Other Good Cores (V2)

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hey, sry if I'm minimoding but when adding cores it would be nice to have the spread in "importable from PS" format, and to include a sprite/model, which you can find on pldh.net, as well as attempting to answer the questions in the OP -
[Up to 3 Pokemon can be used, 4 is pushing it, however, if the core is good enough it can be accepted]

Pokemon @ Item
Ability: [Ability]
EVs: Evs / Evs / Evs ~ [HP, Atk, Def, Spa, SDef, Spe]
[Nature] Nature
IVs: [Ivs] ~ (Only If Needed)
- Move 1
- Move 2
- Move 3
- Move 4

Pokemon @ Item
Ability: [Ability]
EVs: Evs / Evs / Evs ~ [HP, Atk, Def, Spa, SDef, Spe]
[Nature] Nature
IVs: [Ivs] ~ (Only If Needed)
- Move 1
- Move 2
- Move 3
- Move 4

In a paragraph, describe how the core works

In a paragraph, describe threats to the core

In a paragraph, describe what pokemon can support the core

that said, I'd like to introduce a two mon core that has been working well for me on a team I enjoy playing with (suggestions/comments are welcomed ;P)

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Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 16 SAtk / 240 Def
Calm Nature
IVs: 0 Atk
- Wish
- Hyper Voice
- Protect
- Heal Bell

308-mega.gif


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out / Fire Punch
- Ice Punch

How the Core Works

I love MegaCham. He has insane power and can break down stall teams pretty easily..however his speed is only decent and he is extremely frail. Therefore, Sylveon is there to take on special attackers such as Greninja, Keldeo, Lati@s, Thundy-I so that MegaCham can have an easier path. If you're playing against a more Stall oriented team, Sylveon has the option of passing wishes to MegaCham when he comes in on an expected switch or weak attack. She can also use Heal Bell to cure him of Paralysis which he hates. Notice, you may not be able to have the time to Wish Pass or Heal bell against more offensive teams, but Sylveon can still tank special hits from faster special threats and threaten with Hyper Voice, either taking them out or causing hazard damage from switching out. Sylveon's EV spread is probably not optimal, but I wanted her to be able to take physical hits while bulking up her spDefense a bit. I forget what the 16 SAtk was for, but it was needed to KO something that I wanted her to be able to.

Threats to the Core

Aegislash is a big threat with Shadow Ball/Sneak for Medi and Iron head/Flash Cannon for Sylveon. It doesn't help that the two of the do jack squat to Aegi unless Medi is running Fire Punch to catch him on the switch.

Talonflame OHKO's Medi and 2HKO's Sylveon, so Sylveon can't come in on her but can wear her down with WishTect if they're both in.

Landorus Sludge Wave 2HKO's Sylveon and EarthPower OHKO Medicham

Some more threats, will edit in

Supporting Pokemon

Since Aegislash is a big problem to this core, Bisharp is appreciated for his ability to pursuit trap or KO with Knock Off. Bisharp also helps vs Lati@s not running Hp Fight. Mandibuzz can also work as a more defensive answer to Aegislash.

Deoxys-S is greatly appreciated for Revenge Killing mons that are faster than Medicham, such as Greninja, Keldeo, Lando-I, Garchomp, Lando, Gengar etc. The combination of a powerful wall breaker + RK'r work well, although this does compound weakness to Aegislash/Gengar, thus compounding the need for a check/counter for them.

Landorus-I forms a two man wallbreaking combo with Medicham. It's hard for walls/stall teams to be able to stand up to their attacks coming from both sides of the spectrum.

Thunder wave support can be a nice perk, from mons such as Slowbro, Chansey, Ferrothorn, or Thundurus-I. This can help Medicham to outspeed faster mons that would have been able to OHKO him, allowing him to bash them first with his powerful attacks.

Chansey can be used as a bulky pivot to sponge attacks medi doesn't want to take, with a slight possibility of passing wishes although it can be difficult, so it's not required per say.
Slow voltturners also help to bring Medicham in safely as he doesn't want to come in on anything besides a weak resisted hit. Rotom-W or slow Lando-T work well in this job.


