Other Good Cores (V2)

Status
Not open for further replies.
It was good last gen, but Jolteon isn't as good this time around. Raikou is generally better.
It was just to work with the whole volt absorb, and jolteon is one of the fastest mons in game, which I think gives him slight edge over Raikou. Again, this is just something I enjoy using
 
Offensive Core: (Hyper offensive team)


Gyarados @ Gyaradosite/Leftovers
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Earthquake
- Dragon Dance
- Ice Fang(Mega) / Bounce (Regular)

Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Both cover each other's weaknesses entirely (except rock but who gibs a shit), you can get some momentum switching your jolteon into your gyarados and setting up dragon dances on an obvious switch, and both can break stall pretty well. Just something I enjoy, I guess discuss if it's good or not.
I've used this core quite a bit on my team until I realized it just didn't fit on the team. But, from what I could see, it worked extremely well. I just ran an LO with Heal Bell, I know, it's a dumb idea, but still, it worked. It may not be AS prevalent as it was before, but it is definitely a pretty good offensive core. I can vouch for that. (Although that doesn't mean much. xD)
 
Considering Raikou has the same movepool, too. Raikou with Volt Absorb will be released sometime this year, I presume.
If it does get released, then it definitely would be better, the speed is really nice though for outspeeding common threats like Greninja and Talonflame. Maybe a scarfed raikou?
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
It's certainly the best Swift Swim abuser and walks on to any rain team (which is a pretty solid strategy especially with Damp Rock Deo-S to make arguably the best Hyperoffense core this gen with Deo-S, Politoed, Kabutops and Omastar/Kingdra).
A friendly neighborhood iHop reminded me of one of my favorite offensive cores in early gen six when I actually played OU consistantly


Deoxys-S @ Damp Rock
IVs: 0 Atk
EVs: 248 HP / 252 Def / 8 SpD
Bold nature
- Rain Dance
- Psycho Boost
- Taunt
- Stealth Rock


Politoed @ Damp Rock
Ability: Drizzle
EVs: 168 HP / 252 SpA / 88 Spe
Modest nature
- Hydro Pump
- Focus Blast
- Scald
- Ice Beam


Kingdra @ Choice Specs
Ability: Swift Swim
IVs: 0 Atk
EVs: 24 HP / 252 SpA / 228 Spe
Modest nature
- Draco Meteor
- Surf
- Hydro Pump
- Dragon Pulse / Hidden Power (Fire)


Kabutops @ Life Orb
Ability: Swift Swim
EVs: 32 HP / 252 Atk / 4 Def / 212 Spe
Adamant nature
- Swords Dance
- Waterfall
- Stone Edge
- Low Kick

~Description~
This is a scary Rain Hyper Offense core due to the two Swift Swimmers. Each Swift Swimmer can take on what the other cannot with very few exceptions besides the few pokemon that threaten rain teams as a whole. don't let the fact that there are three Water-types here discourage its usage because STAB water attacks hurt A LOT under rain even against pokemon that resist them. The core works like any hyper offense core in that you use Deoxys to set up Stealth Rock but you use Rain Dance instead of Spikes the second turn in hope that Deoxys will be KOed that same turn. Then, choose which Swift Swimmer comes in first based on your opponents team and make sure to keep up enough offensive pressure to keep Stealth Rock on the field. Using Kingdra bust holes in your opponents team for Kabutops is the general strategy but this can be reversed given the right circumstances. If rain runs out, then Politoed is your back up weather setter and switch in to Mega Charizard Y. Conserve Politoed if you think the game will not end in 16 turns or less.

~Threats~
- Gastrodon:
Is a problem for almost any rain team and this one is no exception

- Mega Venusaur:
Is also a threat to rain but the weather neuters Synthesis. If Kabutops + Kingdra can't get past it, then your gonna have a bad time.

- Ferrothorn (if Kabutops isn't at +2)
Another threat to rain but this completely hard walls Kingdra is the rain is the problem. Kabutops can pick it off at +2 but thats about it.

