Guarantee this will make you laugh. v2.0 [OU RMT]
I will try to prove it right! But by doing so I'll probably prove it wrong.
Hello There!
After countless attempts at a good team, I've finally found one that works. I've tested it on Shoddy, and it has a very nice win ratio. (8 : 2) This is meant to be a wifi team, where I thankfully dont have to deal with Rotoms. I have half of the team bred (should've tested it first >_>) and I just want to fix some flaws. With every team, there is room for improvements, and this is no exception. So without further ado, here is the team. Prepare to laugh at my not existant humor!
Sneak Peek
It looks like a lot of Red and Blue. Introducing:
Team Rue!
As you read, you'll notice I talk to myself. That'll give you a tase of my deranged mind.
2 Weak to Stealth Rock
5 Immune to Toxic Spikes
3 Immune to Spikes
The Primaries are Evs, Item, and Nature.
The Pokemon is the moveset.
The Team is what it does for my team and Synergy.
Look Through a Magnifying Thingy
The Lead
Metagross@Occa Berry
252 Atk 252 HP 6 Def
Adamant nature, Clear Body
~Bullet Punch
~Earthquake
~Explosion
~Stealth Rock
A Camerupt lead = EPIC WIN
The Primaries: Adamant nature to do as much damage as possible. Occa Berrry is much more useful over Shuca Berry IMO, because it survives Flamethrowers from Infernapes, Heatrans, and Azelfs. Shuca Berry survives mainly Swampert's Earthquake and apparently lead Camerupt's eArTh PoWeRz!!!11!!, but I usually switch anyways. Clear Body helps against Intimidators, like Gyarados, who love switching in on him. Or it. I never understood why we gave him like 8 Spd Evs. I see no problem with max Hp. Someone enlighten me? (I think thats the first time I've ever said enlighten).
The Pokemon: Bullet Punch is very useful. STAB Priority gets rid of Sashes and gets in a light hit to Levitators, if I need to. It 2HKOs Aerodactyl leads that are foolish enough to taunt me on the first turn. That being said, Stealth Rocks is not my first priority,(ZOMG) unlike other leads. Though SR is a staple, my first priority is to knock out the opponent's lead and damage others while squeezing in Stealth Rocks. I usually always get Rocks up, so rather on being a Suicide lead: setting up rocks and dying; I kill their lead, rocks, and die. Earthquake over Meteor Mash to hit the fires that the Occa Berry saves me from. Meteor Mash serves poor coverage, and Earthquake is still a strong move, though Flying and Levitators resist. Explosion to take out commmon switch ins like Swampert of Latias. It also is a last resort. BOOOOOOM!!!! sorry.
Here's how I handle the top ten leads.
1.
- The opponent will outspeed me, as the one I have bred has an imprefect speed IV. Knowing that I immediately switch to Gliscor while they Earthquake or SR. From there I will have to squeeze SR later in the game.
2.
- Thank you sooo much Shnoogle for helping me with this. For his awesome explanation read his post.
3.
- Immediately start Earthquaking. If they SR, then I can kill it in the next turn (I think). If they trick a Scarf, then they'll usually switch knowing I must use Earthquake.
4.
- Tricky. No Grass moves on this team. SR while they SR or Earthquake. I can take the EQ. Next turn outspeed and Explode.
5.
- Immediatley Bullet Punch while they Taunt/SR. Kill it on the next turn.
6.
- Can't do anything about Fake out. Next turn I EQ while they SR or Fire Blast. Occe Berry saves me from the fire blast while I bullet punch next turn.
7.
- Suprisingly rare, but I switch to Milotic or something. Maybe I'll SR.
8.
- Can't touch it. I'll use SR while they do. Then Switch to Milotic to Hypnosis or wear it down with surfs.
9.
- hmmm. Switch to Scizor while they Protect or Swords dance. Bullet Punch away while they fail to hurt.
10.
- SR and then switch to Milotic or Gliscor. Not risking the EQ.
Sorry if I suck at battling.
