TheEver
It's beauty and rage!
Rules
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Valor
Arena
Lake Valor is the resting place of Azelf, the Willpower Pokemon. Unfortunately for the battlers, Azelf was not warned ahead of time about the incoming presence at their lake...
Effects
Azelf's natural defense system has been tripped:
- Stealth Rock does 9 damage regardless of the typing of the Pokemon damaged by the hazard.
- Spikes do half damage to Pokemon that are not grounded.
- Toxic Spikes apply to non-grounded Pokemon as well.
- Sticky Web reduces Evasion by one (1) stage as well.
Codifications
Camouflage: Water
Secret Power: Confusion
Nature Power: Water Pulse
LouisCyphre
Camille (Togekiss ♀)
★★★ ⭒ ⭒
Docile nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Moves
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Ira (Necturna ♀)
★★★ ⭒ ⭒
Serious nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn HA: Telepathy
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3
Moves
Soak (Sketched)
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Electric]
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy
HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size: 3
Weight: 3
Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt
Oojin (Thundurus ♂)
★★★★ ⭒
Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Prankster HA: Defiant
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 6
Speed: 111
Size: 3
Weight: 4
"
Thundurus-T
Typing: Electric/Flying
Ability: Volt Absorb
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 10
Sp.Def: 6
Speed: 101
Size: 3
Weight: 4
"
Moves
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Defog
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Knock Off
Lash Out
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rising Voltage
Rock Smash
Role Play
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge
nightblitz42
Tomohawk [Female]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Flying/Fighting
ABILITIES: Intimidate / Prankster / Justified
STATS
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3
MOVES
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Body Slam
Brave Bird
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Helping Hand
Hidden Power (Fighting)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Mega Kick
Mega Punch
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snore
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Throat Chop
Toxic
Whirlwind
Work Up
Yawn
Malamar [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Astrolotl [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire/Dragon
ABILITIES: Regenerator, Vital Spirit, Magician
STATS
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Explosion
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Knock Off
Life Dew
Light Screen
Magic Coat
Magical Leaf
Metronome
Mystical Fire
Outrage
Overheat
Pound
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Snore
Solar Beam
Spikes
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Twister
Will-O-Wisp
Wish
Work Up
Yawn
Serperior
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass
ABILITIES: Overgrow, Contrary
STATS
HP: 90
Atk: 6
Def: 7
SpA: 6
SpD: 7
Spe: 113
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Attract
Brutal Swing
Calm Mind
Captivate
Coil
Confide
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Glare
Grass Knot
Grassy Terrain
Growth
Hidden Power (Fire)
Hyper Beam
Iron Tail
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Magical Leaf
Mean Look
Mega Drain
Mirror Coat
Natural Gift
Nature Power
Protect
Pursuit
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Secret Power
Slam
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Tackle
Taunt
Torment
Toxic
Twister
Vine Whip
Work Up
Wrap
Wring Out
Two moderators clash in this round two battle! Perhaps in honour of a fellow moderator, Lou brought three mons whose names start with the letter T. Maybe Necturna and Tomohawk should trade places.
Match Timer
First Sendout Roll: 1 = LouisCyphre, 2 = nightblitz42
Roll d2: 1 (LouisCyphre)
LouisCyphre sends out first,
nightblitz42 sends out second and orders first,
LouisCyphre orders second.
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Valor
Arena
Lake Valor is the resting place of Azelf, the Willpower Pokemon. Unfortunately for the battlers, Azelf was not warned ahead of time about the incoming presence at their lake...
Effects
Azelf's natural defense system has been tripped:
- At the start of the match: Stealth Rock is active on both sides of the battlefield.
- At the end of Round 3: one (1) layer of Spikes is laid on both sides of the battlefield.
- At the end of Round 6: Sticky Web is laid on both sides of the battlefield.
- At the end of Round 9: one (1) layer of Toxic Spikes is laid on both sides of the battlefield.
- At the end of Round 12: Stealth Rock, Sticky Web, one (1) layer of Spikes, and one (1) layer of Toxic Spikes are laid on both sides of the battlefield.
- At the end of Round 15, and each round thereafter: each active Pokemon takes 25 fixed damage. This effect is the final effect to resolve at the end of a round.
- Stealth Rock does 9 damage regardless of the typing of the Pokemon damaged by the hazard.
- Spikes do half damage to Pokemon that are not grounded.
- Toxic Spikes apply to non-grounded Pokemon as well.
- Sticky Web reduces Evasion by one (1) stage as well.
Codifications
Camouflage: Water
Secret Power: Confusion
Nature Power: Water Pulse
LouisCyphre
Camille (Togekiss ♀)
★★★ ⭒ ⭒
Docile nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck
Name Etymology:
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
History:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.
Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.
History:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Moves
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Ira (Necturna ♀)
★★★ ⭒ ⭒
Serious nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn HA: Telepathy
Name Etymology:
Wrath, one of the seven cardinal sins in the
Abrahamic faiths. It manifests in mortals as the desire to see another come to pain or harm.
Attitude and Motive:
Vengeful, cruel, and deeply fearful by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."
History:
Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...
Wrath, one of the seven cardinal sins in the
Abrahamic faiths. It manifests in mortals as the desire to see another come to pain or harm.
Attitude and Motive:
Vengeful, cruel, and deeply fearful by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."