Alright, that's mostly what I've got for now. I've found that Sylveon + Mega-Medicham work well on semi-stall/balanced teams, as u are able to slowly chip away at the opponent until you are able to find a hole/weakness and bring Medicham in to break stuff. Thx for reading.

Andrew
Nice. I've also used Wish + Medicham and I know how good it is. About the format, it is in the PS! Format.

Enough examples have been made tbh.
View attachment 13934
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 Atk / 8 HP / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake/stone edge
- Crunch
- Ice Punch
View attachment 13935
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance/rapid spin
View attachment 13937
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn

This is one of my favorite competitive cores, they work especially well together, as a offensive core.

Basically you send out TTar, get up the sand, and set up rocks. Depending on the opponent you can either switch out directly or attempt to ko the opposing poke, or if needed let TTar stay in and die. In the sand exca reaches a shocking 550 speed stat, outspeeding every other non boosted pokemon, even base 110 scarfed mons stand no chance to Match this, only reaching 525 speed. Excadrill also outspeed a lot of common setup pokes, like +2 dragonite, +2 mega TTar, +1 salamance among many other, Easley KOing them the with it's very powerful STAB moves, as well as super effective rockslide, KOing dragonite after a turn of sandstorm

Talonflame is mostly there to check some of the threats to the core, being able to kill the common Mach punch users, being breloom, infernape and conkeldurr, as well as setting up a tailwind in a pinch.

A huge threat to this core is bisharp, as well as mega mawile, if not played around correctly. Another huge threat is rain offense, as it can remove the sand, and easily kill off TTar, rendering exca almost useless.

I like to add a conkeldurr, as it counters bisharp, and a mega zard y, as it checks rain teams.

Mega mawile can still be a problem, but the keyword here is can, as you can outspeed it with ease, and all the mons have a reliable way to ko it, as long as you predict right, but it will screw you over if you opponent predict you.

And idk why the excadrill looks that huge :]
Ice Beam > Ice Punch since it does more to Lando and Gliscor, both of whom are physically defencive. Also Slash Pursuit in this slot. Good core.
 
Nice. I've also used Wish + Medicham and I know how good it is. About the format, it is in the PS! Format.

Ice Beam > Ice Punch since it does more to Lando and Gliscor, both of whom are physically defencive. Also Slash Pursuit in this slot. Good core.
Ohh, I actually meant to slash pursuit :] not in that slot however, as a ice type move is very important to this core :]

And for the ice beam, should the EVs be simple, like 252 att 4 spa and 252 spe? Or should it be something like 112 spa to ohko Gliscor?
As for right now (and until tomorrow) I'm leaving ice punch there, but I will at least slash ice beam :]
 
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Ohh, I actually meant to slash pursuit :]

And for the ice beam, should the EVs be simple, like 252 att 4 spa and 252 spe? Or should it be something like 112 spa to ohko Gliscor?

I would keep it how it is, no evs are enough to 2HKO it, which is great.just give it a hasty nature.
 
Nice. I've also used Wish + Medicham and I know how good it is. About the format, it is in the PS! Format.

Enough examples have been made tbh.

Ice Beam > Ice Punch since it does more to Lando and Gliscor, both of whom are physically defencive. Also Slash Pursuit in this slot. Good core.

Oh I'm sorry dude, I was mostly refferring to posts like this :

Here's some weird core I found interesting:

Hydreigon @ Choice specs/life orb
4 HP/252 SpA/252 Spe

Modest/Mild/Timid nature

Draco meteor
Focus blast/superpower
Fire blast/flamethrower
Dark Pulse/U-turn/Roost



Aegislash @ Leftovers/Air balloon
244 HP/252 SpA/12 Spe or 244 Atk/252 SpA/12 Spe

Quiet nature

Shadow ball
Shadow Sneak/Sacred sword
Iron head
King's Shield



This core covers eachothers weaknesses and do a lot of damage while they're on the field.
Iron head is a must since you can threaten all the fairys that can give hydreigon problems. Excadrill may be the main problem but you can make your team to work around that or just give Aegislash that Air balloon. This core may be a bit mediocre, since I haven't tested it at all but whatever.

or this :
A couple of things I would add is that keldeo and aegislash can be used in this core.

