Grumpig

pancake

movement and location
is a Contributor Alumnus
just a comment, SubCM is arguably the best set RN so someone will have to do this set on the side considering this is already at GP
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
v. good work cryo



CryoGyro: remove add comments
TDP: remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Grumpig has good HP and Special Defense stats special bulk that works in conjunction of with Thick Fat, (comma) which to allows ("Grumpig's good HP and Special Defense stats in conjunction with Thick Fat allow it to" please) it to take on a lot of Fire-(hyphen), Ice-(hyphen), and Psychic-types like Ninetales, Cryogonal and Mr. Mime. Along with a A wide movepool giving gives it access to many tools like such as ("like" is fine) Thunder Wave for offensive teams, (comma) along with and Taunt and Toxic for beating stall easier taking on stall. It also possesses offensive coverage in has access to Shadow Ball and Focus Blast, (comma) which gives giving it coverage against other Psychic-types like Mr. Mime, and Dark- and Steel-types like Pawniard and Probopass, respectively Dark-types like Pawniard, and Steel-types like Probopass. (original is fine if you kill the comma after Mr. Mime and delete "repspectively", that way it groups the targets of the two moves together which is kinda cute) Unfortunately, its less than steller less-than-stellar Defense leaves up weaknesses it with a weakness to physical attackers like Dodrio and Leafeon, (comma) on top of being weak to Dark-type moves, which are very common. Grumpig does not possess any reliable recovery, (comma) meaning it can get chipped down pretty easily and relies on Leftovers to gain any HP for by itself. But Nonetheless, due to the amount number of splashability and positive traits that Grumpig possesses, Grumpig it isn't very hard to stick on teams, (comma) especially when looking at the amount number of Pokemon it can check whether regardless if it would be runs its offensive set for Balance and Bulky Offense balanced and bulky offensive playstyles or Specially Defensive specially defensive set for Stall and Semistall stall and semi-stall.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Taunt / Thunder Wave
item: Colbur Berry / Leftovers
ability: Thick Fat
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Psychic is a reliable STAB move that allows Grumpig to do heavy damage to Monferno (surely there's a broader target range than just a single 'mon?). Focus Blast is for hitting Steel-(hyphen), Dark-(hyphen), and Normal-types like Probopass, Stoutland, and Pawniard (might want to swap these two to parallel the listed type order). (yes) Shadow Ball makes it so Grumpig can hit Psychic-(hyphen) and Ghost-types harder, (comma) like including Gourgeist-XL, Mr. Mime, Drifblim, Metang, and opposing Grumpig. Taunt can be used to stop slower Pokemon like Duosion and Clefairy from setting up or walls like Audino and Gourgeist (you just specified the XL forme. Want to do the same here?) (yes) from spreading status or recovery recovering HP through a move. Thunder Wave can be used to slow down faster paced threats like Floatzel and Gorebyss, (comma) which can cripple crippling them or even allowing Grumpig to pick them off easier. (keep "more easily" imo)

Set Details
========

Maximum Special Attack investment gives Grumpig more of an offensive pressence presence. 176 speed Speed with a Timid nature is just enough to let it outspeed Adamant Monferno and Stoutland. The rest is thrown into HP to give Grumpig a little bit more bulk. Colbur Berry allows Grumpig to check many more threats than it was able to can otherwise, like Sucker Punch Arbok, Pawniard, and Mightyena, (comma) while also not letting preventing it from getting (mhm) stomped on by Pursuit and/or (unnecessary, original was short for "Pursuit users and Knock Off users", which covers everything, and I don't see any real confusion arise here) Knock Off users. To note, Note that Colbur Berry doesn't stop Pokemon with dark Dark-type coverage from hitting super hard, with some examples would be being Leafeon, Dodrio, and Kingler. Leftovers provides passive recovery, (comma) allowing Grumpig to take more hits for its teammates. Thick Fat grants Grumpig the ability to come in on Fire-(hyphen) and Ice-type attacks with ease.

