OU Gothitelle

Written with the much appreciated help of AccidentalGreed.

Overview
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With Gengarite banned, Gothitelle retains its tried and true niche as the most versatile Shadow Tag user in the game. With its ability to trap and potentially dispatch threats to a team, it is a valuable partner on many team archetypes. It differentiates from its cousin Wobbuffet by possessing actual offensive presence, allowing it to be less passive in its job and potentially do more work. This is complemented by its reasonable special movepool, which can be tailored specifically to eliminate certain threats, and it allows Gothitelle to easily dismantle cores of common defensive Pokemon such as Mega Venusaur, Skarmory, and Heatran. These traits are extremely beneficial to it, as they allow Gothitelle to defeat stall teams with ease, often helping teammates immensely which struggle with stall teams. However, Gothitelle often struggles to be effective in XY's primarily offensive metagame, especially with the prevalence of VoltTurn. It suffers from remarkably average stats overall, with nothing immediately standing out aside from an above-average Special Defense. Gothitelle's typing is also rather detrimental in the metagame; it is bad defensively and it isn't a great type to be locked into, especially with the prevalence of Aegislash and Bisharp, two incredibly common and dangerous Pokemon that can trap Gothitelle with Pursuit.

Choice Specs
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name: Choice Specs
move 1: Psyshock / Psychic
move 2: Thunderbolt
move 3: Hidden Power Fire / Energy Ball
move 4: Trick
ability: Shadow Tag
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest

Moves
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Gothitelle's chosen Psychic-type STAB attack allows it to deal heavy damage to or OHKO several popular offensive and defensive threats in the metagame, including Mega Venusaur, Assault Vest Conkeldurr, and Keldeo locked into Secret Sword. It is also Gothitelle's most powerful move, making it a decent choice against most threats that don't resist Psychic. Both have their own benefits: Psyshock OHKOes Assault Vest Conkeldurr and does more damage to special walls such as Blissey, Sylveon, and Goodra, while Psychic can OHKO Mega Venusaur cleanly with prior damage, and is generally more powerful. Thunderbolt's primary targets are Skarmory, Mandibuzz, and Gyarados, but it also a great option for the likes of Togekiss, Azumarill, and Politoed. Hidden Power Fire is used mainly to hit Ferrothorn and (Mega) Scizor, and is guaranteed to OHKO physically defensive variants of both with Stealth Rock damage. Energy Ball is an alternative option to hit Quagsire, Gastrodon, Hippowdon, and Rotom-W, all of which also tend to be important parts of defensive cores. Grass Knot can take Energy Ball's place for a guaranteed OHKO on Hippowdon as well as a harder hit on Tyranitar, but it does pittance to Rotom-W due to its low weight. Trick is the icing on the cake, allowing Gothitelle to instantly and severely cripple defensive tanks and walls, such as Chansey, Clefable, Porygon2, and Snorlax. It should be noted that unlike other Trick users, Gothitelle can be selective in targets it can use Trick on, so it doesn't have to worry about Pokemon with Mega Stones switching in.

Gothitelle isn't necessarily limited to the moves listed above; you can choose other moves and tailor your moveset depending on which threats your team has trouble with. Hidden Power Ice is an option for instantly OHKOing Gliscor, Garchomp, and Landorus-T, though Gothitelle might have trouble switching into these three for various reasons. Hidden Power Ground is used specifically for Heatran, but can also put a decent dent in Tyranitar and Bisharp when needed. Notably, when running a combination of Hidden Power Ground, Psychic, and Trick, Gothitelle can defeat and cripple the common stall core of Mega Venusaur, Heatran, and Chansey.

Set Details
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The item of choice for this set, of course, is Choice Specs, which gives Gothitelle the power to break through defensive cores and Pokemon. With Trick, it also operates as a nasty afterthought to item-reliant walls and tanks. While Gothitelle isn't exactly fast enough to outrun a majority of threats, maximized Special Attack and Speed are recommended so it stands a better chance of beating opponents that typically don't invest in their Speed, especially (Mega) Scizor, Rotom-W, Heatran, Mega Venusaur and Landorus-T. Modest nature is also recommended as Gothitelle requires the extra power and doesn't outrun anything particularly relevant with Timid aside from max Speed Adamant Breloom and Bisharp.

Alternatively, Gothitelle can invest in its bulk to better take hits at the cost of a higher chance of beating several faster threats. In this case, an EV spread of 212 HP / 252 SpA / 44 Spe can be used to outspeed minimum Speed Skarmory and Politoed while investing the rest of the EVs in HP for extra bulk.

