So I feel like I've been using this team long enough that it's safe to post them here. My friends showed me PS! a month or so ago and I decided to try my hand at making a team. Random battles were fun but didn't feel terribly personal. Strategy games have never been my forte, but I figured the diversity of RU would leave me with enough wiggle room. After quite a bit of tweeking and trial and error, I've got it so not only do I not lose every match, I sometimes win quite handily! :O
So without further ado...
So without further ado...
Gotham Knights
Gotham Knights started when I got a Swagger/Foul Play Liepard in a random battle and swept fabulously.
But Mr. Moon, you say, not only is Liepard not in RU, it's terrible in it's own teir! Yes I know, but I loved Liepard in my Black playthrough and how was I suppoused to expect that real people are better than NPCs meant to be relatively easy to defeat? And besides, I really wanted it to work. So I started with a female Liepard named Selena and worked from there.
... It wasn't a very good team. Two NU pokemon, two Dark types and not much of a battle plan meant that I lost. A lot. It was painful. Still, I managed to hammer out the core of my team.
Um. Mr. Moon, that's still not a super-great core. Is that an Audino? You do know Audino is NU ri- SHUT UP AUDINO IS BETTER THAN CLEFAIRY AND DOESN'T LOOK NEARLY AS STUPID. IT'S BLOODY ADORABLE LOOK AT THOSE POOFY EARS AND THAT FLUFFY TAIL. >:T well okay but it's still not that great you do know that clefable is in this teir righ- SHUT UP I'LL GET TO IT.
Realizing after a few days that two Dark types is kind of not the best idea in the world, I (reluctantly) dropped Liepard in favour of a Sigilyph. But even with that improved line up I was still getting shut down by Steelix and the like. In addition, Polirath wasn't really pulling his weight, so I swapped him out for an Emboar. The final change came after Scyther got his poop wrecked by a barrage of Stealth Rocks. I needed, I realized, a Rapid Spinner. Out went Absol, in came Kabutops. This left me with the current team:
But Mr. Moon, you say, not only is Liepard not in RU, it's terrible in it's own teir! Yes I know, but I loved Liepard in my Black playthrough and how was I suppoused to expect that real people are better than NPCs meant to be relatively easy to defeat? And besides, I really wanted it to work. So I started with a female Liepard named Selena and worked from there.
... It wasn't a very good team. Two NU pokemon, two Dark types and not much of a battle plan meant that I lost. A lot. It was painful. Still, I managed to hammer out the core of my team.
Um. Mr. Moon, that's still not a super-great core. Is that an Audino? You do know Audino is NU ri- SHUT UP AUDINO IS BETTER THAN CLEFAIRY AND DOESN'T LOOK NEARLY AS STUPID. IT'S BLOODY ADORABLE LOOK AT THOSE POOFY EARS AND THAT FLUFFY TAIL. >:T well okay but it's still not that great you do know that clefable is in this teir righ- SHUT UP I'LL GET TO IT.
Realizing after a few days that two Dark types is kind of not the best idea in the world, I (reluctantly) dropped Liepard in favour of a Sigilyph. But even with that improved line up I was still getting shut down by Steelix and the like. In addition, Polirath wasn't really pulling his weight, so I swapped him out for an Emboar. The final change came after Scyther got his poop wrecked by a barrage of Stealth Rocks. I needed, I realized, a Rapid Spinner. Out went Absol, in came Kabutops. This left me with the current team:
when the Bat's away, the rats come out to play
Pennyworth
"Sir, as loath as you might be to hear this, I do not intend to spend the rest of my life playing nurse."
Species: Shiny Audino
Ability: Regenerator
Held Item: Light Clay
Nature: Jolly
EVs: HP 252; Attack 4+; Special Attack -; Special Defense 271; Speed +
Moves:
Light Screen
Reflect
Return
Toxic
Alfred's duty in Wayne Manor is to ensure his charges are well-defended, well-looked-after and well-fed. This is his job on my team, as well. Since I removed the Batman stand-in Absol, some quirk of fate has left Pennyworth serving a rag-tag ensemble of villains. Life's a funny thing. Pennyworth acts as the first of my team to enter the field, throwing up a Reflect and a Light Screen and maybe throwing out some Toxic if tempo permits, before vanishing to let one of the offensive members of my team use his protection to battle in relative safety. He used to have Wish instead of Return, but after some battles that ended with him and one other team mate up and standing, I decided he needed to have at least one offensive move.
Bane
"You're garbage... and you're dead. Just like the Batman."
