Nice. I've also used Wish + Medicham and I know how good it is. About the format, it is in the PS! Format.hey, sry if I'm minimoding but when adding cores it would be nice to have the spread in "importable from PS" format, and to include a sprite/model, which you can find on pldh.net, as well as attempting to answer the questions in the OP -[Up to 3 Pokemon can be used, 4 is pushing it, however, if the core is good enough it can be accepted]
Pokemon @ Item
Ability: [Ability]
EVs: Evs / Evs / Evs ~ [HP, Atk, Def, Spa, SDef, Spe]
[Nature] Nature
IVs: [Ivs] ~ (Only If Needed)
- Move 1
- Move 2
- Move 3
- Move 4
Pokemon @ Item
Ability: [Ability]
EVs: Evs / Evs / Evs ~ [HP, Atk, Def, Spa, SDef, Spe]
[Nature] Nature
IVs: [Ivs] ~ (Only If Needed)
- Move 1
- Move 2
- Move 3
- Move 4
In a paragraph, describe how the core works
In a paragraph, describe threats to the core
In a paragraph, describe what pokemon can support the core
that said, I'd like to introduce a two mon core that has been working well for me on a team I enjoy playing with (suggestions/comments are welcomed ;P)
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Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 16 SAtk / 240 Def
Calm Nature
IVs: 0 Atk
- Wish
- Hyper Voice
- Protect
- Heal Bell
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out / Fire Punch
- Ice Punch
How the Core Works
I love MegaCham. He has insane power and can break down stall teams pretty easily..however his speed is only decent and he is extremely frail. Therefore, Sylveon is there to take on special attackers such as Greninja, Keldeo, Lati@s, Thundy-I so that MegaCham can have an easier path. If you're playing against a more Stall oriented team, Sylveon has the option of passing wishes to MegaCham when he comes in on an expected switch or weak attack. She can also use Heal Bell to cure him of Paralysis which he hates. Notice, you may not be able to have the time to Wish Pass or Heal bell against more offensive teams, but Sylveon can still tank special hits from faster special threats and threaten with Hyper Voice, either taking them out or causing hazard damage from switching out. Sylveon's EV spread is probably not optimal, but I wanted her to be able to take physical hits while bulking up her spDefense a bit. I forget what the 16 SAtk was for, but it was needed to KO something that I wanted her to be able to.
Threats to the Core
Aegislash is a big threat with Shadow Ball/Sneak for Medi and Iron head/Flash Cannon for Sylveon. It doesn't help that the two of the do jack squat to Aegi unless Medi is running Fire Punch to catch him on the switch.
Talonflame OHKO's Medi and 2HKO's Sylveon, so Sylveon can't come in on her but can wear her down with WishTect if they're both in.
Landorus Sludge Wave 2HKO's Sylveon and EarthPower OHKO Medicham
Some more threats, will edit in
Supporting Pokemon
Since Aegislash is a big problem to this core, Bisharp is appreciated for his ability to pursuit trap or KO with Knock Off. Bisharp also helps vs Lati@s not running Hp Fight. Mandibuzz can also work as a more defensive answer to Aegislash.
Deoxys-S is greatly appreciated for Revenge Killing mons that are faster than Medicham, such as Greninja, Keldeo, Lando-I, Garchomp, Lando, Gengar etc. The combination of a powerful wall breaker + RK'r work well, although this does compound weakness to Aegislash/Gengar, thus compounding the need for a check/counter for them.
Landorus-I forms a two man wallbreaking combo with Medicham. It's hard for walls/stall teams to be able to stand up to their attacks coming from both sides of the spectrum.
Thunder wave support can be a nice perk, from mons such as Slowbro, Chansey, Ferrothorn, or Thundurus-I. This can help Medicham to outspeed faster mons that would have been able to OHKO him, allowing him to bash them first with his powerful attacks.
Chansey can be used as a bulky pivot to sponge attacks medi doesn't want to take, with a slight possibility of passing wishes although it can be difficult, so it's not required per say.
Slow voltturners also help to bring Medicham in safely as he doesn't want to come in on anything besides a weak resisted hit. Rotom-W or slow Lando-T work well in this job.
Alright, that's mostly what I've got for now. I've found that Sylveon + Mega-Medicham work well on semi-stall/balanced teams, as u are able to slowly chip away at the opponent until you are able to find a hole/weakness and bring Medicham in to break stuff. Thx for reading.
Andrew
Enough examples have been made tbh.
Ice Beam > Ice Punch since it does more to Lando and Gliscor, both of whom are physically defencive. Also Slash Pursuit in this slot. Good core.View attachment 13934
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 Atk / 8 HP / 252 Spd
Adamant Nature
- Stealth Rock
- Earthquake/stone edge
- Crunch
- Ice Punch
View attachment 13935
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance/rapid spin
View attachment 13937
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn
This is one of my favorite competitive cores, they work especially well together, as a offensive core.
Basically you send out TTar, get up the sand, and set up rocks. Depending on the opponent you can either switch out directly or attempt to ko the opposing poke, or if needed let TTar stay in and die. In the sand exca reaches a shocking 550 speed stat, outspeeding every other non boosted pokemon, even base 110 scarfed mons stand no chance to Match this, only reaching 525 speed. Excadrill also outspeed a lot of common setup pokes, like +2 dragonite, +2 mega TTar, +1 salamance among many other, Easley KOing them the with it's very powerful STAB moves, as well as super effective rockslide, KOing dragonite after a turn of sandstorm
Talonflame is mostly there to check some of the threats to the core, being able to kill the common Mach punch users, being breloom, infernape and conkeldurr, as well as setting up a tailwind in a pinch.
A huge threat to this core is bisharp, as well as mega mawile, if not played around correctly. Another huge threat is rain offense, as it can remove the sand, and easily kill off TTar, rendering exca almost useless.
I like to add a conkeldurr, as it counters bisharp, and a mega zard y, as it checks rain teams.
Mega mawile can still be a problem, but the keyword here is can, as you can outspeed it with ease, and all the mons have a reliable way to ko it, as long as you predict right, but it will screw you over if you opponent predict you.
And idk why the excadrill looks that huge :]