Greninja

dude, you have to write at the 2nd check lol. The 3rd check's for the written form and such before it gets sent to GP
Ahh my bad dude, I've been doing vgc ones and its not like that so sorry about that. I'll write it up as soon as I get back home. Sorry for all the trouble I've caused lol and thanks for fixing this n_n
 
DaAwesomeDude1

Moves
  • When you mention protect, mention that it also lets Greninja stall out opposing Tailwind and Trick Room, allowing it to possibly be effective for a turn longer
Team Options
  • Mention Cresselia when you mention Helping Hand, as it can provide this, Icy Wind support to slow down things faster than Greninja like Scarf users and Skymin and also even carry Trick Room to undo opposing TR while Greninja Protects, allowing Greninja to become a fast, potent threat again
  • When you talk about spread moves with Slyveon and Mega Gardevoir, mention that spread in general works well with greninja as although it can outspeed and KO alot, it still leaves itself vulnerable to your opponents other pokemon if your partner isn't able to KO it
  • Mention that Greninja enjoys Fake Out when you talk about Mega Kang, as the chip damage combined with Greninja's power is handy, and it can protect Greninja from a threat while it does more damage
  • Mention Mega Abomasnow, Greninja is a great Blizzard spammer, you mention Blizzard in OO but don't mention Abomasnow anywhere
Checks and Counters
  • Add Thunder Wave in **Speed Control** and mention Thundurus-I
  • I'd like to see another tab added; **Priority**. Greninja is heavily threatened by Mach Punch and Brave Bird due to its frailty
 
DaAwesomeDude1

Moves
  • When you mention protect, mention that it also lets Greninja stall out opposing Tailwind and Trick Room, allowing it to possibly be effective for a turn longer
Team Options
  • Mention Cresselia when you mention Helping Hand, as it can provide this, Icy Wind support to slow down things faster than Greninja like Scarf users and Skymin and also even carry Trick Room to undo opposing TR while Greninja Protects, allowing Greninja to become a fast, potent threat again
  • When you talk about spread moves with Slyveon and Mega Gardevoir, mention that spread in general works well with greninja as although it can outspeed and KO alot, it still leaves itself vulnerable to your opponents other pokemon if your partner isn't able to KO it
  • Mention that Greninja enjoys Fake Out when you talk about Mega Kang, as the chip damage combined with Greninja's power is handy, and it can protect Greninja from a threat while it does more damage
  • Mention Mega Abomasnow, Greninja is a great Blizzard spammer, you mention Blizzard in OO but don't mention Abomasnow anywhere
Checks and Counters
  • Add Thunder Wave in **Speed Control** and mention Thundurus-I
  • I'd like to see another tab added; **Priority**. Greninja is heavily threatened by Mach Punch and Brave Bird due to its frailty
updated, thanks :)
 
Just FYI we don't currently have a priority tag for C&C. It fits under **Speed**
Updating the tag, but that's a minor point.

gj and push this over to GP if you haven't already
 
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Couple things to remember:
Do not use "since" in place of "because".
When using "as" in lieu of "because", be sure to put a comma after the word that precedes "as".
Overview
########

Despite its cool design, Greninja doesn't have much use in Doubles as because it is very niche, being outclassed by many other Pokemon, (AC) and can only hit specific Pokemon for major damage. This, however, However, this allows Greninja to perform its role as a sniper very well as its insane coverage movepool, combined with its high Speed and Protean ability, allows it to snipe specific Pokemon that threaten your team. Although it has mediocre offensive stats as well as being and is frailer than paper, Greninja makes up for it by gaining STAB on every move and its blazing Speed allows it to outrun outrunning most of the unboosted metagame, most notably Mega Diancie and Mega Metagross. Greninja is easily beaten by Trick Room and Tailwind Offense offense as well as anything that can outrun it and hit hard, such as Timid Shaymin-S and common Choice Scarf Pokemon. Most importantly, Greninja is limited by what coverage moves it can use; however, its moves can be chosen to beat specific threats to your team.

Special Attacker
########
name: Special Attacker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Dark Pulse
move 4: Protect
ability: Protean
item: Life Orb / Focus Sash
evs: 4 SpD / 252 SpA / 4 SpD/ 252 Spe
nature: Timid

Moves
========

Keep in mind that these are just standard moves that most Greninja would run; however, due to its multitude of coverage moves, its set can vary depending on the needs of your team. Despite its unreliable accuracy, Hydro Pump is your Greninja's strongest STAB move and should be your its go-to move against Pokemon that are neutral to Greninja's attacks. Ice Beam provides good coverage and allows Greninja to hit important Pokemon such as Amoonguss and Hydreigon. Dark Pulse is used to hit bulkier bulky Psychic- and Ghost-types harder, such as Creseelia, Jirachi, Mega Metagross, and Aegislash. Protect is standard and can help with Greninja's terrible bulk by shielding it from a potential OHKO and lets it Greninja stall out opposing Tailwind and Trick Room, which allows it to possibly be effective for a turn longer.

