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Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.
Trick Room 1r
Necturna dispatches Gastrodon without taking too much damage herself. Can the leader manage to come back from this?
Action 1
Order: Gastrodon, Necturna Gastrodon used Pain Split!
Necturna -25 HP
Necturna HP: 75
Gastrodon +25 HP
Gastrodon HP: 39
Gastrodon -49 EN
Gastrodon EN: 7
Necturna used Horn Leech!
Crits? (391): No
Gastrodon -[(8 + 3 + 7.5 + 1 - 4.5) * 2.25]=33.75 HP
Gastrodon HP: 5.25
Necturna +16.875 HP
Necturna HP: 91.875
Necturna -11 EN
Necturna EN: 89
Action 2
Order: Necturna, Gastrodon Necturna used Shadow Sneak!
Crits? (625): No
Gastrodon -(4 + 3 + 7.5 + 1 - 4.5)=11 HP
Gastrodon HP: -5.75 Gastrodon fainted!
Necturna -3 EN
Necturna EN: 86
Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.
If Bide a1, replace action string with Will-O-Wisp ~ Worry Seed ~ Hex
If Dig AND you are not Taunted AND Nidoking is not under the effects of Telekinesis then Telekinesis that action
If Double Team AND you are not Taunted AND Nidoking is not under the effects of Telekinesis, Telekinesis on the first instance only
Reserving the right to change my subs if a) -- accuracy does not hit through D/E moves or b) it does not prevent Dig from working (which by all possible flavour sense it should given that the Pokemon is levitated into the air)
Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.
The two Pokemon exchange heavy blows. With the challenger ordering second, there is a very good chance that this next round will be the last one.
Action 1
Order: Nidoking, Necturna Nidoking used Sludge Wave!
Crits? (392): No
Necturna -[(10 + 3 + 6 + 2 - 2 + 3 - 9) * 1.5]=19.5 HP
Necturna HP: 72.5
Nidoking -6 EN
Nidoking EN: 94
Nectura used Psychic!
Crits? (187): No
Effect? (543): No
Nidoking -[(10 + 6 - 4.5) * 1.5]=17.25 HP
Nidoking HP: 82.75
Necturna -7 EN
Necturna EN: 79
Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.
MowtomIts_A_Random ghost resists poison which means that the sludge attacks do 13 and necturna gets 13 HP back. Mowtom please fix, IAR i assume this affects your orders
Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.
A damage race ensues and is easily won by Necturna, giving the challenger the badge.
Action 1
Order: Nidoking, Necturna Nidoking used Sludge Wave!
Crits? (100): No
Necturna -(10 + 3 + 6 + 2 - 2 + 3 - 9)=13 HP
Necturna HP: 32
Nidoking -10 EN
Nidoking EN: 70
Necturna used Power Whip!
Hits? (131): Yes
Crits? (37): Yes
Nidoking -(12 + 3 + 3 + 7.5 + 1 - 3)=23.5 HP
Nidoking HP: 21.5
Necturna -7 EN
Necturna EN: 58
Action 2
Order: Nidoking, Necturna Nidoking used Sludge Bomb!
Crits? (126): No
Necturna -(9 + 3 + 6 + 2 - 2 + 3 - 9)=12 HP
Necturna HP: 20
Nidoking -6 EN
Nidoking EN: 64
Necturna used Power Whip!
Hits? (113): Yes
Crits? (816): No
Nidoking -(12 + 3 + 7.5 + 1 - 3)=20.5 HP
Nidoking HP: 1
Necturna -11 EN
Necturna EN: 47
Action 3
Order: Necturna, Nidoking Necturna used Shadow Sneak!
Crits? (whocares): No
Nidoking -(4 + 3 + 7.5 + 1 - 3)=12.5 HP
Nidoking HP: -11.5 Nidoking fainted!
Necturna -3 EN
Necturna EN: 44
Post-Round
Team Its_A_Random
Active:
Nidoking (M) @ Life Orb Type: Poison/Ground Abilities: Poison Point/Rivalry/Sheer Force HP: -12 EN: 64 Stats: 4/2/4/3/85 SC/WC/BRT: 3/4/19 Status: KO
Field Effects:
Nature Power calls Land's Wrath. Secret Power has a 30% chance to lower the foe's Speed by 1 Stage.
Dig -2 EN and can hit a target under the effects of Levitate/Magnet Rise/Telekinesis irrespective of Size Class.
No type changing, Double Team, or Illusion.
Grassy Terrain's duration is halved.
Sandstorm when summoned lasts for five rounds as opposed to four (eight with a Smooth Rock). No other weather allowed.
No natural grass or water.