Keldeo @ choice scarf
252 sp. Aft 252 spd 4 def
Timid nature

Secret sword
Hydro pump
Hidden power (grass)
icy wind

Aegislash @ weakness policy
252 Hp 252 att 4 def
Brave nature

Shadow ball
Sacred sword
Shadow sneak
King's shield

The purpose of keldeo is to be a late game cleaner with its nice offenses and STABs and also to deal with greninja who can be a pain in this core if it carries extrasensory, but it can also be a pain In a ground type named gliscor. But it's mainly here to late game clean which it can do effectively and consistently. Aegislash is here because of its ability to take advantage of heracross' weakness to talonflame as it can take a flare blitz activating weakness policy and wreak havoc on the opposing team with a combo of shadow ball to hit hard and shadow sneak to finish off the opposition and as a nice priority in case this turn is the last move for the broken Steele pokemon (10 points if somebody gives me reference and no googling it)
Feel free to fix my fuck ups as this is the first time I've posted sets.

Edit: you also might want to add that heracross alone completely destroys deosharp with its own STABs so this allows a defogger like zapdos to come in and do whatever the fuck he wants.

where the format does not import properly into PS. Maybe I'm lazy, and I sure didn't mean to be a dick about it, but was just trying to send out a friendly reminder so that the spreads are easier to read and easier to import.
 
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Oh I'm sorry dude, I was mostly refferring to posts like this :



or this :


where the format does not import properly into PS. Maybe I'm lazy, and I sure didn't mean to be a dick about it, but was just trying to send out a friendly reminder so that the spreads are easier to read and easier to import.
I format them correctly when I put them into the OP, so don't worry. :3
 
(I FIXED IT :D)

paginas-planas-pokemaster_188116_pm-1.png

Conkeldurr @Assault Vest
Ability: Guts
EVS: 252 HP / 252 Atk / 4 SpD
Adamant Nature
Drain Punch
Thunder Punch
Ice Punch
Mach Punch

094.png

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
Shadow Ball
Thunderbolt
Focus Blast
Pain Split

Okay, so Conkeldurr is meant to kind of sweep the opposing team and to gain health at the same time. Guts w/o flame orb trick the opponent into thinking he has sheer force or something and they can burn him, and he just gets stronger whoohoo, and assault vest fixes his crap Special Defense. However, ghost types would make drain punch useless and flying and psychic types could kill him so I added Gengar to take out his counters as well as attack from the other side of the spectrum. Shadow Ball takes out ghost and psychic types, while thunderbolt destroys any flying type. I put pain split in there to heal any life orb recoil and to troll the foe, and added focus blast for coverage.

Threats - Status like toxic and burn cripple Conkeldurr, and Talonflame is a threat to the whole core, taking out Gengar and Conkeldurr both with priority Brave Bird. Greninja could be a threat to Gengar, outspeeding it and KOing it with dark pulse. Any pokemon with Sucker Punch immediately knocks out Gengar so I can't take out Conkeldurrs counters. Which is exactly why I have this jerk nice person here:

134vaporeon.png

Vaporeon @ Leftovers
Ability: Water Absorb
EVS: 252 HP / 252 Def / 4 SpD
Bold Nature
Scald
Ice Beam/Toxic
Wish
Heal Bell

Vaporeon works well with these two, healing status with Heal bell, and wish passing 232 HP wishes to both. It can survive flare blitz and brave bird from talonflame and hit back with scald, and wall greninja to death.

