Gurdurr

p2

Banned deucer.
Taken over from Water Drone and metaphysical

QC: 49 | Spirit | Atomicllamas
GP: GatoDelFuego | P Squared

[OVERVIEW]

Boasting good bulk with an Eviolite, Gurdurr has the ability to take on many of the top threats in RU. With a great boosting option in Bulk Up, it has the power to become a heavy-hitting tank, with access to recovery in the form of Drain Punch. Its movepool also gives it access to Mach Punch, a great priority move that means Gurdurr is not hampered by its low Speed. Knock Off allows Gurdurr to hit most of the tier for neutral damage, aside from Fairy-types. Gurdurr also is less vulnerable to status with Guts, which raises Gurdurr's Attack, allowing it to recover more HP with Drain Punch. However, even with Eviolite, Gurdurr's Special Defense stat is still very low, and most super effective, or even neutral, special attacks have the power to KO it. It is also very reliant on its Eviolite to set up Bulk Up, and therefore Knock Off severely cripples it, lowering both of its defenses.

[SET]
name: Bulk Up
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========
Drain Punch allows Gurdurr to recover its HP while attacking. Mach Punch gives Gurdurr much-needed priority to back up its low Speed stat and allows it to hit faster special attackers that threaten it. It also allows Gurdurr to act as a revenge killer early-game, as Gurdurr can switch in and KO an opposing Pokemon with Mach Punch before switching out. Knock Off gives Gurdurr very good neutral coverage, only losing out on Fairy- and Dark-types. By removing opposing Pokemon's items, Gurdurr can have an easier time setting up. Poison Jab can be used over Knock Off, as it allows Gurdurr to hurt Fairy-types, but it loses out on coverage against Ghost- and Psychic-types, and loses a lot of utility against stall teams. Bulk Up boosts both Gurdurr's Attack and Defense stats at the same time, allowing it to become almost untouchable with physical attacks. With Ice Punch Gurdurr can more reliably get past Amoonguss and Flying-types such as Golbat and Togetic.

Set Details
========
252 HP EVs allow Gurdurr to be as bulky as possible, which in turn gives it more chances to set up and tank hits. 252 Attack EVs along with an Adamant nature allow Gurdurr to hit hard before any boosts, which makes it a viable revenge killer along with Mach Punch. This also allows it to recover more HP with Drain Punch before it sets up. Guts gives Gurdurr an Attack boost when affected by a status condition. Eviolite is used to give Gurdurr a boost to its defenses. Maximum Special Defense EVs with a Careful nature is another option, as this allows Gurdurr to set up against special attackers a lot easier. However, Gurdurr then misses out on its role as a revenge killer, and it is forced to set up in order to recover more HP.

Usage Tips
========
While most of its checks are still around early-game, Gurdurr can be used as a revenge killer with Mach Punch. However, Gurdurr should not be just sent out, as if it is not able to KO the opposing Pokemon it will usually be taking quite a bit of damage, which makes it harder to set up early-game. It should also be careful when it is setting up, as if Poison- and Fairy-types are still around, it has a very hard time getting through them. Against bulky and slower teams, Gurdurr should use Knock Off early-game to remove the opposing team's items.

Team Options
========
Because Gurdurr hates going up against bulky Poison- and Fairy-types, Pokemon that can remove these are helpful. Meloetta is notable because it can easily remove pokemon such as Golbat and Amoonguss which get in Gurdurr's way. Pokemon such as Durant and Escavalier pair up nicely with Gurdurr, as they can handle Fairy-types such as Aromatisse for it. With its ability Guts, Gurdurr helps other setup sweepers that do not like taking status themselves. Mega Glalie gets a mention, as it cannot hold a Lum Berry due to it being a Mega Evolution. Because Gurdurr has a hard time getting past bulky Psychic- and Ghost-types such as Meloetta and Cofagrigus, Pursuit users such as Spiritomb and Skuntank, which also carry Sucker Punch, generally pair up well with it.