- Anti Leads
Faster Taunt users can shut down this core's initial rain set up.

- Focus Sash Alakazam
Will always get a KO against this core because Magic Guard + Focus Sash. It also stalls out a turn of rain

other stuff I forgot about

~Support Options~

-Breloom: to deal with Gastrodon and Ferrothorn

-Reuniclus: Helps this core break through Stall and most importantly Megasaur

- other suggestions
 
Last edited:
Both spellings are accurate, I believe.


Here are a lot cores, each consisting of three Pokemon. Pick 1 Pokemon from each category, and you're good to go!

@ Red Card
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

@ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Destiny Bond
- Ice Beam

@ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd / 29 HP
- Spikes
- Leaf Storm
- Hidden Power [Fire]
- Sleep Powder

@ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

@ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit

(M) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Wild Charge
- Knock Off
- Superpower
- Hidden Power [Ice]

@ Life Orb
Ability: Competitive
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Recover


The standard core, DeoSharp, is very good, however, all variants can be used to great success. Deoxys-D is a much more bulky hazard setter, one that always gets two layers of hazards up thanks to its speed and bulk. Froslass, on the other hand, uses Destiny Bond to scare the opponent into not attacking, thus allowing it to always get two hazard layers up, unless the opponent is willing to sacrifice a Pokemon. Roserade is a fantastic offensive Spike Stacker. It can cripple other Pokemon with the Sleep Status, punch huge holes in them with Life Orb Boosted Leaf Storms and "Flamethrowers" coming off of 125 Base Special Attack, all while setting up layers of spikes. The spin blocker is nearly always Air Balloon Aegislash, thanks to its ability to handle Excadrill (Air Balloon Gengar is just dumb). Aegislash is very bulky when it wants to be, but can also hit very hard when need be. Your broadest selection of Pokemon comes from the Defog "Blocker." Bisharp is the standard; it hits super hard with its Dark and Steel STAB. It also causes mind games with Sucker Punch and Pursuit. Thundurus is the weakest of the bunch, but is also by far the fastest. It hits reasonably hard with its Electric STAB, and can use Knock Off, HP Ice, and Superpower for general coverage. Milotic is the most interesting of the bunch. It hits the second hardest of the three, is the most bulky, and is the second fastest. It also has the ability to heal off its Life Orb recoil + general assaults. However, despite being very powerful, it relies on an inaccurate move to be viable.

Despite being generic, this core, most commonly DeoSharp, is very useful on HO teams.

Deoxys-D @ Red Card
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Destiny Bond
- Ice Beam

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit


Roserade @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd / 29 HP
- Spikes
- Leaf Storm
- Hidden Power [Fire]
- Sleep Powder

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit


Deoxys-D @ Red Card
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Wild Charge
- Knock Off
- Superpower
- Hidden Power [Ice]


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Destiny Bond
- Ice Beam

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Wild Charge
- Knock Off
- Superpower
- Hidden Power [Ice]


Roserade @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd / 29 HP
- Spikes
- Leaf Storm
- Hidden Power [Fire]
- Sleep Powder

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Wild Charge
- Knock Off
- Superpower
- Hidden Power [Ice]


Deoxys-D @ Red Card
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Milotic @ Life Orb
Ability: Competitive
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Recover


Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Destiny Bond
- Ice Beam

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Milotic @ Life Orb
Ability: Competitive
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Recover


Roserade @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd / 29 HP
- Spikes
- Leaf Storm
- Hidden Power [Fire]
- Sleep Powder

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- King's Shield
- Sacred Sword

Milotic @ Life Orb
Ability: Competitive
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Recover


EDIT: Edited to add the amazing Roserade.

What do you mean "spin block". If we are talking OU (and we are), spinning is a task only Exca really does with some kind of success. Maybe also Megatoise if you're willing to invest a mega slot. Maybe also starmie.