Usage Tips
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The main goal of this set is to trap and eliminate Pokemon in defensive cores to allow a sweeper to sweep after they have been removed. Notably, Gothitelle performs exceptionally well against stall teams, as it can cripple and dismantle multiple defensive Pokemon repeatedly without taking too much damage. As long as you can keep Gothitelle from taking too much chip damage, expect it to take down at least a couple of threats on stall teams. Playing with Gothitelle doesn't require much prediction, as the foe can't switch out. However, bear in mind that the opponent may be able to take advantage of the move at you will be locked into. To trap and KO successfully, Gothitelle must be at a reasonable level of health, especially when operating against hard-hitting or faster opponents. A good way to do this is by means of U-turn and Volt Switch, or after one of your Pokemon has fainted. Bringing it in on attacks is not recommended, especially physical or boosted ones, unless resisted.

Gothitelle itself has good, but modest, overall bulk, so it can afford to take hits on both sides occasionally. The sight of Gothitelle in team preview could also lead the opponent to making strange double switches to avoid being trapped. This is easy to take advantage of, but be aware that you can also fall victim to bad switches. Also, trapping anything while the other team has a Pursuit user such as Bisharp or Aegislash is not recommended, as they will be able to KO Gothitelle back straightaway. The exception to this is if the Pokemon in your way is a huge threat to your team, and after it is gone things will be significantly easier for your win condition, so Gothitelle is not as necessary after it has taken down its important foe.

Team Options
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Keep in mind that Gothitelle is purely a supporting attacker, so it doesn't actually need much support on its own. However, Gothitelle prefers switching in on its targets cleanly, making Volt Switch and U-turn very helpful, if not required. Examples of teammates that can use these moves include (Mega) Scizor, Rotom-W, Landorus-T, and Thundurus, all of which have counters that can be immediately eliminated by Gothitelle. Rapid Spin and Defog are also helpful in ensuring Gothitelle can switch in cleanly, although keep in mind that when using Defog your own sweepers might require previously-set entry hazards. Latios, Latias, and Excadrill are good choices for this. Sticky Web is also optimal, as it allows Gothitelle to trap and KO a wider range of threats more efficiently without taking too much damage in the process. Shuckle and Smeargle are good choices for this, but perform differently from each other, so the choice is dependent on your team.

Many offensive Pokemon in particular benefit from Gothitelle's trapping abilities. For instance, Thundurus often has trouble with Chansey, Hippowdon, and Quagsire depending on which set it's using; all three are easy pickings for Gothitelle thanks to Trick and its chosen Grass-type move. Gothitelle is also efficient at getting rid of Mega Venusaur, so Tail Glow Manaphy not only appreciates Gothitelle as a teammate, but also gains the freedom to use Energy Ball rather than Psychic. Gothitelle can also dismantle Quagsire, Hippowdon, and Skarmory easily, allowing it to work well with physical setup sweepers. Dragon Dance Mega Charizard X, Dragon Dance Mega Tyranitar, Swords Dance Mega Pinsir, and Swords Dance Bisharp are just a few of many exceptional physical sweepers that perform well after said walls are eliminated. Finally, Gothitelle appreciates teammates that can threaten or set up on Pursuit users after it faints. Terrakion, Keldeo, and Greninja are just a few examples of threats that can match up decently against common Pursuit users.

Other Options
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Gothitelle's movepool is colorful, and with Shadow Tag, this gives birth to loads of possible sets with different items and playstyles. Dark Pulse and Shadow Ball can be used to hit opposing Psychic- and Ghost-type opponents, such as Aegislash, Gourgeist, and Latios, harder than its other moves normally do. However, Gothitelle typically matches up poorly against these threats, as they can overwhelm it with powerful moves of their own, so it's usually not worth it. Thunder Wave, Heal Bell, Reflect, and Light Screen are cool support options that Gothitelle can use to help out its teammates, though it usually can't find a free moveslot for these moves. Using Choice Scarf allows Gothitelle to revenge kill faster, offensive Pokemon, but it isn't very powerful because of Gothitelle's naturally average Special Attack. Gothitelle's lack of power also disallows it from using Calm Mind effectively, especially because it also lacks good two-move coverage and recovery. If using Choice Specs ends up risking momentum for your team, consider using Expert Belt or Life Orb instead to avoid locking Gothitelle into a single move; at the cost of power and the ability to Trick a Choice item onto defensive Pokemon, Gothitelle can trap and threaten multiple threats in a row with multiple coverage moves.