[STRATEGY COMMENTS]
Other Options
=============
Gurdurr's movepool is extremely expansive and it has multiple other choices, but only a few are viable. Rock Slide or Stone Edge could also be considered to hit Fletchinder. An all-out attacking set with Sheer Force or Iron Fist with a Life Orb is possible, but it really misses out on the bulk provided by Eviolite. It also loses out on the sweeping potential of the Bulk Up set, as it must rely on Mach Punch to hit faster Pokemon, and it has no real way to take hits.

Checks and Counters
===================
**Poison-types**: Poison-types, such as Amoonguss, which only fears Ice Punch, can switch into most of Gurdurr's moves and proceed to stall it out, as Gurdurr cannot recover enough with Drain Punch to outlast the damage it takes. Golbat can come in, as it has a 4x resistance to Fighting-type moves, but has to watch out for Ice Punch and Stone Edge, and it does not really like having its Eviolite taken away.

**Fairy-types**: Fairy-types are usually able to win in a 1v1 situation; Aromatisse, for example can easily heal off damage taken from Gurdurr and deal damage with Moonblast.

**Flying-types**: Pokemon such as Fletchinder can switch in on Gurdurr quite easily, only fearing Rock Slide, and hit it super effectively.

**Offensive Pressure**: If Gurdurr begins taking too much damage from entry hazards, it becomes much easier to KO, and even the constant damage it gets through attacks can be hard to heal off with Drain Punch.
 
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P Squared

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[OVERVIEW]

Boasting good bulk with an Eviolite, Gurdurr has the ability to take on many of the top threats in RU. With a great boosting option in Bulk Up, it has the power to become a heavy-hitting tank, with access to recovery in the form of Drain Punch. Its movepool also gives it access to Mach Punch, a great priority move that means Gurdurr is not hampered by its low Speed. Knock Off allows Gurdurr to hit most of the tier for neutral damage, aside from Fairy-types. Gurdurr also is less vulnerable to status with Guts, which raises Gurdurr's Attack, allowing it to recover more HP with Drain Punch. However, even with Eviolite, Gurdurr's Special Defense stat is still very low, and most super effective, or even neutral, special attacks from the special side have the power to KO it. It is also very reliant on its Eviolite to set up Bulk Ups, and therefore Knock Off severely cripples it, thus lowering both of its defenses.

[SET]
name: Bulk Up
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Bulk Up
item: Eviolite
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========
Drain Punch that allows Gurdurr to recover its HP while attacking. Mach Punch gives Gurdurr much-needed priority to back up its low Speed stat, (remove comma) and allows it to hit faster special attackers that threaten it. It also allows Gurdurr to act as a revenge killer early-game, as Gurdurr can switch in and KO an opposing Pokemon with Mach Punch before switching out. Knock Off gives Gurdurr very good neutral coverage, only losing out on Fairy- and Dark-types. By removing opposing Pokemon's items, Gurdurr can have an easier time setting up. Poison Jab can be used over Knock Off, as it allows Gurdurr to hurt Fairy-types, but it loses out on coverage against Ghost- and Psychic-types, (remove comma) and loses a lot of utility against stall teams. Bulk Up allows Gurdurr to boosts both its Gurdurr's Attack and Defense stats at the same time, allowing it to become almost untouchable with physical attacks on the physical side.

Set Details
========
252 HP EVs allow Gurdurr to be as bulky as possible, which in turn gives it more chances to set up and tank hits. 252 Attack EVs along with the an Adamant nature allow Gurdurr to hit hard before any boosts, which makes it a viable revenge killer along with Mach Punch. This also allows it to recover more HP with Drain Punch before it sets up. Guts gives Gurdurr an Attack boost when affected by a status condition. Eviolite is used to give Gurdurr a boost to its defenses. Maximum Special Defense EVs with a Careful nature is another option, as this allows Gurdurr to set up against special attackers a lot easier. However, Gurdurr then misses out on its role as a revenge killer, and it is forced to set up in order to recover more HP.