The team: Metagross is on this team because it reliably sets up Stealth Rocks, something my team greatly benefits from, while still packing a punch with his four arms. Exploding on a threat will always save me from losing the match. I believe the lead is the most imporant role, and Metagross fits the bill perfectly. Many resistances and great typing allow him to soak up attacks and Explode or Earthquake. When needed, Bullet Punch can Revenge kill something with like 5% left.
(S) Ground goes to Salamence or Gliscor.
Fire goes to Milotic.
__________________________________________________
The Physical
Scizor@Choice Band
252 Atk 252 HP 6 Def
Adamant nature, Technician.
~Bullet Punch
~SuperPower
~Pursuit
~U-turn
Smogon > Myspace. No I'm not a kiss-ass. Hey, Shut up!
The Primaries: Choice Band hits hard, no matter what. CB over the Swords Dance version mainly for U-turn and Pursuit. CB is still just as effective, and I don't have to lose 10% every turn. Locked in isn't as annoying as I thought it would be when I first tested him, though it can cause him to fall if my opponent is smart. Max Atk for Max damage. I put Max HP and no Spd Evs because I'm often using U-turn. Low speed is important if I want to scout the enemy properly. Plus he's a priority user, so Bullet Punch equals no speed. Low speed also beats enemy CB Scizor, which is a situation I'm often in. If they use superpower, their defense drop allows me to come on top. If U-turn, then I U-turn last to scout the enemy. Technician over Swarm because of Bullet Punch. (Who actually uses swarm?) Adamant nature to hit as hard as I can.
The Pokemon: Scizor is the Physical man. He crushes anything that isnt prepared for it, meaning he crushes anything that doesn't have a fire move. Bullet Punch for priority and a whopping 90 BP, thanks to STAB and Technician. SuperPower over Brick Break because as a choice user I'm always switching, so I don't mind the drop. Pursuit to trap ghosts and weak Psychics like Starmie, but usually if I predict a switch I will U-turn. U-turn is what I think makes this set stand out from the SD set. The strongest U-turn in the game plus the ultimate scout (sorry Kitsunoh). His only weakness, fire, can be worked around. I can see it coming from a mile away, and I switch to the appropriate counter. Or I U-turn to get away for a light hit.
The Team: I really needed a strong, reliable attacker. Since everybody uses one (he cant even go on Myspace; hes so busy!) I thought i might as well. If you can't beat them, join em, right? He offers very nice coverage, and some neat resistances too. Theres a good reason everybody uses him. He gets the job done. Period. Periods.
(S) Fire goes to Milotic.
__________________________________________________
The Special
Porygon-Z@Choice Scarf
252 Sp. Atk. 252 Spd 6 Hp
Timid Nature, Download
~Tri Attack
~Dark Pulse
~Trick/Ice Beam
~Thunderbolt
If you are seizure prone, do not read this. Skip to Milotic. (Porygon-Z is mad at me now.)
The Primaries: Choice Scarf to boost my speed to skyhigh levels, and its dangerously helped by a timid nature. With a timid nature, I outspeed almost everything. I outspeed key pokemon that need Revenge killing. Download makes up for the non-modest. Download over Adabtibility because the boost in all moves is appealing. I'm rarely using Tri Attack anyway. Getting an attack boost is undesirable, but he's (or I should say it) is still powerful. Getting a special attack boost with booming speed makes him dangerous. Scarf raising him 1.5 speed, and Download raising him 1.5 Sp. Atk, its like a whole new Dragon Dance! I even thought of a name for it! Its a combination of Porygon-Z, Choice Scarf, and Download! I call it: Porchoad! (I'm not the best with names). Max Speed and Sp. Atk is obvious. Unless you're stupid, of course.