Set Details
========

252 Speed EVs with a Timid nature to ensure that Greninja has maximum Speed. 252 Spa Special Attack EVs to maximize Greninja's damage output. Life Orb is the preferred item as Greninja's offensive stats are very sub-par subpar; also, Greninja doesn't mind the Life Orb recoil that much since because it is frail to begin with. Focus Sash is an option so that Greninja can take a hit from Pokemon that are faster than Greninja it and would otherwise OHKO it, such as Shaymin-S, enabling Greninja to carry out its sniper role and attack, potentially netting an OHKO. The drop in power, however, (AC) is very noticeable.

Usage Tips
========

Greninja works best as a late-game cleaner as because its coverage moves, Protean ability, and Speed allows high Speed, and Protean allow it to outrun and hit a lot of Pokemon hard for super-(RH)effective damage. It isn't bad early-game either since because it puts insane offensive pressure (on what, exactly?) from the start with its unpredictable moveset, that is condsidering provided that your opponent does not lead with a Pokemon that knows Fake Out. Despite its frailness, Greninja can be used defensively as well, such as using an attack to change its type so that it gains a resistance or immunity to a predicted incoming attack. Since Because Greninja is so frail, it isn't recommended to switch it into attacks.

Team Options
========

Greninja welcomes Helping Hand support as it gives a boost to its mediocre offensive stats;(semicolon) ((remove parenthesis)Helping Hand allows Greninja to OHKO Mega Metagross with Dark Pulse as well as standard Amoonguss with Ice Beam)(remove parenthesis). Pokemon such as Jirachi and Togekiss works work best as it because they also provides provide redirection support,(RC) to mitigate Greninja's terrible bulk, and speed as well as Speed control which can to allow Greninja to outrun and threaten foes that would otherwise threaten Greninja beat it (avoid repetition), such as Shaymin-S. Cresselia also works well with Greninja as it can provide Helping Hand support, use Icy Wind to slow down opposing Pokemon that are faster than Greninja, such as Shaymin-S, and can even carry its own use Trick Room to undo reverse opposing Trick Rooms Room while Greninja Protects uses Protect, allowing Greninja to become a fast, potent threat again. Thundurus is another Pokemon that provides speed control while also being able to Taunt opposing speed control, such as Thunder Wave and Tailwind. (not a fan of how this is worded; I'll leave it up to you to re-work this b/c I'm not sure what you were going for) It, along with other Electric-types, such as Zapdos and Thundurus-T, can check the Water-types that wall Greninja's standard set, most notably Azumarill, Mega Gyarados, and Keldeo.(period) (keep Keep in mind that Thundurus-T needs a Choice Scarf in order to check Keldeo,(AC) as it is unable to tank a Hydro Pump)(remove parenthesis). Greninja, in turn, helps them out by checking Rock-types, such as Mega Diancie and Terrakion. Sylveon and Mega Gardevoir are both great offensive partners for Greninja as they are able to check Fighting-types,(RC) that threaten Greninja (such as?)(remove space), (space) and Mega Venusaur in the case of Mega Gardevoir. They also provide a powerful spread STAB move which allows Greninja to finish off opposing weakened Pokemon. Spread moves,(RC) in general,(RC) work really well with Greninja, (AC) as although it can outspeed and KO a lot of Pokemon, it still leaves itself vulnerable to your opponent'(apostrophe)s other Pokemon if your its partner isn't able to KO it the foe. They are also benefited greatly by Greninja's ability to remove threats to them such as Mega Metagross, Aegislash, and Heatran. Other options include Talonflame, which checks bulky Grass-types like such as Mega Venusaur and Amoonguss, and Mega Venusaur, which checks the bulky Water-types that Greninja has trouble breaking through. Terrakion and Breloom are other offensive options as because Greninja is able to check Aegislash, which walls both of their STAB moves, as well as opposing Flying-types in the case of Breloom. In turn, they both check Ferrothorn,(AC) while Terrakion can check Talonflame and Breloom can check bulky Water-types. If Greninja is running Blizzard, Mega Abomasnow is a great partner since because it checks the bulky Grass-types that Greninja has trouble breaking through and because Greninja works really well as a Blizzard spammer. Finally, Mega Kanaskhan if is a fantastic partner,(AC) as it provides a lot of offensive pressure in conjunction with Greninja. Greninja appreciates the Fake Out support that Mega Kangaskhan offers,(AC) as the chip damage is handy and it the move can also protect Greninja from a threat an attack while it does more damage. Greninja's ability to hit Pokemon that can wall Mega Kangaskhan, most notably Aegislashm,(AC) benefits it greatly. Greninja can also be used to force opportunities to allow Mega Kangaskhan to set up with Power-Up Punches by sniping certain Pokemon.(period)


