[GRASS] Leader Pwnemon vs Challenger MK Ultra

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
rules said:
B7P4v4 Singles
2 Subs per Pokemon
3 Day DQ (it's long, but this means i am actually going to be strict about it. Johns suck)
Items ON
5 Chills / 2 recovers
All Abilities
Blind simultaneous Switch after every round and before the first; PM the ref; you can switch both Pokemon
challenger orders first round 1
Welcome to Pwnemon's Nature Emporium!

...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it.

Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle!

Summary: (if youre really too lazy to read my minimal flavor smh)
  • Cycles between Rain, Sand, and Sun every round
  • Grass-types all have Sticky Hold


Hello folks!

We are now here and this god-forsaken arena to get a massive COLD! and a good battle of course.

c'mon, all this weather changing must do wonders to your health

anyway

Our challenger today is Mr. MK Ultra. MK is man with a fuckton of pokemon. A fuckton. MK is a player that is always there, even though he isn't always battling actively. But he is still a veteran and still got o the finals of our first tourney, so don't take him lightly.

Pay special attention to Vulcan the Emboar. Vulcan is the closest thing to a signature pokemon for MK Ultra. He was there on the first ASB tourney and always perfomed pretty well (and was what led me to get me an Emboar too). Emboar hits most mons supereffectively is very bulky and is capable of facing Pyroak 1-on-1 with stronger offenses and lovely rock moves. Ludicolo might give it some problems, but eh, 5.5 out of 7 isn't all that bad.

The Gym Leader Pwnemon is one that needs little introduction. Having opened his gym a short while ago, Pwnemon was already challenged four times, with one very convincing victory and one unfortunate defeat. If you watched both matches you will probably agree with me: the Grass Gym, despite the poor typing and an unbiased arena, has the potential, once his team is completed to his liking, to join the roster of the hardest gyms (together with Electric, Poison and Ground for example) to face. Gyms where a terrific strategy isn't enough to get a chance. Trust me on this.

Pay special attention to Emma the Ludicolo. Once the rain falls, be sure that it will come and will wreak lovely havoc. 2 out of 4 outright lose and 1 is on a disadvantage. And the last one is simple to get rid of. One wrong prediction on the switch out and out goes it.

This will a very interesting match. Haha, very interesting.

Team Gym Leader

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: FULL
DC: FULL

Attacks:
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')

86 moves

(Jumpluff) Dave (M)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Acrobatics
Bounce
Bullet Seed
Cotton Spore
Giga Drain
Leech Seed
Mega Drain
Memento
PoisonPowder
Rage Powder
Sleep Powder
Splash
Stun Spore
Synthesis
Tackle
Tail Whip
U-turn
Worry Seed

Amnesia
Aromatherapy
Confusion
Cotton Guard
Encore
Endure
Growl
Helping Hand
Pay Day
Psych Up

Defense Curl
Double-Edge
Headbutt
Mimic
Seed Bomb
Snore

Aerial Ace
Attract
Captivate
Curse

Double Team
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Headbutt

Hidden Power (Fire, 7)
Hyper Beam
Natural Gift
Protect
Psych Up
Reflect
Rest
Return
Round
Secret Power

Silver Wind
Sleep Talk
SolarBeam
Swagger
Sweet Scent
Swords Dance

Substitute
Sunny Day
Toxic

Agility


(Abomasnow) Maylene (F)

Nature: Sassy (+SpD, -8 Spe, -10% evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4 (+)
Spe: 52 (-)
SC: 4
WC: 5
BRT: 17

EC: 6/6
MC: 1
DC: 5/5

attacks:
Blizzard
GrassWhistle
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp

Block
Giga Drain
Headbutt
Iron Tail
Mud-Slap
Outrage
Role Play
Sleep Talk
Snore
Synthesis
Worry Seed

Attract
Brick Break
Bulldoze
Captivate
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Light Screen
Protect
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
SolarBeam
Strength

Substitute
Swords Dance
Toxic
Water Pulse


(Cradily) Pete (M)

Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out

Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Tickle

Bind
Block
Body Slam
Double-Edge

Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap

Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock
String Shot
Synthesis

Worry Seed

Attract
Bulldoze
Bullet Seed
Captivate

Double Team
Earthquake
Facade
Flash
Frustration

Giga Impact
Grass Knot
Hidden Power [FIRE, 7]
Hyper Beam
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance

Toxic


(Necturna) Penny (F)

Nature: Quiet (+SpA, -Spe, -10% eva)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn:
(Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip

Soak
Gravity
Leaf Storm
Leaf Blade
Giga Drain
Nightmare

Bind
Worry Seed
Super Fang
Skill Swap
Knock Off
Snatch
Sleep Talk

Shadow Claw
Psychic
Hidden Power (Fire, 7)
Toxic
Hyper Beam
Stone Edge
Will-O-Wisp
Torment
Double Team
Payback
Grass Knot
Rest
SolarBeam
Protect
Substitute

(Ludicolo) Emma (F)

Nature: Quiet (+SpA, -Spe, -10% Evasion)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Fury Swipes
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump
Uproar

Counter
Leech Seed
Flail
Teeter Dance
Water Gun
Razor Leaf

Drain Punch
Fire Punch
Icy Wind
ThunderPunch
Sleep Talk

Ice Beam
Blizzard
Hyper Beam
Hidden Power (Elec, 7)
Brick Break
Protect
Substitute
Double Team
SolarBeam
Scald
Whirlpool
Grass Knot
Rest
Toxic
Surf
Endure
Dive
Focus Punch

(Cacturne) Alec (M)

Nature: Quirky (none)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55
SC: 3
WC: 4
BRT: 17

Attacks:
Revenge
Cotton Spore
Needle Arm
Poison Sting
Spikes
Destiny Bond
Sucker Punch
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
GrassWhistle
Switcheroo
Counter
Magical Leaf
Teeter Dance

Role Play
Block
Low Kick
Worry Seed
Dark Pulse
ThunderPunch
Drain Punch
Seed Bomb

Payback
Endure
Substitute
Double Team
Rest
Sleep Talk
Spite
Focus Punch
Toxic
Hyper Beam
SolarBeam
Energy Ball
Focus Blast
Embargo
Grass Knot
Hidden Power (Rock, 7)
Protect
Poison Jab
Brick Break

Encore


Team Challenger


Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Brick Break
Heat Crash
Taunt
Roar
Hidden Power Ice 7
Protect
Substitute
Bulldoze
Grass Knot
Flamethrower
Sleep Talk
Endeavour
Blast Burn
Double Team
Rock Slide
Rest
Low Sweep
Assurance
Giga Impact
Poison Jab
Body Slam
Covet
Bulk Up
Take Down
Curse
Magnitude
Fire Pledge
Hyper Beam
Frustration
Return
Rock Tomb
Work Up
Swagger
Echoed Voice
Facade
Attract
Round
Fling
Incinerate
Gyro Ball


Infernape [Chimera] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast

Close Combat
Flare Blitz
Acrobatics
Flamethrower
Hone Claws
Slack Off
Fake Out
Calm Mind
Earthquake
Rock Slide
U-Turn
Protect
Stealth Rock
SolarBeam
Magic Coat
Focus Punch
Double Team
Substitute
Brick Break
Assist
Quick Guard
Blast Burn
Roar
Hidden Power Ice 7
Hyper Beam
Sunny Day
Dig
Helping Hand
Stone Edge
Heat Wave
Endure
Fire Spin


Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge

Close Combat
Megahorn
Smack Down
Toxic
Vacuum Wave
Protect
Dig
Substitute
Swagger
Detect
Body Slam
Mimic
Rest
Sleep Talk
Double Team
Feint
Giga Impact
Take Down
Reversal
Double Edge
Revenge
Seismic Toss
Frustration
Return
False Swipe
Flail
Harden
Bug Bite
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Knock Off
Low Kick
Bulk Up
Venoshock
Rock Slide
Swords Dance
Hidden Power Ice 7
Hyper Beam
Curse
Snore
Rock Smash


Hydreigon [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Abilities:
Levitate: (Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse
Earth Power
Protect
Substitute
Focus Blast
Fly
U-Turn
Draco Meteor
Stone Edge
Hyper Voice
Scary Face
Head Smash
Heat Wave
Roost
Signal Beam
Tailwind
Superpower
Hidden Power Flying 7
Double Team
Reflect
Torment
Flamethrower
Fire Blast
Focus Blast
Rest
Stone Edge
Rock Slide

Order of Operations:

Send me your mons and I will do the coinflip.