The Pokemon: Tri attack is his only STAB, though it offers poor coverage. Actually I think it offers no coverage at all. Yeah. It doesn't. But the chance of status still makes this move dangerous. Burn, Paralyse, and Freeze can cripple any pokemon. Dark Pulse to hit psychics and and ghost types, who are immune to Tri Attack. Hit really hits Rotom whose stuck on a Shadow Ball. Dangerous Bolt-Beam combination is dangerous. Ice beam hits dragons who I can easily outspeed (sadly not +1 Salamence) and Thunderbolt is the best solution I've had with Gyarados. Better than Tracing Porygon2 (that's right, I said it.) Switch to Porygon-Z on the Dragon dance, outspeed it, and OHKO it while they think they have a chance. >:D Rather than Ice Beam, Trick transfers my Scarf in the late game (after I am done using it properly) onto something that it will screw over, like a Blissey. When I see a Latias using Calm Mind, I will trick the scarf into it the ruin her strategy.
The Team: Porygon-Z offers power in the other side of the attacking spectrum. One of two Sp. Attackers, He hits the Physical walls that can stop my other pokemon. He offers poor resistances, but thats OK. I get around. He gets a nice immunity to ghost, and only one weakness. He acts as a very nice revenge killer too. The difference between Timid and Modest really shows when I outspeed key pokemon. Its extremely frail so I always use caution switching it in, like when I use U-turn, or when someone faints. Any type of status ruins him though, but that can be said for all pokemon.
(S) Fighting goes to salamence, gliscor.
I think I said dangerous alot here.
_______________________________________________
The Defense
Gyarados@Leftovers
252 Hp 80 Def, 172 Sp. Def
Careful Nature, Intimidate
~Waterfall
~Avalanche/Stone Edge
~Rest
~Sleeptalk
Don't do anything funny Gyarados! Or you'll get a black eye!
The Primaries: Leftovers for obvious recovery. I have Gliscor to absorb most of the Physicial side. Having a pure physical Gyarados would be a bit redundant. Looking at Milotic, she had about even Defenses, but a slight boost on Def because of Marvel Scale. I wanted Gyarados to replace her and to do what she can, but countering some of the main counters. Gyarados has a very nice amount of Sp. Def, and with Intimidate, he gets that extra bulk in Defense.
The Pokemon: Noone really expects Restalk Gyarados, but its still very effective. Waterfall for the STAB, putting his fantastic attack into great use. Without much Speed Ev's, he goes last most of the time anyway, so I don't really get hurt from negative priority form Avalanche. Avalanche is a good option to hurt grasses and offers good coverage. After taking an attack that I shrug off quite easily, I deal double the damage. And the 60 BP difference from Avalanche and Ice Fang is huge, and more importantly the 5 BP base power when I don't get hit isn't. Rest and sleeptalk are the crux of this set. Rest allows me to absorb status that cripples my team. And unlike Milotic, he isn't hurt by Toxic or Sleep. He heals off all damage, and the main thing why I like rest is because I know how many turns I sleep. Knowing that, I can Sleeptalk and hope I get the most effective move. The extra PP helps in a Stall war. If I don't get the desired move or use Rest while Talking, it isn't that bad as he is extremely bulky and can just rest the damage off anyway.
The Team: Gyarados is the bulky water. Very good recovery is always welcome. Rest makes him the nice status absorber of my team. An Immunity to Ground and good resistances make him a team player. His coverage is pretty good, as Water and Ice hits most things for neutral damage. The main problem with his coverage is I don't know when I will get the right move. There are some flaws with him though. Mainly a Weakness to SR in exchange for an Immunity from Spikes and Toxic Spikes. It seems good, but almost all teams carry SR so it really hurts. It also means I have somewhat a lack of Special Attackers. Its usually worked around.
(S) Electric- Gliscor
Rock- Metagross
_______________________________________________
The Utility
Gliscor@Leftovers
252 Hp 252 Def 6 Spe
Impish Nature, Hyper Cutter
~Earthquake
~Aerial Ace
~Knock Off/Swords Dance
~Roost
I really need Leftovers on him >_>
The Primaries: I use a Yache berry to counter Lucario. I have a pretty big weakness to him and it will let me survive the Ice Punch while I KO. If I can't kill him then My team is in danger. Yache berry also saves me from other physical Ice moves like Ice shard. Strong Special moves are troublesome. Should've just given him speed but its too late. He's level 100 >_>. Max Def because its too late. Impish nature over Jolly because, well its too late. Hyper Cutter over Sand Veil because its too late. Its too late to change anything on him except the item and Gliscor himself. But Gliscor is still a good pokemon. He takes Physical hits really well. Hyper Cutter prevents Gyarados from slashing his Atk, while I can knock off his Item or use Stone Edge if I replace it.
