual choice, Leftovers. Rotom-M also forms a volt-turn core with Braviary, which gives you great offensive momentum and ability to switch into one of the tiers greatest wallbreakers, Emboar
You could also use a different Volt-Switch user.

Recommended with this core:
-Entry Hazards
-Entry Hazard control
-Possible set up sweeper. Though I have not tried it myself, I feel like this core opens up many opportunities to set up and sweep.
-Smart use of Emboar and Braviary when threats to this core are still alive.

sets:
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Toxic

Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 128 HP / 172 Def / 208 Spe
Bold Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Will-O-Wisp
- Pain Split
 

quziel

I simulate Pottery
is a Pre-Contributor
#28
Vikavolt + Xatu:

Vikavolt @ Buginium Z
Ability: Levitate
EVs: 176 HP / 4 Def / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Roost
- Bug Buzz
- Energy Ball
- Volt Switch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Grass Knot
- Psyshock
- Roost


Simple core, basically xatu keeps the field free for Vika to pivot around, and basically hard counters Steelix, meaning you don't have to risk lix getting rocks up or Toxicing Vika. Tons of Volt-Turn here, and overall just a really nice core that basically makes your team fairly sturdy vs ground and fighting types. I've made so many BO teams based on this core, and its been real solid on all of them.

Will flesh out more later.
 

Finchinator

IT'S FINK DUMBASS
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#29
+

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Psychic
- Grass Knot
- Roost
- U-turn

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Wish
- Spiky Shield
- Zing Zap
- U-turn


This is a balanced core I have been using as the backbone of a lot of my builds lately. I'm aware that these are two defensively oriented Pokemon, but given that they both generate momentum and offensive support, I find it hard to truly label it as a fully-fledged defensive core, especially when I would not really use it on stall in the same way, but rather I would moreso on bulky-offense or balance. Anyway, the core itself is very effective in the current metagame. Togedemaru itself is one of the most anti-meta up-and-coming Pokemon, being able to fully wall Rotom-Mow and act as a very unique defensive presence. Xatu pairs very well with it and is almost mandatory seeing as Togedemaru invites in Steelix, Rhydon, Seismitoad, etc. every time and Xatu can keep Stealth Rocks away, Grass Knot them, etc. Both Pokemon have U-turn, which lets them wall what they need to and pivot out into harder hitters on the team in order to do damage and Togedemaru has Wish in order to promote longevity on teams with it. Overall, this core is not fully explored and works very well in the current metagame and I advise trying it on the appropriate build.
 

-Davon

I believe in science!
is a Tiering Contributor Alumnus
#30


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Icy Wind
- Taunt
- Destiny Bond

evil (Vivillon) @ Leftovers
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Substitute
- Hurricane
- Sleep Powder


Frosslass and Vivillon create a really nasty core. Frosslass really lets Vivillon dominate the mid-game and end-game by preventing Stealth Rock on the field with Tuant. On top of preventing hazards, Froslass sets up its own hazards which Vivillon really appreciates because it usually just needs a little chip damage to secure OHKO's at +1, but also because Vivillon forces so much switching.
 

Martin

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#31
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Vikavolt @ Choice Specs / Buginium Z / Leftovers
Ability: Levitate
EVs: 176 HP / 252 SpA / 4 SpD / 76 Spe OR 252 HP / 136 SpA / 44 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Roost
- Bug Buzz
- Volt Switch
- Hidden Power [Ground] / Energy Ball

Vanilluxe @ Choice Specs
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze Dry
- Flash Cannon / Hidden Power [Ground]
- Sleep Talk / Hidden Power [Ground]

================

Rotom-Mow @ Choice Specs / Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Leaf Storm
- Volt Switch
- Trick

Vanilluxe @ Choice Specs / Never-Melt Ice
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze Dry
- Hidden Power [Ground]
- Sleep Talk / Flash Cannon
These cores are both pretty self-explanitory.