Other Options
########

Greninja has a myriad of moves that can be used based on the Pokemons Pokemon that you need to hit on your team. Hidden Power Grass is an option to hit Politoed or Swampert and is generally better than Grass Knot as it also deals more damage to Rotom-W,(AC) while Hidden Power Fire hits Pokemon such as Scizor and Ferrothorn, who which are 4x weak to Fire-type attacks. Blizzard is a stronger Ice-type attack and works well as a non-Trick Room hail attacker (rephrase this- Blizzard is not a hail attacker; Greninja is.). Extrasensory hits Mega Venusaur,(AC) which is a common switch-in to Greninja. Greninja also has some physical moves;(semicolon) at its disposable and if Greninja is running any of them, change Greninja's its nature to Naive and move the 4 SpD to Atk Special Defense EVs to At. Rock Slide lets you Greninja OHKO standard Mega Charizard Y while Low Kick is an option that can be used to hit Kyurem-B and Tyranitar harder. Gunk Shot can be used to hit Fairy-types such as Sylveon and Togekiss harder. Mat Block is NOT a viable option on Greninja as it is very predictable and useless outsie outside of turn 1. Greninja also has a major 4MSS problem four-moveslot syndrome already.


Checks & Counters
########

**Type Advantage**: Once again, keep Keep in mind that Greninja's checks and counters vary with what moves it uses. The safest picks are faster Pokemon such as Scarf Genesect, Scarf Landorus-T, and Shaymin-S,(AC) as they outrun Greninja and can OHKO it if it did not change types yet. Conkeldurr can tank any attack except the rare Extrasensory and deal massive damage to it with Mach Punch if Greninja still has a type weak to it Fighting. Breloom can do the same with a stronger Mach Punch,(AC) but it cannot switch into Ice Beam. With the "standard" Greninja set, it The standard Greninja set is easily walled by Pokemon like such as Keldeo and Azumarill,(AC) which who can force it out with Secret Sword and Play Rough,(AC) respectively. Those two moves are also super effective against Greninja if it did not change its typing yet. Generally, Pokemon that don't really care about Hydro Pump, Ice Beam, and Dark Pulse are good picks for defensive switch-ins.

**Speed Control**: Greninja depends greatly on its high speed Speed. Once you take that Greninja's Speed is taken away, it'(apostrophe)s a sitting duck since its because it's so frail. Trick room Room beats Greninja pretty hard since Greninja because it only (you don't need italics here) 2HKOs 2HKOes Aromatisse with Hydro Pump and 3HKOes 3HKOes Cresselia with Dark Pulse. Thundurus is a major problem,(AC) as its priority Thunder Wave can shut down Greninja's speed Speed.

**Speed**: Greninja is heavily threatened by common priority moves, if it did not switch types yet, such as Mach Punch and Talonflame's Brave Bird due to its frailty. (I really dislike this wording; try "Common priority moves such as Mach Punch and Talonflame's Brave Bird threaten Greninja due to its frailty, especially if it has not yet switched types.")It is also greatly threatened by faster threats, such as Shaymin-S, Mega Manectric,(AC) and Deoxys-A.[/quote]
 
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GP 1/2
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Overview
########

Despite its cool design, Greninja doesn't have much use in Doubles because it is very niche, being outclassed by many other Pokemon, and can only able to hit specific Pokemon for major damage. This, however, allows Greninja to perform its role as a sniper very well(comma) as its insane coverage movepool, combined with its high Speed and Protean, allows it to snipe specific Pokemon that threaten your team. Although it has mediocre offensive stats and is frailer than paper, Greninja makes up for it by gaining STAB on every move and its having blazing Speed which allows it to outrun most of the unboosted metagame, most notably Mega Diancie and Mega Metagross. Unfortunately, Greninja is easily beaten by Trick Room and Tailwind offense as well as anything that can outrun it and hit hard, such as Timid Shaymin-S and common Choice Scarf Pokemon. Most importantly, Greninja is limited by what coverage moves it can use; however, its moves can be chosen to beat specific threats to your team.

Special Attacker
########
name: Special Attacker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Dark Pulse
move 4: Protect
ability: Protean
item: Life Orb / Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Keep in mind that these are just standard moves that most Greninja would run; however, due to its multitude of coverage moves, its set can vary depending on the needs of your team. Despite its unreliable accuracy, Hydro Pump is Greninja's strongest STAB move and should be its go-to move against Pokemon that are neutral to Greninja's attacks. Ice Beam provides good coverage and allows Greninja to hit important Pokemon such as Amoonguss and Hydreigon. Dark Pulse is used to hit bulky Psychic- and Ghost-types harder, such as Creseelia, Jirachi, Mega Metagross, and Aegislash. Protect can help with Greninja's terrible bulk by shielding it from a potential OHKO and lets Greninja stall out opposing Tailwind and Trick Room, which allows it to possibly be effective for a turn longer.

