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Now, Quinn, do your best to finish off this Tyranitar!
Body Press, Body Press, Body Press
IF Tyranitar successfully uses a P/E move, THEN Light Screen.
IF Tyranitar uses Endure, THEN Toxic and replace all instances of Body Press with Iron Head.
Welcome back folks to this exciting match! Gunhilde and Quinn are still staring each other down, but it is clear that Gunhilde is going to be the one to drop first.
Accordingly, Gunhilde gets herself riled up to endure even the heaviest of blows. Quinn has prepared for this possibility though, and launches blobs of poison at Gunhilde to weaken her resolve. Quinn then launches an assault and rams Gunhilde with an Iron Head. Gunhilde, hoping to help out her teammates, launches a paralyzing wave at Quinn, which lands and slow Quinn way down. The toxin gets to her however, and she faints.
We're down 2-2, and I'd say the two players are about evenly matched. Who will come out on top? Stay tuned to find out!
Action One:
Tyranitar used Endure
Enduring
[15 Energy Tyr]
Metagross used Toxic
To Hit: Guaranteed by nature
Tyranitar was toxic poisoned
[7 Energy Met]
Toxic: [1 Damage Tyr]
Action Two:
Metagross used Iron Head
To Flinch: [30>= Yes]=76=No
Damage: [8+3+2]*1.5+1=20.5~21
[21 Damage Tyr] [5 Energy Met]
Tyranitar endured the hit.
Tyranitar used Thunder Wave
To Hit: [10>= Miss]=66=Hit
Metagross 25% Paralyzed
[7 Energy Tyr]
Toxic: [1 Damage Tyr]
Tyranitar fainted
Stat decay: [+1 Speed Met]
Paralysis [-5% Paralysis Met]
Totals
Tyranitar: 23 Damage, 22 Energy
Metagross: 12 Energy
Heliosphere - Air Slash | Air Slash | Air Slash
IF Quinn is under a protective effect when you are to act THEN use Roost non-consecutively.
IF Quinn has a decoy when you are to act THEN use Heat Wave.
IF Quinn has less energy when you are to act, than she did at the start of the action THEN use Heat Wave.
Rest, Sleep Talk (Rock Tomb, Rock Slide, Thunder Punch, Zen Headbutt), Rollout+Giga Impact
[CASOT A3] IF you are fully paralyzed A1 AND you are fully paralyzed A2 THEN Rock Slide.
[CASOT A2] IF you are not asleep when you are to act, THEN Rest A2 and Sleep Talk (Rock Tomb, Rock Slide, Thunder Punch, Zen Headbutt) A3.
[CASOT A3] IF your above sub triggered A2 AND you are not asleep when you are to act, THEN Rest A3.
Welcome back folks to this exciting match. With the score down to 2-2, things are really starting to heat up!
Heliosphere decides to forego fire attacks this time around, choosing instead to try to fish for flinches with a nasty Air Slash. Unfortunately, not only does Quinn not flinch or get paralyzed, he also takes advantage of the Air Slash's mediocre damage to fall asleep and remove the paralysis entirely! Quinn then uses his newfound speed to Sleep Talk up a bevy of rocks for a Rock Tomb. Heliosphere, seeing that Quinn is lower on energy than he started with, gets wise to the rest and launches a Heat Wave dealing solid damage to Quinn. However, Quinn seems to have thought of everything, and uses the fact that he is now awake to deal an absolutely devastating blow by rolling around and delivering a giant impact to Heliosphere, knocking him out instantly!
Lou is now down 2-1, and things aren't looking so even anymore. While Quinn did have to spend a lot of energy to pull off the KO here, it still has enough stamina for a few more blows, and any blow from a Mega Metagross hurts. Can Lou use second order here to mount a comeback, or will epicdrill's web of strategies secure her the victory? Stay tuned to find out!