And that's pretty much it. idk what to put here, so bye. o-o
 
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Conkeldurr @Assault Vest
Ability: Iron Fist
EVS: 252 HP / 252 Atk / 4 SpD
Adamant Nature
Drain Punch
Thunder Punch
Ice Punch
Mach Punch

094.png

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
Shadow Ball
Thunderbolt
Focus Blast
Pain Split

Okay, so Conkeldurr is meant to kind of sweep the opposing team and to gain health at the same time. Iron fist boosts all of his attacks by 1.2x and assault vest fixes his crappy Special Defense. However, ghost types would make drain punch useless and flying and psychic types could kill him so I added Gengar to take out his counters as well as attack from the other side of the spectrum. Shadow Ball takes out ghost and psychic types, while thunderbolt destroys any flying type. I put pain split in there to heal any life orb recoil and to take away the opponents HP simultaneously, and added focus blast for coverage.

Threats - Status like toxic and burn cripple Conkeldurr, and Talonflame is a threat to the whole core, taking out Gengar and Conkeldurr both with priority Brave Bird. Greninja could be a threat to Gengar, outspeeding it and KOing it with dark pulse. Any pokemon with Sucker Punch immediately knocks out Gengar so I can't take out Conkeldurrs counters. Which is exactly why I have this jerk nice person here:


134vaporeon.png

Vaporeon @ Leftovers
Ability: Water Absorb
EVS: 252 HP / 252 Def / 4 SpD
Bold Nature
Scald
Toxic
Wish
Heal Bell

Vaporeon works well with these two, healing status with Heal bell, and wish passing 232 HP wishes to both. It can survive flare blits and brave bird from talonflame and hit back with scald, and wall greninja to death.

And that's pretty much it. Idk what to put here, so bye. o-o
Give Conkeldurr Guts. It is almost always better and makes it easier to switch into Scald and will-o-wisp users. This also removes some pressure off Vaporeon. Also, Thundurus looks somewhat problematic. Otherwise, pretty nice core. :)
 
Give Conkeldurr Guts. It is almost always better and makes it easier to switch into Scald and will-o-wisp users. This also removes some pressure off Vaporeon. Also, Thundurus looks somewhat problematic. Otherwise, pretty nice core. :)
Alright, I'll give him guts, and I will probably run a stealth rock lead to deter Thundurus. I'll probably replace toxic with ice beam on vaporeon if stealth rock doesn't really do anything though. Thanks for the advice. :)
 
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Everyone knows the TTar + SR Exca + Talonflame core, but heres a core Ive been using recently on a sand team to great success.

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 84 Def / 172 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

So this guy is the backbone of the core. He sets up sand and Stealth Rock, as well as wall a bunch of things, but most notably Aegislash and Zard X. The SpDef EVs guarantee the 3HKO from Aegi's Shadow Ball on the Crumbler, while Max HP and the rest in Def help him eat up physical blows. The moves are standard, with Whirlwind allowing me to phaze away set up sweepers. Smooth Rock is for sand. I chose him over TTar as he has more staying power with recovery and a better overall typing.

Excadrill @ Life Orb/Air Balloon
Ability: Sand Rush
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
IVs: 29 HP
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

The sweeper of the core. With just an Adamant Nature, this guy outruns even Deo-S in Sand, which proves just how good Sand Rush is. This guy alone can sweep entire teams with just Steel/Rock/Ground coverage, so Rapid Spin is there to remove hazards. With a Life Orb, nothing but the best physical walls such as Skarmory and Ferrothorn can hope to stand in his way, while Air Balloon allows him to force things out like Garchomp and Lando-T, otherwise theyll be dealing only resisted blows and be taking two attacks thanks to Excas speed. The IVs hit a LO number.

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 180 Spd / 252 SAtk / 76 Atk
Rash Nature
- Earthquake
- Stone Edge
- Fire Blast
- Draco Meteor

When you have a sweeper, something has to remove those pesky walls. Mixed Megachomp does just that, literally 2HKOing the entire tier or better when the sand is up (Sand Damage is factored in). Skarmory or Ferrothorn in your way? Fire Blast. Hippo or Megasaur? Earthquake + Draco Meteor. Lando-T/Gyarados think they can Intimidate you? Draco Meteor says hi. Seriously, this guy is severely underrated as a wallbreaker because the lower base speed turns people off. The EVs may seem a bit weird, but they allow Chomp to outspeed positive base 80s and slower before mega evolving, such as DNite and Togekiss. Max SpAtk is needed to get those 2HKOs previously mentioned, while the rest go into attack. Earthquake and Draco Meteor are STABs, which is rounded out by Fire Blast. The last move goes to Stone Edge, as its boosted by Sand Force and hits the Birds for super effective damage. Once this guy is down, Excadrill can clean up almost anything else.