Certainly, the concept of spinblocker, in OU, doesn't really exist. Besides, aegi isn't a good candidate for it, as both Exca and Megatoise take it down pretty easily.

Just what I think, tho.
 
Megatoise is rarely seen in OU, starmie cannot beat aegislash, and aegislash commonly carries an air balloon to beat excadrill and donphan (on the lower ladder).

Aegislash is the best spin blocker there is, and the only commonly used one. I don't see how you think it's bad at doing that job.
 
Megatoise is rarely seen in OU, starmie cannot beat aegislash, and aegislash commonly carries an air balloon to beat excadrill and donphan (on the lower ladder).

Aegislash is the best spin blocker there is, and the only commonly used one. I don't see how you think it's bad at doing that job.
I think we're forgetting that Gengar is completely viable...and that it threatens a greater portion of the metagame due to its versatility. The only surprises to worry about from Aegislash are the increasingly common use of Pursuit, or the targeted Hidden Power Ice/Fire on balloon sets. Banking on Air Balloon opens you up to exploitation from the threats that Aegislash can actually handle (mostly banded birds), so a 1 on 1 scenario vs Excadrill is unrealistic with your average DeoSharpSlash team.

What Gengar lacks in priority, it makes up for in utility (Wil-o-wisp, Destiny Bond, Trick, Substitute) and offensive pressure (actually having a speed stat).

On your Megastoise statement, it remains perfectly viable, even if it is rare. It's the only spinner/wall breaker who can get past Trevenent, who walks all over Excadrill and (lol) Starmie lacking ice beam, proceeding to cripple/kill/pivot.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I think we're forgetting that Gengar is completely viable...and that it threatens a greater portion of the metagame due to its versatility. The only surprises to worry about from Aegislash are the increasingly common use of Pursuit, or the targeted Hidden Power Ice/Fire on balloon sets. Banking on Air Balloon opens you up to exploitation from the threats that Aegislash can actually handle (mostly banded birds), so a 1 on 1 scenario vs Excadrill is unrealistic with your average DeoSharpSlash team.

What Gengar lacks in priority, it makes up for in utility (Wil-o-wisp, Destiny Bond, Trick, Substitute) and offensive pressure (actually having a speed stat).

On your Megastoise statement, it remains perfectly viable, even if it is rare. It's the only spinner/wall breaker who can get past Trevenent, who walks all over Excadrill and (lol) Starmie lacking ice beam, proceeding to cripple/kill/pivot.
The problem with Gengar is that Excadrill will beat it, while it can't beat Air Balloon Aegislash, unless Iron Head is used on the switch for whatever reason. That's the main reason why HO teams use Slash as the spin blocker.
 
The problem with Gengar is that Excadrill will beat it, while it can't beat Air Balloon Aegislash, unless Iron Head is used on the switch for whatever reason. That's the main reason why HO teams use Slash as the spin blocker.

I'm well aware, it's just that this Core has never provided me with a strong incentive to EQ or Rapid Spin by default when using Excadrill, especially when Bisharp is subbed out for Thundarus.

Basically, if we're to rate the strength of the core, it hurts the exercise by over emphasizing a temporary buff, and not considering the context of who is switching out.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Deoxys is the best hazard stacker in ou, froslass and roserade both lack SR, and deoxys generally sets hazards up easier.

Going to make the core Deoxys + Aegislash + Thunderous / Bisharp, and mention froslass, roserade and milotic.
Alright. Do as you please, as it is your thread :P
 
Charizard @ Charizardite - Y
Ability: Blaze (Drought)
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest/Timid < Need Calc
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 8 SpA / 248 Spe
Nature: Hasty/Naive
- Fire Blast
- Outrage/Dragon Claw
- Earthquake
- Stone Edge

Summary of Core: I use this core with the thought to break as many walls with these two as possible. Both physical and specially defensive pokemon are covered (I'm talking to you Chansey and Hippowdon). Garchomp takes out special walls like Chansey and Charizard Y hurts almost anything that isn't an extremely effective special wall. The core plays off physical and special bias. Also type synergy is great. Garchomp' Fire Blast is amplified by drought, so that's also something to catch Ice Types off guard. I'll post more when I get home.
Please include threats, and support options. Nice Core, though. :3
 
What do you mean "spin block". If we are talking OU (and we are), spinning is a task only Exca really does with some kind of success. Maybe also Megatoise if you're willing to invest a mega slot. Maybe also starmie.