The Pokemon: Earthquake is a super-standard STAB (try saying that 10 times fast). Aerial Ace is mainly for Brelooms which are ANNOYING with MUSHROOM spores! I keep telling him I'm not into that stuff, but he gives me Spores anyway! And then I pass out and don't know what happens! (Nintendo disguises with Sleep). Tell me if Stone edge is better. Thankfully moves are never too late to change! I may change to Stone Edge like the Analysis says. Knock off because giving him Stealth Rocks when I have Metagross is retarded. Knock off helps ease some hard hits that Scizor or Salamence deal. Without a Life orb or Chioce band, they are really weak. Roost for self healing, and removing the Flying type It somewhat removes my ice Weakness and other stuff. Low Sp. Def really is his weakness.
The Team: He is the Utility. He offers nice resistances to Bug and Fighting. He is my main Lucario counter. Ones without Ice Punch are in trouble, and ones with Ice Punch just destroyed anyway. He gives the important immunity to Electric to save me from Choice Scarf Magnezones or Rotoms, as well as ground moves directed at Metagross. He resists covers most of the other team member's weaknesses, like fire and fighting. Except for ice. The Ice is a major turn-off, since I have a Salamence. Even with Yache berry, its still sucks to be a Gliscor with a 4x Ice weakness.
(S) Water and Ice - Milotic
This whole paragraph sounds like I hate him, doesn't it? I feel a negative aura around this paragraph about Gliscor. Now I sound like a Lucario. Don't kill me Gliscor! Wait if he's my counter then...kill me, Gliscor!
________________________________________________
The Wall Breaker
Salamence@Life Orb
16 Atk 234 Sp. Atk 252 Spe
Naive Nature, Intimidate
~Draco Meteor
~EarthQuake
~Fire Blast
~Outrage/Roost
I'm sorry Dragonite. You're awesome. And you too, Vibrava. Not so much Omanyte. Nope. Nothing for Omanyte. If you don't get the joke, I don't blame you. The joke is terrible.
The Primaries: Life Orb for the sexy boost. Though losing 10% really hurts my sweep, the damage compared to Leftovers is too great to ignore. OHKOs turn to 2HKOs and could mean trouble. Evs are standard, but sexy. Mild over Naive because he is already fast with the 252 Spd. I'm not really worried about max speed to tie with other Salamence. Mild for the extra boost in Special Attack. Intimidate gives me a little bulk. If he's low on Hp I can sacrifice him just to Intimidate a threat.
The Pokemon: Draco Meteor hits anything hard. If severely hurts physical walls trying to stop my team. After it, I pretty much switch or use Outrage beause of the drop. If I use Outrage, I kill until Life Orb takes its tole. Earthquake to deal with Steels and stuff. It hits Steels who resist dragon, kils Heatran, and does more. Fire blast is the only fire move on the team, unfortunately. It is vital and deals sexy damage. I've been pretty lucky with the accuraccy. If I should change to the less sexy Flamethrower, please let me know. Outrage just kills and kills and kills. Then it confuses. Then I hit myself. Then I kill again. And kill. And hit myself again. I think you get the picture.
The Team: I originally had D-Dancing Mence here. While it worked well, I really had a lack of Special Attackers. Things like Skarmories really ruined my team. So how could I kill all those Walls? With the best Wallbreaker. He gives more special attacks to my team and the ever so important fire move. He offers a nice Ground immunity and some key resistances. He is definately a major powerhouse.
(S) Ice goes to Milotic
Rock- Metagross.