As for the weather:

1=Sun
2=Rain
3=Sand

1/3 (Sun).

Sun is shining harshly!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
And the starting matchup is....


Hp: 120
En: 100
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt


Hp: 100
En: 100
6/2/5/3/108
Other:
Item: Rare Candy​

Order of Operations:
Heads: Leader orders first
Tails: Challenger orders first


(tails)

MK Ultra orders
Pwnemon orders
I Ref
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
[nb pwne's gym mandates the challenger orders first in r1 anyway]
[haha i said mandate]
Stealth Rock-U-Turn-Stone Edge
If Counter [not a1], Double Team (4)-Encore and push actions.
If Earthquake, Counter and push actions.
 
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Stratos

Banned deucer.
I'm adding some errata about this asap but i always imagined that in my gym, switch-forcers and self-switchers would both work by sending in a pokemon before the blind switch, after which the user has another chance to switch. Neither would have the usual order-first-next-round rule. I talked with MK about this and he is fine with this ruling.

Now, then, to make sure I come out at least even in the hazards race is a top priority:

Stealth Rock ~ Bulldoze ~ Counter
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 120
En: 100
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt


Hp: 100
En: 100
6/2/5/3/108
Other:
Item: Rare Candy
Round 1!

We begin with two fiery pokemon under this scorching sun!

But it doesn't matter as none attack with fire moves >_<;.

The round starts with Stealth Rock being set up on both sides of the field.

boring. Extremely crucial to this match, but bo-ring *yawns*.

After that, Infernape prepares to leave with U-Turn, for some reason, while Pyroak slows it down with a critical hit bulldoze...also for some unknown reason.

Finally, Infernape sets up 4 clones with double team, so one can avoid being hit by the counter and the other 3 can...put a lightbulb?

I mean I really don't kno--*SNORE*


ACTION 1!

Infernape used Stealth Rock! (-12en)

Pyroak used Stealth Rock! (-12en)

Frosty used Yawn! (-5en)

ACTION 2!

Infernape used U-Turn! (-5en)
Crit: 9 (no)
Damage: 7+2.5 = 9.5hp


Pyroak used Bulldoze! (-4en)
Crit: 1/16 (yes)
Damage: (6+3+3+2)*1.5=21hp

ACTION 3!

Infernape used Double Team! (-16en)
Useless clones appear!

Pyroak use Counter! (-6en)

Yawn takes effect!
Frosty is fast asleep!

Weather: 3 (sand)

- - -

SANDSTORM



STEALTH ROCK


Hp: 110
En: 78
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt

STEALTH ROCK

Hp: 79
En: 67
6/2/5/3/108
Other: leaving
Item: Rare Candy​
MK Ultra sends out pokemon
Both trainers switch pokemon WITH ITEMS
I post pokemon
Pwnemon orders
etc


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
mk went back to ape and pwn didnt switch so the matchup is the same as above and it is pwnemon's turn

EDIT:

I am aware of that. I just prefer to put SR on the actual reffing.
 
Last edited:

Stratos

Banned deucer.
matchup is the same as above except heracross and ape have each taken 12 more damage* (and ape has no double team clones)

Earthquake ~ Earth Power ~ Earthquake
IF Counter is used then earth power that action and eq the next
IF Encore is used a1 then dodge that action and push back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SANDSTORM


STEALTH ROCK

Hp: 110
En: 78
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt

STEALTH ROCK

Hp: 79
En: 67
6/2/5/3/108
Other: leaving
Item: Rare Candy


Hp: 100
En: 100
6/3/1/3/85
Other:
Item: Expert Belt

Round 2!


After MK Ultra calling back Infernape to send out Heracross to call it back and send out Infernape again we are...where we were a couple minutes ago. With the difference that MK's mons have 12 less health.

Both Ambrose and Chimera decide to start take this seriously and exchange powerful blows, with the Pyroak making the earth rumble with Earthquake and Earth Power and Infernape attacked with a Rock Solid knee to Pyroak's face in a couples Stone Edges. Finally it used Fake Out to stop Pyroak when dealing some damage.