Checks & Counters
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Because of its ability Shadow Tag, Gothitelle has no actual counters, as the definition of a counter requires the foe to be able to switch in on the Pokemon. However, the trapping can be avoided with U-turn, Volt Switch, or Baton Pass, the use of the item Shed Shell, by double switching out when Gothitelle is predicted to come in, or simply the fact that Ghost-types can't be trapped. However, Gothitelle definitely has checks, and there exist several opponents and factors that come close to being classified as "counters."

**Aegislash**: Aegislash is the closest thing to a counter that exists for Gothitelle. Not only can it escape from Shadow Tag, but it can also typically tank Gothitelle's common attacks with ease and OHKO back with a Ghost-type STAB move. If Gothitelle even attempts to revenge kill a weakened Aegislash, the latter can defend itself with Shadow Sneak.

**Pursuit Users**: (Mega) Scizor, Tyranitar, and Bisharp can easily revenge kill Gothitelle after it has taken down a fellow foe. Scizor and Bisharp, however, risk being KOed by Choice Specs-boosted Hidden Power Fire, so they can only Pursuit trap Gothitelle if it is locked into another move.

**Switching Moves**: U-turn, Volt Switch, and Baton Pass users can escape from the clutches of Gothitelle, forcing it to possibly be locked into the wrong move when faced against the switch-in. U-turn in particular hits Gothitelle super effectively. Common users of these moves include Rotom-W, Landorus-T, (Mega) Scizor, and Talonflame.

**Residual Damage**: Gothitelle likes doing its job at reasonable health, especially if it aims to trap multiple targets in stall teams. Being damaged by status, weather, entry hazards, and Leech Seed will only serve to limit its switch-in and KOing opportunities.

**Faster Attackers**: It is not difficult to KO Gothitelle due to its horrendous Speed, so faster opponents have an opportunity to do great damage to it before getting KOed by it. Assuming it is locked into a bad move, Gengar, Latios, Mega Gardevoir, Mega Pinsir, and many others can come in and even set up after Gothitelle has KOed something. This gives it a poor matchup against offensive teams, which have many of these strong attackers.
 
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Alright, this is still a WIP, but if anyone has any experience with Gothitelle or anything that they think would be beneficial to the analysis, by all means, post away.
 
Not QC but I'll just start by saying that HP Fire is 100% deserving of a slash in the Specs set, destroying ferro and forretress while keeping your specs is great. HP Fire gothitelle is also an underrated check to scarf genesect, revenging OHKOing it the second it decides to use anything not named U-Turn. I think it could even justifiably be first slash in the 3rd slot, because boltbeam coverage doesn't really matter when your opponent is incapable of switching and HP Ice isn't really hitting anything that hard.
 
Shouldn't Shadow Ball be slashed anywhere for Aegislash and opposing Psychic-types?

For team options, I'd only assume VoltTurn users to allow Gothitelle to enter and trap at a precise time.
 
Shouldn't Shadow Ball be slashed anywhere for Aegislash and opposing Psychic-types?

For team options, I'd only assume VoltTurn users to allow Gothitelle to enter and trap at a precise time.
Aegislash can't be trapped, and it can also Shadow Sneak Gothitelle. Regardless, I could include it in moves for the Specs set for things like a weakened Cresselia, but it should only be included if your team has a definite weakness to it.

Yeah VoltTurners are good. I'm working on other stuff at the moment but this should be done soon.
 
Alright, I want some input on this please. From testing, Specs Goth is great. It really is. It can trap and eliminate defensive cores and really just do great work for the team. Scarf however, is so weak. It really isn't powerful at all.
Yes the speed is great for revenging things that are faster but they all have to be significantly weakened first. I am asking QC this.

I keep Specs
I remove Scarf y/n
I add LO All Out to trap and kill more than one thing y/n
I add CM to set up on things that do shit to Goth and get to +6 y/n
 

Ash Borer

I've heard they're short of room in hell
scarf is SUPER weak, personally, I dont care for it. May I ask what the LO set does better than the specs set? You trap shit, theres no need to switch moves, its not like checking goth isnt easy as hell.
 
scarf is SUPER weak, personally, I dont care for it. May I ask what the LO set does better than the specs set? You trap shit, theres no need to switch moves, its not like checking goth isnt easy as hell.
I guess some teams with no answer to goth are put on the spot to switch in a check, and then they are taken put be coverage. With EBelt it can bluff choice, but LO is recommended. It was a main set last gen for its ability to keep momentum and possibly kill more then one pokemon with less prediction.
 
Never played the drag gothie but I can make some educated guesses:

The mere sight of Gothitelle on team preview should make your opponent very wary and lead to some nervous switching.

