Hai! this is my first post, forgive the noobiness :3

Introduction

First and foremost i would like to thank all of you for helping me! When i first joined this community and decided to post an RMT! I had a very different team in mind, first off! It was pretty balanced, with 3 hyper offensive Pokemon and 3 defensive Pokemon, also since it's my first RMT it was pretty unorganized, Since then(thanks a ton of helpful people) I've organized this! and changed my team quite a bit, first i decided to make the team entirely hyper offensive,Which i kinda like the sound of, I'm still getting used to this team and testing it more and more each day, i decided to pick this team because it includes some of my favorite Pokemon(well..not so much anymore!), But it seems to do pretty well, and all i really need it for is practice, So any questions/comments are greatly appreciated as i pretty much have no idea what i'm doing.

The Team

So! Originally this spot belonged to Azelf, but after multiple suggestions, And a small amount of testing later, i decided Deo-d was a better fit.
sg21ag.jpg

Deoxys-D@Rocky Helmet
Trait:Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature(+Spe -Atk)
-Taunt
-Stealth Rock
-Magic Coat
-Spikes

So i really love this lead!, It's a little tricky, but i'm slowly getting the timing down for magic coat, which is the best move a lead pokemon could ask for! And boy let me tell you, adding spikes and stealth rock has greatly increased my chances of sweeping, not only that but, I can't tell you how many times i've bounced back a stealth rock and then taunted, (one of the most satisfying feelings in the world btw), As predicted i can almost always set up stealth rocks and spikes.

Next up Is usually SpinBlocker:
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Gengar@Leftovers
Trait:Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature (+Spe, -Atk)
- Substitute
- Painsplit
- Shadow Ball
- Focus Blast

I absolutely adore Gengar, his ghost typing is an excellent way to due away with spin blockers, he's also a powerful attacker, and quite fast, hiding behind a substitute can usually net him another kill or two, i don't have much testing done with him but i really like the addition of gengar to my team, he's quite usefull. His ghost typing is specially useful against psychic pokemon. all in all gengar is a wonderfull mon for this team

Next up is my Dragon Dance:
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Dragonite@Lum Berry
Trait:Multi-Scale
Ev's:252 Atk / 4 SpD / 252 Spe
Nature:Adament (+Atk,-Spa)
~Dragon Dance
~Outrage
~Fire-Punch
~Extreme-Speed

So! I think this set pretty much speaks for it's self, Basically it aims to dragon dance, using multi-scale to survive the first attack and then proceed to sweep the team, I'm not to sure about this addition to the team because it leaves me with yet another 4x weakness to ice!, (The ice weakness was the cause of the additional replacement of breloom for volcarona)

Next pokemon on my team is my Rock Polish:
15xa2xs.jpg

Landorus@Life-Orb
Trait:Sheer Force
Ev's 252 SpA / 252 Spe / 6 Hp
Nature:Modest(+Spa,-Atk)
-Rock Polish
-Focus Blast
-Earth Power
-Hidden power (Ice)

I ended up liking this set alot more then i thought i would, often finding time to Rock polish, i don't quite ever use hidden power, as i'm not fond of losing life to life orb, other then that i love this set!, Especially the sheerforce+life orb's psychics!, I decided to replace Psychic(which i love for the coverage against fighting) With earth power, I havn't gotten a chance to use this pokemon much in testing because he almost always get One hit Ko-'d thanks to rampant ice attacks, but when it does get a chance to rock polish it can do some real damage!

After that I've got my Rapid Spinner:
5ehnww.jpg

Starmie@Life-Orb
Trait:Natural Cure
Ev's: 252 Spa / 252 Spe / 4 Spd
Nature:Timid (+Spe,-Atk)
-Hydro Pump
-PsyShock
-ThunderBolt
-Rapid Spin

So i decided to switch ice beam for psychic (Mostly because i need something with Psyhic, and since i removed it from landorus i figured it'd fit perfectly into this slot) that being said I'm still not entirely sure if this ones going to be a permanent addition to the team, somewhere along the line i realized it was way easier to set up my Pokemon if they didn't have to worry about entry hazard(Ex Dragonite), So i figured i'd get a rapid spinner, i haven't done much testing but from what i have done so far i really like it, Especially because it can hit hard with some awesome coverage, as well as providing entry hazard removal

Next up is my Swords Dance
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Lucario@Life Orb
Trait:Justified
Ev's:252 Atk / 4 Hp / 252 Spe
Nature:Jolly (+Spe,-SpA)
-Swords Dance
-Close Combat
-Fiery Dance
-Extreme Speed

First off! I absolutely love Lucario! (i wish i had a shiny one tho!) Aside from that Lucario is a great addition to my team, it helps with the obvious weakness to rock, His move set prevides optimal coverage, hoping to get a swords dance boost while the opponent is protecting or some other such move, usually he's a late game sweeper after all his counters are taken care off, all in all Lucario fills a hole in team and i'm quite happy with that, even tho i havn't tested much.
 