The biggest threat to this core is Mamoswine, and Ice Moves in General. Bulky waters can also give this core trouble as they can fish for burns with Scald while taking a couple of hits. Zard Y can give this team trouble as it removes sand, Outspeeds all three, and can dispatch of any of the three with a Coverage/STAB Move of choice (Solarbeam for Hippo, Fire Blast for Exca, and Dragon Pulse for Garchomp). Bird Spam is also a problem is sand isnt up, as Excadrill cant outspeed Pinsirs Earthquake or Talons Flare Blitz.

Recommended teammates: Things that can handle the aforementioned threats. Latios can take on Zard Y, and since Exca has Rapid Spin, can forego Defog for a coverage move or Roost. Thundurus/Rotom can help stop the Bird spam, with the latter also handling Mamoswine.

So there it is. I definitely recommend you to try this out.
 
This is just a slight variation of some cores already mentioned, but I'm surprised it hasn't been mentioned explicitly yet, as it pretty much defines HO at the moment:

Deoxys-D @ Rocky Helmet
Ability: Pressure
EVs: 252 HP/ 4 Def/ 252 Spe
IVs: 0 Atk
Timid Nature
- Stealth Rock
- Taunt
- Spikes
- Thunderwave

Rocky Helmet helps to get free chip damage on Mandibuzz if it goes for Foul Play or Knock off. Also good in general for wearing down Talonflame, which Landorus appreciates.

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def/ 252 SpA/ 252 Spe
Timid Nature
- Earthpower
- Focus Blast
- Psychic/ Sludge Wave
- Calm Mind

Bisharp @ Black Glasses/Life Orb
Ability: Defiant
EVs: 28 HP/ 252 Atk/ 224 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head

SR from Deoxys-D prevents Mandibuzz, Zapdos and Gyarados from countering Landorus (which can 2HKO all with a combination of focus blast and psychic/sludge wave). Bisharp pressures the opponent into keeping hazards on field and traps Latias with pursuit and chips Chansey to the point where it can be broken by Landorus. With both pursuit support and/or SR support, it can easily run Calm mind instead of knock off to absolutely destroy defensive teams. This single core is probably stall's number one issue at the moment, due to it being nearly impossible to prevent all 3 from doing their job. All three are staples on HO, and fit flawlessly within the playstyle.
 
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Hi,I have a pretty good alternative to the VenuTran core :]

6-mega-x.png

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 120 Spd / 140 SDef
Careful Nature
- Earthquake/Fire Punch
- Dragon Claw
- Will-O-Wisp
- Roost

591.png

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 40 Def / 216 Spd
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog/Sludge Bomb

It works pretty much the same.
They both have classic sets: TankZardX has got max hp (248 for stealth rocks),enough speed to reach the breaking point and the rest in special defense. You could change Earthquake with the second STAB,but you shouldn't use Flare Blitz,which would decrease its staying power,despite Roost.
As you may have seen,the VenuTran core includes Quagsire; if you use it too,then Sludge Bomb>Clear Smog. Also,you could try Synthesis>Foul Play.

(Don't be grammar nazis,english isn't my native language kek)
 
Because the OP post gets deleted when it gets to long, I am going to change it from the cores accually being in the OP to links to the posts. If anyone can tell me how to get links to posts, it would be greatly appreciated.
 
Because the OP post gets deleted when it gets to long, I am going to change it from the cores accually being in the OP to links to the posts. If anyone can tell me how to get links to posts, it would be greatly appreciated.
I think there is a number on every post,which is the link. Btw I'm not sure cause I'm on the phone.
 