Set Details
========

252 Speed EVs with a Timid nature ensures that Greninja has maximum Speed. 252 Special Attack EVs maximizes Greninja's damage output. Life Orb is the preferred item(comma) as Greninja's offensive stats are very subpar; also, Greninja doesn't mind Life Orb recoil that much because it is frail. Focus Sash is an option so that Greninja can take a hit from Pokemon that are faster than it and would otherwise OHKO it, such as Shaymin-S, enabling Greninja to carry out its sniper role and attack, potentially netting an OHKO. The drop in power, however, is very noticeable.

Usage Tips
========

Greninja works best as a late-game cleaner because its coverage moves, high Speed, and Protean allow it to outrun and hit a lot of Pokemon for super effective damage. It isn't bad early-game either because it puts insane offensive pressure on your opponent from the start with its unpredictable moveset, provided that your opponent does not lead with a Pokemon that knows Fake Out. Despite its frailness, Greninja can be used defensively as well, such as by using an attack to change its type so that it gains a resistance or immunity to a predicted incoming attack. Because Greninja is so frail, it isn't recommended to switch it into attacks.

Team Options (this is quite a big block; maybe split it into two paragraphs? I put in one, but you can pick a different place to separate it)
========

Greninja welcomes Helping Hand support, which as it gives a boost to its mediocre offensive stats; Helping Hand allows Greninja to OHKO Mega Metagross with Dark Pulse as well as standard Amoonguss with Ice Beam. Pokemon such as Jirachi and Togekiss work best because they also provide redirection support to mitigate Greninja's terrible bulk, as well as speed control to allow Greninja to outrun and threaten foes that would otherwise beat it, such as Shaymin-S. Cresselia also works well with Greninja(comma) as it can provide Helping Hand support, use Icy Wind to slow down opposing Pokemon that are faster than Greninja, such as Shaymin-S, and can even reverse opposing Trick Room while Greninja uses Protect, allowing Greninja to become a fast, potent threat again. Thundurus is another Pokemon that provides speed control while also being able to Taunt opposing speed control, such as Thunder Wave and Tailwind. It, along with other Electric-types, such as Zapdos and Thundurus-T, can check Water-types that wall Greninja's standard set, most notably Azumarill, Mega Gyarados, and Keldeo. Keep in mind that Thundurus-T needs a Choice Scarf in order to check Keldeo(comma) as it is unable to tank a Hydro Pump. Greninja, in turn, helps them out by checking Rock-types, such as Mega Diancie and Terrakion. Sylveon and Mega Gardevoir are both great offensive partners for Greninja(comma) as they are able to check Fighting-types that threaten Greninja, such as Conkeldurr, and Mega Venusaur in the case of Mega Gardevoir. They also provide a powerful spread STAB move which allows Greninja to finish off opposing weakened Pokemon. Spread moves in general work well with Greninja, as although it can outspeed and KO a lot of Pokemon, it still leaves itself vulnerable to your opponent's other Pokemon if its partner isn't able to KO the foe. They are also benefited greatly by Greninja's ability to remove threats to them such as Mega Metagross, Aegislash, and Heatran.

Other options include Talonflame, which checks bulky Grass-types like such as Mega Venusaur and Amoonguss, and Mega Venusaur, which checks bulky Water-types that Greninja has trouble breaking through. Terrakion and Breloom are other offensive options because Greninja is able to check Aegislash, which walls both of their STAB moves, as well as opposing Flying-types in the case of Breloom. In turn, they both check Ferrothorn, while and Terrakion can also check Talonflame and Breloom can also check bulky Water-types. If Greninja is running Blizzard, Mega Abomasnow is a great partner because it checks bulky Grass-types that Greninja has trouble breaking through and because Greninja works well as a Blizzard spammer. Mega Kangaskhan is a fantastic partner, as it provides a lot of offensive pressure in conjunction with Greninja. Greninja appreciates the Fake Out support that Mega Kangaskhan offers, as the chip damage is handy and the move can also protect Greninja from an attack while it does more damage. Greninja's ability to hit Pokemon that can wall Mega Kangaskhan, most notably Aegislash, benefits it greatly. Greninja can also be used to force opportunities to allow Mega Kangaskhan to set up with Power-Up Punch by sniping certain Pokemon.

Other Options
########

Greninja has a myriad of moves that can be used based on the Pokemon that you need to hit on your team. (kinda filler/fluff, but you can keep it if you want) Hidden Power Grass is an option to hit Politoed and or Swampert and is generally better than Grass Knot(comma) as it deals more damage to Rotom-W, while Hidden Power Fire hits Pokemon such as Scizor and Ferrothorn, which are 4x weak to Fire-type attacks. Blizzard is a stronger Ice-type attack and can be used with to make Greninja for a non-Trick Room hail attacker. Extrasensory hits Mega Venusaur, which is a common switch-in to Greninja. Greninja also has some physical moves; if Greninja is running any of them, change its nature to Naive and move the 4 Special Defense EVs to Attack. Rock Slide lets Greninja OHKO standard Mega Charizard Y(comma) while Low Kick is an option that can be used to hit Kyurem-B and Tyranitar harder. Gunk Shot can be used to hit Fairy-types such as Sylveon and Togekiss harder. Mat Block is NOT a viable option on Greninja(comma) as it is very predictable and useless outside of turn 1. Greninja also has major four-moveslot syndrome already.