Certainly, the concept of spinblocker, in OU, doesn't really exist. Besides, aegi isn't a good candidate for it, as both Exca and Megatoise take it down pretty easily.

Just what I think, tho.
Yea, specially defencive treventant probaly is the best spinblocker, but aegislash is more offencive, so it fits on offencive teams
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yea, specially defencive treventant probaly is the best spinblocker, but aegislash is more offencive, so it fits on offencive teams
Trev was rejected for an analysis, so it really shouldn't be recommended. I agree w/ you.

Also, just a nitpick, but in the OP of my set you write:
Out of the bunch, the best core is generally Deoxys-D, Aegislash, and Bisharp / Thunderous. However, different teams can enjoy the support from different pokemon.
Thundurus is spelled interestingly :P
 
DEFENSIVE CORE


Skarmory @ Leftovers
Ability: Sturdy
EVs: 216 Def / 252 HP / 40 Spd
Impish Nature
- Stealth Rock
- Brave Bird
- Whirlwind
- Roost


Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 220 HP / 208 SDef / 80 SAtk
Calm Nature
IVs: 0 Atk
- Thunderbolt/Hidden Power Ice/Hidden Power Fire
- Dragon Pulse
- Focus Blast
- Volt Switch


Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower/Knock Off
- Moonblast
- Soft-Boiled

DESCRIPTION:
Right, so this is a transer-over from the old Good Cores thread. As you can clearly see, it is a Dragon/Steel/Fairy core, but there are lots of those. So what makes this one any different? Well, mainly, Mega Ampharos. Being only one of two pokemon in the game to possess a dual Dragon/Electric typing, he has a niche role in OU as being the only Dragon-type pivot switch. And damn, does Mega Amph make a damn fine pivot switch. With 90 / 105 / 110 base defenses, he becomes incredibly bulky with defensive investment. Hell, at full health he can survive a Greninja ice beam. Plus, thanks to Mold Breaker, he becomes the only pokemon in the game capable of OHKOing opposing Skarmory at full health, and ground-type switch ins have to be wary of his other attacks, as Excadrill is nailed by Focus Miss Blast, Garchomp by Dragon Pulse/HP Ice, and Lando/Gliscor by HP Ice as well (although Dragon Pulse makes a rather large dent should you prefer to keep T-Bolt).
Skarmory has excellent synergy with Amphabulous, and he can take the physical attacks that Ampharos can't handle quite as well. Skarmory is one of the most stable and reliable pokemon and has been since his introduction, and is the best steel-type defensive partner for His Magesticness. Clefable, thanks to magic guard, takes Will-O-Wisps and Toxics like a pro, and Ampharous laughs at those who try to T-Wave it. As far as synergy goes, Dragons and Fairies are already good, but Ampharos' typing with Clefable's ability - well, it's a match made in heaven.

SUPPORT OPTIONS:
All three pokemon complement each other beautifully, but that being said they aren't quite impenetrable on their own. Ampharos, as a pivot switch, is going to take a beating. So, a cleric should be an obvious/necessary support option for this core, and luckily, the best one for this core happens to be the best one out there:


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic/Thunder Wave
- Wish
- Protect