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yea, click on the number, do "copy link address" then just do tags:

Code:
[url=http://www.smogon.com/forums/posts/5536541/like]Insert name here[/url]

or something i just found out, type out the name of whatever after you've copied the link, highlight the name, then click the 'link' button and insert URL, it auto does it for you without having to use URL tags lol
 
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Okay, sorry for the inactivity in this thread. I have converted the OP Core Archive to links instead of the cores accually being in there. I shall add the new cores ASAP. Thanks for all the contribution!
 
So... I've been trying to build a team around my CharX/Ferrothorn/Azumarill core, and I've been thinking...Do y'all think it would be better suited for a stallish team (since Ferrothorn usually costs you a lot of momentum) or could it be possible to use it on a balanced/bulky offensive team, maybe with a different CharX spread as well? What would make a good teammate for either strategy?
Not sure if this is the right place to ask, but I might as well get some discussion going.
 
So... I've been trying to build a team around my CharX/Ferrothorn/Azumarill core, and I've been thinking...Do y'all think it would be better suited for a stallish team (since Ferrothorn usually costs you a lot of momentum) or could it be possible to use it on a balanced/bulky offensive team, maybe with a different CharX spread as well? What would make a good teammate for either strategy?
Not sure if this is the right place to ask, but I might as well get some discussion going.
Meh,you could try in a BO. Maybe something like BulkyZard,Assault Vest Azuma and Curse Ferrothorn,but I don't know if it would work.
 
Stealing your core, Air.

308-mega.gif

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Substitute
- Ice Punch / Fire Punch

625.gif


Bisharp @ Life Orb
Ability: Defiant
EVs: 84 Spd / 252 Atk / 172 HP
Adamant Nature
- Substitute / Swords Dance / Pursuit
- Sucker Punch
- Knock Off
- Iron Head

So basically, this core works because both of these pokes cover each other's weaknesses with offensive synergy. Medicham is a poke who is very strong, but can't necessarily take out bulky ghosts or psychics like aegislash or slowbro. Also, Bisharp also has it's flaws and can't take out mandibuzz or fighting types. Both of these pokes have great synergy and take out each other's checks/counters.

The core is extremely frail, so strong and fast attackers (over 100 base spd especially) can easily take this core out with their attacks. Things like keldeo can easily beat bisharp 1v1 and can kill medicham with a strong attack. This core also struggles with birdspam as they are faster than this core and usually have coverage to beat bisharp (eq, close combat, and flare blitz).

This core needs pivots to be used to it's full potential. Status absorbers and wish passers help this core with it's longetivity because they both get easily get worn down with life orb/substitute. Lando-T and Rotom-w gladly helps this core as it can someone handle birdspam and is a good pivot.
 
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upload_2014-6-29_12-23-57-png.15884

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly/Adamant Nature
- Dragon Dance
- Crunch
- Earthquake
- Ice Punch

Mega-Tyranitar is an extremely threatening (yet underrated) mid-late game sweeper. With just 1 Dragon Dance, he is capable of finishing off the majority of the meta once they have been slightly weakened. After 1 DD, Jolly Nature allows you to out speed Timid Greninja and Alakazam whom would otherwise revenge kill you, whereas Adamant allows you to hit noticeably harder. Ice Punch should always be run over stone edge to grab OHKOs on Gliscor, Landorus-T, and Garchomp who would otherwise revenge kill you. The main niche Mega-Tyranitar has over other sweepers is he is tough to revenge kill, particularly by the revenge killing king, Talonflame. Even CB Azumarill doesn't get close to OHKOing him with aqua jet.

upload_2014-6-29_12-36-29-png.15885

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 112 HP / 144 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Magnezone is a perferct partner for Mega-Tyranitar. Magnezone takes out 3 of his major counters; Skarmory, Ferrothorn, and Scizor/Mega-Scizor. DO NOT use Gothitelle in place of Magnezone. the inability to take out Scizor/Mega-Scizor is a huge dealbreaker for the core. The 144 Spd EVs is to outspeed standard Mega-Scizor as well as speed creeping defensive Heatran (which has come in handy on countless occasions.) At full HP, Magnezone can effectively revenge kill both Mega-Mawile and Bisharp, which is always a useful tool to have. Flash Cannon effectively 2HKOs Clefable even after 2 CM.

azumarill.jpg

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off

Azumarill acts as the wallbreaker/fighting slayer for the core. One of the banes of Mega-Tyranitar is bulky fighting types or Mach Punch users, mainly Keldeo and Conkeldurr, both of which Azumarill handles nicely and can easily switch into.