Checks & Counters
########

**Type Advantage**: Keep in mind that Greninja's checks and counters vary with what moves it uses. The safest picks are faster Pokemon such as Choice Scarf Genesect, Choice Scarf Landorus-T, and Shaymin-S, as they outrun Greninja and can OHKO it if it did not change types yet. Conkeldurr can tank any attack except the rare Extrasensory and deal massive damage with Mach Punch if Greninja still has a type weak to Fighting. Breloom can do the same with a stronger Mach Punch, but it cannot switch into Ice Beam. The standard Greninja set is easily walled by Pokemon such as Keldeo and Azumarill, which can force it out with Secret Sword and Play Rough, respectively. Those two moves are also super effective against Greninja if it did not change its typing yet. Generally, Pokemon that don't care about Hydro Pump, Ice Beam, and Dark Pulse are good picks for defensive switch-ins.

**Speed Control**: Greninja depends greatly on its high Speed. Once Greninja's Speed is taken away, it's a sitting duck because it's so frail. Trick Room beats Greninja pretty hard because it only 2HKOes Aromatisse with Hydro Pump and 3HKOes Cresselia with Dark Pulse. Thundurus is a major problem, as its priority Thunder Wave can shut down Greninja's Speed.

**Speed**: Common priority moves, such as Mach Punch and Talonflame's Brave Bird, threaten Greninja due to its frailty, especially if it has not yet switched types. It is also greatly threatened by faster threats, such as Shaymin-S, Mega Manectric(comma) and Deoxys-A.
 
hi

Overview
########

Despite its cool design, Greninja doesn't have much use in Doubles because it is very niche, outclassed by many other Pokemon, and only able to hit specific Pokemon for major damage. This, however, allows Greninja to perform its role as a sniper very well, asbe tailored to KO specific Pokemon that threaten your team thanks to its insane coverage movepool, combined with its high Speed and Protean, allows it to snipe specific Pokemon that threaten your team. Although it has mediocre offensive stats and isextremely frailer th, Protean paper, Greninja makwhich gives up for it by gaining STAB on every move it uses, and havingits blazing Speed, which allows it to outrun most of the unboosted metagame, most notably Mega Diancie and Mega Metagross, more than makes up for it. Unfortunately, Greninja is easily beaten by Trick Room and Tailwind offensive teams as well as anythingPokemon that can outrun it and hit hard, such as Timid Shaymin-S and common Choice Scarf Pokemonusers. Most importantly, Greninja is limited by what coverage moves it can use; however, its moves can be chosen to beat specific threats to your team.

Special Attacker
########
name: Special Attacker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Dark Pulse
move 4: Protect
ability: Protean
item: Life Orb / Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

KeepBear in mind that these are just standard moves that most Greninja would run; due to its multitude of coverarge movespool, its set can vary depending on the needs of your team. Despite its unreliable accuracy, Hydro Pump is Greninja's strongest STAB move and should be its go-to move against Pokemon that are neutral to Greninja's attacks. Ice Beam provides good coverage and allows Greninja to hit importantcommon Pokemon such as Amoonguss and Hydreigon. Dark Pulse is used to hit bulky Psychic- and Ghost-types harder, such as Creseelia, Jirachi, Mega Metagross, and Aegislash harder. Protect can help withalleviate Greninja's terrible bulkfrailty by shielding it from a potential OHKO and letsting it Greninja stall out opposing Tailwind and Trick Room turns, which allows it to possibly be effective for a turn longer.

Set Details
========

252 Speed EVs withand a Timid nature ensures that Greninja has maximum Speed. 252 Special Attack EVs maximizes Greninja's damage output. Life Orb is the preferred item, as Greninja's offensive stats are very subparquite mediocre; also, Greninja doesn't mind Life Orb recoil that much because it is frail. Focus Sash is can option so thatalso be used, though, as it allows Greninja canto take a hit from Pokemon that are faster than it and would otherwise OHKO it, such as Shaymin-S, enabling Greninjait to carry out its sniper role and attack, potentially netting an OHKO. T; the drop in power, however, is very noticeable, however.