Vikavolt+Vanilluxe is literally just two balance breakers paired together which have fundamentally stellar paired STAB coverage which allows them to tear apart balanced teams by overwhelming their already-limited defensive answers on such teams. Vanilluxe benefits very heavily from Vikavolt's Volt Switch, and both of these Pokemon have the option of luring Togedemaru with HP Ground open to them; even if they don't end up hitting it with HP Ground they are able to very easily put it under immense pressure when it isn't paired with Miltank or something simiar, and they will almost certainly overwhelm it eventually due to the fact that it is pressured to check both of them throughout the match. I've just taken the EV spreads for the respective Vikavolt sets from the analysis thread; feel free to modify shit according to the needs of your team.

The Rotom-C+Vanilluxe core functions kinda similarly, aiming to overwhelm shared checks like Togedemaru etc. by forcing it to repeatedly switch into their STABs, crippling it with Trick, baiting it w/ Ground or whatever else. The key difference is that, due to Rotom-C's substantially lower firepower combined with its higher Speed and general differences with regards to the way it functions, this core is much more oriented towards its Volt Switch utility than the Vikavolt core is.

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Vikavolt @ Choice Specs / Buginium Z / Leftovers
Ability: Levitate
EVs: 176 HP / 252 SpA / 4 SpD / 76 Spe OR 252 HP / 136 SpA / 44 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Roost
- Bug Buzz
- Volt Switch
- Hidden Power [Ground] / Energy Ball

Froslass @ Life Orb
Ability: Snow Cloak / Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Spikes
- Ice Beam
- Shadow Ball
- Taunt / Hidden Power [Ground]

================

Rotom-Mow @ Choice Specs / Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Leaf Storm
- Volt Switch
- Trick

Froslass @ Life Orb
Ability: Snow Cloak / Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Spikes
- Ice Beam
- Shadow Ball
- Taunt / Hidden Power [Ground]
Another BoltBeam core which has a difference wrt its concept than the Vanilluxe one; instead of breaking balanced teams through raw firepower, the aim of both of these cores is to take advantage of both the VoltTurning utility that both of these Electric-types provide combined with Froslass's access to Spikes to put the opposing team under serious pressure; this is a dangerous core on VoltTurning teams for precisely this reason, and with Froslass being able to set up Spikes with such disgusting consistency while also having an excellent matchup vs every form of hazard removal (as well as Xatu) due to its typing, allowing the "vortex" to prove much more deadly while also benefitting from both of these Pokemon's abitity to seriously pressure Water-types that can tank Froslass's STABs; common checks to Froslass and Rotom-C like Incineroar, Guzzlord and Togedemaru will find themselves being very easily overwhelmed as more and more layers of Spikes get laid with minimal opportunities to remove them presenting themselves.
 
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#32



Barbaracle @ Rockium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Razor Shell
- Earthquake

Vanilluxe @ take ur pick this mons broken
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Flash Cannon
- Hidden Power [Ground]


fairly straightforward duo. ice cream kills stuff barb struggles with like toad and grasses, because its usually wants to rockium enemy fat water not named toad. Barb can take advantage of stuff like confirmed choice locked fires with the greatest of ease. these two just make an easy offensive core to build around and slap on a team if you need wallbreaker+cleaner combo
 

Martin

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#33

Barbaracle @ Rockium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Razor Shell
- Return
- Stone Edge / Grass Knot

Whimsicott @ Life Orb / Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Hidden Power [Ground] / Switcheroo
Whimsicott is a nice partner for Barbaracle for a few reasons. In addition to pressuring bulky Water-types with its STAB, it encourages Scarf Emboar to use Flare Blitz; this is a very powerful attribute for a Pokemon as devistatingly difficult to check as Barbaracle because it provides it with a free setup opportunity which it can take advantage of, which often spells the end of the game for the Barbaracle user. There isn't really that much else to say tbh; I guess you could also run Memento to provide even more setup opportunities, although that obviously comes at the cost of coverage (not that Whimsicott particularly dislikes this if Barbaracle is in the back as it just kinda abuses a lot of the targets of Whimsi's coverage anyway).
 