Usage Tips
========

Thunder Wave should be used against faster threats that are harder for your team to revenge kill, (comma) such as Floatzel, (comma) or faster sweepers like Nasty Plot Ninetales and Rock Polish Regice. Switch Grumpig into predicted Ice- and Fire-type attacks like Articuno's Freeze-Dry and Ninetales's Fire Blast; however, Grumpig should be careful when switching into physically offensive Fire-types like Monferno and mixed Simisear, as they are all prime examples of Pokemon that are able to exploit Grumpig's lower Defense stat. Grumpig should switch out of if facing ("out of" is fine) faster physical attackers like Leafeon and Ninjask. Additionally, Grumpig should be extremely cautious of Pursuit trappers like Boufallant Bouffalant and Metang who that may be coming in, so either go for a Focus Blast when they are weakened enough to be picked off or pull a double switch when they are predicted you predict them to come in.

Team Options
========

Grass-types such as Leafeon, Roselia, Sawsbuck, and Tangela like Grumpig's ability to check Special special Fire-(hyphen) and Ice-types. Roselia also likes having Psychics Psychic-types checked as well. Physically Defensive defensive Pokemon synergize well with Grumpig, (AC) since they can take hits for Grumpig that it doesn't usually want to deal with; some examples for partners would be are Metang (but aren't you then stacking a significant Dark weakness?) and Gabite. Audino can keep Grumpig alive healthy by passing Wish into it it Wishes, while Grumpig helps to check Fighting-types that trouble Audino. Special Sweepers sweepers like Simipour and Regice appreciate Grumpig's ability to chip down the opposing team and stop supportive Pokemon who that may try to throw status at them. Slower wallbreakers like Stoutland, Simisage, and Relicanth appreciate the Thunder Wave support, (AC, always add a comma before as / since if they mean because) as it allowing allows them to outspeed faster threats they couldn't before. Vullaby is a nuisance for Grumpig, so teammates that can deal with it like Rotom-F and Zebstrika benefits Grumpig a lot. Golem is a great partner to for Grumpig on balance teams; Golem can take on a large number of physical attackers for Grumpig like Ninjask and Stoutland, (comma) while in return, (comma) Grumpig can check Monferno. Grumpig can also switch into specially based Ice- and Fighting-(space)type moves on Golem's behalf like Rotom-F's Blizzard and Regice's Ice beam Beam.

[SET]
name: Specially Defensive
move 1: Psychic
move 2: Focus Blast
move 3: Thunder Wave / Toxic
move 4: Taunt / Protect / Toxic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 248 HP / 36 Def / 224 SpD

[SET COMMENTS]
Moves
========

Psychic prevents Grumpig from being completely passive and provides a nice STAB which can help move to deal with Fighting-types. Focus Blast nails Rock-(hyphen), Steel-(hyphen), and Dark-types like Probopass and Pawniard, (comma) which stops Pokemon stopping them from taking full advantage of Grumpig. Thunder Wave slows down faster more offensive Pokemon like Simisage and Jumpluff. Toxic, (comma) on the other hand, (comma) puts a timer on bulky Pokemon who that may try to stay in for a while, (comma) such as Audino and Cryogonal who fall onto the more bulky side. Protect helps works to scout Choice-(hyphen)locked Pokemon and gain a little bit of Leftovers recovery. Taunt mainly is used for stopping slower Pokemon from using entry hazards (like Spikes from Quilladin and Stealth Rock from Camerupt), stopping Grumpig from getting hit by a Toxic, and stopping slow set(space)up sweepers like Munchlax and Clefairy. It can also prevent opposing Pokemon from recovering HP via moves like Roost and Synthesis. Whirlwind forces your foe to switch, which can both save your team against a setup sweeper, (comma) as well as and spread chip damage via entry hazards. Heal Bell gives Grumpig the ability to heal itself and its team of status, (comma) which gives it a better match up versus scald Scald users but also remove its teammates statuses as well. It is kind of hard to fit onto Grumpig's moveset, (AC) though, especially since it is already cramped enough.