Usage Tips
========

Greninja works best as a late-game cleaner because its coverage moves, high Speed, and Protean allow it to outrun and hit a lot of Pokemon for super effective damage. It isn't badcan also be used during early-game either because, as it puts insanea lot of offensive pressure on your opponent from the start with its unpredictable moveset, provided that your opponent does not lead with a Pokemon that knows Fake Out user. Despite its frailnessty, Greninja can be used defensively as well, such as by using an attack to change its type so that it gains a resistance or immunity to a predicted incoming attack. Because Greninja is so frail, it isn't recommended to switch it into attacks, however.

Team Options
========

Greninja welcomappreciates Helping Hand support, which gives a boost to its mediocraverage offensive stats; Helping Hand allows Greninja to OHKO Mega Metagross with Dark Pulse as well as standard Amoonguss with Ice Beam. Pokemon such as Jirachi and Togekiss work best because they also provide redirection support to mitigate Greninja's terriblelow bulk, as well as speed control to allow Greninja to outrun and threaten foes that would otherwise beat it, such as Shaymin-S. Cresselia also works well with Greninja, as it can provide Helping Hand support, use Icy Wind to slow down opposing Pokemon that are faster than Greninja, such as Shaymin-S, and even reverse opposing Trick Room while Greninja uses Protect, allowing Greninja to become a fast, potentwerful threat again. Thundurus is another Pokemon that provides speed control while also being able to Tauprevent opposing speed control, such as Thunder Wave and Tailwind, with Taunt. It, along with other Electric-types, such as Zapdos and Thundurus-T, can check Water-types that wall Greninja's standard set, most notabespecially Azumarill, Mega Gyarados, and Keldeo. Keep in mind that Thundurus-T needs a Choice Scarf in order to check Keldeo, as it is unable to tank a Hydro Pump. Greninja, in turn, helps them out by checking Rock-types, such as Mega Diancie and Terrakion. Sylveon and Mega Gardevoir are both great offensive partners for Greninja, as they are able to check Fighting-types that, which threaten Greninja, such as Conkeldurr, ands well as Mega Venusaur in the case of Mega Gardevoir. They also provide a powerful spread STAB move which allows Greninja to finish off opposing weakened Pokemon in Hyper Voice. Spread moves in general work well with Greninja, as although it can outspeed and KO a lot of Pokemon, it is still leaves itself vulnerable to your opponent'its other Pokemonfoes if its partner isn't able to KO the foe. They are also benefited greatly by Greninja's ability to remove threats to them such as Mega Metagross, Aegislash, and Heatran.

Other options include Talonflame, which checks bulky Grass-types such as Mega Venusaur and Amoonguss, and Mega Venusaur, which checks bulky Water-types that, which Greninja has trouble breaking through. Terrakion and Breloom are other offensive options because Greninja is able to check Aegislash, which walls both of their STAB moves, as well as opposing Flying-types in the case of Breloom. In return, they both check Ferrothorn, and; Terrakion can also check Talonflame andwhile Breloom can also check bulky Water-types. If Greninja is running Blizzard, Mega Abomasnow is a great partner because it checks bulky Grass-types that, which Greninja has trouble breaking through and because Greninja works well as a Blizzard spammer in hail. Mega Kangaskhan is a fantastic partner, as it provides a lot of offensive pressure in conjunction with Greninja. Greninja appreciates the Fake Out support that Mega Kangaskhan offers, as the chip damage is handy and the move can also protect Greninja from an attack while it does more damage. Greninja's ability to hit Pokemon that can wall Mega Kangaskhan, most notably Aegislash, benefits it greatly. Greninja can also be used to force opportunities to allow Mega Kangaskhan to set up with Power-Up Punch by sniping certain Pokemon.


Other Options
########

Greninja has a myriad of moves that can be used based on the Pokemon that you need to hit on your team. Hidden Power Grass is an option to hit Politoed and Swampert and is generally better than Grass Knot, as it deals more damage to Rotom-W, while Hidden Power Fire hits Pokemon such as Scizor and Ferrothorn, which are 4x weak to Fire-type attacks. Blizzard is a stronger Ice-type attack and can be used to make Greninja a non-Trick Room hail attacker. Extrasensory hits Mega Venusaur, which is a common switch-in to Greninja, super effectively. Greninja can also hasuse some physical moves; if it Greninja is running any of them, change its nature should be changed to to Naive and move the 4 Special Defense EVs should be moved to Attack. Rock Slide lets Greninja OHKO standard Mega Charizard Y , while Low Kick can be used to hit Kyurem-B and Tyranitar harder. Gunk Shot can be used to hit Fairy-types such as Sylveon and Togekiss harder. Mat Block is NOTnot a viable option on Greninja, as it is vextremely predictable and useless outside ofafter turn 1. Greninja also already has major four-moveslot syndrome already.