So, you add the greatest cleric/special wall in existence to the core, and now what do you get? SkarmBliss + Dragon/Steel/Fairy. My oh my. Notice, though, how this Chansey is not running heal bell. And, thanks to this core, you shouldn't have to! Clefable LOVES burns/poison, Skarmory is immune to poison entirely, and Ampharos can't be paralyzed. Plus, thanks to natural cure, you don't have to worry about status on the blob either. Thunder Wave is the preferred option here, as it allows the rest of your team to pick outspeed something that may have previously been a threat. Should you choose a more stallish option, go for Toxic. But really though, best possible parter to this core. But not the only good one, so let me get on to the other highly-recommended compadre:


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover

Unaware is a boon to this team, as it's one of the few ways this core is capable of getting past Mega Charizard-X. Burns from Scald also provide a great deal of support to the core, as with them, even Chansey becomes a titanic physical wall. Quag also adds a stall element to the team, and has immense synergy with Clefable (Unaware + Magic Guard = profit), Chansey, and Skarmory.

So, I know I may have gone overboard here with the rule limitations, as my suggestions have basically turned into a core themselves. So I'll go ahead and list them separately, but really they should be put together. So those cores are:

Skarmory/Ampharos/Clefable
+
SkarmBlissQuag
I'll go ahead and list the threats as if this were being treated as one giant core, but if the OP requests, I'll do them separately. Not all the "threats" are definitive threats to the team, but ones that can be problematic:

THREATS:
Keldeo
Latios (semi checked by Clefable)
Latias
Kyurem-B
Choice Band Azumarill
Chansey/Blissey
Mega Venusaur (semi checked by Skarmory/Ampharos/Blissey, but still a threat nonetheless)
Landorus-I

LIST OF CHECKED/SEMI-CHECKED POKEMON:
Skarmory
Talonflame
Staraptor
Belly Drum Azumarill
Mega Charizard-X
Mega Charizard-Y
Mege Pinsir
Mega Scizor
Mega Gyarados
Mega Mawile
Scizor
Excadrill
Dragonite
Mamoswine
Terrakion
Hippowdon
Ferrothorn
Garchomp
Bisharp
Heatran
Rotom-W
Manaphy
Tyranitar
Landorus-T
Gengar
Gyarados (non-EQ variants)
Zapdos
Thundurus-I
Mandibuzz
Conkeldurr
Gliscor
Politoed
Suicune
Breloom
Lucario
Crawdaunt


I'm sure there's more I'm forgetting, if anyone else sees any to add to either list, please let me know!
Thanks for the nice core!
If you want, you can do a right up on the Skamory + Chansey + Quagsire. A 5 pokemon core is basically a team.
 
This is an idea I had for a mixed core which has been working fantastically for me so far

Venusaur w/ Venusaurite

Modest, Chlorophyll --> Thick Fat

252 Spa / 128 Def / 128 SDef

* Giga Drain
* Sludge Wave
* Leech Seed
* HP Fire



Tyranitar w/ Assault Vest

Adamant, Sand Stream

248 HP / 84 Atk / 176 SDef

* Crunch
* Pursuit
* Stone Edge
* Earthquake

Description -

Together, these two deal with so many of the main threats in today's meta. Due to Sand Stream, Tyranitar has ridiculous bulk when combined with Assault Vest, with M-Charizard and Gengar only being able to do ~60% damage with focus blast while easily OHKO'ing back. Venusaur offers protection against the fighting, water and fairy types that cause Tyranitar problem and can easily deal with them. When flying and psychic types come switch into Venusaur, you can simply go to Tyranitar who will take next to no damage from them and be able to KO with STAB Crunch or Stone Edge or hit with pursuit. HP Fire is run on Venusaur to deal with pokemon like scizor and ferrothorn which could otherwise cause this problem, with the EV's designed to obtain maximum healing from leech seed and giga drain, which have to be used due to Synthesis only healing 25% in sand. Tyranitar's attack EV's are to get a OHKO on offensive Charizard-X 100% of the time with.

Threats -

M-Pinsir is the biggest threat to this core, being able to KO with Close Combat and Return/Frustration. Staraptor and Honchkrow can OHKO both, but if banded will be easily dealt with switches. If sand is not up, pokemon like Reuniclus, Alakazam and Noivern can take out tyranitar with Focus Blasts and Venusaur with their STAB's.