Set Details
========

Leftovers helps to give gives Grumpig a little more longevity. 36 Defense EVs lets Grumpig avoid the OHKO from a +2 Adamant Monferno after Stealth Rock. Maximum HP and 224 Special Defense investment EVs alongside a Calm nature boost Grumpig's specially defensive capabilities. Thick Fat acts as extra set of resistances to Fire-(hyphen) and Ice-type moves.

Usage Tips
========

Use Grumpig's unique set of resistances to pivot into Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. Grumpig should try to stay away from physical attackers,; (comma)(semicolon) as (don't make this change) Grumpig's its Defense stat isn't the best, which means having to take a heavy blow will render hinder its ability to pivot into things it is meant to check. Try to avoid Pokemon with access to Pursuit like Murkrow, Bouffalant, and Metang. It is best to either double switch before they have the opportunity to use Pursuit or to Thunder Wave and follow up with an attack. Use Protect as much as possible to gain more Leftovers recovery, stack up more Toxic damage on your foe, and scout for choice locked Choice-locked Pokemon like Choice Band Stoutland and Choice Scarf Rotom., (period)(comma) But, but do not use it so often that it gives your opponent the opportunity to either set up with a sweeper or lay entry hazards.

Team Options
========

Grumpig fits onto defensively inclined builds since its resistances and utility can provide a lot to a team. Physically defensive partners that complement Grumpig's Special Defense, (comma) as they can take strong physical attacks. Examples with examples being Gourgeist-XL, Relicanth, Stunfisk, and Dusclops. Grumpig appreciates cleric support due to how fast Grumpig quickly it (keep "fast", unnecessary change) can be worn down. Audino provides Wish support to keep its HP up, (AC) and Altaria can provide Heal Bell support in case Grumpig ever gets inflicted with a status effect. Grumpig struggles with Dark-types, (comma) so using Pokemon that can remove them for Grumpig is very beneficial. For example, Monferno can deal with Mightyena and Pawniard, while Rock-types like Probopass and Golem can handle Murkrow. Vullaby, while not particularly found fond of the status effects Grumpig throws around, is very annoying for Grumpig to deal with, (AC) so having Pokemon to remove Vullaby like Rotom-F and Clefairy can be very beneficial.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind with Leftovers can make makes Grumpig a nice mid-(hyphen)game wallbreaker. This and Adding Substitute can make it even more scary, (AC) since Grumpig can now take advantage of more passive Pokemon like Stunfisk. Choice Specs in tandem with Trick lets Grumpig cripple its switch-ins and provides a considerable boost in power, but it disallows Grumpig to switch between moves. Choice Scarf can be used, and while the added resistances (?) and surprise factor can be useful, this set it is overall inferior to Choice Scarf Mr. Mime due to Grumpig's lower Speed. Energy Ball lets Grumpig hit Rock-(hyphen), Ground-(hyphen), and Water-types like Politoed, Stunfisk, and specially defensive Golem. Signal Beam makes it so Grumpig can hit both Psychic-types as well as and Dark-types who that may attempt to switch in, like Mightyena and Murkrow (Murkrow takes neutral damage, but you're likely already running Focus Blast. Kinda redundant). (probs do mention a Psychic-type there) Power Gem can be used to hit Vullaby, Articuno, Crustle, and Ninetales harder (RC) and even secure the OHKO on Murkrow as it's switching into a predicted Psychic. Future Sight can force your opponent to switch in order to mitigate Future Sight's damage; however, fitting Future Sight on Grumpig's offensive set is quite difficult, (AC) as it would require removing one of its utility moves. A spread of 160 HP / 252 SpA / 96 Spe with a Modest Nature gives Grumpig more bulk and is just enough Speed to outspeed Adamant Pawniard. Psyshock does more damage to specially defensive Pokemon than Psychic and becomes even scarier when combined with Calm Mind. It is able to hit Roselia and Cryogonal much harder.

Checks and Counters
===================

**Strong Physical Attackers**: Grumpig does not have the bulk to take on physically offensive Pokemon such as Dodrio and Leafeon. Most won't have much trouble fainting KOing Grumpig after a little bit of chip damage, which is very easy to do, (AC) since Grumpig lacks reliable recovery.