The exchange of blows itself went (barely) in MK's favor, but Stealth Rock + Pwnemon's good first round means that the leader still have a good advantage. The Sun is up so maybe that will change the trainers strategies.

Or not.

DATA:

PREACTION!

Infernape goes back to its pokeball!

Heracross comes out!
Heracross lost 12hp due to Stealth Rocks!

MK Ultra calls Heracross back!
Infernape is sent out!
Infernape lost 12hp due to Stealth Rocks!

ACTION 1!

Infernape used Stone Edge! (-7en)
Hit: 69/100 (yes)
Crit: Battle armor
Damage: (10+2.5)*1.5 = 18.75hp
-2hp due to Sand

Pyroak used Earthquake! (-7en)
Crit: 14 (no)
Damage: (10+3+2)*1.5 = 22.5hp
-2hp due to Sand

ACTION 2!

Infernape used Stone Edge! (-11en)
Hit: 2/100 (yes)
Crit: Battle armor
Damage: 18.75hp
-2hp due to Sand

Pyroak used Earth Power! (-7en)
Crit: 13 (no)
Effect: 5 (no)
Damage: (9+2)*1.5 = 16.5hp
-2hp due to Sand

ACTION 3!

Infernape used Fake Out! (-4en)
Crit: Battle armor
Damage: 4+2.5 = 6.5hp
-2hp due to Sand

Pyroak Flinched!
-2hp due to Sand

Weather: 1/3 (Sun)

- - -


STEALTH ROCK

Hp: 60
En: 64
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt

STEALTH ROCK

Hp: 22
En: 45
6/2/5/3/108
Other: leaving
Item: Rare Candy


Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt


PM me Switches!






 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Endure-Close Combat-Rock Slide+Stone Edge
If non-consecutive Toxic, Protect [push if a1, not thereafter].
If non-consecutive Protect, Chill and push [push if a1, not thereafter].
 

Stratos

Banned deucer.
As if that's my only tool...

Leech Seed ~ Strength ~ Protect
IF leech seed misses a1 then synthesis a2 and sub (15) a3
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK

Hp: 60
En: 64
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt

STEALTH ROCK

Hp: 22
En: 45
6/2/5/3/108
Other: leaving
Item: Rare Candy


Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt

ROUND 3!

Yo man, pull it together!


DATA:

ACTION 1!

Infernape used Endure! (-15en)
Infernape is ready to endure future hits!

Pyroak used Leech Seed! (-9en)
Hit: 9/100 (yes)

Infernape lost 3hp due to leech seed

Pyroak lost 3hp due to leech seed

ACTION 2!

Infernape used Close Combat! (-7en)
Crit:14
Damage: 12+3+1+2.5 = 18.5hp

Pyroak used Strength (-6en)
Crit:8
Damage:8+3+2=13hp

ACTION 3!

Pyroak used Protect! (-7en)
+3hp

Infernape used chill! (+12en)
-3hp

Infernape fainted!

- - -

STEALTH ROCK

Hp: 50
En: 42
4/4/3/3/52 (-10eva)
Other:
Item: Expert Belt

STEALTH ROCK

Hp: KO
En: KO
6/2/5/3/108
Other: leaving
Item: Rare Candy


Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt

MK Ultra sends mon
Blind switches
pwnemon orders
MK Ultra orders
I Ref
 

Stratos

Banned deucer.
Weather?

Also, mk doesn't send in a mon before the blind switch. I really need a list of errata ._.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MK Ultra chooses Hydreigon with Expert Belt

Pwnemon kept his Pyroak

pwnemon orders
MK Ultra orders
I Ref
 

Stratos

Banned deucer.
Low Kick ~ Low Sweep ~ Low Kick

IF Double Team clones are up on hydrei's side then use heat wave that action
IF Damaging Flying-type move and you have more than 19.25 hp then use revenge that action
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK

Hp: 50
En: 42
4/4/3/3/104 (-10eva)
Other: Chrolophyll is active
Item: Expert Belt

STEALTH ROCK

Hp: 100
En: 100
5/3/5/2/98
Other:
Item: Expert Belt


Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt

Round 4!