First, hello simpleneed and welcome :) , this is a interesting team but i find a great weakness to opposing rains, expecially if he use CB scizor, and scarftios. Those 2 poke together can destroy your entire team. Blissey is kill by superpower of scizor, sala by draco meteor, or if he is lock in outrage he will die from bulletpunch. With rain latios is a great problem for you : thunder destroy jelly, surf hit gliscor, psyshock hit blissey hard and kill breloom, sala is pwnd by latios DM , he is faster. Azelf is the one to no really fear him, but he dies fast. To try solve the problem, i will try use jolly mence, the atk is boosted by moxie, and jolly mence can outspeed modest latios, i think the most used, so this help a Little to protect from latios, PS try to use firefang over fire blast, but if you want to keep the blast try use naive/ hasty nature to mence, but scizor is still a problem for you : Dead jelly he can own you, so i should put airbaloon heatran over azelf if you no want to lose gliscor or other walls... Heatran block and outspeed scizor everytime, and heatran block latios too! Try this : heatran (m) @ air baloon , nature timid, evs 252 spatk/252 speed/4 hp, with lavaplume, dragon pulse, earth power and hp ice/grass/electric . Lavaplume hit scizor and has a 30% burn rate, dragon pulse hit dragons, earthpower hit other heatrans and the hp is for more coverage (ice landos, grass gastrodom, electric bulky water in General). This should help you. Those r the biggest weakness that i see, but ,hey, i can be wrong, i just write what i think can help you ;) goodluck man :), oh yes i forgive a thing! A big problem is volcarona too, after a quiver dance he can kill your entire team, with fiery dance, bug buzz and hp ice he hurt hard you, he hit hard if blissey is Dead, after a quiver dance he is 4hko by Stab jelly scald . Try give jellicent toxic over WOW , this should help.
 
Thank you very much! all of your info was extremely helpfull! After talking it over with a few friends i decided to change the team! So i'm going to edit it to reflect the changes, (Blissy/Jellicent/Gliscor are all going to be replaed by Multi-scale dnite, Choice band scisor, and rock polish landorus.

Also! i'ma take your advice about salamence! :D
 
To add on to what pokelegend said, I would like to change a couple minor things on your existing members. I would recommend Naive nature on Salamence. This allows you to revenge kill more speed boosters and also other slower choice scarfers. Naive because you don't want to take away power from the fire blast or your other moves, and don't want to become even weaker to priority (most priority is physical). Also I would change your Breloom to a Jolly nature and switch out Low Sweep for Swords Dance. This allows you to come in with Breloom and be decently fast, spore your opponent, then swords dance on the switch and attack with Technician boosted Mach Punch or Bullet Seed. I would also like you to consider switching Breloom's item to Lum Berry because he can be ruined by a burn proc from scald or from any status in general. This also allows you to switch into other Breloom's spores and to set up against bulky water types. Good luck!

Breloom @ Lum Berry
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

EDIT: Oh, and I almost forgot. You might like changing Psychic out for Fire Blast as it allows you to decimate opposing Ferrothorns and Forretresses that might otherwise trouble you later on in the match.
 
whoa, that's a pretty significant team change, 3 defensive guys for some all-out offense. Not really a bad change though, now you're looking at some true Hyper Offense.
With that in mind, there's one obvious addition to your team:
deoxys-defense.png

It's not banned yet!
The face of Hyper Offense is here to lay hazards like it's his job (coincidentally enough, it is).

Deoxys-Defense @ Rocky Helmet / Red Card / Leftovers
Trait: Pressure
Timid Nature (+Spe, -Atk)
EVs: 252 HP / 4 Def / 252 Spe
- Spikes
- Taunt
- Stealth Rock
- Magic Coat

This set is practically guaranteed to get Rocks + 1 layer of spikes, if not more. A correctly played Magic Coat is infuriating, and can buy even more turns for spiky goodness.
If you want to get unconvential, there's a few viable attacking sets too, as well as a host of supports moves (t-wave, etc). Check the suspect thread for a TON of discussion on everything Deo-D can do.