**Type Typing Advantage**: Grumpig's Psychic typing is can be a defensive liability and makes it prone vulnerable to common Bug-, Dark- and Ghost-type attacks such as U-Turn, Shadow Ball, and Knock Off. Therefore, Grumpig can be easily pressured by Pokemon with access to these moves, like Leafeon, Misdreavus, and Ninjask.

**Pursuit**: Pursuit users like Stoutland, Dusknoir, Murkrow, Bouffalant, and Metang are all able to KO Grumpig, or if it's holding a Colbur Berry, weaken it considerably and force Grumpig to consume its Berry prematurely.

**Chip Damage**: Grumpig lacks anything to heal itself with outside of Leftovers, so residual damage from entry hazards and status effects like Will-oO-Wisp and Toxic from Gourgeist (XL?) and Lumineon get in the way of what Grumpig wants to accomplish.
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 2/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]

Grumpig's good HP and Special Defense stats in conjunction with Thick Fat allow it to take on a lot of Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, (AC) and Mr. Mime. A wide movepool gives it access to many tools like Thunder Wave for offensive teams and Taunt and Toxic for taking on stall. It also has access to Shadow Ball and Focus Blast, giving it coverage against other Psychic-types like Mr. Mime and Dark- and Steel-types like Pawniard and Probopass. Unfortunately, its less-than-stellar Defense leaves it with a weakness to physical attackers like Dodrio and Leafeon on top of being weak to Dark-type moves, which are very common. Grumpig also does not possess any reliable recovery, meaning it can get chipped down pretty easily and relies on Leftovers to gain any HP by itself. Nonetheless, due to the number of positive traits that Grumpig possesses, it isn't very hard to stick on teams, especially when looking at the number of Pokemon it can check regardless if it runs its offensive set for balanced and bulky offensive playstyles or specially defensive set for stall and semi-stall.

[SET]
name: Offensive Utility
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Taunt / Thunder Wave
item: Colbur Berry / Leftovers
ability: Thick Fat
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
Moves
========

Psychic is a reliable STAB move that allows Grumpig to do heavy damage to Monferno and Poison-types like Muk. Focus Blast is for hitting Steel-, Dark-, and Normal-types like Probopass, Pawniard, and Stoutland. Shadow Ball makes it so Grumpig can hit Psychic- and Ghost-types harder, including Gourgeist-XL, Mr. Mime, Drifblim, Metang, and opposing Grumpig. Taunt can be used to stop slower Pokemon like Duosion and Clefairy from setting up or walls like Audino and Gourgeist-XL from spreading status or recovering HP through a move. Thunder Wave can be used to slow down faster threats like Floatzel and Gorebyss, crippling them or even allowing Grumpig to pick them off more easily.

Set Details
========

Maximum Special Attack investment gives Grumpig more of an offensive presence. 176 Speed with a Timid nature is just enough to let it outspeed Adamant Monferno and Stoutland. The rest is thrown into HP to give Grumpig a little more bulk. Colbur Berry allows Grumpig to check many more threats than it can otherwise, like Sucker Punch Arbok, Pawniard, and Mightyena, while also preventing it from getting stomped on by Pursuit and Knock Off users. Note that Colbur Berry doesn't stop Pokemon with Dark-type coverage from hitting super hard, with some examples being Leafeon, Dodrio, and Kingler. Leftovers provides passive recovery, allowing Grumpig to take more hits for its teammates. Thick Fat grants Grumpig the ability to come in on Fire- and Ice-type attacks with ease.

