Rewindman: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Volcarona(*) (Helios)(M) Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk) Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (+) EC: 6/6 MC: 0 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: Gust Ember (*) String Shot (*) Leech Life (*) Take Down (*) Bug Buzz Quiver Dance Fiery Dance Hurricane Heatwave Morning Sun (*) Zen Headbutt (*) Magnet Rise (*) Will-o-Wisp(*) Fire Blast (*) Wild Charge (*) Hidden Power (Rock 7) Substitute Solar Beam Sunny Day Protect Metal Bagon: Buzz the Kakuna (Move your mouse to reveal the content) Buzz the Kakuna (open) Buzz the Kakuna (close) Kakuna(*) Buzz (F) Nature: Adament (Attack *; Special Attack reduced by *) Type: Bug/Posion Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.). Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 1 Spe: 45 EC: 4/5 MC: 2 DC: 1/5 Attacks: Poison Sting (*) String Shot (*) Bug Bite (*) Harden Rewindman, it's your move!