Of the four weathers that dominant the battle fields of the OU stage, Hail stands out as being the absolute worst. With only Ice-type Pokemon not taking damage from a continuous pelting of falling ice; the few Pokemon that benefit from Hail all being extremely weak to common types and very common top tier threats; and the fact that the only Instant Hail Inducer has a wopping 7 weaknesses and rather underwhelming stats; it is no wonder Hail has faded into obscurity, with only the truly adventurous and possibly rebelious team builders taking on the difficult task of building a Hail Team.
But what if all those negatives were simply just biases from long years of hearing "Ice is the worst defensive type" and "Hail is the absolute worst weather of them all." If one were to lay aside their prejudice they would see that before them could possibly be the most successful Anti-Metagame force on the OU beat today.
Here is where I am asking those who wish to be Anti-Metagame and still wish to win to come. Here we will discuss how to optimize Hail's potential. From the classic Hail Stall all the way to Hail Offense and all levels in between. And hopefully from this we can create a more balanced and Hail loving OU environment.
But what if all those negatives were simply just biases from long years of hearing "Ice is the worst defensive type" and "Hail is the absolute worst weather of them all." If one were to lay aside their prejudice they would see that before them could possibly be the most successful Anti-Metagame force on the OU beat today.
Here is where I am asking those who wish to be Anti-Metagame and still wish to win to come. Here we will discuss how to optimize Hail's potential. From the classic Hail Stall all the way to Hail Offense and all levels in between. And hopefully from this we can create a more balanced and Hail loving OU environment.