History:
Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...
HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3
Moves
Soak (Sketched)
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Electric]
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy
Name Etymology:
A primordial god of agriculture and peace in Hawaiian myth. After creating the earth with three other gods, he entrusted them with command of the world and retired.
Attitude and Motive:
A jovial and loud guardian spirit. They have difficulty resisting the sport of a good scrap!
History:
A primordial god of agriculture and peace in Hawaiian myth. After creating the earth with three other gods, he entrusted them with command of the world and retired.
Attitude and Motive:
A jovial and loud guardian spirit. They have difficulty resisting the sport of a good scrap!
History:
HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size: 3
Weight: 3
Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt
Oojin (Thundurus ♂)
★★★★ ⭒
Bold nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Prankster HA: Defiant
Name Etymology:
15th legendary Emperor of ancient Japan who was crowned at the age of 4. He was later deified as Hachiman, a Shinto god of archery and war.
Attitude and Motive:
Restrained, but only barely. Often struggles with containing his temper and his pride.
History:
Oojin is an incarnate spirit of storms, who often allows himself to run wild across the open sea. When he was enjoying his most recent creation, he drifted outside of his chosen domain and caused the crashing of an aircraft upon the ocean. The sole pilot was unharmed, but Oojin was still reprimanded by his brother spirits. As penance for causing havoc outside of his realm, he now must answer the battle call of the trainer he caused to crash.
15th legendary Emperor of ancient Japan who was crowned at the age of 4. He was later deified as Hachiman, a Shinto god of archery and war.
Attitude and Motive:
Restrained, but only barely. Often struggles with containing his temper and his pride.
History:
Oojin is an incarnate spirit of storms, who often allows himself to run wild across the open sea. When he was enjoying his most recent creation, he drifted outside of his chosen domain and caused the crashing of an aircraft upon the ocean. The sole pilot was unharmed, but Oojin was still reprimanded by his brother spirits. As penance for causing havoc outside of his realm, he now must answer the battle call of the trainer he caused to crash.
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 6
Speed: 111
Size: 3
Weight: 4
"
Thundurus-T
Typing: Electric/Flying
Ability: Volt Absorb
HP: 90
Attack: 7 (-)
Defen.: 7 (+)
Sp.Atk: 10
Sp.Def: 6
Speed: 101
Size: 3
Weight: 4
"
Moves
Agility
Assurance
Astonish
Attract
Bite
Body Slam
Brick Break
Brutal Swing
Bulk Up
Charge
Charge Beam
Confide
Crunch
Dark Pulse
Defog
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Embargo
Endure
Facade
Flash Cannon
Fling
Fly
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hammer Arm
Heal Block
Hidden Power [Ice]
Hyper Beam
Incinerate
Iron Tail
Knock Off
Lash Out
Leer
Nasty Plot
Payback
Protect
Psychic
Rain Dance
Rest
Return
Revenge
Rising Voltage
Rock Smash
Role Play
Round
Scary Face
Secret Power
Shock Wave
Sky Drop
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-turn
Uproar
Volt Switch
Weather Ball
Wild Charge
nightblitz42
Tomohawk [Female]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Flying/Fighting
ABILITIES: Intimidate / Prankster / Justified
STATS
HP: 100
Atk: 5
Def: 7
SpA: 8
SpD: 6
Spe: 85
Size Class: 2
Weight Class: 3
MOVES
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Body Slam
Brave Bird
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Helping Hand
Hidden Power (Fighting)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Mega Kick
Mega Punch
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snore
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Throat Chop
Toxic
Whirlwind
Work Up
Yawn
Malamar [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Astrolotl [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire/Dragon
ABILITIES: Regenerator, Vital Spirit, Magician
STATS
HP: 100
Atk: 8
Def: 5
SpA: 7
SpD: 5
Spe: 114
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Explosion
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Knock Off
Life Dew
Light Screen
Magic Coat
Magical Leaf
Metronome
Mystical Fire
Outrage
Overheat
Pound
Protect
Reflect
Rest
Round
Safeguard
Sleep Talk
Snore
Solar Beam
Spikes
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Toxic
Trick
Twister
Will-O-Wisp
Wish
Work Up
Yawn
Serperior
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass
ABILITIES: Overgrow, Contrary
STATS
HP: 90
Atk: 6
Def: 7
SpA: 6
SpD: 7
Spe: 113
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Attract
Brutal Swing
Calm Mind
Captivate
Coil
Confide
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Giga Impact
Glare
Grass Knot
Grassy Terrain
Growth
Hidden Power (Fire)
Hyper Beam
Iron Tail
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Light Screen
Magical Leaf
Mean Look
Mega Drain
Mirror Coat
Natural Gift
Nature Power
Protect
Pursuit
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Secret Power
Slam
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Tackle
Taunt
Torment
Toxic
Twister
Vine Whip
Work Up
Wrap
Wring Out
Two moderators clash in this round two battle! Perhaps in honour of a fellow moderator, Lou brought three mons whose names start with the letter T. Maybe Necturna and Tomohawk should trade places.
Match Timer
First Sendout Roll: 1 = LouisCyphre, 2 = nightblitz42
Roll d2: 1 (LouisCyphre)
LouisCyphre sends out first,
nightblitz42 sends out second and orders first,
LouisCyphre orders second.