Dragon - I attack him first and hope my super effective dragon will KO.
Did I mention He's Sexy?
A Mixmence version might be better for the team. With Scizors Revenge killing everywhere, a hit and run pokemon might be better. Post your thoughts below.
So that's the team. Hopefully you chuckled here and there. Rate, something, and Steal. (I forgot what that second one was). But don't steal the talking pokemon. That was my idea. Unless someone already did that, in that case I'm sorry for stealing your idea. Or having the same idea to be exact. Wait why should I feel sorry for having the same idea?! Well anyways please leave a comment down below. Have fun!
~Smogon Quote Database.Any trainer who loves his Pokémon will tell you that a good sense of humor is essential. While there's no such thing as a Pokémon, we at Smogon do have a sense of humor and we're here to prove it.
I will try to prove it right! But by doing so I'll probably prove it wrong.
Hello There!
After countless attempts at a good team, I've finally found one that works. I've tested it on Shoddy, and it has a very nice win ratio. (8 : 2) This is meant to be a wifi team, where I thankfully dont have to deal with Rotoms. I have half of the team bred (should've tested it first >_>) and I just want to fix some flaws. With every team, there is room for improvements, and this is no exception. So without further ado, here is the team. Prepare to laugh at my not existant humor!
Sneak Peek
It looks like a lot of Red and Blue. Introducing:
Team Rue!
As you read, you'll notice I talk to myself. That'll give you a tase of my deranged mind.
2 Weak to Stealth Rock
5 Immune to Toxic Spikes
3 Immune to Spikes
The Primaries are Evs, Item, and Nature.
The Pokemon is the moveset.
The Team is what it does for my team and Synergy.
Look Through a Magnifying Thingy
The Lead
Metagross@Occa Berry
252 Atk 252 HP 6 Def
Adamant nature, Clear Body
~Bullet Punch
~Earthquake
~Explosion
~Stealth Rock
A Camerupt lead = EPIC WIN
The Primaries: Adamant nature to do as much damage as possible. Occa Berrry is much more useful over Shuca Berry IMO, because it survives Flamethrowers from Infernapes, Heatrans, and Azelfs. Shuca Berry survives mainly Swampert's Earthquake and apparently lead Camerupt's eArTh PoWeRz!!!11!!, but I usually switch anyways. Clear Body helps against Intimidators, like Gyarados, who love switching in on him. Or it. I never understood why we gave him like 8 Spd Evs. I see no problem with max Hp. Someone enlighten me? (I think thats the first time I've ever said enlighten).
The Pokemon: Bullet Punch is very useful. STAB Priority gets rid of Sashes and gets in a light hit to Levitators, if I need to. It 2HKOs Aerodactyl leads that are foolish enough to taunt me on the first turn. That being said, Stealth Rocks is not my first priority,(ZOMG) unlike other leads. Though SR is a staple, my first priority is to knock out the opponent's lead and damage others while squeezing in Stealth Rocks. I usually always get Rocks up, so rather on being a Suicide lead: setting up rocks and dying; I kill their lead, rocks, and die. Earthquake over Meteor Mash to hit the fires that the Occa Berry saves me from. Meteor Mash serves poor coverage, and Earthquake is still a strong move, though Flying and Levitators resist. Explosion to take out commmon switch ins like Swampert of Latias. It also is a last resort. BOOOOOOM!!!! sorry.
Here's how I handle the top ten leads.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Sorry if I suck at battling.
The team: Metagross is on this team because it reliably sets up Stealth Rocks, something my team greatly benefits from, while still packing a punch with his four arms. Exploding on a threat will always save me from losing the match. I believe the lead is the most imporant role, and Metagross fits the bill perfectly. Many resistances and great typing allow him to soak up attacks and Explode or Earthquake. When needed, Bullet Punch can Revenge kill something with like 5% left.
(S) Ground goes to Salamence or Gliscor.
Fire goes to Milotic.
__________________________________________________
The Physical
Scizor@Choice Band
252 Atk 252 HP 6 Def
Adamant nature, Technician.