Martin

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#34
Balanced Core

Steelix @ Leftovers
Ability: Sturdy
EVs: 240 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Knock Off
- Ice Shard
The concept behind this core is very simple. Steelix hates Xatu, Sneasel traps Xatu. If Xatu is removed, Steelix can set up SR, which in turn helps with wearing down the opposing team, especially Vanilluxe/Vika/other shit like that. Sneasel is also capable of trapping and removing Delphox, which Steelix appreciates, and it is also capable of checking Virizion, which can pose as an annoyance to Steelix despite not really being a huge threat thanks to Toxic.
 

quziel

I simulate Pottery
is a Pre-Contributor
#35

Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off / Rock Blast
- U-turn

Audino-Mega @ Audinite
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Psychic
- Dazzling Gleam

Hey, its normal spam, but now with a little mouse and a choice band. Basic idea is that CM lure Maudino lures in Garbodor and Steelix for Cincc, while providing probably the most reliable RH Drudd switchin that will ever exist. Once those mons are weakened, Cincc can just come in and spam that Tail slap button. Not much more to say other than make sure you have some hazard stacking, and some way to not lose to enemy choice scarfers.
 
#36
View attachment 83833 View attachment 83834
Accelgor @ Choice Specs
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk
- Bug Buzz
- Focus Blast
- Hidden Power [Rock]
- U-turn

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick

Offensive Core
This core has crazy good offensive synergy – not only are both blisteringly fast and strong which puts serious pressure on opposing offensive teams, but together help to wallbreak like crazy for any number of the crazy physical sweepers in the tier rn (Sneasel, Toxicroak, Tyrantrum, etc...). Accelgor basically decimates all grass types which are pretty much the only existing solid checks to Rotom-C at all, while Rotom can easily pressure and wear down rock / flying mons that would want to switch in on Accelgor.
Shouldn't Accelgor have sticky hold instead, im sorry i know its a little thing but wouldnt that be better so it wont lose the choice specs
 

Martin

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Moderator
#37

Delphox @ Grassium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Psychic / Psyshock
- Grass Knot

Omastar @ White Herb / Waterium Z
Ability: Swift Swim / Weak Armour
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass] / Hidden Power [Fire] / Surf
The concept behind this core is reasonably simple. Delphox is a magnet for Pokemon like Vaporeon, Slowking etc., all of which cause major problems for Omastar which are trying to sweep. Delphox takes advantage of this by using Bloom Doom to remove them from the picture, which in turn leaves Omastar with free rein to set up without having to blast through them in the process. Dual Zs sounds weird on paper (which is why I have slashed White Herb with it), but on a core like this it functions well because Delphox won't need to use Bloom Doom to remove something every game, meaning that Omastar can take advantage of the bolstered accuracy on its Hydro Pump/the ability to independently blast through Slowbro etc. that comes with the use of Waterium Z. Choice of last move comes down to the needs of your team; HP Grass means that you aren't dependent on teammates to weaken Seismitoad before Omastar can sweep, HP Fire allows Omastar to remove Ferroseed with ease, Surf means that you don't need to risk Hydro Pump missing versus targets that it can KO with Surf.