BIGGESET THREATS

Mega-Venusaur and Breloom cause this core lots of problems, but that is why i would recommend Lati@s in conjunction with this core. Another alternative is to use Talonflame in place of Azumarill. Talonflame can perform a similar role to Azumarill, but can also take out Mega-Venusaur and Breloom at the cost of having minimal switch ins. The choice between Talonflame and Azumarill should be made once you decide what the rest of your team is going to look like.
 

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Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 Def / 252 HP / 4 SAtk or 252 SDef / 252 HP / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Description: I've been using this core lately on my (sort of) momentum stall team, and it's working very well until now. They cover each other's weakness almost perfectly(the exception being MB EQ) and form a great VoltTurn core, both of them are pretty bulky(M-scizor is bulkier than Skarm) so it's pretty hard to take them down. They also provide good utility moves in Defog and WoW. Even uninvested M-Scizor packs quite a punch and has priority.

Threats: Excadrill, he outspeeds rotom-W and KO with MB EQ and Scizor can't do much about about because both of his moves are resisted by him. Zard-Y and Ninetales [and anything that has grass and fire coverage]: have fire moves to take down Scizor and Solarbeam to take care of Rotom. Entry hazards mess up with the core since you want to keep switching, but they can be removed by Scizor without much problem. Ferrothorn can be annoying too. Surprise HP Fire are annoying as heck

Teammates: Someone to put down SR is extremely important, you want to force as many switches as possible and with SR on the opponent's field each switch is a pain for him. A cleric is always good to keep both healthy and increase their longevity. Someone to take strong special attacks(like Zard-Y's) is also apreciated, because of that Chansey or Sylveon are great allies. Someone to kill Exca and Ferro would be good too, so a strong Fire or Fighting mon would be a good allie.

I hope this is good enough, if you have anything to add please tell me.
Credits: Ajwf : Concept: Momentum Stall
 
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(BAN ME PLEASE) INSECT (Scizor) @ Scizorite
Ability: Light Metal
EVs: 44 Atk / 248 HP / 100 SDef / 116 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off
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(BAN ME PLEASE) FAIRY (Clefable) @ Leftovers
Ability: Unaware
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Protect
- Moonblast
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(BAN ME PLEASE) DRAGON (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 64 Atk / 216 HP / 228 SDef
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake

So its a SFD core i've recently been using on my semi-stall and the threats these 3 wall together is fucking enormous. And by walling those threats, they can be worn down to be picked off by or set up on by Mega Scizor. Now the sdef oriented spread on clefable might seem redundant, but otherwise greninja murders this core. it can also function as an emergency check to keldeo. Now for what each do in the core: Mega scizor takes advantage of the teams worn down, Dragonite checks almost all special attackers in the tier, and clefable functions as cleric and utility check. the type coverage between the 3 of these is flawless, and the type synergy is fabulous. now for partners, its a good idea to have a counter to zard x, whether it be rhyperior, quagsire, or heatran. it is also a good idea to have something that can take on mega gyarados. a defogger is preferable too. other than that, this core is pretty self-sufficient.
 
Offensive Core Suggestion.

Mawile-Mega and Landorus-Therian.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Play Rough
- Fire Fang

Landorus-Therian (M) @ Expert Belt
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Description:
Mawile has an epic high Attack and has the potential to take on Many if not all Fighting and Fairy pokemons, thanks to it's Stab Play Rough and Iron head. Ferrothorn in the way? No worries. Fire fang.
However, there are times when Mawile will be faced with danger. Infernape, Fiery thingies, Ground thingies, Etc.
Landorus-Therian can support Mawile by migitating and resisting fire moves. As well as an addition intimidation to decrease any enemy physical attacks. Mawile gives a similair typing support as it resists ice damage, meaning Landorus can U-Turn away when faced with danger.
 
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