Checks & Counters
########

**Type Advantage**: Keep in mind that Greninja's checks and counters vary with what moves it uses. The safest picks for checks are faster Pokemon such as Choice Scarf Genesect, Choice Scarf Landorus-T, and Shaymin-S, as they outrun Greninja and can OHKO it if it didhas not changed types yet. Conkeldurr can tank any attack except the rare Extrasensory and deal massive damage with Mach Punch if Greninja still has a type weak to Fighting. Breloom can do the same with a stronger Mach Punch, but it cannot switch into Ice Beam. The standard Greninja set is easily walled by Pokemon such as Keldeo and Azumarill, which can force it out with Secret Sword and Play Rough, respectively. Those two moves are also super effective against Greninja if it did not change its typing yet. Generally, Pokemon that don't care aboutunaffected by Hydro Pump, Ice Beam, and Dark Pulse are good picks for defensive switch-ins.

**Speed Control**: Greninja depends greatly on its high Speed. Once Greninja's Speed is taken awaymade less, it's a sitting duck because of it's so frailubpar bulk. Trick Room beats Greninja pretty hard becausequite easily, as it only 2HKOes Aromatisse with Hydro Pump and 3HKOes Cresselia with Dark Pulse, both of which are common Trick Room user. Thundurus is another major problem, as its priority Thunder Wave can shut down Greninja's Speed.

**Speed**: Common priority moves, such as Mach Punch and Talonflame's Brave Bird, threaten Greninja due to its frailty, especially if it has not yet switched types. It is also greatly threatened by faster threats, such as Shaymin-S, Mega Manectric, and Deoxys-A.
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GP 2/2
 
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[OVERVIEW]

Greninja doesn't have much use in Doubles because it is very niche, outclassed by many other Pokemon, and only able to hit specific Pokemon for major damage. This, however, allows Greninja to be tailored to KO specific Pokemon that threaten your team thanks to its insane coverage movepool combined with its high Speed and Protean. Although it has mediocre offensive stats and is extremely frail, Protean, which gives it STAB on every move it uses, and its blazing Speed, which allows it to outrun most of the unboosted metagame, most notably Mega Diancie and Mega Metagross, more than makes up for it. Unfortunately, Greninja is easily beaten by Trick Room and Tailwind offensive teams as well as Pokemon that can outrun it and hit hard, such as Timid Shaymin-S and common Choice Scarf users. Most importantly, Greninja is limited by what coverage moves it can use.

[SET]
name: Special Attacker
move 1: Hydro Pump
move 2: Ice Beam
move 3: Dark Pulse
move 4: Protect
item: Life Orb / Focus Sash
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bear in mind that these are just standard moves that most Greninja would run; due to its large movepool, its set can vary depending on the needs of your team. Despite its unreliable accuracy, Hydro Pump is Greninja's strongest move and should be its go-to move against Pokemon that are neutral to it. Ice Beam provides good coverage and allows Greninja to hit common Pokemon such as Amoonguss and Hydreigon. Dark Pulse is used to hit bulky Psychic- and Ghost-types, such as Creseelia, Jirachi, Mega Metagross, and Aegislash harder. Protect can alleviate Greninja's frailty by shielding it from a potential OHKO and letting it Greninja stall out opposing Tailwind and Trick Room turns, which allows it to possibly be effective for a turn longer.

Set Details
========

252 Speed EVs and a Timid nature ensure that Greninja has maximum Speed. 252 Special Attack EVs maximize Greninja's damage output. Life Orb is the preferred item, as Greninja's offensive stats are quite mediocre; also, Greninja doesn't mind Life Orb recoil that much because it is frail. Focus Sash can also be used, though, as it allows Greninja to take a hit from Pokemon that are faster than it and would otherwise OHKO it, such as Shaymin-S, enabling it to carry out its role and attack, potentially netting an OHKO; the drop in power is very noticeable, however.

Usage Tips
========

Greninja works best as a late-game cleaner because its coverage moves, high Speed, and Protean allow it to outrun and hit a lot of Pokemon for super effective damage. It can also be used during early-game, as it puts a lot of offensive pressure on your opponent from the start with its unpredictable moveset, provided that your opponent does not lead with a Fake Out user. Despite its frailty, Greninja can be used defensively as well, such as by using an attack to change its type so that it gains a resistance or immunity to a predicted incoming attack. Because Greninja is so frail, it isn't recommended to switch it into attacks, however.