Usage Tips
========
While most of its checks are still around early-game, Gurdurr can be used as a revenge killer with Mach Punch. However, Gurdurr should not be just sent out, as if it is not able to KO the opposing Pokemon it will usually be taking quite a bit of damage, which makes it harder to set up early-game. It should also be careful when it is setting up, as if Poison- and Fairy-types are still around, it has a very hard time getting through them. Against bulky and slower teams, Gurdurr should use Knock Off early-game to remove the opposing team's items.

Team Options
========
Because Gurdurr hates going up against bulky Poison- and Fairy-types, Pokemon that can remove these are helpful. Meloetta is notable because it can easily remove Pokemon such as like Golbat or and Amoonguss, which that get in Gurdurr's way. Pokemon such as Durant and Escavalier that handle Fairy-types such as Aromatisse pair up nicely with Gurdurr, as they can handle Fairy-types such as Aromatisse for it. With its ability Guts, Gurdurr helps other setup sweepers that do not like taking status themselves. Mega Glalie gets a mention, as it cannot hold a Lum Berry due to it being a Mega Evolution. Because Gurdurr has a hard time getting past bulky Psychic- and Ghost-types such as Meloetta and Cofagrigus, Pursuit users such as Spiritomb and Skuntank, which also carry Sucker Punch, generally pair up well with it.

[STRATEGY COMMENTS]
Other Options
=============
Gurdurr's movepool is extremely expansive and it has multiple other choices, but only a few are viable. With Ice Punch Gurdurr can more reliably get past Amoonguss and Flying-types such as Golbat or and Togetic. Rock Slide or Stone Edge could also be considered to hit Fletchinder. An all-out attacking set with Sheer Force or Iron Fist and a Life Orb is possible with a Life Orb, but it really misses out on the bulk provided by Eviolite. It also loses out on the sweeping potential of the Bulk Up set, as it must rely on Mach Punch to hit faster Pokemon, and it has no real way to take hits.

Checks and Counters
===================
**Poison-types**: Poison-types, such as Amoonguss, which only fears Ice Punch, can switch into most of Gurdurr's moves and proceed to stall it out, as Gurdurr cannot recover enough with Drain Punch to outlast the damage it takes. Golbat can come in, as it has a 4x resistance to Fighting-type moves, but has to watch out for Ice Punch and Stone Edge, and it does not really like having its Eviolite taken away.

**Fairy-types**: Fairy-types, such as Aromatisse are usually able to win in a 1v1 situation; Aromatisse, for example, as it can easily heal off damage taken from Gurdurr and deal damage with Moonblast.

**Flying-types**: Pokemon such as Fletchinder can switch in on Gurdurr quite easily, only fearing Rock Slide, and hit it super effectively.

**Offensive Pressure**: If Gurdurr begins taking too much damage with from entry hazards, it becomes much easier to KO, and even the constant damage it gets through attacks can be hard to heal off with Drain Punch.
 
Last edited:

-kal-

hi guys
is a Contributor Alumnus
Why do you have Ice Punch slashed even though you didn't even mention it in moves?

Its only OO worthy imo as it only targets Flygon, ( which you can setup on if defensive unless dtail and offensive would take a decent amount from Drain Punch) Togetic, (not even that much damage) and maybe Amoonguss and Tangrowth
 
Last edited:

p2

Banned deucer.
Why do you have Ice Punch slashed even though you didn't even mention it in moves?

Its only OO worthy imo as it only targets Flygon, ( which you can setup on if defensive and offensive would take a decent amount from Drain Punch) Togetic, (not even that much damage) and maybe Amoonguss and Tangrowth
Atomicllamas wanted it slashed after Bulk Up in the last thread. So I might aswell remove the OO sentence and put it into moves.
 

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