Species: Shiny Emboar
Ability: Blaze (at least until it'll let me use Reckless.)
Held Item: Choice Scarf
Nature: Adamant
EVs: HP 252; Attack 252+; Special Attack -; Special Defense 4
Moves:
Flare Blitz
Head Smash
Brick Break
Wild Charge
Bane's job is to get out and do as much damage as he can as quickly as he can do it. He tends to damage himself as much as his opponents do, but thanks to Blaze even Resisted attacks have a good chance of doing serious damage. He's mostly a revenge killer, and I'm not shy about swapping him out. Once he's at 30% health or less, he's more useful as a late game bomb than a tank.
Joe Kerr
This is a violation of my civil rights! A man should be able to slaughter in peace!
Species: Shiny Scyther
Ability: Technician
Held Item: Leftovers
Nature: Jolly
EVs: Attack 252; Special Attack -; Special Defense 4; Speed 252+
Moves:
Bug Bite
Aerial Ace
Swords Dance
Roost
Wanna hear a joke? A Bug type gets lost in the dark. His friends and family find him two days later in a thousand pieces in a giant pool of blood. His son's an orphan! Ahahahaha! I crack me up. Joe Kerr is a Scyther and Scyther do as Scythers does. He gets out, runs circles around everything and slashes them up with Technician boosted STABs. Sneaking in Roosts and and Swords Dances when he can makes him even more of a threat, able to absorb a fair share of damage and then returning it ten-fold. Stealth Rock is a major threat, but since he's a flier he just zooms right over Spikes and Toxic Spikes.
Cobblepot
"What impresses me most about me is that, given everything I went through, everything I overcame... I didn't just get back up. I didn't merely find my feet...I found something else, something I was great at."
Species: Sigilyph
Ability: Magic Guard
Held Item: Flame Orb
Nature: Calm
EVs: HP 252; Attack -; Special Attack 4; Special Defense 252+
Moves:
Cosmic Power
Stored Power
Roost
Psycho Shift
Cobblepot here works best with a pair of screens to hide behind. Flame Orb + Magic Guard keeps him safe from Spore, Toxic and Thunder Wave, while Psycho Shift lets him throw a Burn effect onto his opponent. While said opponent is suffering and trying to get through Pennyworth's screens, Cobblepot spams Cosmic Power as long as he can before the screens fade and then sweeps everything but Dark and Ghost types all day long with Stored Power. My Little Pokemon: Stalling is Magic :D Also another flier, which is nice against spikes and such.
Pamela
"My sweet birds. You've long claimed to want to save the world. I'm just giving you the chance."
Species: Liligant
Ability: Own Tempo
Held Item: Big Root
Nature: Modest
EVs: Attack -; Special Attack 252+; Special Defense 4; Speed 252
Moves:
Hidden Power (Rock)
Giga Drain
Quiver Dance
Sleep Powder
Liligant might not cut a very intimidating figure, but since I picked her for my team I've learned never to count her out. With a Light Screen to hide behind and a Sleep Powder to buy some time to Quiver Dance, it doesn't take long for Pamela to become incredibly dangerous. Well timed Giga Drains boosted with her Big Root keep her at a high health, and her Hidden Power can protect her against even types that might put her in danger.
Waylon
"Ain'tcha heard? Crocodiles got real tough hide! But you... you got nowhere t'hide..."
Species: Shiny Kabutops
Ability: Battle Armour
Held Item: Leftovers
Nature: Adamant
EVs: Hitpoints 252; Attack 252+; Special Attack -; Special Defense 4
Moves:
Waterfall
Swords Dance
Stone Edge
Rapid Spin
Man I wish Kabutops was Ground/Water instead of Rock/Water. He's probably the weakest link in my team, and definitely wouldn't be here if he weren't one of my two R.Spin options. His function is mostly to get out there, clean up the entry hazards and maybe do a bit of damage. Waylon's the only member of my team who hasn't single-handedly swept half a team+. In fact, I seem to have trouble keeping him alive - although that may be more poor judgment on my part.
Pennyworth
"Sir, as loath as you might be to hear this, I do not intend to spend the rest of my life playing nurse."