Usage Tips
========

Thunder Wave should be used against faster threats that are harder for your team to revenge kill, such as Floatzel, or faster sweepers like Nasty Plot Ninetales and Rock Polish Regice. Switch Grumpig into predicted Ice- and Fire-type attacks like Articuno's Freeze-Dry and Ninetales's Fire Blast; however, Grumpig should be careful when switching into physically offensive Fire-types like Monferno and mixed Simisear, as they are prime examples of Pokemon that are able to exploit Grumpig's lower Defense stat. Grumpig should switch out against faster physical attackers like Leafeon and Ninjask. Additionally, Grumpig should be extremely cautious of Pursuit trappers like Bouffalant and Metang that may be coming in, so either go for a Focus Blast when they are weakened enough to be picked off or pull a double switch when you predict them to come in.

Team Options
========

Grass-types such as Leafeon, Roselia, Sawsbuck, and Tangela like Grumpig's ability to check special Fire- and Ice-types. Roselia also likes having Psychic-types checked. Physically defensive Pokemon synergize well with Grumpig, since they can take hits for Grumpig that it doesn't usually want to deal with; some examples for partners are Metang and Gabite. Audino can keep Grumpig healthy by passing it Wishes, while Grumpig helps to check Fighting-types that trouble Audino. Special sweepers like Simipour and Regice appreciate Grumpig's ability to chip down the opposing team and stop supportive Pokemon that may try to throw status at them. Slower wallbreakers like Stoutland, Simisage, and Relicanth appreciate the Thunder Wave support, as it allows them to outspeed threats they couldn't before. Vullaby is a nuisance for Grumpig, so teammates that can deal with it like Rotom-F and Zebstrika benefit Grumpig a lot. Golem is a great partner for Grumpig on balanced teams; Golem can take on a large number of physical attackers for Grumpig like Ninjask and Stoutland, while in return, Grumpig can check Monferno. Grumpig can also switch into specially based Ice- and Fighting-type moves on Golem's behalf like Rotom-F's Blizzard and Regice's Ice Beam. (maybe give an example of a specially based Fighting-type move if you're going to mention it?)

[SET]
name: Specially Defensive
move 1: Psychic
move 2: Focus Blast
move 3: Thunder Wave / Toxic
move 4: Taunt / Protect / Toxic
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 248 HP / 36 Def / 224 SpD

[SET COMMENTS]
Moves
========

Psychic prevents Grumpig from being completely passive and provides a nice STAB move to deal with Fighting-types. Focus Blast nails Rock-, Steel-, and Dark-types like Probopass and Pawniard, stopping them from taking full advantage of Grumpig. Thunder Wave slows down faster offensive Pokemon like Simisage and Jumpluff. Toxic, on the other hand, puts a timer on bulky Pokemon that may try to stay in for a while, such as Audino and Cryogonal. Protect works to scout Choice-locked Pokemon and allow Grumpig to gain a little bit of Leftovers recovery. Taunt mainly is used for stopping slower Pokemon from using entry hazards (like Spikes from Quilladin and Stealth Rock from Camerupt), stopping Grumpig from getting hit by Toxic, and stopping slow setup sweepers like Munchlax and Clefairy. It can also prevent opposing Pokemon from recovering HP via moves like Roost and Synthesis. Whirlwind forces your foe to switch, which can both save your team against a setup sweeper and spread chip damage via entry hazards. Heal Bell gives Grumpig the ability to heal itself and its team of status, which gives it a better match_up (remove space) versus Scald users. It is kind of hard to fit onto Grumpig's moveset, though, especially since it is already cramped. (either slash Heal Bell on the set or put it in Other Options)

Set Details
========

Leftovers gives Grumpig a little more longevity. 36 Defense EVs let Grumpig avoid the OHKO from a +2 Adamant Monferno after Stealth Rock. Maximum HP and 224 Special Defense EVs alongside a Calm nature boost Grumpig's specially defensive capabilities. Thick Fat acts as extra set of resistances to Fire- and Ice-type moves.