And MK managed to finally defeat that pesky Pyroak!

But then I ask...

at which cost?

DATA:

PRE-ACTION!

Hydreigon lost 12hp due to Stealth Rocks

ACTION 1!

Pyroak used Low Kick! (-6.5en)
Crit: 6 (no)
Damage: (10+2+1.5)*1.5 = 20.25hp

Hydreigon used Head Smash! (-11en)
Hit: 19 (yes)
Crit: 12 (no)
Damage: (16+2+1.5)*1.5=29.25hp
-14.625hp due to recoil

ACTION 2!

Pyroak used Low Sweep! (-3en)
Crit: 4 (no)
Damage: (6+2+1.5)*1.5= 14.25hp

Hydreigon's speed was lowered one stage!

Hydreigon used Stone Edge! (-7en)
Hit: 83 (go go -spe, so yes)
Crit: doesn't matter
Damage: (10+2+1.5)*1.5 = 20.25hp

Pyroak fainted!

Weather: 1 (no, I am not joking, its Sun again)

- - -

It's like the SUN going down on me![/center

STEALTH ROCK

Hp: KO
En: KO
4/4/3/3/104 (-10eva)
Other: Chrolophyll is active
Item: Expert Belt

STEALTH ROCK

Hp: 39
En: 82
5/3/5/2/98
Other:
Item: Expert Belt


Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt

Blind Switches
MK Ultra
Pwnemon
Me​


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Pwnemon sends out Ludicolo with Water Stone
MK Ultra sends out Emboar with Expert Belt

MK Ultra
Pwnemon
Me
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
ok water stone is bull
Flare Blitz-Poison Jab-Flare Blitz
If Rain Dance, Sunny Day
If Counter, Fire Blast and push
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
It's like the SUN going down on me!
STEALTH ROCK

Hp: 100
En: 100
3/3/4/4/60
Other:
Item: Water Stone​
STEALTH ROCK

Hp: 110
En: 100
6/2/4/3/65
Other:
Item: Expert Belt


Hp: 39
En: 82
5/3/5/2/98
Other:
Item: Expert Belt

Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt


Round 5!

DATA:

PRE-ACTION

Ludicolo and Emboar lose 12hp

ACTION 1!

Ludicolo went underwater!

Emboar used Flare Blitz! (-8.5en)
But it missed

Ludicolo used Dive! (-9en)
Crit: 3 (no)
Damage: (8+3-3+1.5)*1.5 = 14.25hp
+1hp due to rain dish

ACTION 2!

Ludicolo is determined to make me hang myself out of boredom (aka whirlpool)! (-2en)
Hit: 20 (yes)
Crit: 2 (no)
Damage: (4+3-3+1.5)*1.5 = 8.25hp
+1hp due to rain dish

Emboar used Poison Jab! (-6en)
Crit: 10 (no)
Poison: 1 (yes)
Damage: (8+2+4)*1.5 = 21hp

Ludicolo lost 2hp due to poison!

Emboar lost 2hp due to whirlpool!

ACTION 3!

Ludicolo went underwater!

Emboar used Flare Blitz! (-8.5en)
But it missed
-2hp due to whirlpool

Ludicolo used Dive! (-9en)
Crit: 3 (no)
Damage: (8+3-3+1.5)*1.5 = 14.25hp
+1hp due to rain dish
-2hp due to poison

Weather: 3/3 (Sand) - aka...I don't think my RNG knows the number "2"

- - -

Sandstorm
STEALTH ROCK

Hp: 66
En: 79
3/3/4/4/60
Other: Poison
Item: Water Stone
STEALTH ROCK


Hp: 57
En: 77
6/2/4/3/65
Other: Whirlpool (2a)
Item: Expert Belt


Hp: 39
En: 82
5/3/5/2/98
Other:
Item: Expert Belt

Hp: 88
En: 100
6/3/1/3/85
Other:
Item: Expert Belt


pwnemon switches (or not) and orders since MK Ultra can't blind switch and having PMs would be silly​

 

Stratos

Banned deucer.
im pretty sure you can guess as to whether or not im switching

Surf ~ Scald ~ Surf
IF Sunny Day is used then use Rain Dance the following action
IF Endeavor then Dive that action
 

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