Species: Shiny Audino
Ability: Regenerator
Held Item: Light Clay
Nature: Jolly
EVs: HP 252; Attack 4+; Special Attack -; Special Defense 271; Speed +
Moves:
Light Screen
Reflect
Return
Toxic
Alfred's duty in Wayne Manor is to ensure his charges are well-defended, well-looked-after and well-fed. This is his job on my team, as well. Since I removed the Batman stand-in Absol, some quirk of fate has left Pennyworth serving a rag-tag ensemble of villains. Life's a funny thing. Pennyworth acts as the first of my team to enter the field, throwing up a Reflect and a Light Screen and maybe throwing out some Toxic if tempo permits, before vanishing to let one of the offensive members of my team use his protection to battle in relative safety. He used to have Wish instead of Return, but after some battles that ended with him and one other team mate up and standing, I decided he needed to have at least one offensive move.
Bane
"You're garbage... and you're dead. Just like the Batman."
Species: Shiny Emboar
Ability: Blaze (at least until it'll let me use Reckless.)
Held Item: Choice Scarf
Nature: Adamant
EVs: HP 252; Attack 252+; Special Attack -; Special Defense 4
Moves:
Flare Blitz
Head Smash
Brick Break
Wild Charge
Bane's job is to get out and do as much damage as he can as quickly as he can do it. He tends to damage himself as much as his opponents do, but thanks to Blaze even Resisted attacks have a good chance of doing serious damage. He's mostly a revenge killer, and I'm not shy about swapping him out. Once he's at 30% health or less, he's more useful as a late game bomb than a tank.
Joe Kerr
This is a violation of my civil rights! A man should be able to slaughter in peace!
Species: Shiny Scyther
Ability: Technician
Held Item: Leftovers
Nature: Jolly
EVs: Attack 252; Special Attack -; Special Defense 4; Speed 252+
Moves:
Bug Bite
Aerial Ace
Swords Dance
Roost
Wanna hear a joke? A Bug type gets lost in the dark. His friends and family find him two days later in a thousand pieces in a giant pool of blood. His son's an orphan! Ahahahaha! I crack me up. Joe Kerr is a Scyther and Scyther do as Scythers does. He gets out, runs circles around everything and slashes them up with Technician boosted STABs. Sneaking in Roosts and and Swords Dances when he can makes him even more of a threat, able to absorb a fair share of damage and then returning it ten-fold. Stealth Rock is a major threat, but since he's a flier he just zooms right over Spikes and Toxic Spikes.
Cobblepot
"What impresses me most about me is that, given everything I went through, everything I overcame... I didn't just get back up. I didn't merely find my feet...I found something else, something I was great at."
Species: Sigilyph
Ability: Magic Guard
Held Item: Flame Orb
Nature: Calm
EVs: HP 252; Attack -; Special Attack 4; Special Defense 252+
Moves:
Cosmic Power
Stored Power
Roost
Psycho Shift
Cobblepot here works best with a pair of screens to hide behind. Flame Orb + Magic Guard keeps him safe from Spore, Toxic and Thunder Wave, while Psycho Shift lets him throw a Burn effect onto his opponent. While said opponent is suffering and trying to get through Pennyworth's screens, Cobblepot spams Cosmic Power as long as he can before the screens fade and then sweeps everything but Dark and Ghost types all day long with Stored Power. My Little Pokemon: Stalling is Magic :D Also another flier, which is nice against spikes and such.
Pamela
"My sweet birds. You've long claimed to want to save the world. I'm just giving you the chance."
Species: Liligant
Ability: Own Tempo
Held Item: Big Root
Nature: Modest
EVs: Attack -; Special Attack 252+; Special Defense 4; Speed 252
Moves:
Hidden Power (Rock)
Giga Drain
Quiver Dance
Sleep Powder
Liligant might not cut a very intimidating figure, but since I picked her for my team I've learned never to count her out. With a Light Screen to hide behind and a Sleep Powder to buy some time to Quiver Dance, it doesn't take long for Pamela to become incredibly dangerous. Well timed Giga Drains boosted with her Big Root keep her at a high health, and her Hidden Power can protect her against even types that might put her in danger.
Waylon
"Ain'tcha heard? Crocodiles got real tough hide! But you... you got nowhere t'hide..."
Species: Shiny Kabutops
Ability: Battle Armour
Held Item: Leftovers
Nature: Adamant
EVs: Hitpoints 252; Attack 252+; Special Attack -; Special Defense 4
Moves:
Waterfall
Swords Dance
Stone Edge
Rapid Spin
Man I wish Kabutops was Ground/Water instead of Rock/Water. He's probably the weakest link in my team, and definitely wouldn't be here if he weren't one of my two R.Spin options. His function is mostly to get out there, clean up the entry hazards and maybe do a bit of damage. Waylon's the only member of my team who hasn't single-handedly swept half a team+. In fact, I seem to have trouble keeping him alive - although that may be more poor judgment on my part.