Good Teammates -

A flying type would be appreciated to deal with Tyranitar's ground and steel weakness that is not covered by Venusaur. This also works perfectly with the need for something fast to clean up threats, so pokemon like Talonflame, Latios and Staraptor would work nicely. For a more defensive side, Skarmory would fit in well, being able to deal with M-Pinsir and other flying types.
 
This is an idea I had for a mixed core which has been working fantastically for me so far

Venusaur w/ Venusaurite

Modest, Chlorophyll --> Thick Fat

252 Spa / 128 Def / 128 SDef

* Giga Drain
* Sludge Wave
* Leech Seed
* HP Fire



Tyranitar w/ Assault Vest

Adamant, Sand Stream

248 HP / 84 Atk / 176 SDef

* Crunch
* Pursuit
* Stone Edge
* Earthquake

Description -

Together, these two deal with so many of the main threats in today's meta. Due to Sand Stream, Tyranitar has ridiculous bulk when combined with Assault Vest, with M-Charizard and Gengar only being able to do ~60% damage with focus blast while easily OHKO'ing back. Venusaur offers protection against the fighting, water and fairy types that cause Tyranitar problem and can easily deal with them. When flying and psychic types come switch into Venusaur, you can simply go to Tyranitar who will take next to no damage from them and be able to KO with STAB Crunch or Stone Edge or hit with pursuit. HP Fire is run on Venusaur to deal with pokemon like scizor and ferrothorn which could otherwise cause this problem, with the EV's designed to obtain maximum healing from leech seed and giga drain, which have to be used due to Synthesis only healing 25% in sand. Tyranitar's attack EV's are to get a OHKO on offensive Charizard-X 100% of the time with.

Threats -

M-Pinsir is the biggest threat to this core, being able to KO with Close Combat and Return/Frustration. Staraptor and Honchkrow can OHKO both, but if banded will be easily dealt with switches. If sand is not up, pokemon like Reuniclus, Alakazam and Noivern can take out tyranitar with Focus Blasts and Venusaur with their STAB's.

Good Teammates -

A flying type would be appreciated to deal with Tyranitar's ground and steel weakness that is not covered by Venusaur. This also works perfectly with the need for something fast to clean up threats, so pokemon like Talonflame, Latios and Staraptor would work nicely. For a more defensive side, Skarmory would fit in well, being able to deal with M-Pinsir and other flying types.
Tyranitar and Vena don't mix well. Venasaur becomes much less effective without sythisis, to a point where it's not worth using. Not sure if this Core is as effective as you explain. Just my opinion, someone else share there's please!

Question: Is this core worthy?
 
Last edited:
How about this offensive core?



Volcarona (F) @ Leftovers

Trait: Flame Body

EVs: 240 HP / 252 Def / 16 Spd

Timid Nature (+Spd, -Atk)

- Bug Buzz

- Fiery Dance

- Quiver Dance

- Roost



Gothitelle (M) @ Choice Scarf

Trait: Shadow Tag

EVs: 252 HP / 120 Def / 136 Spd

Bold Nature (+Def, -Atk)

- Psyshock

- Trick

- Taunt

- Rest



Garchomp (F) @ Choice Scarf

Trait: Rough Skin

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Earthquake

- Outrage

- Stone Edge

- Fire Fang



Volcarona can set up on a lot of Pokemon in OU and with a few boosts destroys anything that doesn't resist it's STAB combo. It's good bulk, Flame Body and ability to boost it's Sp.Def make it difficult to take down without Toxic, whilst it hits hard. However, it struggles to get past certain walls and sweepers, like Talonflame, Blissey/Chansey and Heatran especially.

This Gothitelle murders stall. If Chansey dares switch in to Volcarona, Gothitelle comes in, Tricks it a scarf then either Taunts a non-attacking move, or rest-stalls Seismic Toss. Then, just before it struggles itself to death, get your Scarf back and go to work on another wall later. It's gimmicky but it beats so many different walls and there's nothing they can do about it.