Action One:
Charizard used Air Slash
To Hit: Guaranteed by nature
To Crit: [1=Yes]=18=No
To Flinch: [30>= Yes]=96=No
Damage: [8+3+1+3]*0.75-1=10.25~10
[10 Damage Met] [5 Energy Cha]
Metagross used Rest
To Be Paralyzed: [20>= Yes]=54=No
Metagross started resting 3A
Paralysis cured
[+10 HP Met] [15 Energy Met]
Sandstorm: [2 Damage Cha]
Action Two:
Metagross used Sleep Talk
Move: [d4; 1=Rock Tomb, 2=Rock Slide, 3=Thunder Punch, 4=Zen Headbutt]=1=Rock Tomb
To Hit: Guaranteed by nature
To Crit: [1=Yes]=4=No
Damage: [6+4]*2-1=19
[19 Damage Cha] [7 Energy Met] [-1 Speed Cha]
Charizard used Heat Wave
To Hit: Guaranteed by nature
To Crit: [1=Yes]=3=No
To Burn: [10>= Yes]=54=No
Damage: [10+3+3+1]*1.5-1=24.5~25
[25 Damage Met] [6 Energy Cha]
Metagross woke up from Rest
Sandstorm: [2 Damage Cha]
Action Three:
Metagross used Rollout + Giga Impact
BAP: 4<15=15
Type: Set>Passive=Rock
EN: [10+4]*2=28
To Crit: [1=Yes]=8=No
Damage: [15+2+4]*2-1=41
[41 Damage Cha] [28 Energy Met]
Charizard fainted
Metagross Sluggish 1A
Totals
Metagross: 25 Damage, 50 Energy
Charizard: 64 Damage, 11 Energy
Quinn, I think just attacking like this is the best play here!
Aerial Ace, Meteor Mash, Aerial Ace
[CASOA] IF Gallade is to use a damaging priority move in a combo AND you have at most 25 HP, THEN Protect and restart queue.
IF Gallade successfully uses a P/E move, THEN Chill on the first instance and Sandstorm on the second, restarting queue each time.
[ONCE] IF Gallade is to use Earthquake, THEN Magnet Rise and restart queue.
Welcome back folks to this exciting match! We have here a match against Janus the Gallade and Quinn the Mega Metagross. Who will come out on top?
Quinn is still a little slowed down from his earlier exertion, and launches a relatively weak but still real strong Aerial Ace at Janus. Janus braces himself to ready a counter attack...but unfortunately for Lou, Gallade does not actually know Counter. This sets off a chain reaction of bad times for Janus, as he flails around wildly to attack and then tries to use a Feint maneuver to finish off Quinn, but Quinn has far more stamina than that. Quinn then launches his final offensive, using a powerful Meteor Mash before finishing off Janus with another Aerial Ace.
And with that folks, Epicdrill is our winner!
Action One:
Metagross used Aerial Ace
To Crit: [1=Yes]=4=No
Damage: [6+2+5]*1.5+1=20.5~21
[21 Damage Gal] [4 Energy Met]
Gallade used Counter
Instructions unclear, using Struggle (Does not learn Counter)
To Crit: [1=Yes]=2=No
Damage: [5-2]+1=4
Recoil: 4*0.4=1.6~2
[4 Damage Met] [2 Damage Gal] [5 Energy Gal]
Action Two:
Gallade used Feint
To Crit: [1=Yes]=7=No
Damage: [4-2]*.75+1=2.5~3
[3 Damage Met] [4 Energy Gal]
Metagross used Meteor Mash
To Hit: Guaranteed by nature
To Crit: [1=Yes]=13=No
To Raise Atk: [20>= Yes]=75=No
Damage: [9+3+2+5]+1=20
[19 Damage Gal] [7 Energy Met]
Action Three:
Metagross used Aerial Ace
To Crit: [1=Yes]=4=No
Damage: [6+2+5]*1.5+1=20.5~21
[21 Damage Gal] [4 Energy Met]
Gallade fainted
Totals
Metagross: 7 Damage, 15 Energy
Gallade: 64 Damage, 9 Energy