~Bullet Punch
~SuperPower
~Pursuit
~U-turn
Smogon > Myspace. No I'm not a kiss-ass. Hey, Shut up!
The Primaries: Choice Band hits hard, no matter what. CB over the Swords Dance version mainly for U-turn and Pursuit. CB is still just as effective, and I don't have to lose 10% every turn. Locked in isn't as annoying as I thought it would be when I first tested him, though it can cause him to fall if my opponent is smart. Max Atk for Max damage. I put Max HP and no Spd Evs because I'm often using U-turn. Low speed is important if I want to scout the enemy properly. Plus he's a priority user, so Bullet Punch equals no speed. Low speed also beats enemy CB Scizor, which is a situation I'm often in. If they use superpower, their defense drop allows me to come on top. If U-turn, then I U-turn last to scout the enemy. Technician over Swarm because of Bullet Punch. (Who actually uses swarm?) Adamant nature to hit as hard as I can.
The Pokemon: Scizor is the Physical man. He crushes anything that isnt prepared for it, meaning he crushes anything that doesn't have a fire move. Bullet Punch for priority and a whopping 90 BP, thanks to STAB and Technician. SuperPower over Brick Break because as a choice user I'm always switching, so I don't mind the drop. Pursuit to trap ghosts and weak Psychics like Starmie, but usually if I predict a switch I will U-turn. U-turn is what I think makes this set stand out from the SD set. The strongest U-turn in the game plus the ultimate scout (sorry Kitsunoh). His only weakness, fire, can be worked around. I can see it coming from a mile away, and I switch to the appropriate counter. Or I U-turn to get away for a light hit.
The Team: I really needed a strong, reliable attacker. Since everybody uses one (he cant even go on Myspace; hes so busy!) I thought i might as well. If you can't beat them, join em, right? He offers very nice coverage, and some neat resistances too. Theres a good reason everybody uses him. He gets the job done. Period. Periods.
(S) Fire goes to Milotic.
__________________________________________________
The Special
Porygon-Z@Choice Scarf
252 Sp. Atk. 252 Spd 6 Hp
Timid Nature, Download
~Tri Attack
~Dark Pulse
~Trick/Ice Beam
~Thunderbolt
If you are seizure prone, do not read this. Skip to Milotic. (Porygon-Z is mad at me now.)
The Primaries: Choice Scarf to boost my speed to skyhigh levels, and its dangerously helped by a timid nature. With a timid nature, I outspeed almost everything. I outspeed key pokemon that need Revenge killing. Download makes up for the non-modest. Download over Adabtibility because the boost in all moves is appealing. I'm rarely using Tri Attack anyway. Getting an attack boost is undesirable, but he's (or I should say it) is still powerful. Getting a special attack boost with booming speed makes him dangerous. Scarf raising him 1.5 speed, and Download raising him 1.5 Sp. Atk, its like a whole new Dragon Dance! I even thought of a name for it! Its a combination of Porygon-Z, Choice Scarf, and Download! I call it: Porchoad! (I'm not the best with names). Max Speed and Sp. Atk is obvious. Unless you're stupid, of course.
The Pokemon: Tri attack is his only STAB, though it offers poor coverage. Actually I think it offers no coverage at all. Yeah. It doesn't. But the chance of status still makes this move dangerous. Burn, Paralyse, and Freeze can cripple any pokemon. Dark Pulse to hit psychics and and ghost types, who are immune to Tri Attack. Hit really hits Rotom whose stuck on a Shadow Ball. Dangerous Bolt-Beam combination is dangerous. Ice beam hits dragons who I can easily outspeed (sadly not +1 Salamence) and Thunderbolt is the best solution I've had with Gyarados. Better than Tracing Porygon2 (that's right, I said it.) Switch to Porygon-Z on the Dragon dance, outspeed it, and OHKO it while they think they have a chance. >:D Rather than Ice Beam, Trick transfers my Scarf in the late game (after I am done using it properly) onto something that it will screw over, like a Blissey. When I see a Latias using Calm Mind, I will trick the scarf into it the ruin her strategy.