Mention Tyranitar, Scizor and other Pursuit users in the CC section as they all revenge kill Gothitelle for free. Also mention them in usage tips (take them out first, etc).

Mention that the player should look for non-damaging moves in order to bring Gothitelle in, such as healing moves (Synthesis, Softboiled, Wish), hazards, Protect, Defog, Rapid Spin (barely scratches), hell even Will-o-Wisp is almost alright to switch into (way better than Toxic or Thunderwave anyway).

Another way to bring it in safely is by double switching so Pokemon that usually force shit out, because they are ridiculously threatening (Garchomp, Aegislash) or can't be touched (Heatran, Mega Venusaur), are good teammates.

Since Gothitelle will be switching in and out a lot, Rapid Spin/Defog is support is very important.

Maybe specifically mention that Shadow Tag can't trap Ghosts as it is easy to forget. Gothitelle has no business switching into Gengar or Aegislash but it'd have been otherwise fine to finish off a Trevenant.

Sticky Web support is good as it allows for a broader range of targets to be trapped. I'm not very sure about this though because it makes 1/3 of your team very specialized (Galvantula is terrible, Smeargle sucks outside of BP chains).
 
Like I said I never played this Pokemon, therefore I can't really recommend a set. Just thought I'd point out stuff that seemed useful in general.
 
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Alright, I have deliberated and decided to only include Specs. The other sets are much less effective in XY, but they will still get an OO mention. The Specs set is the only set that can do its job well consistently without performing terribly, but I am open to the inclusion of other sets based on the testing of QC members, in case they have discovered something that I haven't.
 

Jukain

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i want hp ground to get the second slash in the hp slot. the reason is that with it, goth can dismantle venutran, and then cripple chansey/clef/whatever with trick. this is half of a standard stall team, which is ridiculous. venutran cores are around plenty on balanced/semi-stall teams, too. removing that defensive backbone is crazy good.
 
i want hp ground to get the second slash in the hp slot. the reason is that with it, goth can dismantle venutran, and then cripple chansey/clef/whatever with trick. this is half of a standard stall team, which is ridiculous. venutran cores are around plenty on balanced/semi-stall teams, too. removing that defensive backbone is crazy good.
Yep definitely, done.
 

Ash Borer

I've heard they're short of room in hell
been using this thing recently. Dear lord does it demolish stall.

Energy ball deserves a mention in the same sentence as grass knot imo. It does like 80-90% to 252 hp Rotom-W, usually kill in. Pretty valuable for Pinsir and other friends that are checekd by rotom
 
been using this thing recently. Dear lord does it demolish stall.

Energy ball deserves a mention in the same sentence as grass knot imo. It does like 80-90% to 252 hp Rotom-W, usually kill in. Pretty valuable for Pinsir and other friends that are checekd by rotom
Yeah, done.
 

Punchshroom

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For more Pokemon that Gothitelle can screw up, Gothitelle can OHKO AV Conkeldurr with Psyshock, OHKOes Quagsire with any Grass move it has, Hidden Power Fire KOes Scizor, and Trick screws over bulky boosters such as Clefable and Suicune. I'd be hesitant in mentioning Sylveon as a Trick target since it can actually hit hard and likely KO Goth. In any case, the easy removal / crippling of Unaware Pokemon or just walls in general would be a massive boon to any setup sweeper teammates, such as Mega Tyranitar (like having Hippowdon, Skarmory and Conk removed), Thundurus (likes having Chansey removed), and Azumarill, Manaphy.... you know the drill.

I'm also not actually sure if Psychic should get first slash. Psychic's main target is Mega Venusaur, but it cannot OHKO without prior damage. Meanwhile, Psyshock already 2HKOes even the most physically defensive variants of Mega Venusaur, and also hits things like AV Conk and pink blobs (including Clefable) for much more significant damage (can be the difference between who gets KOed first). Psychic hits....what, Chesnaught?

Also in C&C, Pursuit pretty much stops Goth right after, while opposing U-turns can steal the momentum right back from the Goth user.
 
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All right, so the new strategy dex is going up very soon and there are several Pokemon, including this one, that do not currently have completed analyses. TRC., if you could please try to make this look presentable within the next day, that would be helpful. Please contact user darkie once you've made it look presentable (by that I mean "acceptable to be on-site") and refer to and update this pirate pad: https://www.piratepad.ca/p/dex_skeletons

This needs to be done by tomorrow afternoon (GMT -6), so make sure you get it done! If you can't make it look presentable in the next day, please say so in the pirate pad so someone else can make a quick skeleton of it. Thanks!
 

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