Delphox @ Choice Scarf / Colbur Berry
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic / Psyshock
- Grass Knot / Dazzling Gleam
- Trick / Calm Mind

Rotom-Mow @ Choice Specs / Choice Scarf / Grassium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick / Hidden Power Fire / Will-O-Wisp
Kinda like the previous core, this aims to take advantage of one Pokemon's ability to lure out another. More specifically, it takes advantage of Rotom-C's tendency to lure out bulky Grass-types like Vileplume, Ferroseed, Virizion* etc.–as well as its ability to bait out Vikavolt–with Volt Switch to provide Delphox with plenty of opportunities to put in work against the opposing team. HP Fire on Specs Rotom-C is nice because it doesn't miss out on any KOs that HP Flying gets barring the OHKO on Viriz after 1 Spike and trades that mostly-insignificant KO for the ability to nail a number of safe switch-ins such as Ferroseed, Togedemaru, Rotom-C, and Vikavolt in case you don't want to be totally dependent on Delphox to remove them. Rotom-C also benefits from Delphox's ability to lure and remove Guzzlord with Dazzling Gleam if it carries it.

*Assuming Scarf Delphox
 
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#38

Amazing offensive core
Needless to say this is one of the best offensive cores in NU Rn which can destroy most mons. Vanilluxe with 100% accurate stab, specs boosted blizzards hits super hard and also has a bit of utility in taunt. Specs, stab, freeze dry also destroys water types that may want to switch in. Scarfed Emboar is a huge threat adding to it's pretty crappy speed stat. These two pokemon compliment each other really well with their stabs...Enjoy sweeping!
 

Yoshizilla315

Tournament Banned
#39
+

This offensive core is fairly simple; Whimsicott uses Memento into Zangoose, and Zangoose sets up and wins. Not much else to talk about, other than that when using this core, make sure the opposing team is weakened enough to where this core will work, because it's a one-time sort of thing. Personally, I like to take advantage of passive Pokemon like Type: Null to get my Zangoose in, so try to do that if possible.

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Memento

Zangoose (F) @ Sitrus Berry
Ability: Immunity
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Close Combat
- Quick Attack
- Belly Drum
 

Jord-e

formerly ThiccTornadus
#40

Accelgor @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Bug Buzz
- Final Gambit

Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn


Accelgor got an amazing buff with its access to Toxic Spikes, making it the fastest dual spike lead available, Final Gambit prevents Pokemon like Cryogonal and Hitmonlee to spin away hazards as soon as Accelgor has set them up. Braviary deters Defog with its ability Defiant. It is recommended to use this core in conjunction with a Ghost-type like Mismagius or Rotom to prevent Spikes and Toxic Spikes from being spinned away.


Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Thunder Punch
- Bulk Up

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Defog
- Sucker Punch
- Pursuit
- Poison Jab


Skuntank can Pursuit trap Ghost- and Psychic-types like Uxie, Slowbro, and Mismagius which prevent Medicham from spamming High Jump Kick. In return Medicham can threaten Pokemon like Piloswine, Klinklang, and Steelix that might take advantage of Skuntank.
 

Martin

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#41

Passimian @ Choice Scarf / Choice Band
Ability: Reciever
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Earthquake / Gunk Shot

Rotom-Mow @ Grassium Z / Choice Specs / Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Defog / Hidden Power [Fire] / Trick
Rotom-C and Passimian form a very dangerous VoltTurn core in that they are very capable of creating a vortex if you are able to get them in against the correct Pokemon; common switch-ins to Rotom-C include Guzzlord and Ferroseed, both of which get taken advantage of by Passimian due to their fear of Close Combat; it is able to use them to grab momentum, and this is further helped by Rotom-C due to its ability to help with Pokemon like Slowbro and Golbat due to the fact that it forces them out and, similarly, uses them for momentum. It's a pretty vicious core in general, especially when paired with hazards, and if someone tries to break out of the vortex they will get punished for it because... well, that's exactly the way that VoltTurn teams function. Really solid core in general. Try to pair it w/ smth that can take advantage of Poison-types like Garbodor and Vileplume, such as Xatu, Sigilyph, Delphox, Emboar etc. to help with these Pokemon that can otherwise pose as issues, and also something to lure Druddigon (e.g. Dazzling Gleam/Twinkle Tackle Delphox) is important to prevent Passimian impaling itself on it.