The Team: Porygon-Z offers power in the other side of the attacking spectrum. One of two Sp. Attackers, He hits the Physical walls that can stop my other pokemon. He offers poor resistances, but thats OK. I get around. He gets a nice immunity to ghost, and only one weakness. He acts as a very nice revenge killer too. The difference between Timid and Modest really shows when I outspeed key pokemon. Its extremely frail so I always use caution switching it in, like when I use U-turn, or when someone faints. Any type of status ruins him though, but that can be said for all pokemon.
(S) Fighting goes to salamence, gliscor.
I think I said dangerous alot here.
_______________________________________________
The Defense
Gyarados@Leftovers
252 Hp 80 Def, 172 Sp. Def
Careful Nature, Intimidate
~Waterfall
~Avalanche/Stone Edge
~Rest
~Sleeptalk
Don't do anything funny Gyarados! Or you'll get a black eye!
The Primaries: Leftovers for obvious recovery. I have Gliscor to absorb most of the Physicial side. Having a pure physical Gyarados would be a bit redundant. Looking at Milotic, she had about even Defenses, but a slight boost on Def because of Marvel Scale. I wanted Gyarados to replace her and to do what she can, but countering some of the main counters. Gyarados has a very nice amount of Sp. Def, and with Intimidate, he gets that extra bulk in Defense.
The Pokemon: Noone really expects Restalk Gyarados, but its still very effective. Waterfall for the STAB, putting his fantastic attack into great use. Without much Speed Ev's, he goes last most of the time anyway, so I don't really get hurt from negative priority form Avalanche. Avalanche is a good option to hurt grasses and offers good coverage. After taking an attack that I shrug off quite easily, I deal double the damage. And the 60 BP difference from Avalanche and Ice Fang is huge, and more importantly the 5 BP base power when I don't get hit isn't. Rest and sleeptalk are the crux of this set. Rest allows me to absorb status that cripples my team. And unlike Milotic, he isn't hurt by Toxic or Sleep. He heals off all damage, and the main thing why I like rest is because I know how many turns I sleep. Knowing that, I can Sleeptalk and hope I get the most effective move. The extra PP helps in a Stall war. If I don't get the desired move or use Rest while Talking, it isn't that bad as he is extremely bulky and can just rest the damage off anyway.
The Team: Gyarados is the bulky water. Very good recovery is always welcome. Rest makes him the nice status absorber of my team. An Immunity to Ground and good resistances make him a team player. His coverage is pretty good, as Water and Ice hits most things for neutral damage. The main problem with his coverage is I don't know when I will get the right move. There are some flaws with him though. Mainly a Weakness to SR in exchange for an Immunity from Spikes and Toxic Spikes. It seems good, but almost all teams carry SR so it really hurts. It also means I have somewhat a lack of Special Attackers. Its usually worked around.
(S) Electric- Gliscor
Rock- Metagross
_______________________________________________
The Utility
Gliscor@Leftovers
252 Hp 252 Def 6 Spe
Impish Nature, Hyper Cutter
~Earthquake
~Aerial Ace
~Knock Off/Swords Dance
~Roost
I really need Leftovers on him >_>
The Primaries: I use a Yache berry to counter Lucario. I have a pretty big weakness to him and it will let me survive the Ice Punch while I KO. If I can't kill him then My team is in danger. Yache berry also saves me from other physical Ice moves like Ice shard. Strong Special moves are troublesome. Should've just given him speed but its too late. He's level 100 >_>. Max Def because its too late. Impish nature over Jolly because, well its too late. Hyper Cutter over Sand Veil because its too late. Its too late to change anything on him except the item and Gliscor himself. But Gliscor is still a good pokemon. He takes Physical hits really well. Hyper Cutter prevents Gyarados from slashing his Atk, while I can knock off his Item or use Stone Edge if I replace it.