ScarfChomp beats any sweepers which Volc struggles with. STAB EQ destroys Heatran, of course, whereas Rough Skin and then Outrage or SE kills Talonflame. Tyranitar can't beat it without +2 speed and Chomp can also clean up after Volcarona goes to work.

This core is by no means perfect - Azumarill and Landorus can beat it, but the offensive pressure that it provides is scary.

Thoughts?
 

TheEnder

a petal in the wind
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past WCoP Champion
Offensive Core:

+
+
or
or


Charizard @ Charizardite Y
Ability: Blaze --> Drought
EVs: 4 Def / 252 SAtk / 252 Spe
IVs: 0 Atk
Timid Nature
- Fire Blast / Flamethrower
- Solar Beam
- Focus Miss Blast
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
IVs: 30 HP / 0 Atk / 30 Def / 30 SAtk / 30 SDef
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Flying]

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

Aegislash @ Leftovers / Life Orb
Ability: Stance Change
EVs: 240 HP / 16 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Sacred Sword
- Pursuit
- King's Shield

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Crunch
- Stone Edge
- Pursuit
- Earthquake / Ice Punch

This offensive core is a pretty well known one by now, and for a good reason. Mega Charizard Y is one of the most powerful wallbreakers in the tier, capable of single-handedly destroying unprepared teams. There are a few Pokemon that can take it on though, such as Chansey, Blissey, Specially Defensive Hippowdon and bulky Dragons (Lati@s / Goodra etc.), but also Assault Vest Tyranitar and Specially Defensive Heatran if they can come in safely (yeah, I'm looking at you Focus Blast). Choice Specs Keldeo does a very good job dealing with these Pokemon, due to being able to defeat Chansey, Blissey, Tyranitar and Heatran with Secret Sword, and Hiddowdon with powerful Water STAB. Becuase of this, the only Pokemon being able to take on the duo alone is bulky Dragons. By adding a Pursuit user to the core, Physically frail Dragons can be trapped and taken down.

What Pokemon that threaten the core depends on the Choice of Pursuit user. If Aegislash is chosen, Lati@s (main counters to the core) are completely eliminated, and Slowbro (walls Keldeo, can paralyse Charizard) and Terrakion (checks Charizard) will be much less of a problem. If Bisharp is chosen, you will have to be careful switching into Lati@s, as it's not nearly as bulky as Aegislash. On the other hand, it still takes care of Slowbro (to a certain degree), and can take on CM Clefable and Togekiss, who can otherwise be difficult to take down. Lastly, if Tyranitar is chosen, Lati@s is taken care of in a very good way (though not as good as Aegislash), and Dragonite, Talonflame, Mega Charizard X (non Earthquake) and Thundurus (non Focus Blast / Superpower) become less of a problem. Tyranitar also changes the weather, which makes Charizard have a guaranteed 5 turns of sun when it comes in.

Hazard Control is important to the core, as Charizard is 4x weak to Stealth Rocks. Depending on the playstyle of the team, you can choose a Defogger or Rapid Spinner of your choice. Some good examples include Lati@s, Mandibuzz, Zapdos and Skarmory, or Excadrill and Starmie.


Kk, I'm done, any comments?
 
Last edited:
Offensive Core:

Charizard @ Charizardite Y
Ability: Blaze --> Drought
EVs: 4 Def / 252 SAtk / 252 Spe
IVs: 0 Atk
Timid Nature
- Fire Blast / Flamethrower
- Solar Beam
- Focus Miss Blast
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
IVs: 30 HP / 0 Atk / 30 Def / 30 SAtk / 30 SDef
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Flying]

[hide: Pursuit Users]
[/hide]
Use
Code:
[hide=Thing]
Not [hide:thing]
Aegislash is the best pursuit user in this case btw
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top