Usage Tips
========

Use Grumpig's unique set of resistances to pivot into Fire-, Ice-, and Psychic-types like Ninetales, Cryogonal, and Mr. Mime. Grumpig should try to stay away from physical attackers, as its Defense stat isn't the best, which means having to take a heavy blow will hinder its ability to pivot into things it is meant to check. Try to avoid Pokemon with access to Pursuit like Murkrow, Bouffalant, and Metang. It is best to either double switch before they have the opportunity to use Pursuit or use Thunder Wave and follow up with an attack. Use Protect as much as possible to gain more Leftovers recovery, stack up more Toxic damage on your foe, and scout for Choice-locked Pokemon like Choice Band Stoutland and Choice Scarf Rotom, but do not use it so often that it gives your opponent the opportunity to set up with a sweeper or lay entry hazards.

Team Options
========

Grumpig fits onto defensively inclined builds, (AC) since its resistances and utility can provide a lot to a team. Physically defensive partners complement Grumpig's Special Defense, with examples being Gourgeist-XL, Relicanth, Stunfisk, and Dusclops. Grumpig appreciates cleric support due to how fast it can be worn down. Audino provides Wish support to keep its Grumpig's HP up, and Altaria can provide Heal Bell support in case Grumpig ever gets inflicted afflicted with a status effect. Grumpig struggles with Dark-types, so using Pokemon that can remove them is very beneficial. For example, Monferno can deal with Mightyena and Pawniard, while Rock-types like Probopass and Golem can handle Murkrow. Vullaby, while not particularly fond of the status effects Grumpig throws around, is very annoying for Grumpig to deal with, so having Pokemon to remove Vullaby like Rotom-F and Clefairy can be very beneficial useful. (redundancy)

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind with Leftovers makes Grumpig a nice mid-game wallbreaker. Adding Substitute can make it even more scary, since Grumpig can now take advantage of more passive Pokemon like Stunfisk. Choice Specs in tandem with Trick lets Grumpig cripple its switch-ins and provides a considerable boost in power, but it disallows Grumpig to switch between moves. Choice Scarf can be used, and while the added resistances and surprise factor can be useful, it is overall inferior to Choice Scarf Mr. Mime due to Grumpig's lower Speed. Energy Ball lets Grumpig hit Rock-, Ground-, and Water-types like Politoed, Stunfisk, and specially defensive Golem. Signal Beam makes it so Grumpig can hit both Psychic-types and Dark-types that may attempt to switch in, like Mightyena and Beheeyem. Power Gem can be used to hit Vullaby, Articuno, Crustle, and Ninetales harder and even secure the OHKO on Murkrow as it's switching into a predicted Psychic. Future Sight can force your opponent to switch in order to mitigate Future Sight's damage; however, fitting Future Sight on Grumpig's offensive set is quite difficult, as it would require removing one of its utility moves. A spread of 160 HP / 252 SpA / 96 Spe with a Modest Nature gives Grumpig more bulk and is just enough Speed to allow Grumpig to outspeed Adamant Pawniard. Psyshock does more damage to specially defensive Pokemon like Roselia and Cyrogonal than Psychic and becomes even scarier when combined with Calm Mind. It is able to hit Roselia and Cryogonal much harder. (let me know if I accidentally messed with some of your content here)

Checks and Counters
===================

**Strong Physical Attackers**: Grumpig does not have the bulk to take on physically offensive Pokemon such as Dodrio and Leafeon. Most won't have much trouble KOing Grumpig after a little bit of chip damage, which is very easy to do, since Grumpig lacks reliable recovery.

**Typing Advantage**: Grumpig's Psychic typing can be a defensive liability and makes it vulnerable to common Bug-, Dark- and Ghost-type attacks such as U-Turn, Shadow Ball, and Knock Off. Therefore, Grumpig can be easily pressured by Pokemon with access to these moves, like Leafeon, Misdreavus, and Ninjask.

**Pursuit**: Pursuit users like Stoutland, Dusknoir, Murkrow, Bouffalant, and Metang are all able to KO Grumpig, or if it's holding a Colbur Berry, weaken it considerably and force Grumpig it to consume its Berry prematurely.

**Chip Damage**: Grumpig lacks anything to heal itself with outside of Leftovers, so residual damage from entry hazards and status effects like Will-O-Wisp and Toxic from Gourgeist-XL and Lumineon get in the way of what Grumpig wants to accomplish.


nice!
 

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