Team Options
========

Greninja appreciates Helping Hand support, which gives a boost to its average offensive stats; Helping Hand allows Greninja to OHKO Mega Metagross with Dark Pulse as well as standard Amoonguss with Ice Beam. Pokemon such as Jirachi and Togekiss work best because they also provide redirection support to mitigate Greninja's low bulk, as well as speed control to allow Greninja to outrun and threaten foes that would otherwise beat it, such as Shaymin-S. Cresselia also works well with Greninja, as it can provide Helping Hand support, use Icy Wind to slow down opposing Pokemon that are faster than Greninja, such as Shaymin-S, and even reverse opposing Trick Room while Greninja uses Protect, allowing Greninja to become a fast, powerful threat again. Thundurus is another Pokemon that provides speed control while also being able to prevent opposing speed control, such as Thunder Wave and Tailwind, with Taunt. It, along with other Electric-types, such as Zapdos and Thundurus-T, can check Water-types that wall Greninja's standard set, especially Azumarill, Mega Gyarados, and Keldeo. Keep in mind that Thundurus-T needs a Choice Scarf in order to check Keldeo, as it is unable to tank a Hydro Pump. Greninja, in turn, helps them out by checking Rock-types, such as Mega Diancie and Terrakion. Sylveon and Mega Gardevoir are both great offensive partners for Greninja, as they are able to check Fighting-types, which threaten Greninja, such as Conkeldurr, as well as Mega Venusaur in the case of Mega Gardevoir. They also provide a powerful spread STAB move which allows Greninja to finish off opposing weakened Pokemon in Hyper Voice. Spread moves in general work well with Greninja, as although it can outspeed and KO a lot of Pokemon, it is still vulnerable to its other foes if its partner isn't able to KO the foe. They are also benefited greatly by Greninja's ability to remove threats to them such as Mega Metagross, Aegislash, and Heatran.

Other options include Talonflame, which checks bulky Grass-types such as Mega Venusaur and Amoonguss, and Mega Venusaur, which checks bulky Water-types, which Greninja has trouble breaking through. Terrakion and Breloom are other offensive options because Greninja is able to check Aegislash, which walls both of their STAB moves, as well as opposing Flying-types in the case of Breloom. In return, they both check Ferrothorn; Terrakion can also check Talonflame while Breloom can also check bulky Water-types. If Greninja is running Blizzard, Mega Abomasnow is a great partner because it checks bulky Grass-types, which Greninja has trouble breaking through and because Greninja works well as a Blizzard spammer in hail. Mega Kangaskhan is a fantastic partner, as it provides a lot of offensive pressure in conjunction with Greninja. Greninja appreciates the Fake Out support that Mega Kangaskhan offers, as the chip damage is handy and the move can also protect Greninja from an attack while it does more damage. Greninja's ability to hit Pokemon that wall Mega Kangaskhan, most notably Aegislash, benefits it greatly. Greninja can also be used to force opportunities to allow Mega Kangaskhan to set up with Power-Up Punch by sniping certain Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Greninja has a myriad of moves that can be used based on the Pokemon that you need to hit on your team. Hidden Power Grass is an option to hit Politoed and Swampert and is generally better than Grass Knot, as it deals more damage to Rotom-W, while Hidden Power Fire hits Pokemon such as Scizor and Ferrothorn, which are 4x weak to Fire-type attacks. Blizzard is a stronger Ice-type attack and can be used to make Greninja a non-Trick Room hail attacker. Extrasensory hits Mega Venusaur, which is a common switch-in to Greninja, super effectively. Greninja can also use some physical moves; if it Greninja is running any of them, its nature should be changed to to Naive and the 4 Special Defense EVs should be moved to Attack. Rock Slide lets Greninja OHKO standard Mega Charizard Y , while Low Kick can be used to hit Kyurem-B and Tyranitar harder. Gunk Shot can be used to hit Fairy-types such as Sylveon and Togekiss harder. Mat Block is not a viable option on Greninja, as it is extremely predictable and useless after turn 1. Greninja also already has major four-moveslot syndrome.

Checks and Counters
===================

**Type Advantage**: Keep in mind that Greninja's checks and counters vary with what moves it uses. The safest picks for checks are faster Pokemon such as Choice Scarf Genesect, Choice Scarf Landorus-T, and Shaymin-S, as they outrun Greninja and can OHKO it if it has not changed types yet. Conkeldurr can tank any attack except the rare Extrasensory and deal massive damage with Mach Punch if Greninja still has a type weak to Fighting. Breloom can do the same with a stronger Mach Punch, but it cannot switch into Ice Beam. The standard Greninja set is easily walled by Pokemon such as Keldeo and Azumarill, which can force it out with Secret Sword and Play Rough, respectively. Those two moves are also super effective against Greninja if it did not change its typing yet. Generally, Pokemon that are unaffected by Hydro Pump, Ice Beam, and Dark Pulse are good picks for defensive switch-ins.

**Speed Control**: Greninja depends greatly on its high Speed. Once Greninja's Speed is made less, it's a sitting duck because of its subpar bulk. Trick Room beats Greninja quite easily, as it only 2HKOes Aromatisse with Hydro Pump and 3HKOes Cresselia with Dark Pulse, both of which are common Trick Room user. Thundurus is another major problem, as its priority Thunder Wave can shut down Greninja's Speed.

**Speed**: Common priority moves, such as Mach Punch and Talonflame's Brave Bird, threaten Greninja due to its frailty, especially if it has not yet switched types. It is also greatly threatened by faster threats, such as Shaymin-S, Mega Manectric, and Deoxys-A.

Made a C/P with the new formats added GatoDelFuego DaAwesomeDude1
 
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