The Pokemon: Earthquake is a super-standard STAB (try saying that 10 times fast). Aerial Ace is mainly for Brelooms which are ANNOYING with MUSHROOM spores! I keep telling him I'm not into that stuff, but he gives me Spores anyway! And then I pass out and don't know what happens! (Nintendo disguises with Sleep). Tell me if Stone edge is better. Thankfully moves are never too late to change! I may change to Stone Edge like the Analysis says. Knock off because giving him Stealth Rocks when I have Metagross is retarded. Knock off helps ease some hard hits that Scizor or Salamence deal. Without a Life orb or Chioce band, they are really weak. Roost for self healing, and removing the Flying type It somewhat removes my ice Weakness and other stuff. Low Sp. Def really is his weakness.
The Team: He is the Utility. He offers nice resistances to Bug and Fighting. He is my main Lucario counter. Ones without Ice Punch are in trouble, and ones with Ice Punch just destroyed anyway. He gives the important immunity to Electric to save me from Choice Scarf Magnezones or Rotoms, as well as ground moves directed at Metagross. He resists covers most of the other team member's weaknesses, like fire and fighting. Except for ice. The Ice is a major turn-off, since I have a Salamence. Even with Yache berry, its still sucks to be a Gliscor with a 4x Ice weakness.
(S) Water and Ice - Milotic
This whole paragraph sounds like I hate him, doesn't it? I feel a negative aura around this paragraph about Gliscor. Now I sound like a Lucario. Don't kill me Gliscor! Wait if he's my counter then...kill me, Gliscor!
________________________________________________
The Wall Breaker
Salamence@Life Orb
16 Atk 234 Sp. Atk 252 Spe
Naive Nature, Intimidate
~Draco Meteor
~EarthQuake
~Fire Blast
~Outrage/Roost
I'm sorry Dragonite. You're awesome. And you too, Vibrava. Not so much Omanyte. Nope. Nothing for Omanyte. If you don't get the joke, I don't blame you. The joke is terrible.
The Primaries: Life Orb for the sexy boost. Though losing 10% really hurts my sweep, the damage compared to Leftovers is too great to ignore. OHKOs turn to 2HKOs and could mean trouble. Evs are standard, but sexy. Mild over Naive because he is already fast with the 252 Spd. I'm not really worried about max speed to tie with other Salamence. Mild for the extra boost in Special Attack. Intimidate gives me a little bulk. If he's low on Hp I can sacrifice him just to Intimidate a threat.
The Pokemon: Draco Meteor hits anything hard. If severely hurts physical walls trying to stop my team. After it, I pretty much switch or use Outrage beause of the drop. If I use Outrage, I kill until Life Orb takes its tole. Earthquake to deal with Steels and stuff. It hits Steels who resist dragon, kils Heatran, and does more. Fire blast is the only fire move on the team, unfortunately. It is vital and deals sexy damage. I've been pretty lucky with the accuraccy. If I should change to the less sexy Flamethrower, please let me know. Outrage just kills and kills and kills. Then it confuses. Then I hit myself. Then I kill again. And kill. And hit myself again. I think you get the picture.
The Team: I originally had D-Dancing Mence here. While it worked well, I really had a lack of Special Attackers. Things like Skarmories really ruined my team. So how could I kill all those Walls? With the best Wallbreaker. He gives more special attacks to my team and the ever so important fire move. He offers a nice Ground immunity and some key resistances. He is definately a major powerhouse.
(S) Ice goes to Milotic
Rock- Metagross.
Dragon - I attack him first and hope my super effective dragon will KO.
Did I mention He's Sexy?
A Mixmence version might be better for the team. With Scizors Revenge killing everywhere, a hit and run pokemon might be better. Post your thoughts below.
So that's the team. Hopefully you chuckled here and there. Rate, something, and Steal. (I forgot what that second one was). But don't steal the talking pokemon. That was my idea. Unless someone already did that, in that case I'm sorry for stealing your idea. Or having the same idea to be exact. Wait why should I feel sorry for having the same idea?! Well anyways please leave a comment down below. Have fun!