This many hazards means you can benefit from some spinblocking, so consider SubDisable or SubSplit Gengar in that role (check it's Smogon page for details). Alternately, you can use those turns for one of your sweepers to set up (and with Deo-D's bulk, it can sometimes come back for more, especially with leftovers).

With the passive damage from all those hazards, your sweepers should be able to power through everyone on your opponent's team. Just remember with this kind of team, keep the pressure on, and good luck!
 
I'm glad Deo-D is working out for you, although we'll see how much longer you'll be able to enjoy him in OU....

Now that we've got a clearer idea of your team and strategy, let's take a look at your revamped team.
The first concern I see with your team is of course the weakness to Stealth Rock. This is pretty crippling to your team, as Dragonite needs rocks off to preserve Multiscale, Volc takes 50%, and Salamence doesn't want them either, especially when scarfed. In addition, the other 3 are only neutral to it.
This also means that your team is pretty weak to Rock attacks, most notably from Scarf Terrakion. Lando and Starmie are both 2HKO’d, so neither can switch in, and with some previous damage, both can go down.
To combat all this, I’ll suggest Scizor over Volcorona. Bullet Punch does a number to Terrakion, and bypasses any Speed differences. Scizor also checks Latios, who in Scarfed form also caused problems for you. In addition, Scizor can also Pursuit-trap Gengar, a common spin-blocker, and the occasional other Psychic-type.


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Scizor (F) @ Life Orb
Trait: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Bullet Punch
- U-turn
- Roost
This is the Trapper set, which has more flexibility against the CB, and has more longevity than the Swords Dance, but each set has its advantages, and you can look into each.

In other small changes:
I think Landorus is better off with Earth Power over Focus Blast. Earth Power gives Landorus STAB to abuse, without that atrocious 70% accuracy. There’s no better way to put yourself at risk for hypertension than relying on Focus Blast as a main attack. Earth Power still gets the 2HKO on Ferrothorn after SR, and does better against Jirachi and Heatran.

Otherwise, I think your team looks good, so congrats on a solid first team, and good luck in the future!
 
So I really like the idea of scizor! (it's seriously my favorite pokemon ever) But, Volcs gives me a much needed answer to ice, as well as the ability to set up against almost any special attacker it's faster then! on the other hand, i really want to fit a spin blocker into my team, i was thinking maybe sub/split Gengar@Lifeorb, but idk!, any thoughts?, Oddly enough! (since my team had both jellicent and scizor at one point,) i feel the need to suggest maybe jellicent over gengar, but i'm new so idk :3
 
I don't really have much time and I'll edit this post later and delve into the changes a little more but change volcarona to a more offensive version. something like qd bug buzz fire blast giga drain, modest with idk 144 hp / 252 spa / rest in speed (i'll edit this later etc). change starmie to a lefties version with a few EVs in HP to take hydro pumps and change tbolt to psyshock as well; you dont want to get pooped on by keldeo like you do currently. Also use earth power > psychic on landorus. this offers huge power boost and STAB to actually kill things. if you want to use psychic just use it over focus blast.

again i'll edit this later for calcs and more explanations
 
hey simpleneed, i'm going to help you out with this team a bit.

first of all, drop psychic on landorus for earth power. special landorus without earth power is a horrible idea, since earth power is the move you'll be most using. most of what psychic is hitting will be hit harder by earth power anyway. rock polish / earth power / focus blast / hp ice.

try fitting psychic/psyshock somewhere on starmie, i'd say over ice beam or hydro pump. with psychic and thunderbolt you can effectively destroy the 2 most relevant spinblockers in OU: jellicent and gengar. your team absolutely requires rapid spin support; without it, dragonite has his multiscale broken and salamence can be more easily revenge killed because of his SR weakness.

finally, i suggest you use something in place of volcarona: a bulky steel type to take advantage of not only your hazards but the fact that most of your pokemon attract ice attacks. i think lucario is a perfect fit: it has justified to set up on pokemon that are using dark-type attacks against starmie / deo-d, and it 4x resists rock, which dragonite and salamence happen to be weak against. here's the set below:

Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature

-Swords Dance
-Close Combat
-Extremespeed
-Ice Punch

use it in the late-game when things have been sufficiently weakened, and sweep. whatever lucario leaves behind can be cleaned up by salamence.

thats all for now, good luck!

EDIT: ninja'd by joshe -___-
 
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